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Magick; Mumbo-Jumbo and Hocus-Pocus
Topic Started: Wednesday Nov 11 2009, 08:46 AM (226 Views)
Chrono T.
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I am thinking of making an RP, set in an modern setting, that delves into the powers of magic in the modern times...

That is, I want to make a world where magic still exists, as powerful as ever, in the present day... But only to the select few. In fact, I have set the time period as being in the proximal future (that is, in the future, enough for small changes to happen, but not those huge ones you see in fantasy/future RPs) and the setting as in a city.

This being said, this RP idea has the potential for 20 people to join, but can actually have a little as two or three. The powers that each person will have will be unique to each individual character, the base abilities being set by me.

When I say this, I would like to make clear to everyone that these characters have very specific powers, each having the ability to manipulate different parts of reality, being physical, mental, or chronistic, to their own design (to extents to be defined later).

What do you all think?
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Kontinasu
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Tonkatsu
It's an okay idea. But. There are flaws... It's possible that we have people becoming powerful. However, for the story to be good, someone will have to RP as a non-magic user. And the one that pulls it off must have a decent bit of skill, as it would be very difficult to assume that one is oblivious even though in reality they know the truth, etc.etc.


Besides, manipulating reality into their own mind-frame is called:

ESP. Lol Espers.

Still, magic is more along the lines of drawing templates and runes and sacrifices to manipulate reality.
To manipulate reality into their mind-frame is called ESP
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YanXu
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Are you thinking in the real world or a fantasy world...? As in, somewhere like Earth or elsewhere? If not, we might as well start a Roleplay for one of the TCF Arcs because it takes place in a modern fantasy world. (But not Earth... elsewhere... lol, so if you were thinking the former this idea wouldn't work.)

However, in the end if you still feel like starting your own roleplay, feel free to. Especially if no one really has any more suggestions about what you can change about it.
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Chrono T.
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-----Kontinasu-----

While I am entitled to respect your opinions, I must decline them.

For these reasons:

1. we don't need a non-magic user. Even if they are made as a choice, it would not be neccessary (and who could resist those BA powers?)

2. RP is all about acting oblivious when in reality you know the truth (or else, your character would know exactly where the story is going)

3. I am not talking about in their own mind-frame, I am talking about manipulating reality in the outside world![Stricken due to the fact that the comment was based on ill-information, and misunderstanding (thank you for clarifying, TDKnight!)] When I said physical, mental, and chronistic, what I meant (and thought would be understood, although I can see how it would not be) they would be able to affect and/or use physical (manipulations of actions and objects), mental (psychic links for communication or mental control), or chronistic (time-oriented) magics.

4. I know that some magic is interpereted as "drawing templates and runes and sacrifices to manipulate reality," but not all magic is. In fact, most magic that we (RPers) think of is more like the D&D sort, where you simply know the spell, and use it when you see fit (not caring much for potions and sacrifices and all that bunk)

-----YanXu-----

I don't know if I am thinking of the real or fantasy world yet... I am still thinking... This was simply to see what others thought and maybe get some help (Konti already did, by helping me define the world's laws of nature) on the whole idea.

That being said, the story may take place on our Earth, or on TCF, but that all depends on how much of TCF I can figure out in the next few weeks, as well as whether or not the setting for TCF clashes with my intended story (I am accepting all the help I can get).

-----Everyone-----

A topic that I failed to mention in my haste this morning is our Antagonist.

It's a creature, created by magic, that is hunting down characters one by one and devouring their life essense/powers. The motives behind it's evil is unknown (to everyone but me), and it has only one original ability, the ability to change shape (which no other character will have).

As it captures and kills more characters, it will grow in strength and power, but will always have the same hindrance, that it can only use one ability at a time (including it's original ability, keeping it from posing as a killed person and proving it by using magic) to keep it from becoming too powerful.


A final note, as I mentioned before, I will be choosing skill sets, but I did not define what I said clearly. What I meant to say is that there are three types of magic, and each one will have X amount of skills.

Each player will recieve either one or two abilities (based on power of ability and type) for their character. The skills themselves will be organized into how they are to be grouped, but not who they are to be used by.

And example:

Code:
 
Magic groups:

group1
Fire manipulation
Water manipulation

group2
time stop (max: 10 seconds)

group3
Super speed (max: 20 steps each 3 posts without accumulation)


The player would be able to choose group 1, 2, or 3 for their character (skills and number of groups will vary), and then be able to use said groups (providing that the group is not already taken).

This will keep the players as evenly matched as possible, while still giving them a pretty decent amount of power.


Edited by Chrono T., Wednesday Nov 11 2009, 09:51 PM.
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YanXu
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Seems decent, and from what I understand of your story so far it would work very well in the TCF world, but it's up to you in the end I guess.

Also, I'm a bit confused on how the magic groups work... do you get 3 groups? Or are those the three you can choose from? Clarify a bit more please if you want my opinion on the system.
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KnighTKD
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I see there is misconception lurking about.

Chrono, I believe Kontinasu, when he said "into their own mind-frame," meant to bend reality into what they imagine in their head, which is essentially ESP. But then again, magic is such a broadly used term now and days, and can be interpreted as a broad term for any inexplainable warp in reality.

Although a non-magic user would make the story interesting and more pertaining to the idea of an elite few, it is not necessary. But it is usually nice and can create a deeper plot.

This is a plausible idea with its merits. However, I am curious to what these "badass" powers are, and how you will assign them. Also, I am assuming that you will be the game master for the RP.
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Chrono T.
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basically, I will be working on a system, based on approximately 20-30 general spells, that will be separated into three categories of magic, physical, mental, and chronistic (simply as clarification to the gamer, and for no purpose concerning organization)

I will be splitting the magics into approximately 20-25 groups that prospective players may choose from (to have variety of choices and to allow for extra, equally balanced characters to join later on).

After that, we will be able to pick 1 group of magics from the total list of spells, and therefore, will be the only person with that type of magic (making your character's abilties unique) and keeping your strength limited.


And finally, yes, I will be DM, GM, RPM, or whateverthehellM for the RP, as I have the base idea of where the story is going (although your actions may very well change the entire path of the story).

That being said, I might have a player character in the form of The Void (the shapeshifting creature).

I thnk I've answered all of the questions...

Anyways, it would be appreciated if someone could direct me to a better place or topic in which to understand the world of TCF (or to provide direct info if such a place does not exist)
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YanXu
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Ok, that makes more sense now. If you need any help, I'd be interested in helping. :D

As for TCF info...

Check out this forum on a past website. There should be some general info scattered around on that forum, and the bottom three redirection forums in the link are also past sites that take place in the TCF world. However, they are more solely based on a particular arc in the storyline. Sorry for the lack of online information...

ZKBroz and I are currently working on official and finalized information that we are posting on this site int he Grand Storybook. There's not much up yet so if you'd like to know more (and I'm pretty sure you do), you can email me or him with what particular areas you're interested in knowing about (it's easier to give info if you ask for something more specific rather than us just giving as much info as we can, the latter would probably also be quite overwhelming). Government, Culture, particular locations, major events, etc. I hope that helps.
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