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| Rain Dancing with Voltorb; Rain Dance Rmt | |
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| Tweet Topic Started: May 16 2009, 01:57 AM (988 Views) | |
| Xeorr | May 16 2009, 01:57 AM Post #1 |
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K so my team is just standard rain dance. Its not very good, so i have turned to you all for help with my team. So yeah, go ahead and rate away. This is the team from afar: Anyhow, here is a closer look of my team. A threat list will be up by tomorrow, hopefully. [POKEMON]100[/POKEMON] Voltorb @ Damp Rock Ability: Static EVs: 76 HP/196 Spd/236 SAtk Naive nature (+Spd, -SDef) - Thunder/ Tbolt - Rain Dance - Taunt - Explosion --- Role: The suicide lead of this deam. As you know, everyone needs a quick rain to get battles of on the right foot. Depending on the pokemon, i might also taunt. However, many times i just use rain dance as i get kod. This pokemon is very vital to my team as a lead, it pretty much never fails to get rain dance up. EVs: I gave it max speed (i think) and special attack with the rest into hp. The speed is to tie and/or outspeed with many other leads. Special attack is there for thunder if i ever use it. Nature: Naive is so that explosion can do as much damage as possible and that is also doesnt hinder thunder. And that i also get a speed boost. Moves:
[POKEMON]436[/POKEMON] Bronzor @ Damp Rock Ability: Levitate EVs: 220 HP/100 Def/188 SDef Relaxed nature (+Def, -Spd) - Earthquake - Gyro Ball - Stealth Rock - Rain Dance --- Role: This is another of my rain dancers and my main supporter for my team. After rain dancing and laying down SR, ill switch out to one of my rain abusers, mainly Kabuto, the mixed sweeper at first. This guy can also be saved til late game to set up one of my abusers for a late game sweep. EVs: Standard to be able to take hits and be able to reliably set both rocks and rain up. Nature: Relaxed nature is here so that im able to take physical hits more reliably and so that buth of my support moves are up. Moves:
[POKEMON]453[/POKEMON] Croagunk (M) @ Life Orb Ability: Dry Skin EVs: 188 Atk/116 Spd/188 SAtk Lonely nature (+Atk, -Def) - Bullet Punch - Fake Out - Vacuum Wave - Sucker Punch --- Role: The role that croagunk plays on my team is that of a revenge killer. It uses powerful priority moves in order to get fast kills on enemys. It also gains the benefit of dry skin in order to help its (potential) sweeping capabilities, it nullifies the life orb recoil. EVs: This pokemons evs were taken straight from the analysis on the site. Both forms of attack have their uses, and speed is also very high. Nature: Lonely because croagunk is an emo kid. No just kidding, the def drop is neglectable and i don't want to use adamant because the analysis said so. Also cuz i don't like the drop is spa caused by adamant. Moves: The 4 moves im using work well in tandem with each other. They are all useful in provideing coverage. And priority
[POKEMON]418[/POKEMON] Buizel (M) @ Life Orb Ability: Swift Swim EVs: 236 Atk/36 Spd/236 SAtk Naive nature (+Spd, -SDef) - Aqua Jet - Surf - Rain Dance - Return --- Role: Physical rain dance sweeper with the ability to set up his own rain dance as well. EVs: A custom EV spread, i think. In rain it has enough speed to outspeed scarf users, and maxed attack. The rest were just dumped into spD and into hp. Natures: Jolly gives speed, and spA isnt needed anyways. Moves: Water+Normal=Amazing coverage.
[POKEMON]138[/POKEMON] Omanyte (M) @ Life Orb Ability: Swift Swim EVs: 36 Def/236 Spd/236 SAtk Timid nature (+Spd, -Atk) - Ice Beam - Hydro Pump - Hidden Power [Grass] - Earth Power --- Role: Special swift swimmer, this guy has the ability to rampage through any team thats unprepared for it. Honestly i really cant tell you how good this guy is in lategame. Evs: Its all about Spe and SpA with this guy, hes very slow, so maxing them is a must. Nature: Timid to give even more speed to him, because of the extreme slowness that he suffers. Moves:
[POKEMON]140[/POKEMON] Kabuto (M) @ Life Orb Ability: Swift Swim EVs: 196 Atk/236 Spd/76 SAtk Hasty nature (+Spd, -Def) - Aqua Jet - Waterfall - Earth Power - Rock Slide --- Role: Physical Kabuto in the rain spells death for whoever is unprepeared. Really awesome character. EVs: Maxed speed, Attack, and the rest are dumped into SPattack for a nice power for earth power. Nature: Hasty gives me speed but sacrifices defence that is unneeded. Moves:
Edited by Xeorr, May 16 2009, 04:12 PM.
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| Xeorr | May 16 2009, 01:59 AM Post #2 |
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Level 1 Threats: Gligar Ground/Flying 75 Atk / 35 SpA / 85 Spe With the amount of water attacks that my team carries, i have little trouble ohkoing gligars. Staryu Water 45 Atk / 70 SpA / 85 Spe Havent Faced one of these up to now. Dratini Dragon 64 Atk / 50 SpA / 50 Spe Ice beam, croagunk can use a combo fake out and vacuum wave to ko. Elekid Electric 63 Atk / 65 SpA / 95 Spe Earth power from one of my fossils puts him to shame. Gastly Ghost/Poison 35 Atk / 100 SpA / 80 Spe Kind of a tough one, but if i sucker punch then hes done for. Cranidos Rock 125 Atk / 30 SpA / 58 Spe Fossil vs Fossil, but one of mine usually come out on top with EP and fantastic speed. Misdreavus Ghost 60 Atk / 85 SpA / 85 Spe Sucker punch, same boat as gastly. Houndour Dark/Fire 60 Atk / 80 SpA / 65 Spe Lmfao, any water attack or vacuum wafe sends him off. Diglett Ground 55 Atk / 35 SpA / 95 Spe Any of the water moves i have shut him down. Croagunk Poison/Fighting 61 Atk / 61 SpA / 50 Spe Earth power from a fossil. Machop Fighting 80 Atk / 35 SpA / 35 Spe Tricky, but his low speed makes him not as much of a threat, as i can ohko (i think) with waterfall after SR. Level 2 Threats: Magby Fire 75 Atk / 70 SpA / 83 Spe Water moves beat him up. Kabuto Rock/Water 80 Atk / 55 SpA / 55 Spe Only found on other rain teams, i hate other rain teams, but AJ from my own kabuto will damage well. Abra Psychic 20 Atk / 105 SpA / 90 Spe Sucker punch from croagunk anyone? Rhyhorn Ground/Rock 85 Atk / 30 SpA / 25 Spe Water attacks are win. Teddiursa Normal 80 Atk / 50 SpA / 40 Spe Vacuum wave from croagunk puts him to a speedy death. Mankey Fighting 80 Atk / 35 SpA / 70 Spe I waterfall him, or fake out+vw from crogunk. Carvanha Water/Dark 90 Atk / 65 SpA / 65 Spe FO+VW. Munchlax Normal 85 Atk / 40 SpA / 5 Spe Waterfall, or any physical move for that mater kills. Omanyte Rock/Water 40 Atk / 90 SpA / 35 Spe See kabuto. Porygon Normal 60 Atk / 85 SpA / 40 Spe Gets killed by vacuum wave or waterfall. Anorith Rock/Bug 95 Atk / 40 SpA / 75 Spe Waterfall, aqua jet. End of story. Level 3 Threats: Wailmer Water 70 Atk / 70 SpA / 60 Spe Fake out and vw will kill this guy off. Gible Dragon/Ground 70 Atk / 40 SpA / 42 Spe Ice beam or a water move works Zizagoon Normal 30 Atk / 30 SpA / 60 Spe Gets pwned by vw or waterfall. Glameow Normal 55 Atk / 42 SpA / 85 Spe See zigzagoon. Eevee Normal 55 Atk / 45 SpA / 55 Spe See zigzagoon. Cyndaquil Fire 52 Atk / 60 SpA / 65 Spe Gets its ass kicked by earth power. Larvitar Rock/Ground 64 Atk / 45 SpA / 41 Spe Vacuum wave ohkos this little guy.. DONE!!!! Lol that didnt take very long. As you can see my team covery pretty much everything well, although some teams can take down my rain dancers and put me at a big disadvantage. Edited by Xeorr, May 16 2009, 02:33 AM.
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| Mr Escalator | May 16 2009, 02:33 AM Post #3 |
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You are not authorized to do this
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I'm not well versed in how Rain Dance teams should be built, but I do see one big criticism towards your lead. Fake Out really really sucks. Glameow leads will beat Voltorb 1 on 1 through using Fake Out to flinch the first turn, and then finish you off with QA. Meowth luckily doesn't 1hko you, but in the case of my team, I FO and then Uturn into Hippopotas, which kills your lead and ruins your whole strategy. The best thing you can do to counter-act this is to drop Taunt and use Protect to always get Rain Dance down. Honestly don't know about the rest of your team, but you want to get Protect on that set if you really want Rain Dance to go down without a hitch. Unfortunately, dropping Taunt makes you susceptible to TR teams, and slower weather leads like Stunky. It's a tough call in the end. |
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<TheMantyke> who needs education <TheMantyke> when you have <TheMantyke> Camerupt | |
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| Xeorr | May 16 2009, 02:35 AM Post #4 |
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good idea, ill try protect over taunt, ive honestly never used taunt anyways, ill also try using both with protect over explosion |
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| TPM | May 16 2009, 03:05 AM Post #5 |
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Too lazy to look through ATM however in your threat list you say you use SP to counter Missy. Don't. Just don't Relying on SuckerPunch to beat Missy is just plain stupid (no offense intended) and far too risky in today's metagame. Seeing as right now your team is: Suicide Lead + Secondary Set-Up + Sweepers + 1 Priority Killer maybe beef up Buizel's speed, so you have some back up if your rain starters die / can't get it up. |
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| HeYsUp | May 16 2009, 07:31 AM Post #6 |
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Hey, what's up?
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While I don't exactly like TPM's way of saying it, he has a fair point. You cannot use Sucker Punch, or Croagunk for that matter, to deal with Missy. Missy is nearly an 100% counter to croagunk actually. I'd make Voltorb not Hasty, because it loses to Meowth leads if it takes too much damage from Fake Out (even though going to Bronzor is probably a good Idea if you see Meowth). Whats with Leftovers on Omastar? Life Orb far superior, even Oran is superior...Leftovers is just damn terrible. In any event, I'd consider Mantyke over Buizel to deal with Missy. Mantyke @ Oran Berry Modest Nature EVs: 236 HP / 36 Def / 200 SpA / 36 SpD -Rain Dance -Surf / Hydro Pump -Ice Beam -Hidden Power Flying / Ground Variation of the Rain Dance support set, its bulkier and gives you only 22 Speed, but thats good enough in today's metagame full of 21 Scarfers. It gives you a reliable Missy check with its Massive SpD, and lets you set up Rain Dance if you need. |
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| Mr Escalator | May 16 2009, 07:45 AM Post #7 |
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You are not authorized to do this
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Switching to Bronzor could be a bad thing, as he just gets put to sleep the turn after Fake Out. And does Tyke really deal with Missy well enough? I did a quick look towards March's statistics, and Thunderbolt is the fourth common move run on her. Unless he can still take TBolts with his crazy SpD, but I haven't ever used him. Perhaps, you could drop Croagunk for Paras? He gets natural healing during the rain, and helps compliment your team with resistances to Electric and Grass. Spore is great Utility. |
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<TheMantyke> who needs education <TheMantyke> when you have <TheMantyke> Camerupt | |
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| Son_of_Shadows | May 16 2009, 08:01 AM Post #8 |
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Gyro Ball is pretty worthless in LC, you don't have nearly as much power as you'd like. Flash Cannon is superior. |
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| Xeorr | May 16 2009, 11:16 AM Post #9 |
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as of now im going to be trying everything you guys have suggested, except mantyke. ill be back in a second with what im gonna use instead. |
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| eric the espeon | May 16 2009, 12:39 PM Post #10 |
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On a rain team each member must have a specific purpose, and I don't really see that Gunk is doing to help. FO wastes a turn of rain and you don't need the water immune that much (especially if you run Mantyke, which I think is a pretty good idea). Also why mix Buto not a physical one? |
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| bahohns | May 16 2009, 04:58 PM Post #11 |
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Gyro Ball isn't all that strong in LC, just like SoS said; that is, unless you use a Macho Brace. However, that really shouldn't be an option on this team due to Bronzor's need to set-up the rain. |
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| HeYsUp | May 16 2009, 10:00 PM Post #12 |
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Hey, what's up?
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Another thing I noticed, is that Pokemon such as Kabuto have Max speed when its not needed. The most speed you should ever use on a Rain Dance sweeper is 16. |
![]() Thanks to Legacy Raider for this sig :D. Thanks to bugmaniacbob for my avatar :D. Visit my Little Cup blog. | |
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| bahohns | May 17 2009, 05:23 PM Post #13 |
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Well, I guess you could use more if you wanted to outspeed other SS abusers/outspeed certain things outside of the rain. However, 16 would probably be the best way to go regardless. |
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| Xeorr | May 17 2009, 05:44 PM Post #14 |
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k ive changed buto to physical, and changed buizel to a mixed. im gonna try the mantyke set that was mentioned previously. If sum1 can give me a better set, im all ears. |
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| Tallentire | May 19 2009, 06:44 AM Post #15 |
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Also you might want to put some SR in your team somewhere to beat sashers, also gunk will never beat missy and wailmer doesnt get ko'd by gunks FO Vwave, well i think so. Edit: with omanyte max speed isnt essential. 13-14 speed is fine under rain, 14 outspeeding almost every scarfer in the game. Edited by Tallentire, May 19 2009, 06:53 AM.
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No just kidding, the def drop is neglectable and i don't want to use adamant because the analysis said so. Also cuz i don't like the drop is spa caused by adamant.









7:17 PM Jul 11