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LC EV Spreads for dummies; wipish, suggestions?
Topic Started: Apr 22 2009, 08:26 PM (300 Views)
eric the espeon
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vader was here

Little Cup Effort Value Spreads for dummies

If you want detail and the maths behind this, go Here. However if you just want to be able to make EV spreads for the Little Cup metagame, and don't feel the need to understand why the complexities arise or how we found out about them then this in the place to be.

At Level 100 each 4 EVs give a single stat point for every Pokemon and every stat, but because Little Cup is played at Level 5 this in not the case. Depending on the number that the base stat for that Pokemon finishes in, your investment for a single point may be as high as 76, or a low as 4. Once you have boosted that stat by a single point each successive point requires an extra 76 EVs.
The necessary investment for extra points is as follows:
Number the base stat ends in - First extra point/Second extra point/Third extra point/Fourth extra point (if applicable)

3 - 12/92/172/252 EVs
4 - 4/84/164/244 EVs
5 - 76/156/236 EVs
6 - 68/148/228 EVs
7 - 60/140/220 EVs
8 - 52/132/212 EVs
9 - 44/124/204 EVs
0 - 36/116/196 EVs
1 - 28/108/188 EVs
2 - 20/100/180 EVs

Instead of using this table, and looking up each Pokemon's stats you can download This Program which gives you a readout of EVs requited for extra points, along with several other useful features. I highly recommend that if you intend to make Little Cup teams you get that program, it saves a lot of time.

One thing to remember is that simply maxing out two stats is often a waste in Little Cup. After investing heavily in two stats you can often get free points in others, for example a Totodile with 252 Atk / 252 Spe would have 21/16/12/9/11/15, while a player who made a more careful spread of 236 Atk / 12 Def / 252 would end up with 21/16/13/9/11/15. The extra defence point may not look like much, but it means that Totodile will take Physical hits 8% better.
A more extreme example is Drifloon. It could use a basic 252 SpA / 252 Spe spread, however if you look at its stats in more detail you can make the following spread: 36 HP / 36 Atk / 4 Def / 196 SpA / 4 SpD / 36 Spe. That may seem complicated, but on a Hasty Explosion Drifloon, look at the difference:
25/11/8/15/10/17
26/12/9/15/11/17
The second spread gives significantly better defences on both sides, and an extra Attack point for Explosion.

Special cases

Sometimes when using Hidden Power you will lower your IVs, to compensate for this you will need to add an extra 4 Evs for each IV you drop in order to reach the same stat. Nature boosts are applied after Evs, so the table remains the same. However if you are trying to reach 10 in a stat and have a negative nature you will need 76 Evs more than normal, likewise going to 10 or 20 with a positive nature grants two extra points rather than one.
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