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MORTAAAL KOMBAAAAAAAATT
Topic Started: Wednesday Apr 20 2011, 07:12 PM (4,707 Views)
Necrotrophic
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change molds name back in 2011
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yo man when we playin
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FOXHOUND
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SG is BRO
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Now.
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FOXHOUND
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SG is BRO
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Sorry Joe, I forgot I had some things to do before the GF got home... I'm off work every tuesday/wednesday though, and probably would be free on those days every week or two. I'm glad you aren't too fucking ridiculous like a couple guys I went up against earlier today.
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Necrotrophic
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change molds name back in 2011
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you're very good at knowing just when im going to throw my hat :|

yeah theres some people out there who know combos that last the entire freaking round
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FOXHOUND
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SG is BRO
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I used Kung Lao for a bit and got to know his moveset, so I recognize the animations. But you are a good opponent for me, I actually have a chance at winning, lol. I still can't play tag matches for shit though.
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Necrotrophic
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change molds name back in 2011
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if you want to win easy play raiden.

jesus god damn. im pretty sure his moves cancel into the headbutt thing.

Shang Tsung has a easy combo that takes out 50-60% health.
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whoozwah
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Is it live, or is it Dave-orex?
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dude. Raiden's superman move is the fastest thing in the game. You can pretty much combo anything into it. I've been doing this midscreen neutral jump launcher to a 4 punch combo to dash cancel to the close quarters electrocution move into the superman. Works pretty well.

I'm really liking Nightwolf too. His enhanced axe is hella good for keeping a combo going.
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Necrotrophic
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change molds name back in 2011
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nightwolf can be stupid easy for largely the same reason raiden is.

his shoulder dash thing is pretty ridiculous and it beats out a lot of moves.
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whoozwah
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true but it's not a good idea to use it solo. It's really only safe at the end of a combo imo. It is fast but it can be blocked and you can get fucked up if it does get blocked.
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Necrotrophic
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change molds name back in 2011
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i actually made a raiden player miss the headbutt only to have the game allow me to dive kick into it again.

and on block his headbutt is safe from laos bnb & his spin popup.

what the shit, nrs?

this game needs its patch soon.
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FOXHOUND
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SG is BRO
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I watch glitching out Kahn with Reptile this morning. His Elbow Charge goes through Kahn when he is immune.
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FOXHOUND
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I watch glitching out Kahn with Reptile this morning. His Elbow Charge goes through Kahn when he is immune.
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famicommander
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Wipe that face off your head, bitch.
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http://iplaywinner.com/news/2011/5/20/mortal-kombat-hotfix-patch-notes-from-tom-brady.html

Kung Lao was nerfed pretty hard.

Why do they keep patching and hotfixing, but not addressing the major issues (specifically the Cage glitch, the interface, the netcode, the infinites)?

Either way, at least they're starting to realize how stupid high the damage output in general is.

Also, the idea that Sonya's style is being "temporarily changed" is a little weird to me.
Denver Broncos: defending champs, 8-6, next game 12/25 @ Kansas City Chiefs
Colorado Rockies: 75-87, missed playoffs
Colorado Avalanche: 11-18-1, next game 12/20 @ Minnesota Wild
Denver Nuggets: 12-16, next game 12/20 @ Los Angeles Clippers
Colorado Mammoth: first game 12/30 @ Buffalo Bandits
Denver Outlaws: defending champs, first game 4/22 @ Charlotte Hounds
Colorado State Rams football: 7-5, next game Idaho Bowl 12/22 vs Idaho Vandals
Colorado State Rams basketball: 8-4, next game 12/22 vs Long Beach State 49ers
Winnipeg Blue Bombers: 11-7, lost West Division Semifinal
Denver Pioneers Lacrosse: first game 1/24 vs Johns Hopkins Blue Jays
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Necrotrophic
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change molds name back in 2011
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i dont think his nerfs are too bad, as long as the spin thing is as reliable he will just have to do more of what he already does.
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whoozwah
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there are some characters that should be beefed up like Baraka before they start nerfing people imo.

And Jason, how did you find shit to bitch about regarding the interface? It's fine.
Edited by whoozwah, Sunday May 22 2011, 07:09 PM.
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Necrotrophic
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change molds name back in 2011
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i think he means the way one sets up the controls, and if thats what hes talking about im inclined to agree. Watching people have to switch back and forth between a match and the main menu to do button checks is really annoying. I saw that It took two people at a tournament like 5 minutes to get everything setup on the one stream I posted a while ago
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famicommander
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Wipe that face off your head, bitch.
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Necrotrophic
Sunday May 22 2011, 08:40 PM
i think he means the way one sets up the controls, and if thats what hes talking about im inclined to agree. Watching people have to switch back and forth between a match and the main menu to do button checks is really annoying. I saw that It took two people at a tournament like 5 minutes to get everything setup on the one stream I posted a while ago
This, Dave.

This.
Denver Broncos: defending champs, 8-6, next game 12/25 @ Kansas City Chiefs
Colorado Rockies: 75-87, missed playoffs
Colorado Avalanche: 11-18-1, next game 12/20 @ Minnesota Wild
Denver Nuggets: 12-16, next game 12/20 @ Los Angeles Clippers
Colorado Mammoth: first game 12/30 @ Buffalo Bandits
Denver Outlaws: defending champs, first game 4/22 @ Charlotte Hounds
Colorado State Rams football: 7-5, next game Idaho Bowl 12/22 vs Idaho Vandals
Colorado State Rams basketball: 8-4, next game 12/22 vs Long Beach State 49ers
Winnipeg Blue Bombers: 11-7, lost West Division Semifinal
Denver Pioneers Lacrosse: first game 1/24 vs Johns Hopkins Blue Jays
#2 Denver Pioneers Hockey: 12-3-3, next game 12/30 @ Providence College Friars
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whoozwah
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you got the drop on me. I've never had that problem though since it gives you multiple slots for presets on button layouts. Seems those dudes were using TE sticks. It would make sense to have a common TE layout and save it as a preset on the machine used for the match.
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famicommander
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Wipe that face off your head, bitch.
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So the new Mortal Kombat patch addresses these issues:

1. KL spin will have 6 more recovery frames on block
2. KL hat loop removed
3. kabal block infinite removed
4. sonya block infinite removed
5. various bugs fixed
6. wake up moves punishing certain characters after a ground breaker removed
7. stryker xray punsihed on hit fixed
8. advantage on cyrax command throw lessoned
9. cyrax command throw break changed from 2 frame windown to 10 frame window
11. sindel able to scream after 21 now and able t juggle with b3~scream
12. smoke bomb otg removed
13. cyber sub bomb has a smaller buffer window
14. jax ex dash punch goes farther and has armor.
15. jax has a gp fake
16. quan chi sky drop adv lessoned
17. quan chi reset after trance removed
18. quan chi skeletal boost after trance trade removed
19. quan chi can now move after trance
20. raiden no longer has adv after b312 and 334 are blocked. he is now at -1

Tweaks coming a few hours after the patch:

1. sonya cannot link military stance after d4
2. sonya dive kick infinite removed
3. kabal cannot link dash after d4
4. KL infinite removed
5. kano up ball is now more disadv on block
6. more various bugs fixed

All thanks to you sixty dollar beta testers!

Also, I like how they STILL haven't fixed the netcode or the interface, and there are STILL infinites.
Denver Broncos: defending champs, 8-6, next game 12/25 @ Kansas City Chiefs
Colorado Rockies: 75-87, missed playoffs
Colorado Avalanche: 11-18-1, next game 12/20 @ Minnesota Wild
Denver Nuggets: 12-16, next game 12/20 @ Los Angeles Clippers
Colorado Mammoth: first game 12/30 @ Buffalo Bandits
Denver Outlaws: defending champs, first game 4/22 @ Charlotte Hounds
Colorado State Rams football: 7-5, next game Idaho Bowl 12/22 vs Idaho Vandals
Colorado State Rams basketball: 8-4, next game 12/22 vs Long Beach State 49ers
Winnipeg Blue Bombers: 11-7, lost West Division Semifinal
Denver Pioneers Lacrosse: first game 1/24 vs Johns Hopkins Blue Jays
#2 Denver Pioneers Hockey: 12-3-3, next game 12/30 @ Providence College Friars
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FOXHOUND
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SG is BRO
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At least they are fixing problems. And honestly, no one but the most dedicated of community nerds can find ALL the problems through regular beta testing.
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