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Chinchou; Image fixed
Topic Started: Jul 1 2008, 12:27 AM (706 Views)
Chris
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Abrasive Dick

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STAT Base Min- Min Max Max+
HP --- 75 -- 24 - 24 - 27 -- 27
Atk -- 38 -- 09 - 10 - 13 -- 14
Def -- 38 -- 09 - 10 - 13 -- 14
SpA -- 56 -- 10 - 12 - 15 -- 16
SpD -- 56 -- 10 - 12 - 15 -- 16
Spe -- 67 -- 11 - 13 - 16 -- 17


[SET]
name: Parafusion v.1
move1: Thunderbolt
move2: Surf
move3: Thunder Wave
move4: Confuse Ray
evs: 236 HP / 228 SpD
item: Oran Berry
nature: Calm
ability: Volt Absorb

[SET COMMENTS]
<p>A simple set that lets Chinchou make use of its numerous resistances to common Special attacks (Surf, Ice Beam, Thunderbolt, Air Slash in particular) along with good HP and Special Defense. Thunder Wave, followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This buys you a very good chance of a free switch-in; the odds are increased a bit as some opponents will be switching out to nullify Confusion.</p>

<p>Thunderbolt and Surf take advantage of Chinchou's great dual STAB moves. Surf also has the advantage of OHKOing everything with a STAB Earthquake in Little Cup; predicting switches is the key to using Chinchou.</p>

[SET]
name: Parafusion v.2
move1: Discharge
move2: Surf
move3: Ice Beam
move4: Confuse Ray
evs: 236 HP / 228 SpD
item: Oran Berry
nature: Calm
ability: Volt Absorb

[SET COMMENTS]
<p>A slight variation on the previous set. While Discharge only paralyzes 30% of the time, it essentially serves the same purpose as Thunder Wave and Thunderbolt in one. That leaves slot 3 open, which is promptly filled with Ice Beam to get a good hit on everything but other Chinchou. Much less reliable in terms of pulling off Parafusion, but has much more coverage.</p>

[SET]
name: Choice Wall
move1: Discharge / Thunderbolt
move2: Surf / Hydro Pump
move3: Ice Beam
move4: Hidden Power [Grass / Ground]
evs: 60 Def / 228 SAtk / 220 Spd
item: Choice Specs / Wise Glasses
nature: Modest
ability: Volt Absorb

[SET COMMENTS]
<p>The Choiced Wall theory is that an experienced battler will be switching out what Chinchou walls in favor of something that immediately threatens Chinchou, thus forcing the electric fish to switch out. Since you're jumping around all the time, you might as well be jumping around with 24 Special Attack and 16 Speed combined with one of the best special attacking movesets in Little Cup. Chinchou quickly becomes the best Chinchou counter in the game, hitting with a swift Hidden Power Grass to severely hurt it plus even has Volt Absorb to gain a Thunder Wave immunity. </p>

<p>Since it'd be pointless to run Thunder Wave on a Choice Specs set, Discharge becomes an option to help abuse Chinchou's crippling powers.</p>

<p> The EVs can be played with; feel free to drop that Special Attack or Speed to buff Special Defense more. </p>

[OTHER OPTIONS]
<p>Toxic, I guess. Agility and Charge Beam combine to make a sweeping set. Chinchou is one of the better Rain Dance abusers with dual STAB on the moves that benefit from it.

Shed Shell is an option for Diglett.</p>

[OPINION]
<p> Chinchou is one of the most important Pokémon in Little Cup. Defensive Pokémon that work in LC are very hard to come by, but Chinchou's resistances come to the rescue and works to stop many, many sweepers. Chinchou single-handedly leads to popularity of HP Grass on Electrics and Waters, which means they can't touch Grass-types or Mantyke respectively as well. Chinchou is amazing.</p>

[COUNTERS]
<p>Luckily, Chinchou has a horrid Defense stat and a weakness to Earthquake and Grass moves. Many Grass types work as counters to the standard set with their STAB SE moves like Seed Bomb. Grounds need to predict a Thunder Wave, but once something like Diglett is in, Chinchou is boned.</p>

<p>Strictly speaking, Chinchou is a special attacker. Thus, Munchlax and other Chinchou wall it all day, and both sometimes carry Super-Effective attacks. Wooper is a huge problem for Chinchou because he's immune to both STAB attacks and just causes problems for Chinchou in general with STAB Earthquake.</p>
Edited by Chris, Jul 19 2008, 07:16 PM.
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tennisace0227
 
Glad that's out of the way, how's the grammer?

Cooper
 
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Hauntershadow92

HP [Grass] on a Walling set, non-choiced, would be useful. You can make it an option. Its for opposing Chinchou, but you prolly know that, lol. ;)
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Lou Cypher

Come and think of it, TWave on a CSpecs Chinchou might not be the worst idea around, given the fact that it can put up a facade of your everyday wallish Chinchou, kinda like how CScarf/CSpecs + Hypnosis Gengar works in OU.
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Chris
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Abrasive Dick

Hauntershadow92
Jul 1 2008, 12:58 AM
HP [Grass] on a Walling set, non-choiced, would be useful. You can make it an option. Its for opposing Chinchou, but you prolly know that, lol. ;)
Not really. It would lose either essential coverage or a support option. Only an Other Option.
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tennisace0227
 
Glad that's out of the way, how's the grammer?

Cooper
 
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Dixie
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Back. Will see in the next week or so how much I can contribute.

improve counters--->munchlax, snover, other chinchou, wooper etc need naming.
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Jonny Evans - Legend.
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Acredula
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Chinchou is Diglett bait for Revenge kills. So you could put Focus Sash under Other Options. You mentioned it in the first set, but Focus Sash is a sure bet.
Edited by Acredula, Jul 16 2008, 06:57 PM.
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Dixie
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Back. Will see in the next week or so how much I can contribute.

your image not work
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Jonny Evans - Legend.
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Cooper
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Smiles are free

True that. Here's the official art from pokemonelite if you'd like to use it:

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Seven Deadly Sins
 
Banded Gible 2HKOs pretty much everything with Outrage, and OHKOs most everything.
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Acredula
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If they do switch to Diglett, why not have a Shed Shell over Oran berry? It's kind of risky, since not every team has a Diglett, but it is useable.
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Chris
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That's actually not a bad idea. I'll add it in.

With that, I think I'll move this. Dixie's looked at it a few times and I've done what he's asked, so yeah.
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tennisace0227
 
Glad that's out of the way, how's the grammer?

Cooper
 
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