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Changes Needed
Topic Started: Jan 27 2018, 03:48 AM (4 Views)
MichaelMorin
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Hello,

As the title says, this is a list of changes I want to see in the game :

-Monk in offense to ignore across path spikes and in general focus more on healing instead of killing cuz thats his job!!

-Cannon in offense to stop targetting units except mortar/cannon/viking...seriously cannon targetting skeletons guys ? Thats a lost battle for sure....

-3rd perk slot on boots/belt/ring that focus on scream, morale, leadership and other perks that is not spell/unit perk...

-Ability to bring TWO DIFFERENT PALS into a war raid ONLY

-Set max forging cost at 500 pearls per spin!

-Removal of CoF skulls in war raid just like CoF coins in ninja (the skulls added directly according to rank of base raided)

Overall the game in both offense and defense offers a lot of variation now which is very good but defense is too strong in war...I understand some player want to raid in XP and gold gear in normal raid but I think its possible to win with weaken gear if you scroll and that is imo fair...so that makes normal raid pretty balance overall as long as you choose the right combo and gears to go with...

thanks

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