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| Base Stats Damage Calculator - Little Cup Edition! | |
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| Topic Started: Feb 28 2009, 12:41 PM (138 Views) | |
| Steinhauser | Feb 28 2009, 12:41 PM Post #1 |
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Ahoy, Little People! Looking for a realiable, accurate, and easy-to-use calculator? One that can calculate level 5 hits just as easily as level 100 ones? Well look no further:![]() Base Stats Damage Calculator v. 1.4 - Little Cup Edition (file attached at bottom) Features: Fully Comprehensive: 100% accurate damage calculator, with every option and factor that might ever be applicable, while keeping the basic options compact and simple. Converts base stats automatically - no more going back and forth between a stat calculator (or Shoddy team builder) and a damage calculator. Save & Load: Save a set of attacker or defender stats for quick reference. Keep your whole team, and common metagame threats, on file - no need to look anything up in the heat of battle. Will It KO? Calculates likelihood of a OHKO, 2HKO or 3HKO given various factors. Good for analysis writing as well as mid-battle risk management. Base Damage Calculator: Calculate the exact base power of moves like Gyro Ball, Eruption and Reversal. Stat Calculator: Simple and effective stat calculator. Turns the base stat, EVs, IVs, nature, boosts, etc. into the raw number you need. Instructions: The main part of the program is pretty straightforward - enter the base stats for the attacker and defender based on either physical or special damage (Attack / Defense, or Sp. Attack / Sp. Defense, plus HP). Then put in the EVs for each stat (the ^^ and vv buttons max/min out each EV set). Add in any Atk and Def boosts (from +6 to -6), whether each Pokémon has a positive, negative, or neutral nature for their corresponding stat, the base power of the move and whether it is STABed or not, and the weakness/resistance based on typing. Item is the last field and the only one that might seem confusing. The "item type" is one of four categories, each of which affects the damage formula in a slightly different way. - "Life Orb" includes Life Orb and Metronome. - "Choice" includes Choice Band, Choice Specs, Thick Club, Light Ball, Soul Dew and Deepseatooth. - "Plate" includes all plates and other type-boosting items, Muscle Band, Wise Glasses, and Adamant and Lustrous Orbs. - "Expert Belt" includes only Expert Belt. In the "Weak / Resist" field, there is an option that reads "x1 (resist + weak)". This applies only to Pokémon who resist and attack with their first type, and are weak to it with their second type - for example, Swampert taking a Surf, or Gyarados taking an Ice Beam - and provides maximum calculator accuracy for these Pokémon. In all other instances (including "weak + resist", such as Gyarados taking a Grass Knot) use "x 1". More comprehensive instructions forthcoming (including those for the other apps), possibly as a readme.txt file. v. 1.1 The "Additional Options" menu lists various abnormal factors - weather, Crits, Burn, Me First, offensive abilities like Guts and Pure Power, defensive abilities like Thick Fat, defensive items, and the like. Note that a category won't be counted unless it is checked, including any of the drop-down menu categories. (Even if an ability is selected in the drop-down menu, it will not be applied unless it is also checked). v. 1.11 Critical Hit damage ignores defense boosts and attack drops. v. 1.2 Level and IV modification is finally here! It is now a full-blown, 100% functional damage calculator. v. 1.3 Base Power Calculator, available under Tools. Claculate the base power of Gyro Ball, Flail / Reversal, Grass Knot / Lowkick, Eruption / Water Spout, and Crush Grip / Wring Out, given the necessary information. Also, ability to display damage done in HP, as well as percentile, for exact measurement. v. 1.4 Added "Will it KO?" feature, which calculates likelihood of a OHKO, 2HKO or 3HKO. Keep in mind a 3HKO calculation takes a few seconds (it has to process the entire damage formula several thousand times). Added buttons to max out EVs quickly. Also added the stat calculator, which is as basic as it looks/sounds. Finally: Be sure to let me know of any bugs/inaccuracies you find, especially when it comes to level 5 damage - I haven't done a whole lot of testing. Edited by Steinhauser, Mar 2 2009, 01:41 PM.
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| eric the espeon | Feb 28 2009, 01:22 PM Post #2 |
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vader was here
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Thanks for this! I've done some testing at Lv 100 and it gets the same results as Libelldra, will do low level tests when I get a chance. Probably later today. |
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| Chris | Mar 1 2009, 01:39 AM Post #3 |
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Abrasive Dick
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If you could have it output damage in number of HP that would be good too. |
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| eric the espeon | Mar 1 2009, 10:54 AM Post #4 |
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vader was here
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The version on Smogon (with default Lv. 100) does now do that, as well as a few extra features like variable power move calculator, 2V2 and some obscure modifiers (Charge, Mud/Water Sport, Spit Up). |
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| Dixie | Mar 1 2009, 07:20 PM Post #5 |
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Back. Will see in the next week or so how much I can contribute.
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Don't thick club, deepseatooth and light ball double attack rather than x1.5 like choice items? |
![]() Jonny Evans - Legend. | |
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| eric the espeon | Mar 1 2009, 07:53 PM Post #6 |
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vader was here
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Correct, but "Choice" is where it affects the damage formula not the power boost. There is a changeable setting between 1 and 2 with how much it boosts by. |
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| Steinhauser | Mar 2 2009, 01:44 PM Post #7 |
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Update! v. 1.4 is out, and since this is probably the last big feature I can fit in the calc, I uploaded it in a Little Cup edition again. As always the regular edition is here: http://www.smogon.com/forums/showthread.php?t=51589 |
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| eric the espeon | Mar 2 2009, 05:34 PM Post #8 |
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vader was here
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thanks! |
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Base_Stats_Damage_Calculator_v._1.4__LC_.rar (21.73 KB)








6:46 AM Nov 30