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| Tweet Topic Started: May 8 2009, 01:17 AM (21,230 Views) | |
| Ocyd | Feb 20 2013, 12:48 PM Post #1906 |
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By feeding you can add 50 more points to his stats but you need five full hearts to do that. Mitey's favorite food is chocolate and that raises his hearts the most. There is a dimininshing returns in how much one food type can raise a stat though so after you max his hearts it may just be easier to to feed him other things to get the other points. First to second form regular drop second to 3a or 3b jumbo drop which you either have to make buy when the become available in the casino or get from quests or find just give them the ones that match thier celestial sign. |
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| DarkCloudLives | Feb 20 2013, 01:20 PM Post #1907 |
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It is cheaper to wait until the very end to buy jumbo drops. I only needed to buy them because of the 250 familiar trophy and only ended up needing 6. As Ocyd said: Regular drop needed to increase Level 1 familiars to Level 2. Jumbo drop needed to increase Level 2 to Level 3 (and in one case Level 4). Familiars heart grows with their favorite food. It could take between 700-1000 treats to completely familiarize your familiar. Use cheap treats. A familiar's independent stat increases with any food. The rarer the food item, the more levels you will increase. A rare food with 6 blocks will level a level 0 stat to level 6. I saved these until I reached 5 hearts. The more of one particular food you give the familiar, the longer it takes to level up that stat. You can only feed him until his stomach hits complete fullness. So two rare treats or 10 cheap treats could make him full. 1 battle will decrease the fullness meter by 1-2 slots. Max hearts is 5. Max level/point increases is 50. Note: trying to feed a familiar after hitting level 10 will cause the creature to pass out for 5 battles. (No it won't.) Edited by DarkCloudLives, Feb 20 2013, 01:21 PM.
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| thinkfreemind | Feb 20 2013, 11:25 PM Post #1908 |
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Ok. So I kept feeding my Mitey a bunch of chocolate and the heart eventually grew enough so that I can now level 10 more stats with food. I must say, this entire concept seems like such a waste of time though. What is the purpose? Also, I'm not too far into the game (just got the girl in my party) but it sort of seems as if this game is really just making it up as it goes along. Then they don't even bother to explain stuff either. For example, I couldn't use the spell to unlock the door to the girl's house because of some malevolent force keeping it shut, yet that ghost girl Pea shows up and opens it for me? Um, what? What is the point of that? Then there was the whole nightmare bit right after that which made just as much sense, very little. It's as if the writers on this game are just wingin' it. Now that I've got the girl in my party, the battle system sure did get a whole lot more complicated. I don't like action RPG battle systems and this hybrid type isn't chainging my mind about that either. Maybe I'm just fighting all wrong, but it seems as if I must be ready to cancel my attacks and swap to defend at any moment, then wait out the attack, cancel defend and go back to attacking. The counter-attack idea only happens as a fluke thing, like when my familiar is attacking and it just so happens that the bubble turns blue. Also, now that there is another party member, it's a pain to switch tactics in the middle of battle, because the game doesn't pause when using the action wheel to scroll to the tactics bubble, which can only be reached when directly controlling Oliver or the girl and not a familiar. Ugh! Seriously, this is all just way too damn complicated. I am enjoying the game, but at the same time.., not, too. |
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| DarkCloudLives | Feb 21 2013, 12:41 AM Post #1909 |
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"Ghost girl" Pea will be explained much later. Your wand wasn't powerful enough to open the door at that time. I didn't change tactics. Normal battles - attack, attack. Boss fights - attack, defend on power movies, heal, attack. No need to change characters at all. Let them do what they want until you need them for certain things later like resurrecting or things only they can do. If you go to the tablet in the menu, it has a list of help items for the familiars. |
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| Ocyd | Feb 21 2013, 12:41 AM Post #1910 |
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The changes you are going through are completely natural. You'll notice party members where before there were none and this may seem a confusing and frustrating time but it's all just a part of growing up in the alternate world where you may or may not be able to resurrect your dead mother and giant cats rule kingdoms and welsh pixy fairies with gaudy nose piercings constantly berate you and call you names. The thing is soon enough you'll either adapt or level out of this awkward phase. I probably should've mentioned before though but you can wait a little bit till you get better food to start with the feeding a lot of the basic foods are ingredients for the better stuff that makes the stat/heart raising go a lot faster. If I remember right it only takes 8or so? or so of the top tier treats to raise the hearts to the max. I think the addition of the new characters is the last of the difficulty spikes then it's smooth sailing from there on. |
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| DarkCloudLives | Feb 21 2013, 12:43 AM Post #1911 |
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I only found one difficulty spike and that was heading towards Yule. |
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| thinkfreemind | Feb 21 2013, 12:53 AM Post #1912 |
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@Ocyd: Why do I feel like you were explaining this game like it was a "your changing body" puberty speech? :lol2: I have done some battles with the two characters and it's not so bad. I pretty much have the girl in a support role with the healing familiars. For the most part, they don't get attacked much at all while my familiars are busy soaking up the damage and attacking nearly non-stop. |
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| Ocyd | Feb 21 2013, 01:05 AM Post #1913 |
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The ones I caught were when you first step out of golden grove and when they start throwing the new party mechanics at you. @TFM, I have no idea what you are talking about :lol: |
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| goodlucksaturday | Feb 21 2013, 07:13 AM Post #1914 |
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Where dreams come to come true.
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I'm trying to figure out the best way to go about familiar growth myself. I upgraded a couple to final forms, but they've taken forever to start to get up to speed, wondering if they even will, plus the ones I've tamed have been so useless, even the familiars that are supposed to be really good. I'm quite annoyed, since I'll have to go level up for a good while before I can tackle the dungeon I'm in since my familiars can't carry the load where they're at. |
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| DarkCloudLives | Feb 21 2013, 12:13 PM Post #1915 |
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I didn't complete familiar growth until the end of the game. For trophy purposes, starting at the beginning is easier, but it seemed kind of pointless to me. Metamorphosis has its ups and downs and you have to be careful of when you do it or you might see a game over screen. Always best to have one higher level familiar on you so that another can be leveled right back up after transforming. I suggest keeping your original familiars per character at a higher level as much as possible. They are your best until the end. |
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| Ocyd | Feb 24 2013, 12:31 AM Post #1916 |
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I think I may try and finish up tokyo jungle and pick neptunia mk2 back up. Although with the way they "fixed" the battle system it just got way too easy to be much fun from what i remember. |
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| Fs_Metal | Mar 2 2013, 10:09 PM Post #1917 |
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I beat another mission on Wolfenstein |
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| thinkfreemind | Mar 4 2013, 12:23 AM Post #1918 |
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I'm still playing NNK when I have the time. Storywise, I just got the alchemy pot with the genie. |
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| goodlucksaturday | Mar 4 2013, 06:42 PM Post #1919 |
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Where dreams come to come true.
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Turns out Ni no Kuni leveling up is a lot easier when you have an elemental sword to help you through an entire portion of the game. I'm hoping to capture a couple of creatures for a quest I'm on that is going to be a real bear to accomplish, but I need that wizard merit badge to make Oliver a tank. |
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| Fs_Metal | Mar 9 2013, 09:17 PM Post #1920 |
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As I mentioned in the other thread, I beat Wolfenstein. I am not sure what I will play next, though |
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