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| Pokemon Of The Week; SELF EXPLANATORY | |
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| Tweet Topic Started: 11 Jul 2011, 05:09 PM (548 Views) | |
| Red | 11 Jul 2011, 05:09 PM Post #1 |
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Geodude
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![]() After a rainy day, the flower on its back smells stronger. The scent attracts other Pokémon. By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power. It is able to convert sunlight into energy. As a result, it is more powerful in the summertime. Its plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight. Its flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people. Thats right this weeks pokemon is Venasaur The king of DPP UU before Heracross's short stint in the tier, Venusaur gained a tremendous boost in the transition to 5th Generation with its Dream World ability, Chlorophyll. In addition, the move Growth now doubles both attacking stats in sunlight, making Venusaur one of sun's premiere sweepers. Unfortunately, Venusaur cannot use Power Whip or the now-buffed Giga Drain with Chlorophyll, somewhat limiting its offensive capabilities. However, even without these moves it is quite dangerous, as although its attacking stats are not exceptional, Growth allows them to reach very threatening levels. Venusaur has plenty of opportunities to set up, with its resistances to Fighting-, Water-, and Electric-type moves and decent bulk. It is very difficult to counter thanks to its access to Sleep Powder, which is even more difficult to handle due to the new sleep mechanics. Although it is rather lackluster without its preferred weather in play, Venusaur is a menace in the sun and should not be taken lightly [SET] name: Special Growth move 1: Growth move 2: Energy Ball / SolarBeam move 3: Hidden Power Fire move 4: Sludge Bomb / Sleep Powder item: Life Orb ability: Chlorophyll nature: Modest evs: 4 HP / 252 SpA / 252 Spe ivs: 2 Atk / 30 SpA / 30 Spe Venusaur is a monster under the sun, capable of running through any team that isn't prepared for it. Life Orb is the preferred item as it provides a substantial boost to Venusaur's offenses. Growth is the most important move in the set, as it boosts Venusaur's Special Attack to deadly levels. As Giga Drain is illegal with Chlorophyll, Energy Ball is Venusaur's preferred STAB move. If sufficient team support is run to remove enemy weather inducers, then SolarBeam becomes a viable choice for its raw power. Hidden Power Fire is essential, as with it Venusaur can kill any Steel-type, bar Heatran, under the sun with a Growth boost. Sludge Bomb provides a powerful secondary STAB move, but Sleep Powder is also an option for its ability to remove nearly any of Venusaur's counters from the game. name: Mixed Growth move 1: Growth move 2: Seed Bomb move 3: Return / Earthquake move 4: Hidden Power Fire / Sleep Powder item: Life Orb ability: Chlorophyll nature: Lonely evs: 252 Atk / 4 SpA / 252 Spe ivs: 30 Def / 30 SpA / 30 Spe This set works off of Venusaur's lesser Attack stat in order to catch some of its usual counters off guard. Life Orb is even more important on this set due to Venusaur's substantially lower Attack stat. Growth allows Venusaur to reach an acceptable Attack stat in sunlight. Seed Bomb is Venusaur's strongest physical Grass move, as Power Whip is illegal with Chlorophyll. Return provides fantastic neutral coverage together with Seed Bomb, and the combination is resisted only by Steel-types, Chandelure, and Gengar, while Earthquake can kill any Chandelure and Heatran without Air Balloon at the cost of poorer neutral coverage. Hidden Power Fire kills most Steel-types at +2 Special Attack, although Heatran is immune to the move and specially defensive Jirachi can survive it and paralyze Venusaur with Thunder Wave or severely injure it with Fire Punch. Sleep Powder can be used instead to incapacitate a counter, but the inability to harm Steel-types is a problem. name: Subseed move 1: Leech Seed move 2: Substitute / Protect move 3: Hidden Power Fire move 4: Sleep Powder item: Leftovers ability: Chlorophyll nature: Bold evs: 192 HP / 252 Def / 52 SpD / 12 Spe ivs: 2 Atk / 30 SpA / 30 Spe This set allows Venusaur to act as a quick-staller. Its advantages over Whimsicott include Sleep Powder, which allows a free use of Substitute, resistance to the abundantly used Fighting-type, and auto-absorption of Toxic Spikes, which helps substantially against stall teams. In sunlight Venusaur outspeeds most threats and can use Leech Seed on them before they can attack, allowing it to stall them out with Substitute until Leech Seed bleeds them dry. Substitute blocks status while shielding Venusaur from hits, and the HP lost from creating it is almost fully restored by a turn of Leftovers and Leech Seed recovery. Protect can be used instead to scout for a phazing move or to gain a free turn of recovery, but it cannot be used as frequently as Substitute. Hidden Power Fire allows Venusaur to 2HKO most Grass-types in sunlight, who would be untouchable with Leech Seed alone. Sleep Powder gives Venusaur a free turn to do as it pleases, allowing it to set up a Substitute with no cost or throw out a free Leech Seed, letting it begin its stall. ![]() Its proud and regal appearance has captured the hearts of people since long ago.This legendary Chinese Pokémon is considered magnificent. Many people are enchanted by its grand mane. Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it. A Pokémon that has been admired since the past for its beauty. It runs agilely as if on wings. Thats right this weeks pokemon is Arcanine the legendary pokemon. Arcanine has a wide and diverse movepool, backed by solid stats across the board. With high power STAB moves such as Flare Blitz and Fire Blast and strong priority in ExtremeSpeed, backed by 110 base Atk and 100 base SpA, Arcanine has some very meaningful offensive power. Arcanine also has access to useful support moves such as Will-O-Wisp and Roar, and a form of (albeit often unreliable) recovery in Morning Sun, these are backed by relatively sturdy defenses of 90 / 80 / 80 and a reasonable 95 base speed. Unfortunately for Arcanine, it faces stiff OU competition from the likes of Blaziken and Infernape, both of whom are faster, possess STAB fighting attacks and are only neutral to Stealth Rock, qualities Arcanine wishes it had. [SET] name: Choice Band move 1: Flare Blitz move 2: ExtremeSpeed move 3: Close Combat move 4: Wild Charge item: Choice Band ability: Intimidate nature: Jolly / Adamant evs: 4 HP / 252 Atk / 252 Spe Arcanine's high base power moves and reasonable Atk stat coupled with strong priority lend themselves very well to a Choice Band set, and powerful priority in ExtremeSpeed and the extra power of Wild Charge over ThunderPunch allows it to differentiate itself from Blaziken and Infernape. [SET] Name: Life Orb (Mixed) move 1: Fire Blast move 2: Close Combat move 3: Wild Bolt move 4: Crunch / Morning Sun item: Life Orb ability: Intimidate nature: Rash evs: 148 Atk / 124 SpA / 236 Spe Running Life Orb on Arcanine with a mixed movepool allows it to function as a fairly effective mixed wallbreaker. Fire Blast provides a strong STAB option and will be the move you use most often. The other moves allow you to KO the most common specially defensive pokemons. Jellicent takes 46.53% - 54.95% from Wild Bolt, a 2KO with entry hazards, and both Evolution Stone Chansey and Leftovers Blissey, both 252 / 252 Bold, are easily 2KOed by Close Combat. Finally, Crunch allows Arcanine to 2KO both Latios and Latias, whilst Morning Sun gives Arcanine some form of Recovery. Although this is greatly neutered by sand, with Arcanine packing Close Combat Tyranitar shouldn't be switching in, and it gives Arcanine some survivability as otherwise it will kill itself fast. Arcanine also has enough speed to outpace Base 80s with a speed boosting nature. ![]() One swing of its mighty tail can snap a telephone pole as if it were a matchstick.Its tail is thick and powerful. If it binds an enemy, it can render the victim helpless quite easily. It swings its big tail around during battle. If its foe flinches, it will charge with its sturdy body. Thats right this weeks pokemon is Nidoking. Nidoking has returned to wreak havoc in a new generation. Before it was a decent wallbreaker in the lower tiers. However in this generation Nidoking received a blessing with its Dream World ability, Sheer Force, which gives the equivalent of a Life Orb boost to moves with secondary effects. In addition, when such a move is used with Sheer Force, Life Orb damage is actually negated, meaning Nidoking hits like a truck and retains the freedom of attacking with whichever move it likes, at the cost of secondary effects. Nidoking takes great advantage of this, as it has a massive movepool of special attacks with secondary effects. In addition, the array of Fighting-type Pokemon this generation makes Nidoking's Poison typing an advantage, as it can take Fighting moves and hit back with a souped up STAB Earth Power. Its Poison / Ground typing is unique, in that it can come in on most status moves and entry hazards, taking little to no damage at all. [SET] name: Special Attacker move 1: Earth Power move 2: Thunderbolt move 3: Ice Beam move 4: Flamethrower / Fire Blast item: Life Orb ability: Sheer Force nature: Timid / Modest evs: 4 Def / 252 SpA / 252 Spe The Sheer Force and Life Orb boosts mean Nidoking will be punching plenty of holes with the given moveset. Earth Power is the STAB move of choice, providing good coverage against common foes such as Heatran and Terrakion. With Nidoking's massive movepool of special attacks to take advantage of Sheer Force and Life Orb boosts, Nidoking can attain near perfect neutral coverage with the remaining moveslots. Thunderbolt and Ice Beam form the infamous BoltBeam combo, hitting a great number of types for super effective damage. The final moveslot is reserved for a Fire-type attack, with the choice of Flamethrower or Fire Blast. [SET] name: Choice Scarf move 1: Earth Power move 2: Thunderbolt move 3: Ice Beam move 4: Fire Blast / Flamethrower item: Choice Scarf ability: Sheer Force nature: Timid evs: 4 Def / 252 SpA / 252 Spe Slap a Choice Scarf on the king and watch him perform a great job as a revenge killer. Essentially a slightly weaker but faster Heatran with a different typing, Nidoking has some advantages over it. For one, its Ground-typing means no Electric-type attacks will potentially neuter it with paralysis. Secondly, Earth Power has a STAB boost, and finally, Nidoking doesn't need to resort to Hidden Power to gain an additional coverage move. Nidoking fires off attacks from 349 Special Attack at a blistering 442 Speed, outspeeding everything up to positive natured base 150s. From there, go to town with Earth Power as STAB, Thunderbolt to battle Water-types, Ice Beam to pound Dragon- and Ground-type foes, and Fire Blast to combat Steel-types that are neutral or immune to Earth Power. [SET] name: Mixed Claws move 1: Hone Claws move 2: Earthquake move 3: Blizzard move 4: Thunder / Fire Blast item: Life Orb ability: Sheer Force nature: Naive evs: 40 Atk / 244 SpAtk / 224 Spe Nidoking finally received a boosting move in the form of Hone Claws, which raises Attack and Accuracy by one stage. However, there are very few physical moves which take advantage of the boost, which is why Earthquake is the STAB move of choice. Though it doesn't get boosted by Sheer Force, with the given EVs in Attack and a Life Orb, it deals 51.8% - 61.1% to 252 HP / 252 Def Bold Blissey, a surefire 2HKO with entry hazards. Still, the accuracy boost shouldn't be overlooked. With a +1 Accuracy boost, Nidoking can make use of high power moves with poor accuracy. Blizzard and Thunder both get their Accuracy bumped up to roughly 91%, making them very attractive options over Ice Beam and Thunderbolt respectively. Fire Blast gets perfect accuracy with a Hone Claws boost, and allows Nidoking to roast Ferrothorn and Forretress. Edited by Red, 27 Jul 2011, 08:38 PM.
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Like a boss>>>>>RED
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Like a boss>>>>>RED



8:40 PM Jul 10