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| Skyrim GameInformer Article and Discussion | |
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| Tweet Topic Started: Jan 16 2011, 08:08:55 PM (1,261 Views) | |
| Vanir | Jan 16 2011, 08:08:55 PM Post #1 |
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As you all (should) know, February's edition of GameInformer magazine had a 14-page article on The Elder Scrolls V: Skyrim. Discuss your hopes for this game; what you want to see, what you like so far, etc. If you don't like someone's opinion or idea, state this nicely. I don't want to see any name-calling. You insult someone, you get an official warning. If you feel the need to correct someone, the above still applies: Name-call, warning. Simple as that. Here are scans of the article. (They're pretty big) Page One Page Two Page Three Page Four Page Five Page Six Page Seven Page Eight Page Nine Page Ten |
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| Vanir | Jan 16 2011, 08:09:04 PM Post #2 |
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Page Eleven Page Twelve Page Thirteen Page Fourteen
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| redsrock | Jan 16 2011, 08:40:14 PM Post #3 |
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Queen
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In some ways I think they're still gearing towards a more action-orientated RPG that'll appeal to the masses, but then again... already the story sounds far more complex and in-depth than Oblivion. Throat of Skyrim, the Greybeards... everything just seems so cool. At first I thought dual-wielded was kind of dumb, but it'll be fun. I'm really excited for the game, so much that I've repurchased Morrowind for Xbox! |
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| Vanir | Jan 16 2011, 08:48:43 PM Post #4 |
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Yeah, I'm really looking forward to the dual-wielding. One of my favorite weapons to use in Dark Messiah was the daggers, because you could dual wield them. I'm also interested in the new menu scheme. It never bothered me that they were unrealistic, but it'll be interesting to see them more grounded in reality. Also, multiple hotkey wheels. Major win for Spellcasters. |
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| VickyD | Jan 17 2011, 11:45:41 AM Post #5 |
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Flying Penguin
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It's so... pretty... If nothing else, this will be the Avatar of video games. If the game itself sucks at least we'll get a massive visual fix. I guess this lays to rest that what I posted was indeed fake. I'm pretty much impressed by everything I read in that. I'm super pumped! |
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| Dr. Åssom | Jan 17 2011, 06:25:11 PM Post #6 |
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Celestial Princess
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Well, after letting it sit for a day, I must say that nothing really stands out. Nothing really seems that impressive. It's just "Oblivion but better." I guess the combat looks kind of interesting. I also like the "stealing the souls of the dragons" thing, but I can easily see it leading to a horribly conflicting story which will most certainly be annoying. The "words of power" seem nice, but I can see them interfering with some of the roleplayability. Overall, it looks exciting, but it won't be some sort of incredible game-changer. It's not going to define anything. I'll be just another footnote in the annals of gaming. Though, it'll surely be quite fun. At least there's that. |
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| redsrock | Jan 17 2011, 06:40:09 PM Post #7 |
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Queen
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lol... I knew you'd be the pessimistic one.
Edited by redsrock, Jan 17 2011, 06:41:18 PM.
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| Vanir | Jan 17 2011, 07:39:45 PM Post #8 |
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>implying any game won't just be a footnote someday I dunno about you, but I don't really care if something is innovative. I just care that it's fun. |
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| Dr. Åssom | Jan 17 2011, 08:00:49 PM Post #9 |
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Oh, there are plenty of innovative games that will be remembered for all time. Doom forever defined the future of FPS games (well, actually it was Wolfenstein 3D, but Doom did it better). The Legend of Zelda was the first game to show us that games could actually be complex and not just about timing jumps or collecting shit. In that vein, Adventure was the first game to utilize puzzles and exploration, essentially giving birth to the Action/Adventure genre. Metroid added a whole new level of complexity to the simplicity of platformers. For a more recent example, Portal showed that games could have a complete narrative and full character development with only two characters, one of whom was a mute. There are tons of landmarks along the path of gaming history, and, unless the entire medium of video games collapses, they'll always be remembered. Oh, fun is nice, for sure, but innovation just makes it all the more entertaining. The "same shit, different day" tends to get a little dull after a while. |
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| quirk | Jan 17 2011, 11:10:59 PM Post #10 |
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Honestly, I care more for groundbreaking in the Elder Scrolls series as opposed to groundbreaking in the larger gaming market. : P |
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| Vanir | Jan 17 2011, 11:24:03 PM Post #11 |
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You mean something groundbreaking for TES series in particular, rather than gaming as a whole? |
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| quirk | Jan 17 2011, 11:25:33 PM Post #12 |
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Indeed. Lore reveals, progression of the plot, that kind of thing, as opposed to new tech or playstyles to innovate the gaming market. The gaming, for me, just needs to be enough for me to enjoy my progress through the game's different storylines and factions as I learn more about the world. |
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| VickyD | Jan 17 2011, 11:25:42 PM Post #13 |
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Flying Penguin
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Dear God, tell me you didn't just call Portal an ingenious game... |
![]() I'm Commander Shepard, and this is my favorite post on the internet.
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| Vanir | Jan 17 2011, 11:31:40 PM Post #14 |
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Dear God, tell me you didn't just imply it wasn't. |
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| Dr. Åssom | Jan 17 2011, 11:36:26 PM Post #15 |
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Celestial Princess
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Yes, yes it is. Whether or not you like it is irrelevant. In fact, I have said on a number of occasions that Halo was the driving force behind the creation of the console FPS genre. I may hate the game and actually the entire series, too, but I'm not going to blindly delude myself into thinking that it's not as important as it is. Sometimes things you don't like still bring about change. |
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| VickyD | Jan 18 2011, 09:12:55 PM Post #16 |
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Flying Penguin
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I just don't see what it did really. Sure it's got a cult following and a lot of people (myself excluded) enjoyed it thoroughly, but what did actually do that was special? |
![]() I'm Commander Shepard, and this is my favorite post on the internet.
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| Dr. Åssom | Jan 18 2011, 09:36:23 PM Post #17 |
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Celestial Princess
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I already explained that in the post.Portal showed that games could be complex even with a lack of characters. You could tell a story without actually saying anything. Granted, it's not entirely new. Silent films pretty much did it, too, but it's new to gaming. Think about it: you fully understood the entire situation about what happened from only a few comments from GlaDOS and some graffiti. Sure, gameplay wise it was just another physics puzzler, but the narrative is what's important here. |
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| VickyD | Jan 18 2011, 09:46:05 PM Post #18 |
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Flying Penguin
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That's my point. What you're talking about is innovative for story telling which is a complete different category from actual gaming and how games work. |
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| Dr. Åssom | Jan 18 2011, 10:11:13 PM Post #19 |
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No, no it's not. If you treat the story and the gameplay as two separate things, then you'll never get a great game. Video games are a unique medium in that they actually involve the player. If you want to make the most of that, then you have to merge the two, bring story and gameplay together into one thing, let them play off of each other. Most games just have bits of action breaking up cut scenes. This is bad. This does not make a good game. A great example of what I'm talking about is Shadow of the Colossus. The massive, empty world gives a real sense of seclusion, like this is truly a sacred place that has not felt the touch of civilization. The Colossi, themselves, are big hulking monsters that you have to struggle to slay. It's not like other games where if you stab the giant's toe enough times he'll die. You have to climb all over this thing to find its weak point while it tries to shake you off. It gives a great majesty to them; they truly feel like these great, magnificent beasts. Then, as you kill more and more of them, your appearance starts to change until you finally turn into a dark shadow of your former self in the conclusion, which really makes you think about the entire game, about how you, the player, went around and killed all these Colossi which makes you start to question the morality of your actions, not only in this game but in all other games when you randomly genocide the enemies. Is it truly good? How do you know that you're not the evil one? Maybe the enemies see you as a horrible, vicious murderer slaughtering them while they're just trying to live peacefully. Shadow of the Colossus was a great game because it merged the story and game together. It was hard to say where one began and the other ended. In most other games, however, the distinction is clear. When you're killing stuff, it's a game. When you're sitting around watching a cut scene, it's a story. Story is just as important to games as the gameplay, more important, even. Almost every game that comes out nowadays treats the story as just another tool to link fights together. if I told you to name a game with acceptable gameplay but a sub-par story, you could probably list dozens without even trying. However, If I were to ask you for a game that actually had an interesting story that walks hand-in-hand with the gameplay, I doubt you'd even be able to list one without some effort. Stories are an intrinsic part of video games, and it's about time that the game designers realized that. |
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| VickyD | Jan 18 2011, 10:16:35 PM Post #20 |
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Flying Penguin
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But the thing is that story telling is not exclusive to video gaming. It also applies to literature, film, and theater. There for when looking to see if a game is revolutionary in the sense of video games, you can really only look at how it functions because story telling is a much broader category that encompass so much more than video games. Really, the only time I see evaluating story appropriate for deciding whether or not something is ground breaking as valid is in literature because that's really the essence of everything. Everything can be reduced to literature. |
![]() I'm Commander Shepard, and this is my favorite post on the internet.
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| Dr. Åssom | Jan 18 2011, 10:26:12 PM Post #21 |
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Celestial Princess
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Did you even read my post? If you did, then it obviously went completely over your head. Stories in video games are unique, as I already said, because they involve the player, again, as I already said. A book does not involve the reader. A movie does not involve the viewer. A play does not involve the viewer. In all cases, you are outside the story, watching it through a glass window. It's completely separate from you in every way, and any enjoyment you glean is entirely vicarious. In a video game, you are a part of the story; the story directly affects you and what you do. That is why it is so different. Video games can conjure stronger and more involved emotions than any other form of art as video games are personal. When you're reading a book, if the main character dies, you can only care so much about them as you didn't really know them. In a video game, when the main character dies, you care a lot because the main character is you. Despite how selfless you think you are, when push comes to shove, you'll still express a stronger reaction to something that affects you, personally, than something that affects someone else. You say literature is the essence of story telling? I disagree. Video games have the potential to tell stories so great that literature only wishes it could tell half as adequately. |
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| VickyD | Jan 18 2011, 10:36:34 PM Post #22 |
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I bow out. We have gone completely of subject. |
![]() I'm Commander Shepard, and this is my favorite post on the internet.
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| Vanir | Feb 5 2011, 07:37:47 PM Post #23 |
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Hour-long podcast with Todd Howard about the game. http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx |
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| Dr. Åssom | Feb 5 2011, 07:56:36 PM Post #24 |
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An hour? Fuck. I'll listen to it later. |
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| redsrock | Feb 12 2011, 11:09:04 AM Post #25 |
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There really wasn't a whole lot of new information in the podcast. No spears, at least not in the "traditional sense," from the words of Todd Howard. There will probably be throwing spears, but not for melee. Bummer, it's really awkward not having spears. |
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| Dr. Åssom | Feb 12 2011, 11:19:37 AM Post #26 |
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Oh, shit. I forgot to listen to that. Though, I still don't have an hour to spend on it right now... |
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| Lord Veneficus | Mar 8 2011, 05:14:59 PM Post #27 |
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Lord of Muhlanahd
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I'm not much of a spears guy, but it kinda pissed me off when he said that. But he knows they can do anything they want because we'll buy it. Playin' us like a cheap fiddle. |
![]() "I've felt these shifting hours Mistakenly used up So I gasp and hold my breath" TRIALS, Dugandiran story. | |
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| [NUMINIT] | Mar 9 2011, 02:22:39 PM Post #28 |
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Doge
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Bethesda seems to have a profound hatred for polearms, which is an atrocity. I mean, some of the coolest weapons of the world are polearms. Spears, halberds, pikes, glaives, billhooks... don't remember if Arena or Daggerfall have any, but Oblivion lacks them completely, and Morrowind's selection is quite lame: spears and halberds, both for thrusting only, two-handed only. And looks like there won't be any in Skyrim, either. |
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The Doge of Scandinavia, inaugurated June 6, 2011 You can still call me Tabasco. | |
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| Dr. Åssom | Mar 9 2011, 03:00:43 PM Post #29 |
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Celestial Princess
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Fixed. Seriously, they were. Almost no one actually used swords. They were just too expensive, so only knights had them. However, they were still just secondary weapons anyways. While on horseback, the knights preferred lances or long maces. People also rarely used axes because, well, the concept of a "battle axe" is mostly just fantasy. In reality, axes were really just tools. Sure, you'd occasionally get some combat-ready axes, but it was rare as people still used almost exclusively polearms, with maces and hammers coming up in second. Why was this? Four reasons: They were cheap and easy to make. Their length gave them an advantage in one-on-one confrontations with shorter weapons. Their length made them some of the only weapons that could take out mounted units. They were integral for shield wall formations. Plus, if you went with something like a halberd instead of a regular pike, you could get more momentum in your strikes and even use them as long range axes to whack off limbs. Really, the halberd is probably the greatest, most versatile weapon in the Middle Ages. Well, second greatest. Nothing can beat the British longbow. Up until around WWII, it was the best single-person ranged weapon available. Yes, it was even better than early guns. Of course, even those cheap-ass crossbows were better than the earliest of guns. Those one-shot flintlock piles of crap were entirely useless. |
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| [NUMINIT] | Mar 9 2011, 03:30:17 PM Post #30 |
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Doge
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As I was typing that, I just thought about the halberd. It has a point, so it can be used for thrusting. It has a blade, so you can chop away with it. The hooked end of the blade can be used to drag a man to the ground or for yanking a rider off his mount. Also, it's long enough for keeping riders at bay. I have to disagree with you on the axe part, though: bardiches and poleaxes were widely used and are considered effective weapons. |
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The Doge of Scandinavia, inaugurated June 6, 2011 You can still call me Tabasco. | |
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