| Who told you about this place? |
| SKYRIM MOTHERFUCKER | |
|---|---|
| Tweet Topic Started: Wednesday Jan 19 2011, 10:18 PM (4,634 Views) | |
| whoozwah | Friday Jan 21 2011, 12:08 PM Post #21 |
![]()
Is it live, or is it Dave-orex?
![]() ![]() ![]() ![]() ![]() ![]()
|
gross. |
Realtime Last.fm feed. I have everything scrobbling to it.![]() It is possible to not understand without being confused. It is possible to be inaccessible without hiding. It is possible to be aware without being awake. | |
![]() |
|
| moldonhold | Friday Jan 21 2011, 11:09 PM Post #22 |
![]()
FUCK THE JETS
![]() ![]() ![]() ![]() ![]()
|
That's some bullshit. Sure you can try everything (another nod to giving the player as much freedom as possible) but you won't be good at anything unless you put the time and effort into it (again your choice). There are just so many variations and possibilities and things to do that no two playthroughs play out the same way, and if that isn't a "player defined experience" then I don't know what is. Lastly, Dark Brotherhood > all. |
![]() |
|
|
|
Saturday Jan 22 2011, 12:13 AM Post #23 |
![]()
Lady Disdain
![]() ![]() ![]() ![]() ![]()
|
All playthroughs do end up the same, though. With everything Bethesda has done right this generation, the one thing that I think they're really lacking is the ability to have unique story developments for each new character. That was the most glaring thing when they picked up Fallout 3: where in the previous iterations, missions and entire playthroughs would vary due to your stats and skills, everything in Fallout 3 was accessible as long as you had a high enough lockpick and/or science skill. Bethesda aims to make one giant, amazing playthrough, which it does, but after that some of the fun is taken away because of everything being the exact same. |
| OH HEY LOOK GUYS I FINALLY GOT MYSELF BANNED | |
![]() |
|
| FOXHOUND | Saturday Jan 22 2011, 06:14 AM Post #24 |
![]()
SG is BRO
![]() ![]() ![]() ![]() ![]() ![]()
|
"Player freedom" and "allowing the player to do absolutely everything at level 1" is different. And yes, you can do everything in Oblivion at level 1. I did it with one character (well, mostly everything that was worth playing more than once: so not the main story). A true "role-playing game" allows the player to select both advantages and disadvantages for their character (because everyone is imperfect) that allow them access to certain quest lines, and forbids them from others (or makes them exceedingly difficult and require exceptional player skill). It makes you choose how to build your character in a way that suits your play style. Oblivion does none of this, and requires nothing of the sort in terms of levels or skills... because you just raise your skills up no matter what (they don't stop going up, even after you meet the requirements for the level up), and what "restrictions" they did put up on the skills (non-Attribute skills level a little bit slower than Attribute skills), mean nothing because you can still just level those skills like any other. -- Daggerfall is the exemplar of choice in the Elder Scrolls series. You have to CHOOSE what you are able to do... because there is barely any way of raising skills you don't focus on (they take literally forever to raise at all, and start our really low). And you can't use every type of weapon, you actually have to pick whether you want to use small swords, long swords, blunt weapons or axe weapons (or archery or magic for ranged attacks, and its only one type of magic per skill slot: which means you can fail casting spells if you aren't good enough with them) On top of that, the world is so massive (161,000 square miles) and many parts are procedurally generated (think Minecraft) that there is no way for one human being (even if they've been playing 8 hours a day since its release 15 years ago) to experience everything in the game. Which is what a true PNP world is like. -- Oblivion is a decently well-put-together action-adventure, that really doesn't give any real reason to "choose" anything... even in the quests there is usually only one way of sorting things out: violence. And I played the Dark Brotherhood more than anything else in the game (I've probably made at least 5 characters solely for that quest line, on top of every other one I've brought through it: hell, even one of the main NPC's doesn't use stealth, so anyone can do it)... and honestly, if that is what you are using to sell the game (and not Knights of the Nine or Shivering Isles, which clearly are the best Oblivion offers in terms of creativity and content), then I weep for you. It isn't THAT great... it just seems great amongst a sea of garbage.[cleft=darkslategray][/cleft][cright=black][/cright][pleft=white][/pleft][dl=black][/dl] |
| |
![]() |
|
|
|
Saturday Feb 12 2011, 01:11 PM Post #25 |
![]()
Lady Disdain
![]() ![]() ![]() ![]() ![]()
|
Skyrim will have level-scaling. I am not into this. |
| OH HEY LOOK GUYS I FINALLY GOT MYSELF BANNED | |
![]() |
|
| famicommander | Saturday Feb 12 2011, 02:05 PM Post #26 |
|
Wipe that face off your head, bitch.
![]() ![]() ![]() ![]() ![]() ![]()
|
Yeah, fuck level scaling. |
|
Denver Broncos: defending champs, 8-6, next game 12/25 @ Kansas City Chiefs Colorado Rockies: 75-87, missed playoffs Colorado Avalanche: 11-18-1, next game 12/20 @ Minnesota Wild Denver Nuggets: 12-16, next game 12/20 @ Los Angeles Clippers Colorado Mammoth: first game 12/30 @ Buffalo Bandits Denver Outlaws: defending champs, first game 4/22 @ Charlotte Hounds Colorado State Rams football: 7-5, next game Idaho Bowl 12/22 vs Idaho Vandals Colorado State Rams basketball: 8-4, next game 12/22 vs Long Beach State 49ers Winnipeg Blue Bombers: 11-7, lost West Division Semifinal Denver Pioneers Lacrosse: first game 1/24 vs Johns Hopkins Blue Jays #2 Denver Pioneers Hockey: 12-3-3, next game 12/30 @ Providence College Friars | |
![]() |
|
| whoozwah | Sunday Feb 13 2011, 07:42 PM Post #27 |
![]()
Is it live, or is it Dave-orex?
![]() ![]() ![]() ![]() ![]() ![]()
|
fuck leveling |
Realtime Last.fm feed. I have everything scrobbling to it.![]() It is possible to not understand without being confused. It is possible to be inaccessible without hiding. It is possible to be aware without being awake. | |
![]() |
|
| SuperDouxSanaCanThree | Sunday Feb 13 2011, 08:17 PM Post #28 |
|
de Geso
![]() ![]() ![]() ![]() ![]()
|
What why? Level scaling seems good in concept. I don't like games to get too easy... |
![]() |
|
|
|
Sunday Feb 13 2011, 08:21 PM Post #29 |
![]()
Lady Disdain
![]() ![]() ![]() ![]() ![]()
|
But I also shouldn't be taking the same amount of time to kill a goblin at level twenty that I was at level one. |
| OH HEY LOOK GUYS I FINALLY GOT MYSELF BANNED | |
![]() |
|
| Necrotrophic | Sunday Feb 13 2011, 08:23 PM Post #30 |
|
change molds name back in 2011
![]() ![]() ![]() ![]() ![]() ![]()
|
I think leveling makes games easier, because you can essentially flow chart your way to being gdlk. granted this flow charting takes forever, but theres no real challenge involved most of the time. when i was playing vesperia, i would go online/watch movies while grinding levels so that i could stand a chance in the next stage. |
![]() |
|
| whoozwah | Sunday Feb 13 2011, 09:00 PM Post #31 |
![]()
Is it live, or is it Dave-orex?
![]() ![]() ![]() ![]() ![]() ![]()
|
grinding is a horrible thing. why design a game that you cannot progress evenly throughout outside of doing trivial little things over and over again to increase a number? I'm totally of the mindset that your skill as a player and hitting the right buttons at the right time should determine whether or not you can kill an enemy, not how much xp you have or whatever the fuck. |
Realtime Last.fm feed. I have everything scrobbling to it.![]() It is possible to not understand without being confused. It is possible to be inaccessible without hiding. It is possible to be aware without being awake. | |
![]() |
|
| Necrotrophic | Sunday Feb 13 2011, 09:38 PM Post #32 |
|
change molds name back in 2011
![]() ![]() ![]() ![]() ![]() ![]()
|
couldnt agree more, turn based battles in rpgs that have levels like that is LAZY game design. They would rather not create intelligent AI, they would rather have the level you are at determine how hard something is, and more often than not, the battles that you need to level up are random. So its not like they made any real effort in developing the game. as far as im concerned, typical RPGs are by far the easiest to create and the easiest to beat, all you have to do is play it and it eventually beats its self. |
![]() |
|
| Jandurin | Monday Feb 14 2011, 06:29 AM Post #33 |
![]()
Monstrous Member
![]() ![]() ![]() ![]() ![]() ![]()
|
level scaling is worse than grinding. |
| Photobucket? More like fotophuckit | |
![]() |
|
| moldonhold | Monday Feb 14 2011, 10:01 AM Post #34 |
![]()
FUCK THE JETS
![]() ![]() ![]() ![]() ![]()
|
Level scaling is some weak shit |
![]() |
|
| Zar Mulix | Monday Feb 14 2011, 10:49 AM Post #35 |
|
New Guy
![]() ![]() ![]() ![]()
|
Grinding is annoying as hell. |
|
----------------------------------------------------- XBL GT: Zar Mulix I'm not the best, but I'm above average and that's pretty damned good ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MP Games: Modern Warfare 2, Forza 2, COD4, Halo 3, GOW2, GTA4, Halo Wars, NFS: Shift, Madden 09, Team Fortress 2, UnderTow, Magic: The Gathering ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
![]() |
|
| Heavy_Metal_Jesus | Monday Feb 14 2011, 06:28 PM Post #36 |
|
Champ Von Championson
![]() ![]() ![]() ![]() ![]()
|
I'm not against the concept of level scaling, I certainly prefer that the strengths of enemies be determined by their location with respect to the lore and events in the story to create a more believable world that integrates with gameplay, but having some connection to player level isn't inherently game-breaking. However, I have played enough Bethesda games with level scaling to know that they do not do it correctly at all, since Oblivion and Fallout 3 were both insultingly easy on any difficulty setting and offered no real feelings of progression since you could do whatever you wanted at level 1. |
| |
![]() |
|
| Jandurin | Tuesday Feb 15 2011, 06:25 AM Post #37 |
![]()
Monstrous Member
![]() ![]() ![]() ![]() ![]() ![]()
|
i'm not as irritated by being able to do everything at level 1 as i am at never becoming truly godlike :< |
| Photobucket? More like fotophuckit | |
![]() |
|
| FOXHOUND | Tuesday Feb 15 2011, 07:48 AM Post #38 |
![]()
SG is BRO
![]() ![]() ![]() ![]() ![]() ![]()
|
Oscuro's Oblivion Overhaul handled level scaling perfectly. The problem with Bethesda's design, was that they chose not to put in any high-challenge enemies (such as Minotaurs or Liches) and just based enemy spawning on the player's level. Level-scaling, when done right, is leagues better than grinding.[cleft=darkslategray][/cleft][cright=black][/cright][pleft=white][/pleft][dl=black][/dl] |
| |
![]() |
|
| famicommander | Tuesday Feb 15 2011, 10:52 AM Post #39 |
|
Wipe that face off your head, bitch.
![]() ![]() ![]() ![]() ![]() ![]()
|
Level scaling has never been "done right" because it is a terrible concept. |
|
Denver Broncos: defending champs, 8-6, next game 12/25 @ Kansas City Chiefs Colorado Rockies: 75-87, missed playoffs Colorado Avalanche: 11-18-1, next game 12/20 @ Minnesota Wild Denver Nuggets: 12-16, next game 12/20 @ Los Angeles Clippers Colorado Mammoth: first game 12/30 @ Buffalo Bandits Denver Outlaws: defending champs, first game 4/22 @ Charlotte Hounds Colorado State Rams football: 7-5, next game Idaho Bowl 12/22 vs Idaho Vandals Colorado State Rams basketball: 8-4, next game 12/22 vs Long Beach State 49ers Winnipeg Blue Bombers: 11-7, lost West Division Semifinal Denver Pioneers Lacrosse: first game 1/24 vs Johns Hopkins Blue Jays #2 Denver Pioneers Hockey: 12-3-3, next game 12/30 @ Providence College Friars | |
![]() |
|
| Jandurin | Tuesday Feb 15 2011, 11:00 AM Post #40 |
![]()
Monstrous Member
![]() ![]() ![]() ![]() ![]() ![]()
|
this |
| Photobucket? More like fotophuckit | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Video Gaming · Next Topic » |






![]](http://z3.ifrm.com/static/1/pip_r.png)









2:56 AM Jul 11