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| Smogon LC Guide; Comments are more likely here | |
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| Topic Started: Mar 23 2009, 06:41 PM (621 Views) | |
| Dixie | Mar 23 2009, 06:41 PM Post #1 |
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Back. Will see in the next week or so how much I can contribute.
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Introduction Little Cup was spawned in Pokemon Stadium 2. The idea was that you bred to achieve the perfect baby Pokemon to battle. It was later reintroduced for Advance, and now Little Cup is back for the 4th Generation. The metagame is generally faster-paced than the standard OverUsed metagame which results in a speed-centered environment where Pokemon rely on their resistances and immunities to counter the opponent's team and from there, execute their own team's strategy. Rules
Item Clause In the earlier stages of Little Cup, it was thought necessary that Item Clause should be in effect, the main reason being the propensity of players to put the item Focus Sash on multiple Pokemon and allow the Pokemon to survive what should be an OHKO and perhaps kill its counter. Since then, there has been a shift of thinking and Item Clause is widely thought to be unneeded. One of the main reasons for this is the prominence of Stealth Rock, which when laid early will nullify Focus Sash unless it is removed by Rapid Spin. Furthermore, D/P brought Little Cup two new auto-weather inducers in the form of Snover and Hippopotas and so a Focus Sash user will die at the end of the turn should it use its item and take damage from Hail or the Sandstorm. Finally, the addition of Life Orb means that the typical Focus Sash users, frail but fast Pokemon, are forced to give up the extra damage output afforded by Life Orb over the ability to potential survive a hit that would normally kill it. Banned Pokemon
DeepSeaTooth Much like Latias and Soul Dew in OU, Clamperl is not banned but the DeepSeaTooth item is. DeepSeaTooth can give Clamperl up to 36 Special Attack, more than a Modest Choice Specs Abra, whilst still retaining freedom to switch attacks. Surf, Ice Beam, and Hidden Power Electric or Hidden Power Grass provide good coverage and not even Munchlax, the Pokemon widely considered to be the best Special wall in Little Cup, can switch in on Surf, with the rare fully defensive sets being 2HKOed half the time even taking Oran Berry into account. Another factor is Clamperl's reasonable defences, which make it quite hard to revenge kill or take down with priority especially on the physical side. Its low speed is a problem but if it is Baton Passed one Agility then it becomes incredibly dominant. Without DeepSeaTooth however, Clamperl is much more manageable. Eligible Pokemon RBY Pokemon GSC Pokemon RSE Pokemon D/P Pokemon Move Legality - Credit to Mr Happy for the research Since Little Cup is played with Level 5 Pokemon, this can cause discrepancies with Level 100 play in the OverUsed metagame with regards to what moves certain Pokemon cannot learn at that Level. It is important to check whether or not certain Pokemon can legitimately learn at that Level since it is forbidden to use moves that cannot be learnt by the Pokemon and Level 5. This section will guide you through the ways in which certain moves and move combinations are illegal. Note that impossible breeding combinations such as Hypnosis + Nasty Plot Zubat are already assumed illegal. Genderless Pokemon Genderless Pokemon lack the ability to breed unless it is with a Ditto. Thus, they do not have egg moves and lack the ability to pass on level-up moves to their offspring. As a consequence, genderless Pokemon in Little Cup cannot have any level-up move that is learned beyond Level 5. Take for example a Porygon. Its staple move is Tri Attack. However, it learns it at a higher level than 5, and is genderless. Thus, Tri Attack Porygon is illegal at Level 5. Bronzor is in the same boat: its evolution, Bronzong, is seldom seen without Hypnosis, which Bronzor learns at Level 7 and thus is illegal in Little Cup. D/P Introduced Moves Moves, both egg and Level-up, that were introduced in the fourth generation moves,and are learned after Level 5, are illegal together with 3rd gen Move Tutor moves. For example, Mankey with Ice Punch and Close Combat is illegal: if it was taught Ice Punch in Emerald, it couldn't been bred with Close Combat; and if it was bred with Close Combat, it can't go to Emerald to receive Ice Punch. 3rd Generation Move Tutor / Other Game Special Moves These moves are illegal together with any move introduced in D/P that is an egg move or is learned after Level 5. They are also illegal with any new ability introduced in D/P, since the ability change only occurs during evolution. For example, Ice Punch (3rd gen tutor) + Close Combat (4th gen level-up) Mankey is illegal. Technician Meowth with Swift is illegal, but Pickup Swift Meowth is not. Little Cup Pokemon that can use a move that comes from Pokemon XD and is caught in that game at a level higher than 5 are illegal with that move. In the event they are able to use it, it will be illegal together with any egg or level-up move. Special moves from Pokemon Box eggs are illegal with any level-up or egg move, as they come from a pre-made egg that hatches at Level 5. This is the reason why Belly Drum + ExtremeSpeed Zigzagoon is illegal; as ExtremeSpeed comes from an egg from Pokémon Box, and it hatches at Level 5. For Belly Drum to be available to that Zigzagoon, it would be needed for two Linoone with Belly Drum to breed, but that egg cannot hatch with ExtremeSpeed. Event Moves Event moves are illegal together with any Egg Move or Level-up move learned after Level 5. If said event took place in D/P, they are also illegal with any 3rd generation move. EV Distribution in Little Cup - Credit to Mr Happy for the research
Standards This is quick sample of common Pokemon and their likely movesets. It is important to remember that this list is not exhaustive and you will likely encounter Pokemon not listed here and so it is recommended that you read the full list of eligible Pokemon. Notable Walls Bronzor @ Oran Berry Levitate 220 HP / 4 Atk / 68 Def / 148 SpD IVs: 0 Spe Relaxed ~ Stealth Rock ~ Gyro Ball ~ Earthquake ~ Reflect / Light Screen Bronzor is one of the most prominent defensive Pokemon in Little Cup thanks to its wide array of resistances coupled with two useful immunities. This allows it to take on powerful threats on both sides of the spectrum, such as Teddiursa, Gligar, Larvitar and Abra. Bronzor plays in a similar fashion to Bronzong in the OverUsed metagame, being an reliable team supporter with either the options of Screens and Stealth Rock as its evolution and having the advantage of an automatic +40% HP when it drops below half health thanks to Oran Berry. Hypnosis is absent on Bronzor as is genderless so cannot be bred onto a level 5 Bronzor, and is learned at Lv. 7. In its place, either Reflect or Light Screen can be used for team support. Munchlax @ Oran Berry / Leftovers Thick Fat 236 Atk / 236 SpD (Oran) 236 HP / 236 SpD (Leftovers) Careful / Sassy ~ Return ~ Earthquake ~ Pursuit ~ Protect / Fire Punch / Fire Blast Munchlax is a top tier Little Cup pokemon, being both an offensive juggernaut as well as an effective special wall, it is the only Pokemon in Little Cup with enough HP to reach 6% recovery per turn with Leftovers making it possibly the only viable user of that item, especially when combined with Protect. Munchlax's massive 135 base HP and 85 base Special Defense turns it into a one-stop counter for all but the most powerful special attackers with Thick Fat only serving to further emphasize its credentials. Beware that there are some Pokemon with the raw power to break down Munchlax, such as Wailmer with its Water Spout. On the offensive side of things, Munchlax's Return from 85 base Attack is enough to deter anything without a resistance from switching in comfortably and in combination with Earthquake for Rocks and Steels, and Pursuit for the Ghosts, Munchlax achieves near perfect coverage. Protect can be replaced with a Fire move to hurt Bronzor, but you will never 2KO with Fire Punch and taking account Oran Berry even Fire Blast has only a tiny chance to. Gligar @ Oran Berry Sand Veil 236 HP / 236 Def Impish ~ Earthquake ~ Roost ~ Stealth Rock ~ Aqua Tail / Stone Edge Gligar makes a effective physical wall with 105 base Defense, great type, and access to Roost. Consequently, Gligar is one of the best users of Stealth Rock as well as being a great switch into Fighting-type attacks, but must be wary of Ice Punch, which both Mankey and Machop have access to. Despite this, it is one of the best switches into Cranidos, Larvitar, Rhyhorn, and Croagunk. Many Pokemon carry HP Ice or Ice Punch specifically for Gligar, so watch out. Squirtle @ Oran Berry Torrent 212 Atk / 196 Def / 84 SDef / 12 Spe Careful ~ Aqua Jet ~ Fake Out ~ Zen Headbutt ~ Waterfall / Rapid Spin / Ice Punch Squirtle is an interesting choice, and is surprisingly bulky with its pure water typing and Base 44/65/64 Defenses. It has Dual Priority to get two solid hits against almost any Pokemon, and is one of the best options for a Rapid Spinner in Little Cup. Rapid Spin makes it common on teams that rely heavily on Focus Sash and so want rid of Stealth Rock. Chinchou @ Oran Berry / Shed Shell Volt Absorb 156 HP / 52 Def / 228 SpD / 60 Spe Calm ~ Surf ~ Thunderbolt / Discharge ~ Ice Beam / Thunderwave ~ Confuse Ray Although Chinchou's base 75 HP / 38 Def / 56 SpD defensive stats may seem lacking, its resistances certainly are not; Chinchou enjoys resistances to Water, Ice, and Fire as well as healing 25% should an Electric attack be directed at it. These are common attack types used by special attackers which makes Chinchou worthy of a slot in your team should you want extra protection from the likes of Porygon, Houndour, Staryu, and others. Surf and Thunderbolt takes advantage of Chinchou's unique dual-STAB to provide good type coverage (as such an Agility sweeper set is very viable) and in addition, Chinchou can make use of Parafusion to slow your opponent's momentum. Chinchou is very vulnerable to Diglett and so Shed Shell is an option, though most will prefer the free 10 HP. Perhaps the greatest tribute to Chinchou is the fact that many Water and Fire types carry Hidden Power Grass. Mantyke @ Oran Berry Water Absorb 236 HP / 36 Def / 40 SpA / 196 SpD Calm ~ Surf ~ Ice Beam ~ Hidden Power Grass ~ Protect / Haze Whilst generally less common than Chinchou, Mantyke has a few advantages over its fellow bulky water. Firstly, Mantyke has no fear of being trapped by Diglett and secondly, Mantyke boasts a huge 120 base special defense, meaning that it gets 24 HP and 23 Special Defense with these EVs. Its raw Special Defence allows it to switch into most special threats that do not carry an Electric move and it has a useful niche in stopping Water-types and Fire-types that tend to use Hidden Power Grass for the more common Chinchou. The moveset is rather self-explanatory with the three damage-dealing attacks given to maximize type coverage whilst in the last slot, Protect can scout for a random Electric move whereas Haze can help with dealing with Croagunk and other stat boosters, though both are mostly fillers and can be replaced by Confuse Ray or Mirror Coat. Hippopotas @ Oran Berry Sand Stream 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe Impish ~ Stealth Rock ~ Earthquake ~ Rock Slide ~ Slack Off / Yawn As a wall Hippopotas is generally considered inferior to Gligar due to its lower defense, lack of flying type, lower Speed and Attack, as well as worse movepool. However Hippopotas's premier attraction is its Sand Stream trait which makes it essential for Sand teams. Though it is overshadowed by Gligar it can be effective at setting up Stealth Rock and switching into certain physical attackers Gligar has trouble with (notably Cranidos). With the EVs given Hippopotas reaches 26 HP and 18 Defense which combined with its Ground typing allows it to be an effective counter to Cranidos, Larvitar, and Rhyhorn amongst others. Common Sweepers Gligar @ Oran Berry Sand Veil 236 Atk / 236 Spe Jolly ~ Swords Dance ~ Earthquake ~ Stone Edge / Aqua Tail ~ Quick Attack / Brick Break / Baton Pass Gligar can also function as a bulky Swords Dancer and a very good one at that. Its defenses, typing and Oran Berry mean that a Swords Dance, or even two, is not hard to come by, after which it can hit very hard, OHKOing common Pokemon like Munchlax with Earthquake and dealing upwards of 80% damage to even Hippopotas, a physical wall. All this comes off the back of a speed stat of 19, which places it in the second highest bracket of unboosted speeds. Stone Edge hits Flying-types but Aqua Tail has the bonus of OHKOing outright opposing Gligar and Hippopotas after a Swords Dance With regards to the last slot, Quick Attack is useful for preventing revenge-kills whilst Brick Break is Gligar's best chance of beating Bronzor (it will nullify Reflect). Baton Pass can be used to bail out if Gligar faces a Pokemon it cannot beat with Buizel or Carvanha in particular being good recipients of Swords Dance due to their complementary typing and access to STAB priority attacks. Gligar @ Oran Berry / Life Orb Sand Veil 156 HP/ 236 Atk / 76 Spe Adamant ~ Rock Polish ~ Earthquake ~ Stone Edge / Aqua Tail ~ Brick Break / Roost / Baton Pass Rock Polish Gligar functions more as a cleaner rather than a brute attacker like the Swords Dancer. Before an Rock Polish, Gligar has a respectable 16 speed which in the space of one turn doubles into 32 speed, at which point you outspeed all Pokemon, including those with Choice Scarf. Even without Swords Dance, a STAB Life Orbed Earthquake from 18 Attack is not to be underestimated; the same Hippopotas mentioned in the Swords Dance set comments, takes over 60% on average from Earthquake and the same Munchlax takes 87% on average. Stone Edge or Aqua Tail again, supplements Earthquake's coverage. In the last slot, Roost can help to preserve Gligar, taking advantage of the more defensive EV spread and recovering off Life Orb recoil. Gligar can also make a potent Agility-passer with Baton Pass an ever credible option. This set has more trouble with traditional Gligar counters such as Bronzor and bulky Grass and Water-types but also punishes opponent's who rely on revenge killers such as Elekid or Choice Scarfers to beat Gligar. Houndour @ Life Orb / Focus Sash Flash Fire 196 Atk / 196 SpA / 36 SpD / 76 Spe Lonely / Mild ~ Sucker Punch ~ Fire Blast ~ Pursuit / Dark Pulse / Crunch ~ Counter / Nasty Plot As one of the strongest Priority users in the metagame, Mixdour is something to watch out for. It has the ability to hit hard on both sides of the attacking spectrum and can pull a few tricks on you, like Counter for example. Bulky waters tend to make good switches and many Pokemon can take advantage of Sucker Punch to set up a Substitute or use some other non offensive move. Houndour @ Choice Scarf Flash Fire 200 SpA / 40 SpD / 240 Spe Timid / Modest Dark Pulse Fire Blast / Flamethrower Hidden Power Fighting / Hidden Power Ground Overheat / Sucker Punch Houndour is also an excellent Choice Scarf user with its powerful STAB moves and decent 16/17 Special Attack. Houndour actually has a reasonable number of resistances (Fire, Dark, Steel, Psychic, Ghost, Grass, and Ice) and not horrible defensive stats so can often find a place to switch in, and will seriously threaten teams missing their fast revenge killer. Though it is somewhat vulnerable to priority (especially Water and Fighting), has problems with the more specially bulky Pokemon and HP Fighting will barely dent Munchlax. Misdreavus @ Oran Berry / Salac Berry Levitate 240 SpA / 240 Spe Timid ~ Shadow Ball ~ Hidden Power Fighting / Thunderbolt ~ Calm Mind / Charge Beam ~ Substitute Misdreavus is a top-tier Little Cup Pokemon. Its three immunities - all of which are common types - allow it to come in often unscathed and its 19 speed stat (putting it in the second highest unboosted speed tier) means it will more often that not attack first. Misdreavus is most commonly seen as Calm Mind user and with just two attacks, but Charge Beam has become a common alternitive. Its STAB Shadow Ball will hit hard after a boost and Thunderbolt hits Mantyke and other Waters whilst Hidden Power Fighting helps it do something to weakened Munchlax as well as providing perfect neutral coverage combined with Shadow Ball. Despite Misdreavus's offensive nature, Oran Berry is a good item choice for it as after a Calm Mind, Misdreavus will have 22 HP / 22 SpD defenses and can function as a special wall of sorts. Salac Berry on the other hand, works well with Substitute and allows Misdreavus to outspeed most Scarfers after a boost. Croagunk @ Life Orb / Focus Sash Dry Skin 188 Atk / 108 SpA / 196 Spe Rash ~ Vacuum Wave ~ Sucker Punch ~ Fake Out / Nasty Plot ~ Earthquake / Ice Punch / HP Psychic Another common wielder of Priority is Croagunk, with access to a grand total of 4 Priority moves (Vacuum Wave, Sucker Punch, Fake Out, and Bullet Punch) more than any other Pokemon in Little Cup. Croagunk has an unusual typing and Ability which grants it a wide array of resistances and with its impressive movepool can do a lot with the turns it gets. It does have the unfortunite problem of having major problems with all three of the main walls of LC. Bronzor can safely switch in and set up or KO no matter what, Gligar is happy coming in on anything but Ice Punch (which is used almost entirely for it) and Munchlax will only have real problems against odd variants that run Cross Chop. Regardless, Croagunk is a great multi purpose revenge killer and provides key immunities that help it to hold many teams together. Abra @ Choice Scarf / Focus Sash Synchronize 240 SpA / 200 Spe Modest / Timid ~ Psychic ~ Hidden Power Fire ~ Signal Beam ~ Energy Ball Abra has the highest Special Attack stat in the Little Cup metagame, and it can use it to great effect, OHKO most of the more frail Pokemon with STAB Psychic. With a Choice Scarf, to boost its already good Speed stat, it can outspeed or tie with every Pokemon in Little Cup, besides Scarfed Diglett, Voltorb, and Elekid of course. The main problem for Abra however, is that its easily KOed by the ever-common Sucker Punch, which is particularly a problem from Diglett who stops you from switching. Without a Focus Sash, Abra is practically defenseless against Diglett. However, as long as Diglett is not using a Focus Sash, or its Focus Sash is broken, Abra can survive a Sucker Punch with a Focus Sash of its own, and KO Diglett. With great coverage, Special Attack, and Speed Abra is nice sweeper to have but don't expect it to break down Munchlax, Bronzor and the like and it's defense is one of the worst in the game. Staryu @ Life Orb Natural Cure 200 SpA / 236 Spe Timid ~ Surf ~ Ice Beam ~ Thunderbolt ~ Hidden Power Grass Staryu is one of the best late-game cleaners, in part due to it reaching 19 speed and not being weak to any priority moves but also due to its fantastic type coverage these 4 attacks afford it. Surf will 2HKO or threaten to OHKO to anything that doesn't resist it and that does not have significant investment in special defense and is usually superior to Hydro Pump due to its better accuracy, although the raw power of the latter is not to be underestimated; Staryu deals at least 50% to Munchlax. Staryu, unlike most other Water-types, has the ability to make use of Electric- and Grass-type attacks on the same set; Thunderbolt will OHKO Mantyke whilst Chinchou takes in the region of 70% from Hidden Power Grass. Bellsprout @ Focus Sash / Life Orb Chlorophyll 236 Atk / 76 Def / 196 Spe Adamant ~Sleep Powder ~Swords Dance ~Sucker Punch ~Seed Bomb Bellsprout has an decent attack stat to work with, as well as a strong priority move. Sleep Powder is a great move to use in Little Cup, with only few Pokemon able to absorb it. With the turn gained from Sleep Powder, Bellsprout can use Swords Dance, and proceed to sweep with Sucker Punch and Seed Bomb. Bellsprout is not as frail as it seems, with its decent Defense it can survive numerous priority attacks from the likes of Croagunk and even Machop. Porygon @ Life Orb / Oran Berry Download 120 Def / 240 SpA / 80 SpD IVs: 30 Def / 30 SpA / 30 SpD / 2 Spe Quiet ~ Trick Room ~ Ice Beam ~ Thunderbolt ~ Hidden Power Fighting / Return Porygon is one of the slower Pokemon in Little Cup, but it does boast quite impressive stats elsewhere. These two things make it a great candidate as a Trick Room sweeper, because not only is Porygon bulky enough to set it up, it has great tools to use it with. Download gives either Special Attack or Attack a nice boost, and with "BoltBeam" coverage, Porygon is a force to be reckoned with. One very sad thing is that Porygon is incapable of learning Tri Attack at level five, making it illegal in Little Cup and robbing Porygon of a viable STAB move (Swift and Hyper Beam are its only other options). Still expect to see Porygon as a staple on Trick Room teams. Gastly @ Choice Scarf / Focus Sash / Life Orb Levitate 116 HP / 196 SpA / 196 Spe Timid / Naive ~ Hypnosis / Substitute ~ Shadow Ball ~ Sludge Bomb ~ Explosion Gastly has the second highest Special Attack stat in Little Cup, while also having pretty powerful STAB attacks. Its speed is a key point lower than both Abra and Misdreavus but it has the advantage of dual STAB, Explosion, and Hypnosis, these things should be emphasized when using Gastly. Sludge Bomb is a strong basic STAB attack, while Shadow Ball hits almost every Pokemon that resists Sludge Bomb for at least neutral. With Hypnosis (best used with a Choice Scarf or Focus Sash), and Substitute (best used with a Life Orb), Gastly can easily avoid Sucker Punches that are so commonly aimed at it. Explosion is always good to go out with a bang, and puts the fear into Munchlax. Buizel @ Life Orb Swift Swim 236 Atk / 36 SpD / 236 Spe Jolly ~ Bulk Up ~ Aqua Jet ~ Waterfall ~ Return Buizel can take advantage of the defensive prowess of the pure Water typing to squeeze in some Bulk Ups to aid a sweep. It can set up easily on physical Water-types as well as weak physical-based walls like Bronzor and then use Waterfall and Return to gain perfect coverage. Aqua Jet seals the deal in a way, making Buizel tough to stop with its speed stat of 19 and good defensive typing combining with STAB priority to limit the number of effective revenge killers. Elekid @ Life Orb Static 176 Atk / 80 SpA / 236 Spe IVs: 3 HP / 30 Atk / 30 SpA Mild / Hasty ~ Thunderbolt / Thunderpunch ~ Ice Punch ~ Cross Chop ~ Quick Attack / Hidden Power Grass Elekid @ Life Orb Static 176 Atk / 80 SpA / 236 Spe IVs: 3 HP / 30 Atk / 30 SpA Mild / Hasty ~ Thunderbolt / Thunderpunch ~ Ice Punch ~ Cross Chop ~ Quick Attack / Hidden Power Grass Elekid can run two types of Life Orb sweeper sets. There is the mixed set (exactly the one shown above) and the purely physical set (basically move the Special Attack EVs into Attack, and use Thunder Punch and Quick Attack over the alternatives). Both sets do a great job sweeping late game, because of Elekids unmatched Speed in Litte Cup, while backed up with decent attacking stats, and awesome coverage. "BoltBeam" coverage is only resisted by Chinchou and Magnemite in Little Cup. Cross Chop takes care of those two Pokemon quite well, OHKOing Magnemite and 2HKOing Chinchou, while it also gives Elekid a good way to deal with Munchlax. Quick Attack allows Elekid to easier clean up weakened Choice Scarf users, but Hidden Power Grass hits Pokemon such as Omastar quite a bit harder than Cross Chop. Magby @ Life Orb / Choice Scarf Flame Body 236 Atk / 252 Spe Hasty ~ Flare Blitz ~ Cross Chop ~ ThunderPunch ~ Hidden Power Grass / Hidden Power Ice / Overheat Magby can make good use of a physical-based set thanks to its ability to reach the 19 Speed tier and formidable Attack. Flare Blitz slams hard into anything that doesn't resist it and has the added bonus of OHKOing Bronzor, a prominent wall. Cross Chop dismantles any Munchlax silly enough to flaunt Thick Fat and has a chance to OHKO offensive Rhyhorn as well as any Rock-types less defensive than it. ThunderPunch will keep the Water-types at bay. In the last slot, Hidden Power Grass is usually the best option to ensure an OHKO on defensive Rhyhorn, Onix and other Rock/Ground types in addition to deterring Chinchou whereas Hidden Power Ice is a clean OHKO on Gligar. Overheat is alternative attack against Fire weak Pokemon which deals huge damage without the recoil damage of Flare Blitz. Revenge Killers Mankey @ Choice Scarf Vital Spirit 36 HP / 200 Atk / 240 Spe Jolly ~ Close Combat ~ Ice Punch ~ Punishment ~ U-turn Carvanha @ Focus Sash / Life Orb Rough Skin 36 Atk / 236 SpA / 236 Spe Adamant / Naughty ~ Aqua Jet ~ Crunch ~ Waterfall / Hydro Pump ~ Zen Headbutt / Ice Beam Diglett @ Choice Scarf / Life Orb / Focus Sash Arena Trap 36 HP / 236 Atk / 236 Spe Lonely / Hasty ~ Earthquake ~ Sucker Punch ~ Hidden Power Ice ~ Shadow Claw / Rock Slide / Stealth Rock Cranidos @ Choice Scarf Mold Breaker 236 Atk / 36 SpA / 212 Spe Naughty ~ Stone Edge / Head Smash ~ Earthquake ~ Ice Beam ~ Rock Slide Superpower / Pursuit / Zen Headbutt Useful Leads Meowth @ Focus Sash / Life Orb Technician 236 Atk / 76 Def / 196 Spe IVs: 0 HP Jolly ~ Hypnosis ~ Fake Out ~ U-turn ~ Bite / Return Meowth functions as a useful lead as well as a potent revenge killer later on in the match. Technician boosts Fake Out to 60 base power, which combined with STAB and Life Orb will put a sizeable dent into any opposing lead that doesn't resist Normal. Should the opponent be wary of this tactic and switch in a suitable Pokemon to sponge the Fake Out, Meowth can then proceed to Hypnosis the next switch in and U-turn out, without having taken damage from the opponent. Bite is Technician boosted and hits Ghost-types whilst Return is the most reliable damage-inflicting attack that Meowth possesses. Meowth's high speed is what makes it able to make full use of this set, reaching 19 speed which only Elekid, Diglett and Voltorb can beat without a speed boost. Note: The 0 HP IV reduces Meowth's HP stat to 19 and so reduces Life Orb recoil. Chimchar @ Focus Sash Blaze 84 HP / 4 Def / 212 SpA / 4 SpD / 188 Spe Timid ~ Flamethrower ~ U-turn ~ Taunt / Fake Out / Protect ~ Stealth Rock Chimchar is one of the better options for stopping set up leads. Immediately, that STAB Flamethrower frightens Bronzor and Gligar. Taunt can be used to stop Stealth Rock leads and Baton Passers, although Fake Out can be used in conjuction in U-turn in a similar way that Meowth does but Chimchar is inferior in that respect as Meowth has 19 speed stat compared to Chimchar's 16 and Meowth's Fake Out base power is over twice as high as Chimchar's. Chimchar can use Protect in the same slot to help scout the opponent's next move and safeguard itself from Meowth and other Fake Out users. Chimchar does have some advantages over similar leads, primarily its ability to set up Stealth Rock but also its oft-overlooked Blaze trait which works well with Focus Sash. For example, Chimchar can survive a Diglett Earthquake with Focus Sash and then OHKO back with a Blaze-boosted Flamethrower. Ponyta @ Wide Lens Flash Fire 236 Atk / 76 Def / 196 Spe Jolly ~ Hypnosis ~ Will-o-Wisp ~ Flare Blitz ~ Return Drifloon @ Wide Lens / Petaya Berry Unburden 196 HP / 4 Def / 36 SpA / 4 SpD / 196 Spe Timid ~ Hypnosis ~ Substitute ~ Baton Pass ~ Shadow Ball Edited by eric the espeon, May 18 2009, 08:51 PM.
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| Dixie | Mar 23 2009, 06:43 PM Post #2 |
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Back. Will see in the next week or so how much I can contribute.
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Offensive Threat List
Speed Tiers Item Analysis Common Strategies =============================================================== Update 30 Aug: Longer sections in CODE tag to cure the tl;dr-itis. This is temporary. Also started to add to standards section Update 10 Oct: Added more to standards section, added the stat boosting pokemon Update 12 Oct: Added new section to standards: Sweepers. Added to other sections of standards too. Update 15 Oct: Pokemon sets - complete! Just need to add commentary to all the pokemon. Update 18 Oct: Eric's EV guide updates added and some commentary added on sets. Update 24 Oct: Commentary complete for all of the listed walls. Update 5 Feb: Begun to make adaptations due to Murkrow's banning. |
![]() Jonny Evans - Legend. | |
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| eric the espeon | May 3 2009, 05:35 PM Post #3 |
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vader was here
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Stuff I removed (may be readded in a different form): Shieldon @ Oran Berry / Shed Shell Sturdy 196 HP / 132 Def / 20 SpA / 132 SpD Relaxed / Sassy ~ Stealth Rock ~ Ice Beam ~ Thunderbolt / Flamethrower ~ Magnet Rise Shieldon is an extremely useful wall in Little Cup, being the best counter available to mixed Dragon Dance Dratini. Stealth Rock is rarer in Little Cup than in the normal OverUsed metagame and Shieldon's multiple resistances allows it to make good use of it. Magnet Rise allows it to escape the grasps of its nemesis Diglett as well as being able to avoid Earthquakes from common Pokemon like Munchlax and Bronzor. Ice Beam is listed to hit Dratini and Gible for super effective damage. Thunderbolt hits water-types and forms part of the BoltBeam combination whereas Flamethrower hits steels. Shed Shell can be used to keep Shieldon safe from Magnemite should you opt against Flamethrower. Finally, it is worth noting that Shieldon's already excellent 88 base Special Defense (higher than Munchlax's for instance) allows it to become an excellent special wall in sand, when paired with Hippopotas. Reason: Shieldon is very rare, and not particularly useful in the current metagame. Many more Pokemon have been omitted that would be better to mention. Koffing @ Oran Berry Levitate 196 HP / 236 Def / 36 SpA Relaxed ~ Taunt ~ Sludge Bomb ~ Flamethrower / Thunderbolt ~ Explosion / Pain Split / Will-o-Wisp Koffing boats 95 base Defense and a typing that makes it the best fighting-type counter in the metagame. Taunt is useful for stopping sweepers using it as set-up bait. Sludge Bomb and Flamethrower provide good coverage, and the latter will hit Dry Skin Croagunk for super effective damage, although it could be replaced by Thunderbolt. Most Koffing tend to explode after they have finished their job although there are alternatives, should you want Koffing to stick around longer. Reason: kinda like Shieldon, but more useful. Also its not an easy Pokemon to sum up in a single set, and the moveset is odd (Taunt required but BOOM not?). May re add at a later stage. Dratini @ Life Orb Shed Skin 84 Atk / 196 SpA / 196 Spe IVs: 0 HP Rash ~ Dragon Dance ~ Outrage ~ Fire Blast ~ Draco Meteor The Mixed-Dancer Dratini is one of the most potentially destructive sweepers in the metagame. After one Dragon Dance, Dratini will reach the magical 21 speed mark which allows it to outpace all Pokemon without a speed boost (with the exception of the banned Sneasel and Scyther). A +1 Life Orbed Outrage will tear through anything without a gargantuan Defense stat that isn't of the Steel type and most Pokemon that can withstand Outrage will get roasted by Draco Meteor. For example, Gligar (with Max HP / Max Def+) which takes around 70% on average from a boosted Outrage, has a chance of being OHKOed by Draco Meteor and is OHKOed on average with Stealth Rock down. Fire Blast is almost the perfect move to round off the set, being another high base power move and completing the Dragon/Fire attacking combination which is unresisted. The most common Steel type, Bronzor, takes around 90% damage from Fire Blast. Shieldon (particularly in the sand) is the only Pokemon that can reliably take on and beat Dratini, although smart playing to lure out Outrage or Draco Meteor will help immensely when trying to stop it. However, do not be intimidated by Dratini, it is relatively slow before a Dragon Dance at 14 speed, so you can usually hit it hard before it sets up. It is also quite easily revenge killed with any moderately fast Pokemon with Choice Scarf and is weak to Ice Shard. Note: The 0 HP is to lower its HP stat to 19, meaning that Life Orb recoil is 1 HP or approximately 5% instead of taking twice that amount. Reason: Not the best set for Tini, quite hyped, will probably be replaced by an Agility set once I get to a rewrite. Teddiursa @ Toxic Orb Quick Feet 116 HP / 196 Atk / 196 Spe Jolly ~ Protect ~ Facade ~ Crunch ~ Close Combat Teddiursa owes its potency to its Quick Feet ability, which allows it to reach the famed 21 speed mark should it be inflicted with status. On the first turn, you should use Protect to activate the Toxic Orb. From there, Teddiursa can decimate opponents with its STAB 140 base power Facade running off 17 Attack. Crunch hits Ghost-types whilst Close Combat hammers Rock- and Steel-types. Of Pokemon of those two types, only Bronzor and defensively EVed Onix and Rhyhorn can survive a Close Combat. Teddiursa is rather vulnerable to being revenge-killed, so Choice Scarf Diglett makes a useful partner as you can pick off bulky Rock-types and also slower Choice Scarfers that would normally try to end Teddiursa's sweep. Reason: Very rare and extremely vulnerable to all forms of Priority while lacking the power to break bulky Pokemon. Its a threat, but not a massive one in the current metagame and not a standard. Larvitar @ Toxic Orb Guts 36 HP / 244 Atk / 188 Spe Jolly ~ Dragon Dance ~ Earthquake ~ Stone Edge ~ Superpower / Protect After one Dragon Dance, this Larvitar is able to reach 36 Attack and 21 Speed and is ready to wreak havoc onto opposing teams with dual-STAB on Earthquake and Stone Edge. Superpower is a great option for hitting Bronzor, who is the main adversary of this set, dealing an estimate of 76% damage after a Dragon Dance. In its place, Protect can be used to safely activate Guts if you do not have the time to use Dragon Dance to further boost your power. Toxic Orb is the recommended item as it deals less damage to Larvitar in the first few turns of the battle than a Flame Orb induced burn. Reason: basically the same as Teddy. Rhyhorn @ Life Orb / Oran Berry Rock Head / Lightningrod 236 Atk / 236 Spe Adamant / Jolly ~ Rock Polish ~ Earthquake ~ Stone Edge ~ Megahorn / Fire Fang Reason: Not common at all, more useful than the others but still very priority weak. Psyduck @ Choice Scarf Cloud Nine 24 Atk / 240 SpA / 236 Spe Naive ~ Surf ~ Ice Beam ~ Hidden Power Grass ~ Cross Chop Reason: This has not been popular since Tangela >_> Edited by eric the espeon, May 3 2009, 08:35 PM.
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| eric the espeon | May 3 2009, 08:49 PM Post #4 |
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vader was here
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Opening topic for discussion. Bear in mind that I have only been through about half the sets at all and even those are rough right now. Useful suggestions would be: Pokemon with sets to add to standards, if they have comments with them it would be even better. Don't suggest really rare/bad stuff. Comments for sets that are already up. Fixes (grammar, spelling, accuracy, ect) to any comments that are up there. Note that the EV and legality guides will be replaced/updated entirely, so don't bother with fixes for them right now. I would like to remind you that this is our top priority right now, analysis are still important but getting a high quality guide up on a public place like Smogon's article page would be hugely important for Little Cup at the moment. If you are able to help please do. Edited by eric the espeon, May 4 2009, 04:43 PM.
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| HeYsUp | May 3 2009, 08:51 PM Post #5 |
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Hey, what's up?
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This doesnt make sense, firstly Life Orb is written on both of the sets. Secondly, Expert Belt is talked-down on alot of analyses. Finally, LO is just better
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| eric the espeon | May 3 2009, 08:52 PM Post #6 |
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vader was here
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k, I went over the sets for some later Pokemon without doing anything to the comments (and changed Magby's item). Fixing. |
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| TPM | May 3 2009, 10:28 PM Post #7 |
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Quickly looking through... I'm not sure but isn't the Chinchou set: Chinchou@Oran -Surf -Tbolt/IceBeam -TWave/Discharge -Confuse Ray |
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| eric the espeon | May 4 2009, 01:24 PM Post #8 |
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vader was here
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I've never been a fan of losing STAB moves.. Ill switch it to Chinchou@Oran -Surf -Thunderbolt/Discharge -Ice Beam/Thunder Wave -Confuse Ray |
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| HeYsUp | May 4 2009, 11:14 PM Post #9 |
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Hey, what's up?
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Abra @ Choice Scarf / Focus Sash Synchronize 240 SpA / 200 Spe Modest / Timid ~ Psychic ~ Hidden Power Fire ~ Signal Beam ~ Energy Ball Abra has a very high Special Attack stat in the Little Cup metagame, and it can use it to OHKO a good portion of it with a STAB Psychic. With a Choice Scarf, to boost its already good Speed stat, it can outspeed every Pokemon in Little Cup, besides Diglett, Voltorb, and Elekid of course. The main problem for Abra however, is that its easily KOed by the ever-common Sucker Punch Diglett. Without a Focus Sash, Abra is practically defenseless against Diglett. However, as long as Diglett is not using a Focus Sash, or its Focus Sash is broken, Abra can survive a Sucker Punch with a Focus Sash of its own, and KO Diglett. With great coverage, Special Attack, and Speed Abra is nice sweeper to have. Bellsprout @ Focus Sash / Life Orb Chlorophyll 236 Atk / 76 Def / 196 Spe Adamant ~Sleep Powder ~Swords Dance ~Sucker Punch ~Seed Bomb Bellsprout has an awesome attack stat to work with, as well as a strong priority move. Sleep Powder is a great move to use in Little Cup, with only few Pokemon able to absorb it. With the turn gained from Sleep Powder, Bellsprout can use Swords Dance, and proceed to sweep with Sucker Punch and Seed Bomb. Bellsprout is not as frial as it seems, with its decent Defense it can survive numerous priority attacks from the likes of Croagunk and even Machop. Porygon @ Life Orb / Oran Berry Download 76 HP / 196 Atk / 236 SpA IVs: 0 Spe Quiet ~ Trick Room ~ Ice Beam ~ Thunderbolt ~ Return Porygon is one of the slower Pokemon in Little Cup, while also boasting quite impressive stats. These two things make it a great candidate as a Trick Room sweeper, because not only is Porygon bulky enough to set it up, it has great tools to use it with. Download gives either Special Attack or Attack a nice boost, and with "BoltBeam" coverage, Porygon is a force to be reckoned with. Munchlax does not have a fighting chance either, because a STAB Return causes serious damage to Munchlax. Porygon @ Choice Scarf Download 76 HP / 236 SpA / 196 spe Timid ~ Hyper Beam ~ Ice Beam ~ Thunderbolt ~ Shadow Ball Porygon is just fast enough to reach the awesome 21 Speed mark with a Choice Scarf. With its great Special Attack stats and movepool, a Choice Scarf set is always a solid choice (pun intended) for an item. Hyper Beam is very situational, however its main perk is having a good chance to OHKO Munchlax. Shadow Ball is added to this set to more reliably KO Ghost-types such as Misdreavus, who can live through an attack and put the hurt on Porygon with Hidden Power Fighting. Gastly @ Choice Scarf / Focus Sash / Life Orb Levitate 116 HP / 196 SpA / 196 Spe Timid / Naive ~ Hypnosis / Substitute ~ Shadow Ball ~ Sludge Bomb ~ Explosion Gastly has a pretty impressive Special Attack stat, while also having pretty good STAB attacks. Sludge Bomb is a strong basic STAB attack, while Shadow Ball hits almost every Pokemon that resists Sludge bomb for at least neutral. With Hypnosis (best used with a Choice Scarf or Focus Sash), and Substitute (best used with a Life Orb), Gastly can easily avoid Sucker Punches that are so commonly aimed at it. Explosion is always good to go out with a bang. Elekid @ Life Orb Static 176 Atk / 80 SpA / 236 Spe IVs: 3 HP / 30 Atk / 30 SpA Mild / Hasty ~ Thunderbolt / Thunderpunch ~ Ice Punch ~ Cross Chop ~ Quick Attack / Hidden Power Grass Elekid can run two types of Life Orb sweeper sets. There is the mixed set (exactly the one shown above) and the purely physical set (basically move the Special Attack EVs into Attack, and use Thunder Punch and Quick Attack over the alternatives). Both sets do a great job sweeping late game, because of Elekids unmatched Speed in Litte Cup, while backed up with decent attacking stats, and awesome coverage. "BoltBeam" coverage is only resisted by Chinchou and Magnemite in Little Cup. Cross Chop takes care of those two Pokemon quite well, OHKOing Magnemite and 2HKOing Chinchou, while it also gives Elekid a good way to deal with Munchlax. Quick Attack allows Elekid to easier clean up weakened Choice Scarf users, but Hidden Power Grass hits Pokemon such as Omastar quite a bit harder than Cross Chop. Machop @ Choice Scarf No Guard 36 HP / 196 Atk / 36 Def / 236 Spe Jolly ~ Dynamic Punch ~ Ice Punch ~ Payback ~ Bullet Punch / Earthquake Machop is one of the most threatening Choice Scarf users the metagame has to offer, for many reasons. Firstly, Machop has very impressive physical bulk, being able to switch into even Cranidos. Machop also has a 100 base power confusion inducing move at its disposal, and with No Guard, Dynamic Punch has 100 accuracy as well. Machop has great coverage attacks to deal with Ghost-types and Gligar, while also having an open moveslot. You can never go wrong with priority, especially when it's coming from Machops decent attack stat. Earthquake is also a nice option to hit the odd Gulpin or Croagunk, among other Poison-types. Mankey @ Choice Scarf Vital Spirit 36 HP / 200 Atk / 240 Spe Jolly ~ Close Combat ~ Ice Punch ~ Payback ~ U-turn Mankey is one of the best early game revenge killers, and late game sweepers. With a respectable Attack stat, a 120 base power STAB attack, U-turn, and decent coverage moves, Mankey is definitely a threat in the Little Cup metagame. Gligar and Ghost-types are pretty much the only things holding Mankey (and other Fighting-types) back from completely destroying the metagame, but unfortunately for Mankey, Gligar and the Ghost-types are incredibly common. Payback can take out these Ghost-types who try to cushion Mankey's Close Combats, and Ice Punch takes care of Gligar. U-turn is a great scouting move, that keeps constant pressure on your opponent. With higher Speed than the common 21 Speed Pokemon, Mankey can revenge kill other Choice Scarf Pokemon. Carvanha @ Focus Sash / Life Orb Rough Skin 196 Atk / 76 SpA / 236 Spe Naughty / Adamant ~ Aqua Jet ~ Crunch ~ Hydro Pump / Waterfall ~ Ice Beam / Zen Headbutt With great offensive stats and a priority attack at Carvanha's disposal, it can function as a great revenge killer and sweeper. With Aqua Jet being a pretty good attacking type, revenge killing Pokemon such as Rhyhorn, Gligar, and Houndour, and Crunch as a primary STAB attack Carvanha can cause some serious trouble for the opposing team. Waterfall and Zen Headbutt can be used for a purely physical set, giving Carvanha a way to OHKO Croagunk. However for a mixed set, Carvanha can use Hydro Pump, which easily OHKOes physical walls, and severely dents everything that does not have an immunity. Another advantage is the fact that Carvanha can use Ice Beam, which hurts Croagunk and also OHKOes Gligar with ease. The mixed set can deal with Paras unlike the physical set as well. Diglett @ Choice Scarf / Life Orb / Focus Sash Arena Trap 36 HP / 236 Atk / 236 Spe Lonely / Hasty ~ Earthquake ~ Sucker Punch ~ Hidden Power Ice ~ Shadow Claw / Stealth Rock Diglett is easily one of the best revenge killers in Little Cup because of its unique ability to trap Pokemon coupled with its blazing Speed. Diglett also has Sucker Punch, which makes Diglett a perfect check for almost any grounded Choice Pokemon, such as Abra. Diglett also requires Hidden Power Ice, because without it the most common Pokemon (Gligar) can set up on it with ease. Diglett can even set up Stealth Rock if it comes in on a Choice Pokemon's Hypnosis, or Stealth Rock of its own. It can even use Stealth Rock against other Pokemon who plan to revenge kill Diglett with Sucker Punch. However Stealth Rock is highly suggested to only be used with a Focus Sash and a Misdreavus check, because without Shadow Claw, Diglett has no reliable way to break its bulky Ghost-type Substitutes. Cranidos @ Choice Scarf Mold Breaker 236 Atk / 36 SpA / 212 Spe Lonely / Hasty ~ Stone Edge / Rock Slide ~ Earthquake ~ Ice Beam ~ Pursuit / Head Smash / Zen Headbutt With Cranidos only losing 40 base Attack from its final evolution, Cranidos can hit incredibly hard with its monstrous Attack stat. Having the highest Attack stat in Little Cup, coupled with Mold Breaker and nearly perfect coverage, Cranidos makes for one of the best Choice Scarf users in the metagame. Stone Edge puts the hurt on pretty much anything that does not resist it, and even OHKOes Pokemon that do, such as Diglett. Earthquake rounds off the coverage, hitting Pokemon such as Bronzor for super effective damage due to Mold Breaker, as well as being a more reliable attack. Ice Beam hits Gligar for a OHKO, while Stone Edge usually only 3HKOes, while the last slot is pretty much up in the air. Head Smash has a shot at OHKOing even the most defensive Pokemon that don't resist Rock-type attacks, such as Gligar, while Pursuit gives Cranidos the ability to trap Pokemon such as a Choice Scarf Gastly locked into Sludge Bomb. Zen Headbutt gives coverage on the Fighting-types who resist the Rock-type attacks, such as Machop. Remoraid @ Choice Scarf Hustle 236 Atk / 236 Spe Jolly / Adamant ~ Waterfall ~ Double-Edge / Return ~ Seed Bomb ~ Bullet Seed / Rock Blast Remoraid can take advantage of its great movepool and ability, and pull off a powerful Choice Scarf user. With its nice Speed, Waterfall takes advantage of the flinch chance provided, while Double-Edge rounds off the coverage, as Water and Normal-type attacks give perfect type coverage. Seed Bomb is useful to hit the bulky Pokemon who can live through a Waterfall or Double-Edge, such as Kabuto, Omastar, and Squirtle, who are promptly OHKOed by Seed Bomb. Bullet Seed and Rock Blast (use at your own risk, because of its terrible accuracy) are helpful to break Substitutes and possibly KO Pokemon such as Misdreavus. There you go eric. Edited by HeYsUp, May 4 2009, 11:24 PM.
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| TPM | May 5 2009, 12:42 AM Post #10 |
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Slash Shadow Ball next Return on TR. Misdreavus will completely kill it without a Special Attack boost, and besides, Return will only be helpful if you get the Attack Boost. |
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| Beefy | May 5 2009, 01:49 AM Post #11 |
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Troll on Dougs and be trolled
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This needs to be added to the lead pokemon section, seriosly Aipom @ Oran Berry 236 Atk / 236 Spe Jolly ~ Fake Out ~ Return ~ Shadow Claw ~ Brick Break / U-Turn Aipom is a more bulky Meowth. Meowth's Fake Out and Ghost killing moves are stronger but besides that Aipom hits harder. Aipom has that nice 19 maximum speed stat. Aipom has good enough defense to survive almost any non fighting typed attack, except explosion. So Oran Berry is good to help Aipom survive a second hit. Fake Out ruins sash leads and does a nice chunk of damage to anything. Return hits everything that doesn't resist hard ohkoing common stuff like Croagunk, Tailow and Staryu. Shadow Claw ohko's Gastly and 2hko's Misdrevus, Return hits Psychics harder though. Brick Break stops Bronzor for setting up the screens and hits stuff like Cranidos hard (Return ohko's other fight weak pokemon like Houndour and Meowth). U-Turn is useful to switch to a counter. No ability is listed since both of Aipom's abilities are literally useless If you want me to add more comments I will but Aipom needs to get on that list |
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| HeYsUp | May 5 2009, 02:23 AM Post #12 |
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Hey, what's up?
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Porygon beats Missy 1v1 in TR, and hitting Munchlax is FAR more important then hitting Missy. |
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| derangedyoshi | May 18 2009, 08:41 PM Post #13 |
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I could be wrong, but isn't Hydro Pump illegal on Staryu? |
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| eric the espeon | May 18 2009, 08:50 PM Post #14 |
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vader was here
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correct, fixing. |
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| Gen. Empoleon | Jul 6 2009, 12:45 AM Post #15 |
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There has been little activity in this over the past month or so. Vader and I are going to be picking this up as long as SBC allows it. |
| Light it up man | |
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