Poocheyna sucks, and always will suck. It's a bad Houndour with only two credible selling points over Houndour; Quick Feet and the lack of Fire typing, giving it a niche as a pure Dark-type. Although I'll get around to posting that Poocheyna analysis I'm recorded for soon, I'd like to give a "sneak peak" at what is probably going to be set #1 on the analysis, and, in addition, open it up to criticism/suggestion/improvements. And don't forget praise! (note: set comments aren't written in analysis prose and are subject to change if this set makes it through to the analysis unhindered)
Poocheyna @ Toxic Orb
- Sucker Punch
- Protect / Fire Fang / Rock Smash
evs: 236 Atk / 36 SpD / 236 Spe
A moveset where sacrifices had to made and expections had to be lower than usual. Poocheyna struggles to differentiate itself from its superior, Houndour, by using its Quick Feet ability, Facade (which is only viable due to Quick Feet/Toxic Orb), and on par Attack. Although using two moves of the same type on the same set is often foolish/inefficient, with Poocheyna, you don't have much of a choice; and, to be fair, both moves have different uses. Crunch is Poocheyna's all purpose STAB attack that can pull off some decent damage off of Poocheyna's unassuming 15 Attack. Sucker Punch is Poocheyna's ace; it is a very good move on Poocheyna, as it hits as hard as Crunch and melds perfectly with a metagame where priority is king.
Facade may seem like an odd choice to complement Poocheyna's Dark type attacks, due to leaving it completely walled by Steel types, but possesses more merit than one might derive at first glance. Boosted by status, Facade reaches an impressive 140 power, making it more powerful than a 2x super effective elemental fang; given that Poocheyna has access to the whole lot of them, they would've probably been next in line for a slot here. The last slot is up to preference; Protect allows for the frail Poocheyna (who probably isn't scaring all too much out) to get its Quick Feet going guarenteed, whereas Fire Fang and Rock Smash provide two different takes on dealing with Steel-types. Fire Fang is the more powerful option, but is really only useful against Magnemite, since Crunch is only slightly weaker against Bronzor (by 10) and is fully accurate. Rock Smash, though laughably weak, still 2HKOs Aron and Shieldon, who both otherwise would wall Poocheyna with excrutiating proficiency.
Well, what do you think?
Budew @ Choice Scarf
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Hidden Power Fire / Hidden Power Ice
ability: Natural Cure
EVs: 36 HP / 196 SpA / 36 SpD / 236 Spe
Designed as a counter to Beefy's would-be painful ban of ScarfSaur, the Pokemon that I'm famous for in LC, Budew stops the ban cold by being more or less the same thing. It boasts the exact same moveset as my ScarfSaur moveset, and statiscally, compares to Modest ScarfSaur like this:
One less Defense, two less Special Attack, and one more Speed/Special Defense. A worthy fill-in. I might do a Budew analysis sometime and sell this set without making it sound like a rip-off.
I should also mention that Bellsprout and Oddish, my first two looks for a replacement, lacked Leaf Storm; which is what makes ScarfBudew such a nice find.