| Viewing Single Post From: Infinite Undiscovery | |
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| Deadlypixels | Friday, 26. June 2009, 21:19 |
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Fuck with me. Do it.
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![]() Infinite Undiscovery is a strange one indeed, it has no outstanding moments of glory or absolute instances of suckatude. It doesn't stand out at all and that in and of itself is the flaw that sticks out the most. The story starts out with the moon itself being chained to a certain point on the earth so an insane group of people can gather it's power for themselves. However, the chains are set up near towns and countries, and having the chains summon evil creatures is not a good thing when innocent people are around. And this is where the famous Liberator Sigmund comes in, his mission is to travel the world with his companions and rid the world of these evil chains and stop whoever created these chains in the first place. This is where we meet our main character Capell, who is in jail and is quickly broken out by his soon to be love interest Aya. The only reason she broke him out is because Capell happens to look like the hero Sigmund. Capell follows Aya back to Sigmund's camp and decides to join him on his quest. And having Capell look like Sigmund is the worst situation when it comes to the writing, because now every character you come across will confuse Capell for Sigmund, and it gets old after the first time. But Infinite Undiscovery takes this look-a-like theme wayyyyyy too far, as later Capell will actually become Sigmund, which completely destroys his character. ![]() The combat is extremely button mashy for an RPG The combat is in real time, and takes elements from many different types of games, the combo system (hitting A repeatedly and ending the combo with the B button, is similar to Dynasty Warriors). You can control the general strategy of your team by changing the options during combat by hitting up or down on the D-Pad, the most useful ones are "Free", which means your party can fight without restraints, "Save MP" which is good if you're taking a long journey, and "Combo" where your party fights the same enemy you are, therefore taking it out more quickly. However, there is no "Quit using all my fucking potions you jerk-off piece of shit" option, so think before you put your party on "Save MP" mode, because then they use potions like they don't cost money. However, if you are good enough at certain points of the game, you will be rewarded with items, or extra experience points. ![]() The visuals do their job, but that's it The game looks good, but it doesn't do anything special to make you remember them, enemies look bland, attacks look very basic, some textures are painfully pasted at times. However, the game does look good when you're out in a wide open area during the daytime. It's painfully obvious when the character's mouths are not moving to the words. ![]() There is very little for you to do besides the main storyline, there are side quests, but they really don't contribute to anything and there is really no motivation to do them, and the game doesn't really seem interested in giving you the character's backstories. But for some reason, the characters are still likable, despite most characters having one or two lines here and there, and that is because IU is focused on the character's..well....character. Each member of your party will have a certain number of traits that will change over time, such as the type of girls Capell finds attractive, or if a certain character gets stronger when another ally falls in battle. It is actually pretty cool, and when the game tells you that a character's trait has changed, you find yourself checking on it to see what exactly changed. This game is not awful, nor is it great. It looks above average, the game is not broken in any way, but all of the environments, and enemies look too generic, the only thing saving the script are the likable characters (who despite their charm, there are just way too many characters, 18 in all). The combat is fun at first, but quickly becomes a one trick pony as you learn no new combo moves at all. The game encourages you to play on normal mode, because they take some of the content away if you play on easy, but normal mode is a good enough challenge without it becoming frustrating. This game is really only for RPG buffs, if you're looking for another Sqaure-Enix gem, look elsewhere, this game is just too bland and too short (About 20 hours) to recommend to a casual game player. Score 6.3/10 |
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| Infinite Undiscovery · Game Reviews | |





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6:35 PM Nov 27