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team getting back in style!
Topic Started: Jun 12 2009, 12:18 AM (740 Views)
kd24
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i hate posting before i even try on ladder but i played some old vets of lc and it worked pretty well. ive been gone far too long :x

ill add better descripts later :x

[POKEMON]449[/POKEMON]
Hippopotas (M) @ Oran Berry
Ability: Sand Stream
EVs: 212 HP/20 Atk/212 Def/20 Spd/20 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Yawn
- Slack Off

hippo is awesome. sets up sr and sand for me. also beats voltorb leads who taunt me. and doesnt lose to digay. yawn is great so i can hit things like paras, bronzor, so im not totally useless against them ect. earthquake 2hkos everything not resist / immune to it in lc.
---
[POKEMON]345[/POKEMON]
Lileep (M) @ Oran Berry
Ability: Suction Cups
EVs: 228 HP/28 Atk/32 Spd/220 SDef
Serious nature (neutral)
- Recover
- Toxic
- Stockpile
- Rock Slide

ask eric, it just doesnt die. stockpile a few times, recover when necessary. toxic and rock slide provide coverage against almost anything. that ss boost really helps. now i know you are saying "what about poison and steel type?". meet:

---
[POKEMON]328[/POKEMON]
Trapinch (M) @ Focus Sash
Ability: Arena Trap
EVs: 36 HP/236 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Crunch
- Rock Slide
- Quick Attack

traps and kills. eq and crunch beats anything not named bronzor who really wont do anything back and still takes loads from crunch. quick attack finishes off like everything lol. base 100 atk; gotta love it.

---
[POKEMON]098[/POKEMON]
Krabby (M) @ Choice Band
Ability: Hyper Cutter
EVs: 76 HP/236 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Crabhammer
- Superpower
- X-Scissor
- Rock Slide

cant have a kinglerdude team with krabby. crabhammer is awesome! rock slide beats paras and ghosts. superpower 2hkos everything that doesnt resist it as does crabhammer. no idea what x scissor is for. help me find a use.

---
[POKEMON]425[/POKEMON]
Drifloon (M) @ Choice Scarf
Ability: Aftermath
EVs: 116 Atk/200 Spd/192 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Explosion
- Hidden Power [Fighting]
- Thunderbolt

impressed? you should be. this thing is fast and surprising. thunderbolt lets it outspeed and ohko any fast flying types. shadow ball and hp fight provide that coverage. and of course, EXPLOSION BOOOOM

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[POKEMON]207[/POKEMON]
Gligar (M) @ Life Orb
Ability: Sand Veil
EVs: 236 Atk/236 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- U-turn
- Earthquake
- Aqua Tail

sweeps teams. dont really have more to say but yeah, sd eq and aqua tail is amazing. uturn gives me the momentum early while still letting my live lategame. i cant think of one thing that walls this really good.
---

so yeah, my team, shoddily done, will fix later.

im going to florida be back in a week where i will then contribute!!!
Edited by Seven Deadly Sins, Jun 18 2009, 11:50 PM.
Want to talk Yu-Gi-Oh? Join channel #YuGiOh. But be sure to join #littlecup, #cap, #oven, and #vader first!
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Colloquy
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i miss addie ;_;

Lileep should be running Careful, it boosts Special Defense and lowers Special Attack, which you aren't using. It's far better than a neutral nature!

Hippopotas should drop Slack Off for Crunch or Stone Edge. Slack Off is pretty poor in Little Cup when Hippo is being 2HKOed by nearly everything, haha. Crunch will let you hit Misdreavus and Gastly, but Stone Edge hits various other Pokemon except Bronzor. Speaking of Bronzor, how does this team really handle it? Trapinch can't do much and Bronzor can just switch, Lileep can't, Drifloon can't do diddly, Gligar can set up on it but it dies to the increasingly popular HP Ice Bronzor, and Krabby is faced with the fact the Bronzor can switch, and Krabby is pretty easily walled by the myriad of Mantyke, Chinchou, Paras, and Croagunk floating around. You could try using something like Scarf Houndour with various Hidden Powers for Mantyke etc over Drifloon or Trapinch, or just other stuff that you can probably think of.
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HeYsUp
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Hey, what's up?

What exactly does Trapinch do for this team that Diglett can't? Trapinch is basically dead weight (besides the odd time trap + priority would help) with Stealth Rock on the field with its terrible speed.

I think you should use a Life Orb Diglett over Trapinch. This will allow you to better take advantage of trapping various Pokemon that Trapinch can't, such as Chinchou, Croagunk (forced to not OHKO with priority), Magby, Ponyta, etc who outspeed Trapinch and not Diglett.

Diglett (M) @ Life Orb
Ability: Arena Trap
EVs: 240 Atk/236 Spd
Hasty nature (+Spd, -Def)
- Earthquake
- Hidden Power [Ice]
- Sucker Punch
- Shadow Claw
---

Life Orb Diglett is severely under-rated, it helps you trap Munchlax with more health remaining, and gives your already Powerful Sucker Punch a much needed boost. Most importantly, it allows you to ALWAYS OHKO Gligar with HP Ice, while it doesn't without. Considering Stealth Rock will definitely be set up with your slow lead, the sash is basically useless.

Also, how is Scarf Drifloon any better then Gastly? It is weaker, and you aren't using Unburden or anything "too" important.

I simply suggest you switch to Gastly, as a Scarf set is much more effective with STAB Sludge Bomb, higher SpA, and higher Speed.

I hope this helps.
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Visit my Little Cup blog.
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Asshaxin'

I like more Gligar with Stealth Rock, but do what pleases you xd
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TPM
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You don't seem ton understand the purpose of Gligar in his team. He uses SD Gar, whos purpose is to hit Gligar's bulkiar counters. Alot of bulkier Pokemon switch out after Gligar SDs, trying to get in a Pokemon safely by switching into a levitator/water absorber. U-Turn allows you to leave a huge dent in these Pokemon.
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credits to plus for this amazing banner
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