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| The Pink Messiah; Starring Gobbles | |
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| Tweet Topic Started: Sep 25 2011, 12:08 AM (740 Views) | |
| The Gobo | Sep 25 2011, 08:26 PM Post #11 |
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Union Escapee
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Yeah, Gobo the character is actually Afraid of the color, what ever it is. The Gobo (me, the actual person) has a enormous burning rage against the color on account of it being PURE FUCKING EVIL. |
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| Mythos | Sep 25 2011, 08:47 PM Post #12 |
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The son of Colonel Cubbage?!
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Pink is not evil. Hell, I need to buy pink stuff for my girlfriend because she loves the color, and she's an angel (with a temper, sure, but an angel), whereas my ex never cared for the color and was almost literally the devil (her phone number had "666" in it and all). So pink is good, everything else is evil. By the way, just an aside, I think the fact that there's a checkered black and pink hue means that some textures are missing. |
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| Chris | Sep 25 2011, 09:12 PM Post #13 |
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Union Master General
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Or buggered Cubemaps on the map, ala that map I made at for the end of the British Gump what I made |
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| The Gobo | Sep 25 2011, 09:24 PM Post #14 |
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Union Escapee
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Which was funded by the Department of Redundancy Depot. |
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| FZE | Sep 25 2011, 09:57 PM Post #15 |
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He Makes Things
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Yeah, that's definitely a buggered cubemap or cubemapmask. Hard to say which because both the map and the model are from different games. |
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| Mythos | Sep 25 2011, 10:29 PM Post #16 |
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The son of Colonel Cubbage?!
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Hm. If it is a cubemap error, then try using the command "buildcubemaps" on the console and see what happens. |
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| FZE | Sep 25 2011, 11:33 PM Post #17 |
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He Makes Things
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If the map's cubemaps weren't built there just wouldn't be any reflections, my money is on the armor's VMT either having a typo or pointing to a bogus envmapmask. |
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| Mythos | Sep 25 2011, 11:42 PM Post #18 |
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The son of Colonel Cubbage?!
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Considering the armor has always worked fine, I disagree. |
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| The Gobo | Sep 26 2011, 12:11 AM Post #19 |
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Union Escapee
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I'm going to have to attest to that. [Beefy Link] Edited by The Gobo, Sep 26 2011, 12:11 AM.
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| FZE | Sep 26 2011, 01:10 AM Post #20 |
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He Makes Things
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Unless of course the armor was improperly hexed or moved from its original location without properly transporting the texture files. But if that's not the case I think I have run into the same problem before on some of my own maps, but whenever I don't build cubemaps I just don't get reflections, not broken reflections. EDIT: But now looking at Gobo's screenshot the cubemaps are working fine both on that armor and in that map, so I have to ask wat? Edited by FZE, Sep 26 2011, 01:12 AM.
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