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| The Adventures of Hercule Cubbage: Chapter 1; My magnum opus begins here | |
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| Tweet Topic Started: Sep 1 2012, 02:16 AM (490 Views) | |
| Mythos | Sep 1 2012, 02:16 AM Post #1 |
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The son of Colonel Cubbage?!
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For further information, read this blog. And do subscribe, if you please. Feel free to comment on the comic.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Edited by Mythos, Sep 3 2012, 12:53 AM.
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| cjr | Sep 1 2012, 08:11 AM Post #2 |
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Post-Modern Time Lord
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Love it, absolutely love it! |
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| Mythos | Sep 7 2012, 08:57 PM Post #3 |
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The son of Colonel Cubbage?!
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Good to know there's only one people here bothering to reply.
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| Cor Angars | Sep 7 2012, 10:36 PM Post #4 |
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Haha, worry no longer my friend! For now there are TWO! Like I've said before, this place as seen it's best days long ago. I always wonder how just about everyone from PHW has a similar style of making comics, it's interesting even after so many years since PHW has been and gone. Reminds me of the old times and makes me nostalgic. I also wonder how you get that sense of great pace without making it look rushed, something I'll never learn... Along with close combat, I'm a sucker for those. So all in all a great comic which makes good sense in the universe (something I also lack) they are in. The only complain worth mentioning is the use of NPCs, never was a fan of them in comics! Oh and that you re-use dialogue from the game, while it makes a connection to the game it makes little sense for them to say the exact same thing twise. (though you have less of that then you usually have, that's true) Edited by Cor Angars, Sep 7 2012, 10:38 PM.
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| Mythos | Sep 8 2012, 03:09 PM Post #5 |
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The son of Colonel Cubbage?!
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Well, admittedly, the editing here was very much inspired by Apostasy. That, and I'm an avid comic book reader, so I take cues from many great artists. I guess that was probably because I decided to limit each issue to 20 pages, so I had to tell and do what I wanted to in that space. The first four or five pages also benefitted from the fact that I'd already done them in 2011 but disliked how they turned out, so I went back to the drawing board and redid them. I ended up using less space and getting a layout I really enjoyed, so, if you're uncertain about the pacing of your comic, I suggest you try redoing the layout from scratch to see how it turns out. Concerning the NPCs, frankly, I've always considered not using them just stubborness. In this case, they make the comic look a lot more like the game because they're acting exactly how they should, instead of, say, metrocops having stiff poses while shooting guns that they don't have in the game. It wasn't so much laziness as trying to be as faithful to the game as I could. Plus, in machinima you keep seeing NPCs, why can't comics get the same break? As for dialogue, I made a few conscious choices in that regard. Obviously the Breencast is the same from the game, because I wanted to establish that connection between Freeman's actions and Hercule coming out of retirement, not to mention create a clear and (hopefully) coherent timeline. I also decided to be as true to the metrocop's dialogue as possible, so I spent a few hours listening to every sound file to choose their lines from those. I only deviated from that once to throw in a Star Wars reference that fit perfectly, heheh. Boxcar Joe (the guy with the vort) also has a reused sentence, I believe, but I chalked that up to the guy being so used to receiving refugees that he ends up repeating himself often. But hey, you might be pleased to know that chapter 2 has a lot more original dialogue, so no worries! |
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| Cor Angars | Sep 8 2012, 10:53 PM Post #6 |
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Drawing board? Sad to say that my approach is vastly different then yours, I usually get an idea late at night in my bed! In the morning I get up and get into gmod and let the magic do it's work. I think up the dialogue as I make it which I eventually forget again and has to make up new when I edit the comic later. It's rather unpractical and has a terrably high percentage of canceled comics. (at one point I made a comic about my 50th canceled comic) (which ironicly was also canceled) I tried once to make one properly with dialogue and scenes written down and all that stuff, didn't get very far... I usually just enjoy making them and not concerned with details. It's just the way I am, restless and quick to move on. |
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| Mythos | Sep 9 2012, 02:27 PM Post #7 |
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The son of Colonel Cubbage?!
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I understand, every one has their methods. I'm not a fan of overplanning these myself, it's part of why Hercule Cubbage was stuck in development for so long. It's better to just go with the flow when you're inspired. But it never hurts to review the work and see where it can be improved! |
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| cjr | Sep 9 2012, 10:40 PM Post #8 |
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Post-Modern Time Lord
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I think that's at least partly because a lot of people used PHW's tutorials - people can say what they like about the elitism that grew there, but before that there were a lot of people who genuinely wanted to help others get good |
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| Mythos | Sep 10 2012, 02:49 AM Post #9 |
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The son of Colonel Cubbage?!
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You're assuming I learned from tutorials - erroneously. I did once see a speechbubble tutorial, but I only use those techniques sparingly (usually when there's too much text for a perfectly round speech balloon). Other than that, I'm self-taught; not to sound elitist or anything with that, just meaning to say that, in my particular case, your theory doesn't hold. In other news, this comic got 825 views and 30 replies (about four of which were mine, but that's it) in Facepunch, and then it reached the second page, meaning it's probably gonna be lost in the backlog. It had a great run, clearly my most successful comic since the very first! |
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| cjr | Sep 10 2012, 09:21 AM Post #10 |
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Post-Modern Time Lord
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Oh, sorry, my bad - didn't realise that. Impressive though! |
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