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Sunny Day Analysis; WIP
Topic Started: Aug 4 2008, 09:44 PM (416 Views)
npchimcharftw
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Commander of the Flaming Monkeys
Sunny Day Effects:
1. All Fire-Type moves have 150% power
2. All Water moves have 50% power.
3. Thunder's acuuracy is reduced to 50%
4. Synthesis, Morning Sun, and Moonlight heal 2/3 of health.
5. Activates the abilities Chlorophyll, Solar Power, Forecast, Dry Skin, Flower Gift, and Leaf Guard. (Crossed-out abilities aren't in LC.)
6. Weather Ball becomes a Fire-type move.

Sunny Day Team Building Guide:
You should have 2-3 Pokemon who set-up Sunny Day, 2-3 Fire-types, and some favorable Grass-types.

Chlorophyll Pokemon:

Oddish
Bellsprout
Exeggcute
Hoppip
Sunkern
Seedot
Cherubi

Solar Power Pokemon:

Sunkern

Dry Skin Pokemon: (DON'T use these.)

Croagunk
Paras

Leaf Guard Pokemon:

Hoppip

Set-up:
You should have 2-3 Pokemon to set-up the sun. If you only have 1, you're screwed if it gets KOd, but if you have too many, you're wasting valuable moveslots on other Pokemon.

Set-up examples:

Exeggcute@Heat Rock
Timid
36 HP/36 Def/196 Spe/196 SpAtk
Sunny Day
Solarbeam
HP Fire/Ground
Explosion

Exeggcute is one of the best choices for set-up, since he has Chlorophyll, a strong Solarbeam, a Sleep move, and Explosion. However, he may not be the best lead because he is rather slow before setting up Sunny Day. You can use Sleep Powder over HP if you are using him as a lead, though. HP Ground is an option because it hits other Fire-types.

Ponyta@Heat Rock/Wide Lens
Timid
36 HP/196 Spe/236 SpAtk
Sunny Day
Flamethrower/Fire Blast
Hypnosis
Solarbeam

Ponyta is probably the best choice for a lead in a Sunny Day team. 19 Speed+Hypnosis+Solarbeam makes a very powerful combination. Heat Rock is the preferred item, but if you have adequate team support, Wide Lens increases the accuracy of Hypnosis and Fire Blast. Ponyta is also the only Fire-type in LC (besides Hondour) to learn Solarbeam.

LC Legal Fire-Types:
Charmander: Access to Belly Drum and DD, decent offenses and speed
Vulpix: Decent special movepool, bu horrible stats and no Nasty Plot
Growlithe: Good offences(Base 70), but poor movepool(Fire, Dark, Normal, Steel, HP)
Ponyta: As stated, Hypnosis, Solarbeam, and fast
Cyndaquil: STAB, Choice Scarf Eruption hits very fast and very hard
Slugma: No.
Magby: Good offences and movepool, very fast
Hondour: Fast, high SpAtk, Nasty Plot
Torchic: Nothing exceptional about it
Numel: Not weak to Rock, but that's about it
Chimchar: Decent offences, OK speed, unpredictable movepool, SD and NP
Not too many choices, but enough.

Other useful Pokemon:
Munchlax: Thick Fat and EQ makes it a very good counter to other Fire-types, and is strong overall.

Sample LC Sunny Day Team:

Ponyta (M) @ Wide Lens
Ability: Flash Fire
EVs: 36 HP/196 Spd/236 SAtk
Timid nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Hypnosis
- Solarbeam
Starter, very fast, sets up Sunny Day
---
Exeggcute (M) @ Heat Rock
Ability: Chlorophyll
EVs: 36 HP/40 Def/196 Spd/196 SAtk
Timid nature (+Spd, -Atk)
- Solarbeam
- Sunny Day
- Explosion
- Hidden Power [Ice]
Second sun starter, good Special Sweeper, can go out with a bang
---
Munchlax (M) @ Oran Berry
Ability: Thick Fat
EVs: 236 HP/36 Def/236 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Fire Punch(Filler, as I just found out that Curse+Pursuit is illegal)
- Curse
- Return
Physical sweeper, Fire counter #1
---
Magby (M) @ Choice Band
Ability: Flame Body
EVs: 236 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Fire Punch
- Thunderpunch
- Mach Punch
- Overheat
Physical Sun abuser
---
Houndour (M) @ Life Orb
Ability: Flash Fire
EVs: 240 Spd/200 SAtk/40 SDef
Timid nature (+Spd, -Atk)
- Nasty Plot
- Flamethrower
- Dark Pulse
- Hidden Power [Fighting]
Special Sun abuser
---
Oddish (M) @ Heat Rock
Ability: Chlorophyll
EVs: 200 Spd/236 SAtk
Timid nature (+Spd, -Atk)
- Sludge Bomb
- Hidden Power [Rock]
- Solarbeam
- Sunny Day
More Chlorophyll action, can also set up the sun, Fire counter #2, but only in the sun
Edited by npchimcharftw, Dec 13 2008, 08:38 PM.
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squirtleboy12
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syntheisis,morning sun and moonlight heal 2/3 of your hp in the sun not 100 percent..
Edited by squirtleboy12, Aug 4 2008, 09:56 PM.
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npchimcharftw
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Oh, sorry. Serebii had it wrong then too, I guess.
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Chris
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Abrasive Dick

This guide is really, really bare bones and doesn't really say much about Sunny Day strategy. A new user might wonder why they need 2 to 3 SDers, instead of 1 or 5. What are the drawbacks of Sunny Day? What are some recommended movesets for XYZ?
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tennisace0227
 
Glad that's out of the way, how's the grammer?

Cooper
 
I cannot edit titles. I cannot do anything. Mod me.
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Beefy
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Troll on Dougs and be trolled
ya this guid tells me nothing bout making a sd team
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squirtleboy12
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lol sorry i missed the WIP part

but here some suggestions:
-add pictures it makes it look loook like you put more rffort
-try to describe each pokemon,also put their base stats
-also include wich pokemon are actually good users under the sun
-and finally make a section on how to counter sunny day
Edited by squirtleboy12, Aug 5 2008, 04:45 AM.
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Chris
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Abrasive Dick

Squirtle, he's not finished with it. I was just giving him tips as to what to think about as he finishes it.
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tennisace0227
 
Glad that's out of the way, how's the grammer?

Cooper
 
I cannot edit titles. I cannot do anything. Mod me.
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Beefy
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Troll on Dougs and be trolled
oh ok I thought this was the finished version
read the rain dance guide and add the stuff it has you dont
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npchimcharftw
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Commander of the Flaming Monkeys
Added a little bit, more coming. Sorry I haven't been here for 3 months. :P
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