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Chinchou


Statbasemin-minmax max+
HP75N/A2427N/A
Att389101314
Def389101314
Sp.A5610121516
Sp.D5610121516
Spe6711131617


SET 1
name: Parafusion v.1
move1: Thunderbolt
move2: Surf
move3: Thunder Wave
move4: Confuse Ray
evs: 236 HP / 228 SpD
item: Oran Berry
nature: Calm
ability: Volt Absorb

SET COMMENTS

A simple set that lets Chinchou make use of its numerous resistances to common Special attacks (Surf, Ice Beam, Thunderbolt, Air Slash in particular) along with good HP and Special Defense. Thunder Wave, followed up with Confuse Ray will make the opponent do nothing 5 times out of 8. This buys you a very good chance of a free switch-in; the odds are increased a bit as some opponents will be switching out to nullify Confusion.

Thunderbolt and Surf take advantage of Chinchou's great dual STAB moves. Surf also has the advantage of OHKOing everything with a STAB Earthquake in Little Cup; predicting switches is the key to using Chinchou.

SET 2
name: Parafusion v.2
move1: Discharge
move2: Surf
move3: Ice Beam
move4: Confuse Ray
evs: 236 HP / 228 SpD
item: Oran Berry
nature: Calm
ability: Volt Absorb

SET COMMENTS

A slight variation on the previous set. While Discharge only paralyzes 30% of the time, it essentially serves the same purpose as Thunder Wave and Thunderbolt in one. That leaves slot 3 open, which is promptly filled with Ice Beam to get a good hit on everything but other Chinchou. Much less reliable in terms of pulling off Parafusion, but has much more coverage.

SET 3
name: Choice Wall
move1: Discharge / Thunderbolt
move2: Surf / Hydro Pump
move3: Ice Beam
move4: Hidden Power Grass / Hidden Power Ground
evs: 60 Def / 228 SAtk / 220 Spd
item: Choice Specs / Wise Glasses
nature: Modest
ability: Volt Absorb

SET COMMENTS

The Choiced Wall theory is that an experienced battler will be switching out what Chinchou walls in favor of something that immediately threatens Chinchou, thus forcing the electric fish to switch out. Since you're jumping around all the time, you might as well be jumping around with 24 Special Attack and 16 Speed combined with one of the best special attacking movesets in Little Cup. Chinchou quickly becomes the best Chinchou counter in the game, hitting with a swift Hidden Power Grass to severely hurt it plus even has Volt Absorb to gain a Thunder Wave immunity.

Since it'd be pointless to run Thunder Wave on a Choice Specs set, Discharge becomes an option to help abuse Chinchou's crippling powers.

The EVs can be played with; feel free to drop that Special Attack or Speed to buff Special Defense more.

OTHER OPTIONS

Toxic, I guess. Agility and Charge Beam combine to make a sweeping set. Chinchou is one of the better Rain Dance abusers with dual STAB on the moves that benefit from it.

Shed Shell is an option for Diglett.

OPINION

Chinchou is one of the most important Pokémon in Little Cup. Defensive Pokémon that work in LC are very hard to come by, but Chinchou's resistances come to the rescue and works to stop many, many sweepers. Chinchou single-handedly leads to popularity of HP Grass on Electrics and Waters, which means they can't touch Grass-types or Mantyke respectively as well. Chinchou is amazing.

COUNTERS

Luckily, Chinchou has a horrid Defense stat and a weakness to Earthquake and Grass moves. Many Grass types work as counters to the standard set with their STAB SE moves like Seed Bomb. Grounds need to predict a Thunder Wave, but once something like Diglett is in, Chinchou is boned.

Strictly speaking, Chinchou is a special attacker. Thus, Munchlax and other Chinchou wall it all day, and both sometimes carry Super-Effective attacks. Wooper is a huge problem for Chinchou because he's immune to both STAB attacks and just causes problems for Chinchou in general with STAB Earthquake.