| Spells; Maaaagic! | |
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| Tweet Topic Started: Nov 12 2011, 01:31 AM (270 Views) | |
| Knows-Many-Secrets | Nov 12 2011, 01:31 AM Post #1 |
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Spells Spells behave similarly in the role play as they do in game. They take only a moment to cast, needing only a hand gesture and a few words of power to lash out. Spell damage behaves much like weapon damage, but cannot break armor. Instead it’s just a reference for the power of the spell. To learn a spell you must visit a local Mage Guild or other, similar organizations and pay to learn the spell. Occasionally you may find tomes that contain the spell, but this is by chance. The cost of a spell is determined by it's rank. Novice: 50 coins Apprentice: 100 coins Journeyman: 500 coins Expert: 1,000 coins Master: 2,000 coins Some spells effect only the weak or strong. This small chart explains: Weak: Up to level 5. Moderate: Up to level 10. Strong: Up to level 15. Very Strong: Up to level 25. Basics All magic characters begin with the following two spells. Flames: Fires a basic fire stream that deals 8 damage per second. Healing: Heals oneself for 8 points. Altmer Fury: Frenzies the weak minded for 30 seconds on target. Dunmer Spark: A stream if lightning dealing 8 Shock Damage per second. Breton Summon Familiar: Summons a Familiar for 60 seconds. Alteration Novice Open Very Easy Lock: Opens a very easy lock on target. Candlelight: Creates a hovering light that lasts for 60s. Oakflesh: Hardens the user's skin to increase armor by 40 for 60 seconds. Equilibrium: Converts health into magicka in dire situations. Apprentice Ease Burden: Allows you to carry considerably heavier things for 240 seconds. Hindering Touch: Greatly increases the weight of the touched body for 20 seconds. Open Easy Lock: Opens an easy lock on target. Sea Stride: Water walking for 30 seconds. Water Breathing: Breaths water for 30 seconds. Levitate: Float 10ft in the air for 30 seconds. Slowfall: Slow descent when falling for 10 seconds. Magelight: Generates a ball of light that lasts 60 seconds and sticks to any surface. Stoneflesh: Increases the caster's armor by 60 for 60 seconds. Journeyman Encumbering Touch: Massively increases weight of touched body. Open Average Lock: Opens average lock on target. Detect Life: Allows the user to see nearby living creatures, except daedra, through walls. Sustained. Ironflesh: Increases the caster's armor by 80 for 60 seconds. Telekinesis: Can pull or throw an object from a distance. Transmute: Can transmute one piece of unrefined Iron ore to Silver, or Silver ore to Gold if the caster is carrying any. Expert Open Hard Lock: Opens a hard lock on target. Oppressing Grasp: Near cripplingly increases the touched target’s weight for 30 seconds. Pack Mule: Allows the user to carry tremendous weight with ease for 300 seconds. Weight of the World: Near cripplingly increases the target’s weight for 30 seconds. Wild Levitate: Float 50ft in the air for 30 seconds. Detect Undead: Allows the user to see nearby undead creatures through walls. Sustained. Ebonyflesh: Increases the caster's armor by 100 for 60 seconds. Paralyze: Paralyzes the target for 10 seconds. Master Beast of Burden: Increases carrying capacity to superhuman levels for 350 seconds. Dragonhide: Caster can ignore 80% of all damage for 30 seconds. Mass Paralysis: All targets within 10ft of the user are paralyzed for 15 seconds. Conjuration Novice Summon Skeleton: Summons a weak skeleton for 60 seconds. Summon Familiar: Summons a Familiar for 60 seconds. Bound Sword: Summons a Daerdric Sword for 120 seconds. Bound War Axe: Summons a Daedric Sword for 120 seconds. Bound Mace: Summons a Daerdric Mace for 120 seconds. Bound Boots: Summons Daedric Boots for 120 seconds. Bound Dagger: Summons Daedric Dagger for 120 seconds. Bound Gauntlets: Summons Daedric Gauntlets for120 seconds. Bound Helmet: Summons Daedric Helmet for 120 seconds. Raise Zombie: Reanimates a weak dead body to fight for you for 60 seconds. Apprentice Bound Greaves: Summons Daedric Greaves for 120 seconds. Bound Battleaxe: Summons Daedric War Axe for 120 seconds. Bound Longsword: Summons a Daedric Longsword for 120 seconds. Summon Ghost: Summons a Ghost for 60 seconds. Summon Scamp: Summons a Scamp for 60 seconds. Summon Zombie: Summons a Zombie for 60 seconds. Summon Flame Atronach: Summons a Flame Atronach for 60 seconds. Summon Flaming Familiar: Summons a Flaming Familiar that will charge the nearest enemy and explode. Reanimate Corpse: Reanimate a moderate dead body to fight for you for 60 seconds. Soul Trap: If target dies within 60 seconds, fills a soul gem. Journeyman Bound Bow: Summons Daedric Bow for 120 seconds. Bound Cuirass: Summons Daedric Cuirass for 60 seconds. Bound Warhammer: Summons Daedric Warhammer for 120 seconds. Bound Claymore: Summons a Daedric Claymore for 120 seconds. Summon Dremora: Summons a Dremora for 60 seconds. Summon Headless Zombie: Summons a Headless Zombie for 60 seconds. Summon Skeletal Guardian: Summons a Skeletal Guardian for 60 seconds. Summon Frost Atronach: Summons a Frost Atronach for 60 seconds. Revenant: Reanimate a strong dead body to fight for you for 60 seconds. Banish Daedra: Weaker summoned daedra are sent back to Oblivion. Expert Command Daedra: Powerful summoned and raised creatures are put under your control. Bound Shield: Summons Daedric Shield for 120 seconds. Summon Clanfear: Summons a Clanfear for 60 seconds. Summon Daedroth: Summons a Daedroth for 60 seconds. Summon Faded Wraith: Summons a Faded Wraith for 60 seconds. Summon Skeletal Champion: Summons a Skeletal Champion for 60 seconds. Summon Spider Daedra: Summons a Spider Daedra for 60 seconds. Summon Dragon Priest: Summons a Dragon Priest for 60 seconds. Summon Dremora Lord: Summons a Dremora Lord for 60 seconds. Summon Storm Atronach: Summons a Storm Atronach for 60 seconds. Dread Zombie: Reanimate a very strong dead body to fight for you for 60 seconds. Expel Daedra: Powerful summoned daedra creatures are sent back to Oblivion. Master Summon Gloom Wraith: Summons a Gloom Wraith for 60 seconds. Summon Lich: Summons a Lich for 60 seconds. Summon Xivilai: Summons a Xivilai for 60 seconds. Dead Thrall: Reanimate a dead body permanently to fight for you. Only works on people. Flame Thrall: Summons a Flame Atronach permanently. Frost Thrall: Summons a Frost Atronach permanently. Storm Thrall: Summons a Storm Atronach permanently. Destruction Note: Fire spells do additional damage to burning targets, Frost spells cause half the damage to stamina, fatiguing the enemy, and Shock damage does half damage to magicka, weakening the target's ability to cast spells. Novice Cold Touch: Inflicts 15 Frost Damage on touch. Shock Touch: Inflicts 10 Shock Damage on touch. Burning Touch: Inflicts 10 Burning Damage on touch. Entropic Touch: Inflicts 5 Damage on touch. Curse of Weakness: Causes minor fatigue on touch. Minor Wound: Inflicts 5 damage for 10 seconds on target. Snowball: Inflicts 10 Frost Damage on target. Spark: A stream if lightning dealing 8 Shock Damage per second. Frostbite: A blast of cold dealing 8 damage per second. Apprentice Corrode Armor: Damages armor on touch. Electric Touch: Inflicts 25 Shock Damage on touch. Entropic Bolt: Inflicts 10 Damage on target. Flame Touch: Inflicts 25 Burning Damage on touch. Frost Touch: Inflicts 25 Frost Damage on touch. Flash Bolt: Inflicts 20 Burning Damage on target. Ice Spike: Fires a spike of ice that does 25 points of Frost damage. Magicka Drain: Drains 30 magicka for 30 seconds on touch. Major Enervation: Drains the target’s stamina for 15 seconds on touch. Major Wound: Inflicts 15 Damage for 10 seconds on target. Sever Magicka: Drains 30 Magicka on target. Shock: Inflicts 20 Shock Damage on target. Fire Rune: Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. Frost Rune: Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near. Lightning Rune: Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. Journeyman Blazing Spear: Inflicts 35 Burning Damage on target. Corrode Weapon: Wears and damages target weapon on touch. Dire Wounds: Inflicts 30 Damage for 10 seconds on target. Fireball: Inflicts 30 Burning Damage in a 10ft radius on target. Frost Bolt: Inflicts 35 Frost Damage on target. Greater Magicka Drain: Drains 50 magicka for 30 seconds on touch. Hail Storm: Inflicts 30 Frost Damage in a 10ft radius on target. Lightning Bolt: Inflicts 35 Burning Damage on target. Lightning Grasp: Inflicts 45 Shock Damage on touch. Searing Grasp: Inflicts 45 Burning Damage on touch. Shocking Burst: Inflicts 15 Shock Damage in a 10ft radius for 2 seconds on target. Winter’s Grasp: Inflicts 45 Frost Damage on touch. Withering Touch: Inflicts 30 Damage on touch. Flame Cloak: For 60 seconds, opponents in melee range take 8 points fire damage per second. Frost Cloak: For 60 seconds, opponents in melee range take 8 points frost damage per second. Lightning Cloak: For 60 seconds, opponents in melee range take 8 points shock damage per second. Ice Storm: A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. Chain Lightning: Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. Expert Arctic Blow: Inflicts 80 Shock Damage on touch. Dire Enervation: Greatly drains the target’s stamina for 30 seconds on touch. Disintegrate Armor: Turns armor to ash on target. Searing Storm: Inflicts 50 Burning Damage in a 15ft radius on target. Heat Blast: Inflicts 70 Burning Damage on target. Ice Spear: Fires a spear of ice that deals 60 damage. Frost Storm: Inflicts 50 Frost Damage in a 15ft radius on target. Lightning Ball: Inflicts 20 Shock Damage in a 15ft radius on target for 2 seconds. Lightning Blast: Inflicts 70 Shock Damage on target. Lightning Surge: Inflicts 80 Shock Damage on touch. Scorching Blow: Inflicts 80 Burning Damage on touch. Superior Magicka Drain: Drains 100 magicka for 30 seconds on touch. Superior Wound: Inflicts 50 Damage for 10 seconds on target. Withering Bolt: : Inflicts 40 Damage on target. Wall of Flames: Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. Wall of Frost: Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. Wall of Storms: Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. Master Blizzard: Enemies within the blizzard take 20 points of frost damage for 10 seconds, plus Stamina damage. Master casting. Disintegrate Weapon: Turns target non-magical weapon to ash. Electrocution: Inflicts 110 Shock Damage on target. Flame Tempest: Inflicts 75 Burning Damage in a 15ft radius on target. Ice Blast: 110 Frost Damage on target. Immolating Blast: 110 Burning Damage on target. Lightning Storm: Inflicts 110 Shock Damage in front of the user per second. Master casting. Legendary Magicka Drain: Drains 120 magicka for 60 seconds on touch. Fire Storm: A 100 point fiery explosion centered on the caster. Does more damage to closer targets. Master casting. Illusion Novice Soothing Touch: Minor calming effect on touch for 15 seconds. Alluring Gaze: Minor Charm for 30 seconds on target. Beguiling Touch: Minor Charm for 30 second on touch. Frenzy: Frenzies the weak minded for 30 seconds on target. Inspiration: Target won't flee for 60 seconds and gets some extra health and stamina. Serenity: Weak Calm effect on target for 10 seconds. Clairvoyance: Shows path to current goal. Apprentice Command Creature: Commands weak creatures for 30 seconds on target. Command Humanoid: Commands weak humanoids for 30 seconds on target. Eyes of Eventide: Night Eye effect. Sustained. Seductive Charm: Moderate Charm for 30 second on target. Pacification: Moderate calming effect on target for 20 seconds. Rage: Frenzies the moderate minded for 40 seconds on target. Touch of Rage: Frenzies the strong minded for 30 seconds on touch. Touch of Fear: Inflicts Terror into the weak minded for 20 seconds on touch. Muffle: You move more quietly for 180 seconds Journeyman Chameleon: Chameleon effect for 25% for 30 seconds. Enthralling Presence: Strong Charm effect within 20ft radius for 20 seconds on target. Eyes of Midnight: Night Eye effect for 30 seconds. Hush: Silence effect on target for 10 seconds. Shadow Shape: Turn invisible for 30 seconds. Voice of Dread: Inflicts Terror into the moderate minded for 20 seconds. Voice of Rapture: Powerful Charm effect on target for 30 seconds. Insanity: Frenzies the strong minded for 30 seconds. Rally: Targets won't flee for 60 seconds and get extra health and stamina. Expert Dominate Creature: Commands moderate willed creatures for 30 seconds on target. Dominate Humanoid: Commands moderate willed humanoids for 30 seconds on target. Fearful Gaze: Inflicts Terror into the strong minded for 30 seconds on target. Grasp of Terror: Inflicts Terror into the very strong minded for 30 seconds on touch. Grasp of Madness: Frenzies the very strong minded for 30 seconds on touch. Tranquility: Strong Calm effect on target for 20 seconds. Ghost Walk: Turn invisible for 60 seconds. Immobilize: Paralyze target for 7 seconds on touch. Mute: Silence effect on target for 15 seconds within 15ft on target. Shadow: Chameleon effect for 50% for 30 seconds. Fade Other: Target is invisible for 30 seconds. Activating an object or attacking will break the spell. Master Call to Arms: Allies in the target area have improved combat skills, health, and stamina for 10 minutes. Cloak: Chameleon effect for 75% for 30 seconds. Silence: Silence effect on target for 20 seconds within 15ft on target. Spectral Form: Turn Invisible for 120 seconds. Hysteria: Inflict terror on the very strong willed on target for 30 seconds. Mayhem: Frenzies the very strong minded for 30 seconds. Harmony: Calms very strong calming effect for 30 seconds. Enslave Creature: Commands strong willed creatures for 30 seconds on target. Enslave Humanoid: Commands strong willed humanoids for 30 seconds on target. Restoration Novice Absorb Health: Absorbs 5 health from touched target. Lesser Ward: Creates a barrier with 40 armor rating and negates up to 40 points of spell damage or effects. Maintained. Apprentice Healing Hands: Heals the target 10 points per second, but not undead, atronachs or machines. Cure Paralysis: Cures paralysis on touch. Cure Poison: Cures poison. Fast Healing: Heals 50 health. Leech Health: Absorbs 10 health from touched target. Steadfast Ward: Creates a barrier with 60 armor rating and negates up to 60 points of spell damage or effects. Maintained. Turn Lesser Undead: Causes weak undead to flee for 30 seconds. Journeyman Consume Health: Absorbs 20 health from touched target. Cure Disease: Cures disease. Heal Other: Heals the target 75 points, but not undead, atronachs or machines. Close Wounds: Heals 100 health. Greater Ward: Creates a barrier with 80 armor rating and negates up to 80 points of spell damage or effects. Maintained. Repel Lesser Undead: Causes all weak undead within 20ft to flee for 30 seconds. Turn Undead: Causes moderate undead to flee for 30 seconds. Expert Circle of Protection: Moderate Undead will flee upon entering the circle. Devour Health: Absorbs 40 health on touch. Grand Healing: Heals everyone within 10ft for 200 health. Repel Undead: Causes all moderate undead within 20ft to flee for 30 seconds. Turn Greater Undead: Causes strong undead to flee for 30 seconds. Master Bane of Undead: Very strong undead flee upon entering the circle. Guardian Circle: Very strong undead flee upon entering the circle, and the caster heals for 20 health every second. Maintained. Meridia's Light: Sets very strong undead on fire and causes them to flee for 30 seconds. Edited by Knows-Many-Secrets, Dec 11 2011, 06:52 PM.
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2:38 PM Jul 11