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| RMT Plz; kay this is crappy and i need help | |
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| Tweet Topic Started: Oct 26 2008, 11:43 PM (664 Views) | |
| TPM | Oct 26 2008, 11:43 PM Post #1 |
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Meowth (M) @ Life Orb Ability: Technician EVs: 76 HP/236 Atk/196 Spd Jolly nature (+Spd, -SAtk) - U-turn - Hypnosis - Fake Out - Bite So this is your basic Meowth lead, Fake-Out sleep proceed. Gastly (M) @ Choice Scarf Ability: Levitate EVs: Hasty nature (+Spd, -Def) - Explosion - Thunderbolt - Shadow Ball - Hypnosis This one of two of my Scarfers, and it's main purpose is to take out faster Pokemon and also provide sleep/explode to otherwise hard to get rid off pokes. Also good for absorbing Ground/Fight/Normal moves that would otherwise cause massive damage to my pokes. Gligar (M) @ Oran Berry Ability: Hyper Cutter EVs: 236 HP/236 Def Impish nature (+Def, -SAtk) - Roost - Earthquake - Taunt - Stone Edge My wall and I must say my favourite pokemon on my team. Taunt stops set-up and Roost is to heal damage faster then I take it. Mankey (M) @ Choice Scarf Ability: Vital Spirit EVs: 118 HP/196 Atk/196 Spd Adamant nature (+Atk, -SAtk) - Close Combat - U-turn - Rock Slide - Payback The second favourite poke on my team it can threaten alot of things thrown at it but is especially good at hitting lax, who causes me many problems. Houndour (M) @ Salac Berry Ability: Flash Fire EVs: 252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Nasty Plot - Endure - Dark Pulse - Flamethrower An endure/salac+NP doom, crazy, maybe, but I don't care. This is really useful for coming in on fire attacks, NPing while they switch to there pokemon who thinks they can outspeed and 1KO, enduring while they try, then raping with a +2 SpAtk, +1 Spe Pokemon Diglett (M) @ Choice Band Ability: Arena Trap EVs: 236 Atk/236 Spd Jolly nature (+Spd, -SAtk) - Earthquake - Sucker Punch - Rock Slide - Pursuit A basic Diglett, just catches those pokes that can't do anything with him then proceeds to kill. Simple. Andd there is my team... advice would be nice |
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| Vader | Oct 27 2008, 12:23 AM Post #2 |
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GoldenKnight says hi
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Water weak and lack of priority. Carvanha makes everything not named Mankey on your team cry. Elekid that packs Quick Attack can also make short work of this team. Cross Chop deals with Meowth and Houndour, Ice Punch deals with Diglett and Gligar, and Thunderpunch can KO Gastly. Diglett helps a lot with this weakness, but if it dies then Elekid rips through this team like nothing. Scarfing Diglett lets it outspeed and OHKO Elekid 100% of the time without the Ice Punch out-speeding risk. |
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i agree owner of #lc, #osm, #lcwifi, #lcwarstories, #lcmafia, #lcubers, #lcwc, #vader, #VARK, #kfc and best of all #fap | |
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| Kannon | Oct 27 2008, 12:47 AM Post #3 |
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SDS's official henchman
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Bulk Up/Banded Buizel causes this team some problems. Rain Boosted waterfalls tear through Gligar, Diglett, and Houndour. Gastly is too weak to stand up to them either. Opposing Gastly resist all but one of your STAB moves and leaving your entire team up to a speed tie isn't the best idea. I suggest Mixplotgunk over Houndour for a much needed Water immunity and the fact he works better considering none of your team is weak to fire. |
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[14:29] <%Kannon> what resists water/flying [14:29] <+MantykeKnight> ice ?_? suck on that SDS | |
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| Dixie | Oct 27 2008, 12:19 PM Post #4 |
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Back. Will see in the next week or so how much I can contribute.
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as the others have said, substancial water weak Meowth seems to do nothing here, except spam fake out which isn't needed as you have already got two revenge killers. I think your two scarfers could do with a change of moveset; Mankey really wants Ice Punch over Rock Slide, as a Roost+Swords Dance Gligar can really wreak havoc. Hypnosis is redundant on Gastly - it only has 60% acc, you already have Explosion for last ditch sweep stopping and it reduces your type coverage. Sludge Bomb or Energy Ball would work better over it; the former gives you a sometimes necessary increase in power. Substitute>Endure for Houndour as you need less prediction to work it through and if your opponent doesn't attack, it's a free nasty plot rather than a wasted endure. Usually Choice Scarf Diglett > CB Diglett to reliably take down Elekid and random Rock Polishers. If you do choose to go down that route, I'd run CM Misdreavus over Gastly. To solve your water problems, I'd choose Chinchou or Croagunk over Meowth. |
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| TPM | Oct 31 2008, 12:49 AM Post #5 |
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So perhaps: CB to Scarf on Digi, Houndoom to Gunk, Rock Slide to Ice Punch on Mankey? |
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| Chris | Oct 31 2008, 04:16 PM Post #6 |
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Abrasive Dick
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Pinch Berry Houndour looks like it could be revenged too easily... maybe Sub over Endure? |
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| Dixie | Oct 31 2008, 06:30 PM Post #7 |
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Back. Will see in the next week or so how much I can contribute.
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tbh, if you're going with three scarfers I'd get rid of one of them, considering that ghosts/flyers/normal types can come in for free on your scarfers and set up which can give you a problem as they have a free turn to do whatever, and is especially dangerous if something like Murkrow/Gastly sets up a sub. |
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| TPM | Oct 31 2008, 09:50 PM Post #8 |
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gah, i hate this team, can someone please delete this topic. |
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| Dixie | Oct 31 2008, 10:48 PM Post #9 |
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Back. Will see in the next week or so how much I can contribute.
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are you sure? i can lock it if you wish |
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| eric the espeon | Nov 3 2008, 05:48 PM Post #10 |
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No need to delete, it could be useful for reference in case someone want to look around. Locking though. |
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