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| Fallout 3; warning this shits long! | |
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| Topic Started: Saturday, 7. March 2009, 06:27 (118 Views) | |
| ronaldmonster | Saturday, 7. March 2009, 06:27 Post #1 |
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Newbie
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I'll admit it. I was skeptical when I heard Bethesda came into control of the Fallout license not too long after Oblivion was released. I was afraid of them turning it into what many referred to as "Oblivion with guns" and basically making an open world First Person Shooter. I can safely say that if your a previous fan of the series you'll be highly satisfied at everything this game has too offer you, whether a veteran or a newcomer Fallout 3 has something for everyone. The game starts out with a narration done by Ron Pearlman (You've seen him in Hellboy or at least it's commercials.) telling you about your character and the choices that will govern the future of mankind. It's nothing too get excited about, but does set the game up for cutscene of your characters birth. And this is where you customize your character you can customize it much like Oblivion, albeit with less attention and countless beard & make up options. But there is a problem with this, as there is a weird bug that keeps you from zooming in & out so you can see what your doing with the customization nothing gamebreaking but it's a bit aggravating if your trying too make a character that resembles you. Though I only did notice this in this one part of the game. But choose wisely, as what your character looks like makes the game generate a Father that resembles your character. Afterwards you start flashing forward trough time toddler, child, teenager, adult. Learning and experiencing new things at every stage it's really interesting cause not only do you age, the characters in the vault do as-well, nothing major but it's nice too see that they paid attention too small details developers overlook. When you reach adulthood you wake up a childhood friend and an alarm system only too find out that your Father has left the vault and you follow in his footsteps. The first moment you leave the vault you'll see a grand vista of post apocalyptic greatness. Broken bridges, caters, boulders, cars, destroyed highways, shriveled up trees, hills, mountains, crumbling buildings ranging from houses villages you name it, you'll see a post-nuclear war version of it. And unlike Oblivion, Fallout 3 delivers the balance Bethesda is just now achieving with Oblivion of great looks (Fallout 3 looks better in some respects) and fantastic frame rates. No matter what was going on, in the 55+ hours of gameplay (only one sideqest remains unfinished) I've only come across 2 bouts of slowdown, and they aren't that bad either you might not even notice it, but you will notice the occasional lock up last for about 2 seconds at most but when your fighting and everything freezes it really breaks up the pace. The game is smaller than Oblivion, but makes up for it with the amount of locations (above & below ground). You can get around by walking or quick traveling too discovered locations. Now if may seem like a pain when someone gives you a quest and next thing you know it's on a part of the map with no quick travel destinations close too it, but don't worry unlike Oblivion the smaller size works out in your favor and you'll come across so many new locations and interesting people that the walk is nowhere near as long as the map makes it out too be. Often I found myself distracted by hidden location I found that I'd spend more time trying too learn about it then what I'm actually suppose too be doing. That small town might hold a major sidequest, a great weapon or item that will come in handy, or maybe a deep secret you'll uncover if you poke around the right places or ask the right questions. Never be afraid to talk to or bribe a denizen of the wasteland, you never know where it could go. It's less Bethesda like and more Bioware when it comes too branching dialog paths, which makes for interesting conversations that range from deep & intelligent too depressing & moody. No two conversations are alike, which is the first time I can say that about these type of games. You'll even hear a few voice actors from Oblivion in here. The stat, perk & skill system are amazing. There's a perk that fits the character you wanna play at almost every level up, there are a few weird ones that come up but nothing that ruins the experience for you. Stats are there for anything you can think of in the wasteland, they can make sure you can get lower prices from merchants to nailing headshots with a pistol. What's different about Fallout 3's system from the classic system it uses is that you'll see noticeable differences at every level. You can even use perks too upgrade skills should you feel the need to advance certain ones after you've picked them early on. When it comes too combat the game doesn't disappoint. Think of it less Oblivion and more of Morrowind with guns. The reason I say this is, much like Morrowind (Oblivion's successor) everything about combat is stat related. The gameplay is like a mixture of the two, Oblivion's character movement wit Morrowind's stat system (albeit less, less punishing too early levelers) but all blade are replaced with guns. If you come into the mindset of clocking headshots faster than a multiplayer Halo match expect much disappointment. Fallout 3 is a rpg wrapped in a FPS, don't expect to nail headshots and expect someone too drop in a single hit. You may do more damage, but you aren't taking their head off at first until you level up your gun skills and unlock the bloody mess perk. And their isn't ammo flooding the streets you'll be playing a game of resource management when it comes to guns and melee weapons. ![]() The Pip-Boy & V.A.T.S. system are great and they work together in the form of inventory management and a HUD. V.A.T.S. is a way for you too handle firefights in a D&D style way, letting you pick an area of the enemies body and having a chance of hitting them. It's extremely gratifying too land a hit and watch it all play out in a slow-motion, despite what it looks like it never gets old. Though I won't lie, ultraviolent deaths in slow motion won't be as cool as they first we're and you'll be using V.A.T.S. as a way too fight strategically than just too see someone get blown to Valhalla and back again. Though a weird glitch that hasn't been patched yet (Yet, 3 patches later is still a rare occurrence) is sometimes while you're in V.A.T.S. you'll end up getting stuck permanently and can't cancel it out meaning you have too restart your Xbox cause it even freezes the dashboard when it happens. It's rare, but when it happens it's a pain to have to turn it off, turn it on, start the game and watch the openings and load your game all over again especially if you haven't saved in a while. The pip-boy is a multi-purpose all in one device. It handles character condition, stat tracking, weapons, minor game options & the map. It's a great system and fits with the future in the past setting greatly. Though as you level up and acquire more items it becomes less organized and becomes cumbersome, you'll get use too it but it's still a bother when it gets cluttered. The games also has a weird sense of choice making & karma. It's more like Fable 2 in a sense. Sure you could blow up a city, but for what purpose? You can give a bum water, but he doesn't do anything but ask for more. They don't really affect the story at all cause it will still expect you too do what's expected of you. It's interesting too see where those choices can lead too sometimes but no doubt but most the them have no lasting effects other than some new dialog in the ending. Overall everything comes together in Fallout 3 the setting nails post-apocalyptia almost perfectly. Has fantastic gameplay & dialog. I would've have even been better if they could have wrote some more lines so some of the bigger good/evil choices have some more dept to them. I'd easily recommend this game to anyone. Edited by ronaldmonster, Saturday, 7. March 2009, 06:34.
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| Deadlypixels | Saturday, 7. March 2009, 12:30 Post #2 |
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Fuck with me. Do it.
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Fallout was indeed a good game. V.A.T.S was fun ![]() Nice review ron. |
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| bigcheese | Saturday, 7. March 2009, 13:57 Post #3 |
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got ta get the fuck out
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I hated the ending. I'm also quite pissed that the PS3 isn't getting the DLC. |
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| ronaldmonster | Sunday, 8. March 2009, 19:04 Post #4 |
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Newbie
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Thanks Deadly ![]() I had fun writing it. Also Big-Cheese, it might be coming. Microsoft didn't actually pay for it. |
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| bigcheese | Sunday, 8. March 2009, 23:50 Post #5 |
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got ta get the fuck out
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No, they know that Microsoft and Bethesda made a deal. What is not known are the specifics of the deal, mainly whether or not the exclusivity is permanent. |
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| Heavy_Metal_Jesus | Wednesday, 25. March 2009, 11:26 Post #6 |
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I've got a halo 'round my head
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Don't be. Operation Anchorage sucked, it was like 2 hours of gameplay with absolutely no branching storyline. It's basically like paying 10 dollars for in game loot. I'm glad I wasn't stupid enough to pay for it, and that I had a friend who was stupid enough to buy it so I could play it and realize how right my decision was. Edited by Heavy_Metal_Jesus, Wednesday, 25. March 2009, 11:28.
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| bigcheese | Wednesday, 25. March 2009, 17:52 Post #7 |
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got ta get the fuck out
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Well, that's good to hear and the fact that the new one is buggy as hell makes me not care about it anymore. However, the next one is supposed to extend the story, it also raises the level cap, so it might be worth it. Edited by bigcheese, Wednesday, 25. March 2009, 17:52.
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| ronaldmonster | Wednesday, 25. March 2009, 22:18 Post #8 |
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I actually prefer the buggy and crash prone version. It's more like the real Pittsburgh :3 |
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| bigcheese | Wednesday, 25. March 2009, 22:28 Post #9 |
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got ta get the fuck out
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That's one way of looking at it. |
| I fail | |
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