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| 4 Installing Your First Mod; After this they will be easy | |
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| Topic Started: Jun 12 2008, 03:15 PM (885 Views) | |
| Bben46 | Jun 12 2008, 03:15 PM Post #1 |
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Master Librarian
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If you read my post 'Downloading Mods' you already have a sample mod that is unzipped into a download folder and ready to be installed. If not, back up, download a mod, unzip it then come back here. If you don't understand something here please go back and read the earlier posts, it will save you a lot of time lost in fixing problems. The mod I am using as an example is called bben_test_dagger.esp it is a simple mod that only has one file to install, the .esp file. If you have never installed an Oblivion mod before, please don't start with a big mod that has dozens of parts and multiple esps, esms, textures and meshes. I will cover those in a later post. As I use WinXp, that is what all of my examples are based on. The mod I use for my example is available for download on Tesnexus here: http://tesnexus.com/downloads/file.php?id=16334 If you are using my example file You should have an unzipped .esp named bben_test_dagger.esp It has 3 files in the zip, the esp file, a readme.txt file and a picture showing the location in the game. The read me contains some instructions and is not needed by the game, The picture is for your use and is also not needed by the game. The .esp is the file that Oblivion needs to put the mod into the game. If you use WinXP (as I do) the mods go into the Oblivion Data folder it can be found here C:\Program Files\Bethesda Softworks\Oblivion\Data Copy (Don't use move) the bben_test_dagger.esp file into the Data folder. Thats it! Your mod is now installed. The next time you start Oblivion, instead of selecting Play, first select Data Files. You should see your mod with a empty box to its left. Click on the box to activate your mod. A x should appear in the box. To deactivate it, click again and it will no longer appear in your game. Once you have activated amod, Oblivion will remember and you can just go straight to 'Play' without going to the 'Data Files' first. Go ahead and activate the mod and start the game. Go to the Imperial City Market District and see if the dagger is on the base of the statue in front of Edgar's Discount spells. Make sure it works properly before adding any more mods. Note: Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vista/disable-user-account-control-uac-the-easy-way-on-windows-vista/ Congratulations, you are no longer a newb. You now know how to download, unzip and install a simple mod. For more advanced mods go on to intermediate mod installation To comment or post on this topic, go here: http://s1.zetaboards.com/TheStormRavenLibrary/topic/331890/ ----------------------------------------------------------------------------------------------------------------------- This is an example of the kind of support, you can find inside The Storm Raven Library. Registration is free. To sign up click on the link below and Register http://s1.zetaboards.com/TheStormRavenLibrary/index/ ----------------------------------------------------------------------------------------------------------------------- Edited by Bben46, Jun 12 2008, 04:25 PM.
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3:04 AM Dec 5