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| Retro Rmt | |
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| Tweet Topic Started: Jul 1 2008, 01:16 PM (392 Views) | |
| Evil Hamster | Jul 1 2008, 01:16 PM Post #1 |
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OSU!
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Made this team up, and only afterwards did I realise it was entirely RBYGSC. Don't feel limited to 1st and 2nd gen Pokemon when rating though. The team at a glance; ------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------ Houndour @ Choice Scarf Nature: Hasty Ability: Flash Fire EVs: 196Spe, 196SpA, 116Atk ~ Fire Blast ~ Dark Pulse ~ Hidden Power Fighting ~ Pursuit Lead. Anti-Bronzor, of course, and outspeeds most stuff. A decently powered Pursuit is always a fantastic asset to have; catches the likes of non-scarf Misdreavus and Gastly off guard all the time. Hidden Power Fighting hasn't seen much usage, though I can't think of anything better to replace it with. Teddiursa @ Toxic Orb Nature: Jolly Ability: Quick Feet EVs: 196Atk, 196Spe, 116Hp ~ Facade ~ Close Combat ~ Crunch ~ Protect Plows through teams in the late-game ridiculously easily. Generally, I keep it hidden until the very late-game, when the likes of Bronzor have been sufficiently weakened. Kinda the centrepiece of the team; scout for counters, and bring him in when all potential counters have been weakened and Chinchou has paralysed everything faster. Natu @ Choice Scarf Nature: Naive Ability: Synchronise EVs: 196Spe, 196SpA, 116Atk ~ Me First ~ Psychic ~ Shadow Ball ~ Hidden Power Fire lol. Natu is great fun to use; bouncing Outrages back at Dratini, Shadow Balls at Misdreavus, et cetera. Hidden Power Fire stops Bronzor from walling it stupid. Split the offensive EVs in case I have to Me First something physical. Mankey @ Life Orb Nature: Jolly Ability: Vital Spirit EVs: 196Atk, 196Spe, 116Hp ~ Close Combat ~ U-Turn ~ Rock Slide ~ Payback Potential late-game cleaner; decent speed makes it pretty reliable at the role. 2HKOs pretty much everything, save Gligar; considering Hidden Power Ice over Payback to hit Gligar harder. (Ice Punch is illegal with Close Combat at level 5) Not sure though. Diglett @ Focus Sash Nature: Jolly Ability: Arena Trap EVs: 236Atk, 236Spe, 36Hp ~ Earthquake ~ Sucker Punch ~ Rock Slide ~ Pursuit Not sure about this. Pursuit gives me something else to scare frail Psychics and Ghosts with, whilst Sucker Punch provides my team with an invaluable priority move. No room for Aerial Ace unfortunately, though when I was testing I very rarely needed it. Chinchou @ Oran Berry Nature: Calm Ability: Volt Absorb EVs: 236Hp, 228SpD ~ Thunderbolt ~ Thunder Wave ~ Surf ~ Ice Beam Used to have a Bronzor here, but it did absolutely nothing. This seems to fit better; Paralysis helps slow stuff down for an end-game Teddy sweep, whilst his numerous resistances, most notably to Fire, Electric, Ice and Water, make him a relatively solid 'anti-weather' Pokemon. Haven't actually tried this yet, but I can see it fitting well. I'll miss Bronzor's screen support though. Murkrow seems to be as much of a pain as always, though I always seem to have that problem. |
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| Chris | Jul 1 2008, 04:57 PM Post #2 |
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Abrasive Dick
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Natu would prefer Hidden Power Rock or Hidden Power Fighting for Murkrow and Houndour, I think. Won't Bronzong take a decent chunk of Shadow Ball damage? Post has been logged. |
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| EvilBob | Jul 1 2008, 05:09 PM Post #3 |
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Yeah, HP Rock would cover both Murk and Hound, while Shadow Ball will still hit zong neutral. |
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7:19 PM Jul 11