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Beldum; No longer a total joke.
Topic Started: Oct 16 2008, 04:07 PM (1,190 Views)
eric the espeon
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vader was here

[STAT=Beldum,40/55/80/35/60/30,Psychic,None]374[/STAT]

[SET]
name: Choice Band
move 1: Zen Headbutt
move 2: Iron Head
move 3: Iron Defense
move 4: Take Down
item: Choice Band
ability: Clear Body
nature: Brave
evs: 196 HP/236 Atk/36 Def/36 SDef
ivs: 0 Spe

[SET COMMENTS]
<p>Now that it has a movepool, Beldum is almost viable and this is the obvious set for it. Choice Band grants it a solid 24 Attack which lets it dent most opponents, Brave with no speed IVs is ideal for under TR but you can switch to Adamant and 31 IV if you don't fear opposing TR teams.</p>

[SET]
name: BulkyDum
move 1: Zen Headbutt
move 2: Iron Head
move 3: Iron Defense
move 4: Take Down
item: Oran Berry
ability: Clear Body
nature: Brave / Relaxed
evs: 116 HP / 236 Atk / 36 Def / 116 SDef
ivs: 0 Spe

[SET COMMENTS]
<p>This set can take a hit recover with Oran and strike back, it lacks the attacking strength of Choice Band but its typing and decent defensive stats make a bulky set usable.</p>
<p>The Evs optimise defensive survivability when accounting for the Oran berry and the - Speed nature/0 Speed IV means that you can take advantage of an opponents Trick Room.</p>

name: LO Attacker
move 1: Zen Headbutt
move 2: Iron Head
move 3: Iron Defence
move 4: Take Down
item: Life Orb
ability: Clear Body
nature: Adamant / Jolly
EVs: 236 Atk / 36 Def / 196 SpD / 36 Spe
ivs: 0 HP

[SET COMMENTS]
<p>Recognize the moves? Yes they're the same as the other two sets, but Beldum only gets 4 moves so what else would they be?</p>
<p>Anyway this time you have the ability to switch attacks which can come in handy but lowers your HP and attacking power, in many ways its a compromise between the other sets. The EVs and IVs give you 19 HP to minimise recoil from the Life Orb and give you 15 in both defences.</p>

[Other Options]
<p>Very few. Beldum only has 4 moves and there is no reason not to use them all, even though Iron Defence is pretty bad and its STABs hit basically everything harder than Take Down they are nice "just in case" moves and there is no harm in having them.</p>
<p>You could try a scarf set, but it falls short of the magic 14 speed so will only tie with the 19 speed group making that unfavourable.</p>

[EVs]
<p>Beldum is relatively complicated to make EVs spreads for due to the fact that depending on the held item you want a different amount of HP (LO wants 19 HP for less recoil, with Oran spare EVs are better invested in defences, otherwise you want a lot of HP.) and also there is the option of adding to Beldum's speed. You will not outspeed that much but with the nice flinch rates on both its STAB moves it can be worthwhile.</p>

<p>The recommended spreads (without speed) are listed on each set but if you want max speed then the following is best:
236 Atk / 36 Def/ 36 SpD / 196 Spe is right for Oran, Life Orb wants the same but with a 0 HP IV.
36 HP / 236 Atk / 36 SpD / 196 Spe is the best spread otherwise.
Both Jolly and Adamant are options.</p>

[Opinion]
<p>Beldum is still pretty bad and will not often be seen in OU, but with the addition of dual STAB from Platinum Move Tutors it is not longer a total joke.</p>
<p>Beldum has a usable attack stat and surprisingly good defences combined with a great defensive type but its really lacks the speed to sweep or the raw defensive stats to wall so is relegated to a bulky CBer or an unreliable wall, but it can be a decent threat on a Trick Room team. Many people will chose Bronzor over Beldum as they share the same typing and it can take hits much better as well as having a multitude of support moves, but can't hit quite as hard and lacks those lovely flinch chances from its STAB attacks under Trick Room.</p>

[Counters]
<p>Quite a few Pokemon can counter the CB set, Waters, Fires, Electrics and Steels can switch in on Iron Head without much danger and tend to be able to avoid the 2KO or be able to 1KO back. Zen Headbutt is an invitation for dark types (most notably Houndour who also has STAB Fire to take Beldum down) and Bronzor to come in.</p>

<p>Oran variants can heal once and switch moves but it lacks the offensive power to take out many physically bulky opponents like Gligar, Hippopotas or Magnemite.</p>

<p>Anything that resists its dual STAB (most Steels, Houndour) and has more than paper defences should be able to beat Beldum down.

<p>It is relatively easy to revenge kill, very little is out sped by it and any strong STAB attack should 2KO. Almost anything with a decently powered super effective attack should be able to revenge it with ease.</p>
Edited by eric the espeon, Apr 15 2009, 08:29 PM.
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Chris
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Abrasive Dick

Deck Knight was working on a sequel to his amazing Beldum analysis.

Second set can be merged with the first if you want to take this seriously.
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tennisace0227
 
Glad that's out of the way, how's the grammer?

Cooper
 
I cannot edit titles. I cannot do anything. Mod me.
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eric the espeon
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vader was here

Quote:
 
Deck Knight was working on a sequel to his amazing Beldum analysis.

Really? He had not claimed it..

Quote:
 
Second set can be merged with the first if you want to take this seriously.

Why not have two sets? they are slightly different and I hate those one set analysis.

I think my set comments need expanding, but I don't know what to say about it..
Edited by eric the espeon, Oct 17 2008, 10:34 AM.
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BeUndead

Since both Zen Headbutt and Iron Head have pretty solid Flinch rates you could comment that Max Speed might be viable. Not a great plan but just to bulk out the comments a bit.
Life Orb potential on the first set since with HP IV of 19 or less, he has 19HP. Also lets you pump up his Defenses more.
Something like: 236 Atk / 36 Def / 196 SpD (puts both defenses at 15)
Not sure how well it'd work but it's an option.
Edited by BeUndead, Nov 29 2008, 10:03 AM.
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eric the espeon
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vader was here

Updated the entire analysis and added a LO set, mentioned Speed EVs more clearlty in the Evs section.
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Deck Knight


Thread necromancy!

I would just make a note that however fleeting, the flinch chances are incredibly useful under Trick Room.

And naw, I hadn't claimed Beldum. I proably would have done the same thing as eric since Beldum is at least somewhat legit now. Gastly really doesn't want to mess with the Mechanoid Arm of Auron.
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eric the espeon
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vader was here

yay.. someone commented!

Added a mention of TR Flinch rates in Opinion and <p> tags as well a few few little changes.

Well it has been around for long enough.. Self Approving.
Edited by eric the espeon, Jan 1 2009, 06:30 PM.
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Seven Deadly Sins
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KD24 banned Tangela

Fixed the stat chart.
Kannon
 
SDS, Ice resists Water. Ground doesn't resist Rock.
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bahohns
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My apologies if this comment is taken as rude or pointless, as well as if implementing a small change to this analysis would prove to be hassle. The LO Attacker set could be improved by adding 36 spare EVs to Speed, increasing Beldum's Speed by a single point. Beldum's improved, now 10 Speed would allow it to outrun anything with a base Speed under 35 that did not invest in Speed; there is a fair possibility that Beldum could run into this situation when dealing with certain, slow walls, negating an otherwise pointless Speed tie.
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eric the espeon
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vader was here

Don't apologize for making a fair suggestion, help is welcomed here.

Anyway, to get that extra point of speed you would have to lower one of the defences. This is possible, in fact you could max out speed and get to 12 is you wished. However what specifically would be outsped with one extra point that is problematic for Beldum?

Another way to go would be to edit the EVs section to include the possibility of having some, but not max, investment in speed.

Also, removing the mention of Murkrow.
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bahohns
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Well, I'm not sure if I made this clear, but simply taking the 36 of the spare 42 EVs in the LO set build, you'd have a free point of Speed. But, to answer your question as to what would be outspeed that would be problematic for Beldum...well, given how limited it is, very little. Still, you can't go wrong with free (since it isn't something like +1 Special Attack on a purely physical attacker, or +1 Speed on a Trick Roomer).

The new EVs would simply be: 236 Atk, 36 Def, 196 SpD, 36 Spe with an HP IV of 0-19 to reduce LO damage to one. With an Adamant nature, this would give Beldum stats of 19/16/15/9/15/10. That's about all that can be done to improve this analysis that I can see.
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eric the espeon
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vader was here

Ok, I checked the remaining EVs for the wrong set.

Editing in the change, thanks for catching that.
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