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Points System [original]; SEE -Points System-
Tweet Topic Started: Sep 13 2009, 06:53 PM (151 Views)
Cwelf Sep 13 2009, 06:53 PM Post #1
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-EVENTS-


20 points for the winners.

10 points for the losers.
[to prevent them from loosing incentive to fight]


--- --- ---

POINTS FOR EVENTS:

Points for events are understood as a POT OF POINTS.
Points are then distributed amongst the teammates - the process depends on agreement between team members.

--- --- ---

10 points to get an unlockable


When an unlockable is selected for battle, then the person may carry that under the condition
they do not carry the weapon it was meant to replace.


E.G. Pyro don't carry around shotgun when flaregun is employed


---
|View list for types of weapons per class|
---


-Top-

Edited by Cwelf, Sep 13 2009, 07:01 PM.
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Cwelf Sep 13 2009, 06:55 PM Post #2
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-POINTS FOR BASE RPs-


Max points is 3.


SIMPLE FORMULA:


3 points for
Aggressor: Successfully completing your mission.
OR
Defender: Preventing aggressor from completing his/hers mission.


2 points for
Aggressor: Partially completing your mission.
OR
Defender: Partially preventing aggressor from completing his/hers mission.


1 point for
Aggressor: Not completing your mission, but escaping alive.
OR
Defender: For hindering the enemy on their mission, but being unable to stop them from completing their mission.


0 points for
Aggressor: Dying.
OR
Defender: Getting killed or unable to even hinder the enemy.


See example <Spy&Medic example> for greater clarity!


--- --- ---
Bonus +1 point for killing one enemy.
[If you slaughter out the base, you get more points!]
--- --- ---



Points for individual achievements exist ONLY in BASEthread RPs.
[Not in battle threads as your character works there towards the win of the TEAM.]


-Top-



Edited by Cwelf, Sep 13 2009, 07:00 PM.
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Cwelf Sep 13 2009, 06:59 PM Post #3
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<Spy&Medic Example>


E.G. A spy sneaks disguised into the enemy base to steal a file from the Medic’s cabinet.


Spy:

3 Points for successfully returning to OWNbase with the file. Mission completed.
[You may be injured, but must be able to return and hand-in the file]

2 points for killing the Medic, but not being able to complete the mission
[say you drop dead too from overdose of tranquillizers]

1 point for breaking into the Medic's office and getting your hands on the file, but unable to continue due to big bad Medic stopping you.

0 points for getting killed without reaching your destination.



Medic:

3 points for clear killing off the Spy/sending him into noddy land/capturing him for later torture before he gets down to his work.

2 points for injuring the Spy gravely [He is unable to fully complete his mission, but went off some distance with the file].

1 point for calling in other teammates to help you AND try to/prevent the Spy's escape by means of blocking him.

0 points for being backstabbed [[while you were scratching your ass out of pure boredom xD]].



Teammates:

3 points for catching and/or killing off the Spy in the corridor [Don't just BE THERE with the use of magic! Justify with reason - watch out for God-modding. Penalized! By not awarding points.]

2 points for injuring him gravely.

1 point for calling for help AND trying to/prolonging the Spy's escape time by being around.

0 points for getting backstabbed or just not noticing [like watching the telly in the Lounge while your Medic is gutted.]


+PLUS+


In the case of answering a call for help:

2 points for hearing Medic's call for help and getting rid of the Spy.

1 point for coming and injuring him gravely.

0 points for not hearing. Not coming. Minding your own biz.


--- --- ---


All obvious God-mods are penalized. Yes, you may be lucky, but not three times in a row with perfect results, etc.
[Even if you are Irish, have luck amulets or a special blessing from Ancestral spirits -
Everybody makes mistakes, there are always faults, bad days or you can be a genuine unlucky fellow.]


By this I don't mean 'fail' on the spot! Just don't overdo your greateness.


But by all means take advantage of OTHER'S MISTAKES. Heh heh heh.


Edited by Cwelf, Sep 13 2009, 07:05 PM.
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Cwelf Sep 13 2009, 07:01 PM Post #4
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-Types of Weapons Per Class-


Scout:
Primary: Scattergun |replaced by| Force-A-Nature
Secondary: Pistol || Bonk! Atomic Punch
Melee: Bat || The Sandman

Unlockables: Force-A-Nature, Bonk! Atomic Punch, The Sandman

*

Soldier:
Primary: Rocket launcher |replaced by| xxx
Secondary: Shotgun || xxx
Melee: Shovel || xxx

Unlockables: Unknown

*

Pyro:
Primary: Flamethrower |replaced by| Backburner
Secondary: Shotgun || Flare gun
Melee: Fire axe || Axtinguisher

Unlockables: Backburner, Flare gun, Axtinguisher

*

Demoman:
Primary: Grenade launcher |replaced by| xxx
Secondary: Stickybomb launcher || xxx
Melee: Bottle || xxx

Unlockables: Unknown

*

Heavy:
Primary: Minigun |replaced by| Natascha
Secondary: Shotgun || Sandvich
Melee: Fists || K.G.B

Unlockables: Natascha, Sandvich, K.G.B

*

Engineer:
Primary: Shotgun |replaced by| xxx
Secondary: Pistol || xxx
Melee: Wrench || xxx

Unlockables: Unknown

*

Medic:
Primary: Syringe gun |replaced by| Blutsauger
Secondary: Medigun || Kritzkrieg
Melee: Bonesaw || übersaw

Unlockables: Blutsauger, Kritzkrieg, übersaw

*

Sniper:
Primary: Sniper rifle |replaced by| xxx
Secondary: Submachine gun || xxx
Melee: Kukri || xxx

Unlockables: Unknown

*

Spy:
Primary: Revolver |replaced by| xxx
Secondary: Electro sapper || xxx
Melee: Knife || xxx

Unlockables: Unknown


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