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| Tales of Aphing sign-up | |
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| Tweet Topic Started: Jul 21 2008, 02:07 PM (436 Views) | |
| HippieGhost | Jul 21 2008, 02:07 PM Post #1 |
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Supreme Dictator of the site
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This is the sign-up sheet for Tales Of Aphing. you will start off in sarcport in the kingdom of solene. Sign-up sheet: Race: human, elf, dwarf, hobbit, ghost-born, orc Sub race: (elves) half-elf, aquatic elf, wood elf, dark elf, high elf; (ghost-born) ghost-born elf, ghost-born human, ghost-born half-elf Physical characteristics (optional): Anything to do with appearance, aquatic elves and ghost-borns must be a shade of blue. Class: warrior, mage, priest, rouge Subclass: (warrior) fighter, ranger, paladin, archer, bowman; (mage) general mage, necromancer, illusionist, summoner, warlock; (priest) cleric, druid; (rouge) thief, bard, assassin Primary skills (choose 3): archery, block, fencing, blunt, necromancy*, illusion,* destruction*, stealth, healing**, summoning*, throwing, * only available to mages ** only available to mages and preists Secondary skills (choose 9): tracking, logging, haggling, gambling, hunting, swimming, fishing, fletching, smithing, cooking, trap detection, language, writing, runes, lock picking, acrobatics, carving, teaching, eavesdropping, alchemy, singing, instrument***, identify plants, identify animals, meteorology, geology, mining, appraising, first aid fire making, carpentry, lore, Alignment (PM’d to me): lawfully good, lawfully neutral, lawfully evil, neutral good, true neutral, neutral evil, chaotic good, chaotic neutral, chaotic evil Attributes (spend 50 slots; minimum for each attribute is 1 max is 18): Strength: Intelligence: Wisdom: Speed: Endurance: Luck: Quickness: Bio: (also PM’d to me): player can explain character’s background. Age: see race description for age limits Race attributes: Human: can be any class, adapts well to new environments, only race that can be a paladin, age-between 14 and 60 Half-elf: Better hearing than humans, worse hearing than elves speed modifier + 3 age-between 14 and 120 Aquatic elf: good mages, excellent hearing, breathes underwater, must have swimming skill speed modifier in water + 5 age-between 30 and 200 Wood-elf: good rangers and thieves, disease resistant, speed modifier +4 age-between 30 and 200 Dark-elf: good thieves, can only be neutral good, true neutral, or neutral/chaotic evil, quickness modifier + 2 age-between 30 and 200 High elf: good mages, intelligence modifier + 4 age-between 30 and 200 Dwarf: good fighters and bards, strength modifier + 2 endurance modifier + 2 age-between 60 and 400 Hobbit: good thieves, can move silently, quickness modifier + 2, luck + 3 age- between 15 and 90 Ghost-born: can not be true neutral, chaotic neutral, or lawful neutral; can go ethereal once per day allowing flight, invisibility, and the ability to walk through walls. Can not be a druid or necromancer can be any age over 15, can use spells ether-sheild and ether-blast. Orc: strong as an ox and about as smart, must be a form of warrior intelligence and wisdom cannot go over 6, strength + 5 endurance +5 quickness -2 speed -2 age- between 17 and 60 Class attributes: Fighter- average fighter, good with swords, maces, and axes Ranger- can wield 2 weapons at a time, must have strength and intelligence of at least 15 each, must have tracking, identify plants, identify animals, fire making, archery, fencing, stealth, cooking, and first aid; must be good Paladin- must be human, must be lawfully good, strength and endurance must be at least 17 each, can use 3 clerical spells plus 1 more per level Necromancer- can not be ghost-born, must have intelligence of 13 or higher and wisdom of 12 or higher, must have necromancy, must be of evil alignment, can only use 2 spells that aren’t necromancy but gets 2 extra necromancy spells and 1 extra per level General mage- must have intelligence and wisdom of 12 each or higher must have at least one mage-only primary skill, can use any spell that is at his spell level Summoner-must have intelligence of 13 or higher and wisdom of 12 or higher, must have summoning, can only use 2 spells that aren’t summoning but gets 2 extra summoning spells and 1 extra per level Warlock- must have intelligence of 13 or higher and wisdom of 12 or higher, must have destruction, can only use 2 spells that aren’t destruction but gets 2 extra destruction spells and 1 extra per level Cleric- must be of good alignment and have healing, can cast priest spells. Druid- must be of good alignment, must have wisdom of 13 and must have healing, can cast priest spells and can gain animal followers Thief- must have quickness of 14, must have stealth and lock picking. Recommended thieves also have trap detection, archery, appraising eavesdropping, and haggling Bard- must have quickness or 13 and have singing, storytelling, or instrument playing. Assassin- must have strength of 13; must have stealth, lock picking, and either archery or throwing; can not be lawfull good. bowman- must have archery, can use a dagger or shortsword as a side weapon, must also have stealth and a quickness and strength of 12 each archer- must have archery, can only use bows, must have stealth and a quickness ratiing of 13 |
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I am suffering from tea withdraw again...... | |
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| Draco Faynor | Aug 12 2008, 02:53 AM Post #2 |
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Master Draco
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Race: Ghost-born Sub race: Ghost-born Elf Physical characteristics: Hint of blue with a light shade of black Class: Mage Subclass:Illusionist Primary skills: Illusion, Destruction, Stealth Secondary skills: runes, lock picking, eavesdropping, tracking, trap detection, language, writing, cooking, fire making Strength:5 Intelligence:15 Wisdom:10 Speed:10 Endurance:2 Luck:3 Quickness:5 (finish it soon gotta overhaul my computer) Edited by Draco Faynor, Aug 12 2008, 09:46 PM.
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PSU BALLIN N!GGZ ... HG make smaller if possible lol
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| HippieGhost | Aug 12 2008, 07:22 PM Post #3 |
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Supreme Dictator of the site
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You said eavesdropping twice. |
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I am suffering from tea withdraw again...... | |
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| HippieGhost | Aug 12 2008, 09:51 PM Post #4 |
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Supreme Dictator of the site
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Nothing wrong so far. Accepted. |
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I am suffering from tea withdraw again...... | |
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| Draco Faynor | Aug 12 2008, 09:52 PM Post #5 |
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Master Draco
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Ok good Just wondering anything else needed to be added? I am also new at the Story can you fill me in? |
PSU BALLIN N!GGZ ... HG make smaller if possible lol
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| HippieGhost | Aug 12 2008, 09:53 PM Post #6 |
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Supreme Dictator of the site
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The story will be explained when the game starts, i need you to pm me your alignment and I need a bio. |
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I am suffering from tea withdraw again...... | |
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| Veeks | Jun 23 2009, 06:48 PM Post #7 |
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Name: Sylar Calx Race: Human Physical characteristics: dark brown skin, tall, muscular(but not overly muscular) brown hair, cut really short, brown eyes, scar on face that goes diagonally downward from right eye brow down to left side of mouth, wears a leather body plate, with mesh sleeves and black gauntlets with leather chaps underneath an open, long black, but thin cloak that reaches down to the ankles. Class: Mage Sublcass: Fighter Primary skills: Destruction, Fencing, Stealth Secondary Skills: Trap Detection, Language, Writing, Runes, Tracking, Hunting, Fishing, Eavesdropping, Geology Allignment: Lawfully Evil Artribbutes: Strength: 8 Intelligence: 14 Wisdom: 10 Speed: 6 Endurance: 6 Luck: 2 Quickness: 4 Bio: Sylar was born in a small village and lived out most of his life in tranquility with his family and friends. He enjoyed the hobby of swordplay and was taught the magical art of Destruction by his uncle, who was a skilled mage. When he was sixteen, his village was attacked by a neighboring barbarrian village. He aided his fellow malitia in defending his village, for he was skilled in swordplay and Destruction. He was able to manipulate the earth around the village, forming strong walls for the malitia to secure, forming a defensive parimeter. Eventually, Sylar's village was overtaken, the Barbarrians slaughtered, raped, and tourtured everyone in the village. Sylar had seen his parents, his friends, his uncle each die defending him. He managed to escape due to their sacrifice; he left with both physical and mental scars. This experiance had left Sylar bitter, and angry at the world. He looks out only for himself, and looks down upon those who are of less skill than he is. He has committed several criminal acts, making him a highl wanted (and dangerous) man. He spends his days evading the law, looking for a land which does not recognize him so that he may finally rest. Age: 18 |
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| HippieGhost | Jun 24 2009, 12:46 AM Post #8 |
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Supreme Dictator of the site
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Alright. I'll prepare Aphing. |
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I am suffering from tea withdraw again...... | |
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... HG make smaller if possible lol

12:48 AM Jul 11