Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Rain Dancing with Voltorb; Rain Dance Rmt
Topic Started: May 16 2009, 01:57 AM (988 Views)
Xeorr

K so my team is just standard rain dance. Its not very good, so i have turned to you all for help with my team. So yeah, go ahead and rate away. This is the team from afar: Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Anyhow, here is a closer look of my team. A threat list will be up by tomorrow, hopefully.

[POKEMON]100[/POKEMON]
Voltorb @ Damp Rock
Ability: Static
EVs: 76 HP/196 Spd/236 SAtk
Naive nature (+Spd, -SDef)
- Thunder/ Tbolt
- Rain Dance
- Taunt
- Explosion
---
Role: The suicide lead of this deam. As you know, everyone needs a quick rain to get battles of on the right foot. Depending on the pokemon, i might also taunt. However, many times i just use rain dance as i get kod. This pokemon is very vital to my team as a lead, it pretty much never fails to get rain dance up.

EVs: I gave it max speed (i think) and special attack with the rest into hp. The speed is to tie and/or outspeed with many other leads. Special attack is there for thunder if i ever use it.

Nature: Naive is so that explosion can do as much damage as possible and that is also doesnt hinder thunder. And that i also get a speed boost.

Moves:

  • Thunder/ Tbolt: Im experimenting with both here, as tbolt is more reliable if i do not have rain up, however the situation iu just described is rare so im pushing thunder.
  • Rain Dance: Its a rain dance team need i explain? Meh, ill explain anyways, rain dance gives all my swift swimmers+croagunk speed and hp respectively. Also boosts the power of water moves on my team.
  • Taunt: Taunt is here to stop bronzor leads from setting up whatever they want.
  • Explosion: You know how this works, set up whatever and go out with a bang.


[POKEMON]436[/POKEMON]
Bronzor @ Damp Rock
Ability: Levitate
EVs: 220 HP/100 Def/188 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Stealth Rock
- Rain Dance
---
Role: This is another of my rain dancers and my main supporter for my team. After rain dancing and laying down SR, ill switch out to one of my rain abusers, mainly Kabuto, the mixed sweeper at first. This guy can also be saved til late game to set up one of my abusers for a late game sweep.

EVs: Standard to be able to take hits and be able to reliably set both rocks and rain up.

Nature: Relaxed nature is here so that im able to take physical hits more reliably and so that buth of my support moves are up.

Moves:

  • Earthquake: Gives general coverage against things like croagunk, and a wicked move in general.
  • Gyro Ball: STAB and move that I usually spam on this guy.
  • Stealth Rock: Stealth rocks are vital to my team so that it can break sashes that are so highly abused in little cup. Allows my swimmers clear paths to plow through teams.
  • Rain Dance: Rain dance gives all my swift swimmers+croagunk speed and hp respectively. Also boosts the power of water moves on my team. Lol copy paste.


[POKEMON]453[/POKEMON]
Croagunk (M) @ Life Orb
Ability: Dry Skin
EVs: 188 Atk/116 Spd/188 SAtk
Lonely nature (+Atk, -Def)
- Bullet Punch
- Fake Out
- Vacuum Wave
- Sucker Punch
---

Role: The role that croagunk plays on my team is that of a revenge killer. It uses powerful priority moves in order to get fast kills on enemys. It also gains the benefit of dry skin in order to help its (potential) sweeping capabilities, it nullifies the life orb recoil.

EVs: This pokemons evs were taken straight from the analysis on the site. Both forms of attack have their uses, and speed is also very high.

Nature: Lonely because croagunk is an emo kid. :unsure: No just kidding, the def drop is neglectable and i don't want to use adamant because the analysis said so. Also cuz i don't like the drop is spa caused by adamant.

Moves: The 4 moves im using work well in tandem with each other. They are all useful in provideing coverage. And priority

  • Fake Out: I start off with this most (all) of the time, unless faced with a ghost. This allows me to stop the enemy dead in there tracks at whatever they were trying to pull.
  • Bullet Punch: Priority and for coverage.
  • Vacuum Wave: Same as above, this one is for stab and also has priority.
  • Sucker Punch: ... Do i really have to explain this one? Priority coverage, blah blah.


[POKEMON]418[/POKEMON]
Buizel (M) @ Life Orb
Ability: Swift Swim
EVs: 236 Atk/36 Spd/236 SAtk
Naive nature (+Spd, -SDef)
- Aqua Jet
- Surf
- Rain Dance
- Return
---

Role: Physical rain dance sweeper with the ability to set up his own rain dance as well.

EVs: A custom EV spread, i think. In rain it has enough speed to outspeed scarf users, and maxed attack. The rest were just dumped into spD and into hp.

Natures: Jolly gives speed, and spA isnt needed anyways.

Moves: Water+Normal=Amazing coverage.

  • Aqua Jet: Another priority move for my team, has stab.
  • Surf: Second STAB move on Buizel.
  • Rain Dance: Rain dance gives all my swift swimmers+croagunk speed and hp respectively. Also boosts the power of water moves on my team. Lol copy paste
  • Return: Gives great type coverage with the water type stab of waterfall and AJ. just a generally good move against other waters.


[POKEMON]138[/POKEMON]
Omanyte (M) @ Life Orb
Ability: Swift Swim
EVs: 36 Def/236 Spd/236 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hydro Pump
- Hidden Power [Grass]
- Earth Power
---

Role: Special swift swimmer, this guy has the ability to rampage through any team thats unprepared for it. Honestly i really cant tell you how good this guy is in lategame.

Evs: Its all about Spe and SpA with this guy, hes very slow, so maxing them is a must.

Nature: Timid to give even more speed to him, because of the extreme slowness that he suffers.

Moves:

  • Ice Beam: Hits the fliers, and is a general coverage moves.
  • Hydro Pump: Standard move for STAB, it was between this and surf and i figured this would give me much more power, and it has.
  • HP (Electric): Allows me to hit other water types, especially Mantyke.
  • Earth Power: Helps me to cover poison types, specificly Croagunk.


[POKEMON]140[/POKEMON]
Kabuto (M) @ Life Orb
Ability: Swift Swim
EVs: 196 Atk/236 Spd/76 SAtk
Hasty nature (+Spd, -Def)
- Aqua Jet
- Waterfall
- Earth Power
- Rock Slide
---
Role: Physical Kabuto in the rain spells death for whoever is unprepeared. Really awesome character.
EVs: Maxed speed, Attack, and the rest are dumped into SPattack for a nice power for earth power.

Nature: Hasty gives me speed but sacrifices defence that is unneeded.

Moves:

  • Aqua Jet: Another priority move for my team, has stab. Also another copypasted move.
  • Waterfall: Same thing as on buizel.
  • Earth Power: My moves on this team are pretty redundant, however my pokemon all have simalar threats and need to cope simalarly.
  • Rock Slide: Seeing as hes now physical, rock slide is the better option.
[/b]
Edited by Xeorr, May 16 2009, 04:12 PM.
Posted Image
Offline Profile Quote Post Goto Top
 
Xeorr

Level 1 Threats:

Gligar
Ground/Flying 75 Atk / 35 SpA / 85 Spe
With the amount of water attacks that my team carries, i have little trouble ohkoing gligars.

Staryu
Water 45 Atk / 70 SpA / 85 Spe
Havent Faced one of these up to now.

Dratini
Dragon 64 Atk / 50 SpA / 50 Spe
Ice beam, croagunk can use a combo fake out and vacuum wave to ko.

Elekid
Electric 63 Atk / 65 SpA / 95 Spe
Earth power from one of my fossils puts him to shame.

Gastly
Ghost/Poison 35 Atk / 100 SpA / 80 Spe
Kind of a tough one, but if i sucker punch then hes done for.

Cranidos
Rock 125 Atk / 30 SpA / 58 Spe
Fossil vs Fossil, but one of mine usually come out on top with EP and fantastic speed.

Misdreavus
Ghost 60 Atk / 85 SpA / 85 Spe
Sucker punch, same boat as gastly.

Houndour
Dark/Fire 60 Atk / 80 SpA / 65 Spe
Lmfao, any water attack or vacuum wafe sends him off.

Diglett
Ground 55 Atk / 35 SpA / 95 Spe
Any of the water moves i have shut him down.

Croagunk
Poison/Fighting 61 Atk / 61 SpA / 50 Spe
Earth power from a fossil.

Machop
Fighting 80 Atk / 35 SpA / 35 Spe
Tricky, but his low speed makes him not as much of a threat, as i can ohko (i think) with waterfall after SR.

Level 2 Threats:


Magby
Fire 75 Atk / 70 SpA / 83 Spe
Water moves beat him up.

Kabuto
Rock/Water 80 Atk / 55 SpA / 55 Spe
Only found on other rain teams, i hate other rain teams, but AJ from my own kabuto will damage well.

Abra
Psychic 20 Atk / 105 SpA / 90 Spe
Sucker punch from croagunk anyone?

Rhyhorn
Ground/Rock 85 Atk / 30 SpA / 25 Spe
Water attacks are win.

Teddiursa
Normal 80 Atk / 50 SpA / 40 Spe
Vacuum wave from croagunk puts him to a speedy death.

Mankey
Fighting 80 Atk / 35 SpA / 70 Spe
I waterfall him, or fake out+vw from crogunk.

Carvanha
Water/Dark 90 Atk / 65 SpA / 65 Spe
FO+VW.

Munchlax
Normal 85 Atk / 40 SpA / 5 Spe
Waterfall, or any physical move for that mater kills.

Omanyte
Rock/Water 40 Atk / 90 SpA / 35 Spe
See kabuto.

Porygon
Normal 60 Atk / 85 SpA / 40 Spe
Gets killed by vacuum wave or waterfall.


Anorith
Rock/Bug 95 Atk / 40 SpA / 75 Spe
Waterfall, aqua jet. End of story.

Level 3 Threats:

Wailmer
Water 70 Atk / 70 SpA / 60 Spe
Fake out and vw will kill this guy off.

Gible
Dragon/Ground 70 Atk / 40 SpA / 42 Spe
Ice beam or a water move works

Zizagoon
Normal 30 Atk / 30 SpA / 60 Spe
Gets pwned by vw or waterfall.

Glameow
Normal 55 Atk / 42 SpA / 85 Spe
See zigzagoon.

Eevee
Normal 55 Atk / 45 SpA / 55 Spe
See zigzagoon.

Cyndaquil
Fire 52 Atk / 60 SpA / 65 Spe
Gets its ass kicked by earth power.

Larvitar
Rock/Ground 64 Atk / 45 SpA / 41 Spe
Vacuum wave ohkos this little guy..

DONE!!!! Lol that didnt take very long. As you can see my team covery pretty much everything well, although some teams can take down my rain dancers and put me at a big disadvantage.
Edited by Xeorr, May 16 2009, 02:33 AM.
Posted Image
Offline Profile Quote Post Goto Top
 
Mr Escalator
Member Avatar
You are not authorized to do this
I'm not well versed in how Rain Dance teams should be built, but I do see one big criticism towards your lead. Fake Out really really sucks. Glameow leads will beat Voltorb 1 on 1 through using Fake Out to flinch the first turn, and then finish you off with QA. Meowth luckily doesn't 1hko you, but in the case of my team, I FO and then Uturn into Hippopotas, which kills your lead and ruins your whole strategy. The best thing you can do to counter-act this is to drop Taunt and use Protect to always get Rain Dance down.

Honestly don't know about the rest of your team, but you want to get Protect on that set if you really want Rain Dance to go down without a hitch. Unfortunately, dropping Taunt makes you susceptible to TR teams, and slower weather leads like Stunky. It's a tough call in the end.
<TheMantyke> who needs education
<TheMantyke> when you have
<TheMantyke> Camerupt
Offline Profile Quote Post Goto Top
 
Xeorr

good idea, ill try protect over taunt, ive honestly never used taunt anyways, ill also try using both with protect over explosion
Posted Image
Offline Profile Quote Post Goto Top
 
TPM
Member Avatar

Too lazy to look through ATM however in your threat list you say you use SP to counter Missy.
Don't.
Just don't
Relying on SuckerPunch to beat Missy is just plain stupid (no offense intended) and far too risky in today's metagame.
Seeing as right now your team is:
Suicide Lead + Secondary Set-Up + Sweepers + 1 Priority Killer
maybe beef up Buizel's speed, so you have some back up if your rain starters die / can't get it up.
Posted Image
credits to plus for this amazing banner
Quote:
 
KoA: I had a dream Revenankh was my brother he was the best brother ever but he couldnt bicycle for shit 
Offline Profile Quote Post Goto Top
 
HeYsUp
Member Avatar
Hey, what's up?

While I don't exactly like TPM's way of saying it, he has a fair point. You cannot use Sucker Punch, or Croagunk for that matter, to deal with Missy. Missy is nearly an 100% counter to croagunk actually.

I'd make Voltorb not Hasty, because it loses to Meowth leads if it takes too much damage from Fake Out (even though going to Bronzor is probably a good Idea if you see Meowth).

Whats with Leftovers on Omastar? Life Orb far superior, even Oran is superior...Leftovers is just damn terrible. In any event, I'd consider Mantyke over Buizel to deal with Missy.

Mantyke @ Oran Berry
Modest Nature
EVs: 236 HP / 36 Def / 200 SpA / 36 SpD
-Rain Dance
-Surf / Hydro Pump
-Ice Beam
-Hidden Power Flying / Ground

Variation of the Rain Dance support set, its bulkier and gives you only 22 Speed, but thats good enough in today's metagame full of 21 Scarfers. It gives you a reliable Missy check with its Massive SpD, and lets you set up Rain Dance if you need.

Posted Image
Thanks to Legacy Raider for this sig :D. Thanks to bugmaniacbob for my avatar :D.

Visit my Little Cup blog.
Offline Profile Quote Post Goto Top
 
Mr Escalator
Member Avatar
You are not authorized to do this
Switching to Bronzor could be a bad thing, as he just gets put to sleep the turn after Fake Out.

And does Tyke really deal with Missy well enough? I did a quick look towards March's statistics, and Thunderbolt is the fourth common move run on her. Unless he can still take TBolts with his crazy SpD, but I haven't ever used him.

Perhaps, you could drop Croagunk for Paras? He gets natural healing during the rain, and helps compliment your team with resistances to Electric and Grass. Spore is great Utility.
<TheMantyke> who needs education
<TheMantyke> when you have
<TheMantyke> Camerupt
Offline Profile Quote Post Goto Top
 
Son_of_Shadows

Gyro Ball is pretty worthless in LC, you don't have nearly as much power as you'd like. Flash Cannon is superior.
Offline Profile Quote Post Goto Top
 
Xeorr

as of now im going to be trying everything you guys have suggested, except mantyke. ill be back in a second with what im gonna use instead.
Posted Image
Offline Profile Quote Post Goto Top
 
eric the espeon
Member Avatar


On a rain team each member must have a specific purpose, and I don't really see that Gunk is doing to help. FO wastes a turn of rain and you don't need the water immune that much (especially if you run Mantyke, which I think is a pretty good idea).

Also why mix Buto not a physical one?
Offline Profile Quote Post Goto Top
 
bahohns
Member Avatar

Gyro Ball isn't all that strong in LC, just like SoS said; that is, unless you use a Macho Brace. However, that really shouldn't be an option on this team due to Bronzor's need to set-up the rain.
Offline Profile Quote Post Goto Top
 
HeYsUp
Member Avatar
Hey, what's up?

Another thing I noticed, is that Pokemon such as Kabuto have Max speed when its not needed. The most speed you should ever use on a Rain Dance sweeper is 16.
Posted Image
Thanks to Legacy Raider for this sig :D. Thanks to bugmaniacbob for my avatar :D.

Visit my Little Cup blog.
Offline Profile Quote Post Goto Top
 
bahohns
Member Avatar

Well, I guess you could use more if you wanted to outspeed other SS abusers/outspeed certain things outside of the rain. However, 16 would probably be the best way to go regardless.
Offline Profile Quote Post Goto Top
 
Xeorr

k ive changed buto to physical, and changed buizel to a mixed. im gonna try the mantyke set that was mentioned previously. If sum1 can give me a better set, im all ears.
Posted Image
Offline Profile Quote Post Goto Top
 
Tallentire
Member Avatar

Also you might want to put some SR in your team somewhere to beat sashers, also gunk will never beat missy and wailmer doesnt get ko'd by gunks FO Vwave, well i think so.
Edit: with omanyte max speed isnt essential. 13-14 speed is fine under rain, 14 outspeeding almost every scarfer in the game.
Edited by Tallentire, May 19 2009, 06:53 AM.
Posted Image
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · RMTs · Next Topic »
Add Reply