Welcome Guest [Log In] [Register]
Locked Topic
What are Stats and Techniques?
Topic Started: Nov 22 2009, 08:04 PM (28 Views)
Samarat
Member Avatar
Administrator
What are Stats and Techniques?

Stats:
Your character starts out with multiple stats, that'll automatically be base 10. In other words, your character will start out very weak. As you complete more missions, interact more in the RP, and RP in more topics, your character will begin to grow stronger.
The default stats are as follow...

-10 Strength
-10 Defense
-10 Speed
-10 Evasion
-10 Stamina
-10 Espeonic Magic
-10 Weaponry
-0 Requirement

When certain stats are lower than another character's stats:
If your character has lower strength than another character, his punches and kicks are generally weaker. The rest of the stats affect you as follows:
Lower Defense= has weaker blocking, and defense level.
Lower Speed= Not as fast, with running, punches, kicks, or weaponry
Lower Evasion= Can not dodge as fast, and can not escape as easily
Lower Stamina= Can not stay in a fight as long, can not take as many punches, can not stay running, flying, or any other form of transportation as long.
Lower Espeonic magic= Can not use your elemental powers as strongly as another. Meaning, any form of defense, attack, or evasion of your magic will not be as powerful as the others.
Lower Weaponry= Not as skilled with weapons as the opponent. Is not as powerful per swing as opponent, is not as fast per swing as opponent. In some cases, can not wield certain weapons.
Lower Requirement= Can not get certain items, treasures, armor, or weapons from shops. May not be able to purchase certain pets.

Upgrading Stats:
Upgrading Stats is a very simple process that can take a while. It is only as complicated as you make it.
Firstly, to upgrade stats, you must meet one of the following conditions:--
>Complete a mission to gain the amount of stat points stated in the certain mission's information in Samarat.
>Be active in at least 15 pages (can be added together from other threads), meaning you need at least 3-4 posts per page.
>Sacrifice certain stats and levels in the RPG on KhDistrict. Note that for every 2 stats you trade away, you get one stat point for the RPG. Similarly, you can trade away stat points on the RP for Stat points on the RPG. (For more info, PM DaDarkDude on khd)
>You may win stats in our monthly lottery for stat points.

You need a certain amount of stat points to increase the stat by one. They'll be as follow:
Strength: 2 Stat points= +1
Defense: 1 Stat point= +1
Speed: 1 Stat point= +1
Evasion: 1 Stat point= +1
Stamina: 2 Stat points= +1
Espeonic Magic: 2 Stats points= +1
Weaponry: 2 Stat points= +1
Requirement: 3 Stat Points= +1

I think it goes without saying that you should try to focus on certain stats, rather than being well rounded, because it'll be hard to power up everything at an equal rate. Therefore, I urge you to upgrade the stats you want your character to accel in, and not to power up randomly, so that you will be well rounded. Go with your character's personality, and what you want your character's power to be.





Techniques:
To enhance the experience on this RP, think of the fighting as an RPG style. When you first register your character, they only have 6 techniques. Think of this in an RPG way, because according to the things you put in those techniques, those are the only moves you can use!!
Also note that the elemental style of your technique is restricted to the elemental affinity in your village due to the Espeon's death. For example, Fire village characters can not use ice, and Grass village users can not use sand. So, choose the village you want to be in wisely (and according to you favorite element :P )

Common Technique Properties:
Every technique you have will follow a certain stat, meaning the more you upgrade that stat, the stronger your technique becomes.
Likewise, stronger techniques can be considered godmodding and in return, to balance the power- a recharge and limit system are in place.
Limit System: Stronger techniques can only be activated once you reach a certain Requirement Stat. Ultimate Attacks, for example, require that you be at 25 Requirements, whereas normal Attacks need 0 requirements.
Recharge System: To prevent using ultimate attacks secondly, a recharge system has been put in place. This system follows a certain page regenerating number. For example, after using an Ultimate Attack, you can not use that attack again until AFTER 5 pages, whereas normal attacks can be used postly. Get it? (Note: assuming you post at least twice a page, the page will count for the recharge system)
Technique System: Certain techniques take two or more technique points. For example, to get an ultimate attack, you must sacrifice TWO technique levels.
These systems have been put up to prevent god modding, and give more depth and background to this RP.
The Techniques will look like:
Stats: Stats tech is based on Requirement level: ___ Recharge time:____ Tech Level

Technique Styles:
Now, in RPGs, certain attacks have certain styles. Following that example, there are certain moves you can choose for your character. There is only one condition you must follow: You MUST have one form of attack (either Espeonic, weapon-based, or strength based), and one form of Defense (either Espeonic, weapon-based, or strength based). Other than that, you're free to customize!





Techniques Available:

Attacks:--
Strength Based Attacks:-
Attack: Use any form of a fist, leg, or body attack, against your opponent. (feel free to spice it up. No espeonic additions though!)
Stats: Strength, Stamina, Speed
Requirement level: 0

Recharge time:Unlimited
Tech Level: 1

Super Attack: Use any form of a fist, leg, or body attack, in which the power is tripled, with a bit of a combo against your opponent. (feel free to spice it up. No espeonic additions though!)
Stats: Strength, Stamina, Speed
Requirement level: 5

Recharge time: 1 page
Tech Level: 1

Ultimate Attacks: Use any form of a fist, leg, or body attack, in which you can make an ultimate combo, with 100x the power against your opponent. (feel free to spice it up. No espeonic additions though!)
Stats: Strength, Stamina, Speed
Requirement level: 20

Recharge time: 5 pages
Tech Level: 2

Weapon Based Attacks:-
Slash, slice, etc...: Slash, bash, or slice, with your weapon for regular damage. (Feel free to customize the looks of the attack, but no Espeonic addition!)
Stats: Weaponry, Stamina, Speed
Requirement level: 0

Recharge time: Unlimited
Tech Level: 1

Super Slash, slice, etc...: Slash, bash, or slice, with your weapon for three times the damage, and a good combo. (Feel free to customize the looks of the attack, but no Espeonic addition!)
Stats: Weaponry, Stamina, Speed
Requirement level: 5

Recharge time: 1 page
Tech Level: 1

Ultimate Weapons Mastery: Slash, bash, or slice, with your weapon for 100x the damage, and an insanely powerful, and cool combo. (Feel free to customize the looks of the attack, but no Espeonic addition!)
Stats: Weaponry, Stamina, Speed
Requirement level: 20

Recharge time: 5 pages
Tech Level: 2


Espeonic Magic Based Attacks:- [Note: Restricted to your village's power only]
Espeonic Magic Attack: Use a cool magic power to attack your opponent in any way you please. (Feel free to customize, no fist based or weapon based action though!)
Stats: Magic, Stamina, Speed
Requirement level: 0

Recharge time: Unlimited
Tech Level: 1

Super Espeonic Magic Attack: Use a powerful magic attack to do three times the damage, and powerful follow up attack to your enemy. (Feel free to customize, no fist based or weapon based action though!)
Stats: Magic, Stamina, Speed
Requirement level: 5

Recharge time: 1 page
Tech Level: 1

Ultimate Espeonic Magic Attack: Use an INSANELY powerful magic attack, with 100x the damage, with insanely powerful followups, reactions, and vaporization. (Feel free to customize, no fist based or weapon based action though!)
Stats: Magic, Stamina, Speed
Requirement level: 20

Recharge time: 5 page
Tech Level: 2


Defense:--
Defense Based Defense:-
Defense: Includes blocking, reflects, and counters. (Feel free to customize, no Espeonic based defense though!)
Stats: Defense, Stamina
Requirement level: 0

Recharge time: Unlimited
Tech Level: 1

Super Defense like normal defense, blocks, reflects, and counters at a better rate and decreases damage. This can absorb all the damage of a normal attack, and ¾ of a super attack. (Feel free to customize, no Espeonic based defense though!)
Stats: Defense, Stamina
Requirement level: 4

Recharge time: 1 page
Tech Level: 1

Ultimate Defense, is the strongest defense there is. It is the only thing that can save you from an Ultimate attack, and can fully absorb at least five super attacks simultaneously (in the event you are in a war). It includes blocking, reflects, counters, and any defense you want, as long as it is strength and defense based. (Feel free to customize, no Espeonic based defense though!)
Stats: Defense, Stamina
Requirement level: 15

Recharge time: 4 pages
Tech Level: 2


Weapon Based Defense:-
Parry, block, etc..: Includes blocking, reflects, and counters. (Feel free to customize, no Espeonic based defense though!)
Stats: Weaponry, Stamina
Requirement level: 0

Recharge time: Unlimited
Tech Level: 1

Super parries, blocks, etc.. like normal ones, blocks, reflects, and counters at a better rate and decreases damage. This can absorb all the damage of a normal attack, and ¾ of a super attack. (Feel free to customize, no Espeonic based defense though!)
Stats: Weaponry, Stamina
Requirement level: 4

Recharge time: 1 page
Tech Level: 1

Ultimate Master Weapon Defense, is the strongest defense there is. It is the only thing that can save you from an Ultimate attack, and can fully absorb at least five super attacks simultaneously (in the event you are in a war). It includes blocking, reflects, counters, and any defense you want, as long as it is weapon based. (Feel free to customize, no Espeonic based defense though!)
Stats: Weaponry, Stamina
Requirement level: 20

Recharge time: 3 pages
Tech Level: 2


Espeonic Magic Based Defense:-
Block: Use any form of normal magic of your village to create some form of defense you like. (Feel free to customize, no weapon or strength/defense based defense though!)
Stats: Magic, Stamina
Requirement level: 0

Recharge time: Unlimited
Tech Level: 1

Super Magic Defense: Use any idea of a defense you have from your village to make a defense. This can absorb all the damage of a normal attack, and ¾ of a super attack. (Feel free to customize, no Weapon or strength/defense based defense though!)
Stats: Magic, Stamina
Requirement level: 5

Recharge time: 1 page
Tech Level: 1

Ultimate White Magic, is the strongest defense there is in all defenses. It is the only thing that can save you from an Ultimate attack, and can fully absorb at least five super attacks simultaneously (in the event you are in a war). You can customize it in any way possible, and can make it an absolute defense. (Feel free to customize, no Espeonic based defense though!)
Stats: Magic, Stamina
Requirement level: 20

Recharge time: 3 pages
Tech Level: 2



Healing:--
Healing only cures wounds minorly, it does not give the person their stamina back.
Stats: Magic, Stamina
Requirement level: 5

Recharge time: 1 pages
Tech Level: 1

Super Heal fully heals the person, curing the wound fully, and gives back half the stamina, making the person feel fresh.
Stats: Magic, Stamina
Requirement level: 15

Recharge time: 3 pages
Tech Level: 2

Fountain of Youth: Fully Restores every attribute of a person, and even respawns all recharge times! Stamina, strength, and health all return. You are technically reborn after this healing.
Stats: Magic, Stamina
Requirement level: 35

Recharge time: 10 pages
Tech Level: 4


Note that Summoning and Transformations will not be allowed! You may only purchase pets!! Sorry for the downgrade, but it's for the best.


Cloning, you can only make two clones and the power is split into a third to each person.
Stats: Magic, Stamina
Requirement level: 2

Recharge time: 2 pages
Tech Level: 1


Invisibility can only be used for one minute maximum (before you power up) and if the person attacks, the invisibility wears off and needs a page to recharge.
Stats: Magic, Stamina, Evasion
Requirement level: 5

Recharge time: 3 pages
Tech Level: 1

(For longer invisibilities, different rules apply. If you are interested, PM Minati or DDD)

Special:-- (Got your own idea?)
Special is anything that does not fit the above. You make the time to regenerate and stuff, but, it must be good, not too powerful! I'm trusting you all. (Only condition is you need to be requirement level 5 to make one)
Stats: ???, Stamina
Requirement level: 5

Recharge time:???
Tech Level: 1

Ultimate Special is anything that does not fit the above. (If it is some form of attack, it 1/2's your stamina, and needs a long recharge. Other than that, I'll check your PM out to see if it is acceptable)
Stats: ???, Stamina
Requirement level: 25

Recharge time:???
Tech Level: 2







Upgrading Techniques:
Upgrading Techniques is a very simple process that can take a very long while. It is only as complicated as you make it.
Firstly, to upgrade, you must meet one of the following conditions:--
>Complete a mission to gain the amount of technique points stated in the certain mission's information in Samarat.
>Be active in at least 25 pages (can be added together from other threads), meaning you need at least 3-4 posts per page.
>Sacrifice certain stats and levels in the RPG on KhDistrict. Note that for every 15 stats you trade away, you get one technique point for the RPG.
>You may win techniques in our monthly lottery for stat points.
Posted Image
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rules and Regulations · Next Topic »
Locked Topic