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Koffing
Topic Started: Jul 16 2008, 02:48 AM (3,509 Views)
Acredula
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Chris
Jul 20 2008, 06:29 PM
Don't bold attack names, ever. I thought we went over this. Also, try to talk about how one uses the Pokémon as well as what each attack does.
I don't see why not, but I currently am in the middle of another stupid argument on another forum, so whatever.

Where should I put that? I don't see that in any of the other analyses (or at least the ones I've read), so I don't really know where to put that. In a third paragraph?
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Bragbortified
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Malevolent Abomination of Greed

I usually don't go through analyses and stuffs (for good reason, too), but I guess I might as well since I was asked... why was I asked, anyways?

Anyhow, for the first set's description:

Quote:
 
Explosion is a no-brainer to use, clearing the field of many threats to your team and to Koffing itself. In return, Koffing also faints. Only use it against something that seriously poses a threat to you, or something along those lines.


I don't think that this should be the first thing to be mentioned, especially when it's being called a last-ditch move. Move it further down in the description. Also, clear out the obvious stuff in bold. The reader should at least know what Explosion does. You may also want to talk about using it once you're sure of your opponent's team, as in you know that Mankey is dead.

Quote:
 
Thunderbolt is the next move, giving you an electric attack to use against Murkrow, who you counter very well. Gyarados is illegal in Little Cup (for good reason, I guess) so it isn't as useful as it is on big-brother Weezing, but still pretty useful if you happen to run into Mantyke.


I don't think the mention of Gyarados is really necessary. =S I think you should mention it as a good way to hit Murkrow and various Water types hard, and leave it at that.

Also, I think it's whom, not who.

Quote:
 
If your team is fraught of electric moves, Flamethrower serves as another attack to deal with steel types, who wall you otherwise (Magnemite is pretty nasty.)


Magnemite's barely used, so you're probably going to want to mark Bronzor as the main reason to pack Flamethrower.

Quote:
 
Will-o-Wisp (or WoW, as it is commonly called,) is a great utility move to use against anything that doesn't have Guts (and even if they do they'll be holding a Toxic Orb so you can't burn them anyway). Murkrow, Munchlax, Elekid, Totodile, it makes little difference.


Again, get rid of the unnecessary stuff like what we commonly call Will-o-Wisp. You may also want to add a usually in "even if they do, they'll usually be holding a Toxic/Flame Orb)... or something like that. I dunno.

I'm not particularly fond of WoW on Koffing to begin with, since things that suffer from WoW won't usually stay in on Koffing anyways, and you're usually better off just trying to kill stuff dead in LC. You may want to make a note of that. =S

And... the last sentence is sorta unnecessary, so you'll probably want to dump that too.

Quote:
 
For final coverage against the random Ghost types that endlessly haunt Koffing, Payback has been proffered for Koffing's use.


Payback's sorta questionable, since Koffing's not really going to want to stay in on most Ghosts anyhow. You're probably going to want to make a note concerning how it requires fair prediction and a few damage calcs on common Ghosts to help present Payback as a good option.

Quote:
 
Oran Berry is an infinitely useful item in Little Cup, healing 43% of Koffing's health when using 23 HP. As far as abilities go, Koffing is rather restricted, Levitate being the only good one. But Levitate is good, removing half of Koffing's weaknesses. The nature of choice is Relaxed, which increases Koffing's strangest Defense and reduces his rather useless speed (you won't be outrunning anything anyway). The given EVs reduce the physical harm Koffing will sustain for most attacks (Cranidos still OHKOs you). Just don't switch in on any Mixed attackers. Sp. Atk EVs are recommended, taking advantage of Sludge Bomb and Thunderbolt/Flamethrower.


All of this is pretty much unneeded, since it's really just stating the obvious here. At most, add a note how Koffing needs to stay away from Special moves and focus on walling Physical.

I'll probably get on the next sets later.
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Acredula
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Done Mag.

I asked you because I've seen you pick througyh analyses and you're pretty good at it. Its hard ot catch out things like that when I write it (for me, that is) because I already know how I want it to sound and sort of read over it.
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_Ivan_

Why do you have calcs for Cranidos using EQ on Koffing when Koffing has Levitate?
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Kamen Rider

Cranidos has an ability called Moldbreaker that ignores the opposing pokemon's ability. So Koffing doesn't have levitate when facing it.
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Dixie
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Back. Will see in the next week or so how much I can contribute.

IN the counters section "while nothing can switch in on all of koffing's moves" erm Rhyhorn, Larvitar etc can
Posted Image

Jonny Evans - Legend.
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Acredula
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They won't enjoy a WoW, Toxic, etc. But they do resist his attacks (Low Sp. Def hurts though).
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Seven Deadly Sins
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KD24 banned Tangela

Larvitar won't enjoy a Burn or Toxic? (lol Guts)

Know your shit, kindly.
Kannon
 
SDS, Ice resists Water. Ground doesn't resist Rock.
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Cooper
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Smiles are free

I don't understand how Rhyhorn could be considered a counter for Koffing. Sure it can switch in on a Thunderbolt, but it's not going to like Sludge Bomb with its 30 base Special Defense. And it's not like Rhyhorn can OHKO with anything.
Seven Deadly Sins
 
Banded Gible 2HKOs pretty much everything with Outrage, and OHKOs most everything.
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Chris
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Abrasive Dick

Rhyhorn resists every non-HP move Koffing could possibly carry and can do heavy damage with Stone Edge. Sand Stream is perfect with it.
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tennisace0227
 
Glad that's out of the way, how's the grammer?

Cooper
 
I cannot edit titles. I cannot do anything. Mod me.
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eric the espeon
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Shuffler and Spite sets are really not needed, they will not function in LC at all. the other 3 sets are mostly alright but could do with set comments being fixed up a little and in rains case Payback should be removed (no one is going to pass Koffing rain, however it is a decent user of it).

For set one Elekid and Totodile calcs are not needed as you can burn both and hit them harder with Sludge Bomb.
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