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Elder Scrolls V Rumors; About time we heard something new.
Topic Started: Nov 23 2010, 03:29:07 PM (295 Views)
quirk
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http://www.eurogamer.net/articles/2010-11-23-rumour-elder-scrolls-5-in-the-works

I'm quite excited for this now, and my only thought is wondering what exactly a "Dragon Lord" would be in the game. It's a bit of a random term, if that's the actual word that was used, so I'm curious for what precisely it is.
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[NUMINIT]
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It's a direct sequel to 2006's stonking great fantasy role-playing game Elder Scrolls IV: Oblivion.

My fears exactly. Dragon Lord's probably got something to do with the Empire, the Emperor, Akatosh, or Talos. So yeah, looks like an Oblivion continuation, instead of a new title.
Edited by [NUMINIT], Nov 23 2010, 03:38:14 PM.
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Vanir
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OR Akaviri invasion.

Otherwise, FFFFFUUUUUUUUUUU-
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[NUMINIT]
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Nov 23 2010, 03:50:48 PM
OR Akaviri invasion.

Otherwise, FFFFFUUUUUUUUUUU-
Dunno. AFAIK, Tamriel was never invaded by Akaviri dragons, whatever they are called, too lazy to look up. While a Tsaesci invasion would be kinda sweet, I don't think an all-out war would be a good setting for a TES game. For any RGP.
The Doge of Scandinavia, inaugurated June 6, 2011

You can still call me Tabasco.
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Vanir
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Doesn't mean it can't happen, though.

But I do agree that a war wouldn't be good.
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Dr. Åssom
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I don't really know why you're all complaining about this. Now, it's been quite a while since I've played Oblivion, roughly three years or so, but all of my problems with it are technical and, even then, I only judge it harshly in comparison with Morrowind. When compared with the RPG genre as a whole, Oblivion is still, even technically, a great game. I would have no problems with a direct sequel, unless they keep the annoying technical issues.

Granted, I'd prefer a game based on something that we really haven't seen or haven't seen much of, but there is still plenty more to expand on. Tamriel is a giant world; though it's still incredibly bare. They've created these massive shoes for themselves that they haven't even begun to fill. So, unless they specifically remake a game, they won't tread the same ground.

Honestly, I think you're just being a little spoiled, no offense. TES is one of the best RPG series out there, yet you're not satisfied. I'm not saying to accept mediocrity. You should still strive for something better, but I think you're just expecting a bit too much. I'm wondering how long it's been since you've actually played the games. I'm thinking that nostalgia may be blinding you. After several years, you may find that Oblivion wasn't actually as bad as you've wanted to make yourself believe, and Morrowind wasn't this magnum opus of sheer awesomeness that overshadows Oblivion in every way. They both have their beneficial and detrimental traits, their good and bad. You shouldn't see them as more, or less, than they are: great, though flawed, games, and you shouldn't expect anything else from TES V. I'll say this right now. It won't be perfect. There will be things you won't like about it, but that's no reason to dread it.

As for my full opinion on the article, I'm glad that we're finally starting to hear stuff. There aren't enough good RPGs nowadays, and the ones that are good are still mediocre at best when compared with games made ten years ago. TES may not be the best out there, and it may not be the RPG that I truly desire, but at least it's more satisfying than the other games I've played recently. I was only able to put 50 something hours into Fable III before I got bored. It was too derivative of Fable II. I mean I liked Fable II, but I'd prefer something different. I hope Fable IV is a bit more innovative. And doesn't have that stupid fucking dog. But I digress.

In summation, I am excited by the news and am eagerly awaiting more.
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Vanir
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Actually, over the course of the last month I played Morrowind again and have been playing Oblivion for the past two weeks. I still find myself enjoying Morrowind and appreciating its storyline much more than Oblivion. Perhaps you're right, and my opinion will change over time, but for the moment it is where it stands.

Much of my animosity towards Oblivion stems not from anything actually in the game, but rather the results of the events in the game, most notably the destruction of Vvardenfell, my favorite place in the Empire (and yes, I have played the other games, so that has nothing to do with it being the only other Elder Scrolls game I've played, as some have accused me of before). This is much similar to a situation I recently found in Call of Duty: Black Ops:
Spoiler: click to toggle


You are probably correct in saying that we're expecting too much. However, we have seen great things from them before, and I see no reason why we shouldn't continue to expect great things. Honestly, if they were to take select things from each game and carefully put them together, they could easily create (at least as far as I go) the greatest game of all.
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Dr. Åssom
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As a deviation from the topic, may I ask why Vvardenfell is your favorite? Roughly two thirds of it is a volcanic wasteland with two other areas being a featureless plain and a mostly indistinctive pseudo-swamp. About the only visually interesting area is the bog in the south-west corner. I suppose geologically, the mountains are alright, but they're far too over used covering the majority of the island. It's too environmentally boring.

The culture is also uninspired and cliché. An aristocratic, sophisticated, and technological majority instituting a moderately fascist theocracy which proceeds to stamp out the old, environmentally friendly tribal spirituality? I've seen that more times than I can count. About the only thing that's different is that, for once, the former is not ostensibly evil, and the latter is not ostensibly good. They sometimes also cut out the "theocracy" part.

Now, don't get me wrong. The game was wonderful. The story, the quests, the characters. They were all incredible. However, that is all only tangentially related at best to the island, itself. It could all be easily adapted to any of the regions. The game is great, but its setting left much to be desired. That's why I liked Bloodmoon a lot more. Solstheim was a much more interestingly designed area. The stark contrast between the thick forests to the south and the barren tundra to the north was quite stunning. Granted, the culture was also very much derivative, perhaps even more so than Vvardenfell, but it's more tolerable as I've always been intrigued by the Norse, while the modern society vs ancient tribalism debate is dull and also a bit preachy.

I can understand why you'd willingly ignore all the problems with Vvardenfell because of all the many good points in the game like me, but to say it's your favorite region is just inane.



To actually address the issue at hand, all I have to say is deal with it. Sometimes good people get killed off, good places get destroyed. It's just a part of history. I mean, just look at real life. The old Islamic empire was an awesome place, probably one of the best for its time. Then Genghis Khan invaded and took it down, even going so far as to raze The Grand Library of Baghdad, the greatest center of knowledge and learning the world has ever known, potentially destroying hundreds or even thousands of unique texts, forever sealing away possibly important information while also ensuring the complete destabilization of the region, directly leading to todays problems in the Middle-east. Sure, I think the Mongolians were assholes, but I got over it. After all, they were still pretty awesome. They were the only empire to actually have the potential to truly concur the entire world if it weren't for an inconvenient heart-attack and stupid cultural requirements. But I digress once more.

My point is that all good things must come to an end. We'd like to believe that everything can exist in perfect harmony forever, but it simply can't. Culture, society, humanity, the world, even the universe undergoes a cycle of growth and destruction. One cannot exist without another, and if we were to stop this cycle, if we were to stop the flow of time and keep things in a perpetual state of now, well, that would be a true hell. It's funny, I was actually just watching an anime a couple of weeks ago that dealt with this very topic, and its message was quite true, though exaggerated as it was. Sometimes things must be destroyed in order to proceed into the future.

Also, one final note: while I find the story for Morrowind more intellectually stimulating, it's also rather convoluted. Oblivion's story is, objectively, better as it serves its purpose much more efficiently.
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Vanir
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Dr. Åssom
Nov 27 2010, 12:45:51 AM
As a deviation from the topic, may I ask why Vvardenfell is your favorite? Roughly two thirds of it is a volcanic wasteland with two other areas being a featureless plain and a mostly indistinctive pseudo-swamp. About the only visually interesting area is the bog in the south-west corner. I suppose geologically, the mountains are alright, but they're far too over used covering the majority of the island. It's too environmentally boring.

The culture is also uninspired and cliché. An aristocratic, sophisticated, and technological majority instituting a moderately fascist theocracy which proceeds to stamp out the old, environmentally friendly tribal spirituality? I've seen that more times than I can count. About the only thing that's different is that, for once, the former is not ostensibly evil, and the latter is not ostensibly good. They sometimes also cut out the "theocracy" part.
Because I like all that. Perhaps I don't know enough of anything else to see why it's cliche and supposedly boring, so to me it isn't.


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My point is that all good things must come to an end. We'd like to believe that everything can exist in perfect harmony forever, but it simply can't. Culture, society, humanity, the world, even the universe undergoes a cycle of growth and destruction. One cannot exist without another, and if we were to stop this cycle, if we were to stop the flow of time and keep things in a perpetual state of now, well, that would be a true hell. It's funny, I was actually just watching an anime a couple of weeks ago that dealt with this very topic, and its message was quite true, though exaggerated as it was. Sometimes things must be destroyed in order to proceed into the future.
I hate myself for having to say this, but that doesn't mean I have to like it. Yes, all good things must come to an end, but I like to bitch and moan when it does.
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Dr. Åssom
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Well, I wouldn't say it's boring, per se, just overused. Sometimes, a lack of true insight and skill can be overlooked for a unique and interesting idea. However, if you're planning on tackling something that's been done before, you should take care to do it well. Vvardenfell is mediocre, and, in this case, that makes it dull.
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Vanir
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OH! I just remembered another thing that makes me grrrrrr about it: Everything you did in Morrowind doesn't even matter! The Neravarine coulda just sat on his ass for five years and it wouldn't have made a difference, cuz' the Blight would have been destroyed along with the island!
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Dr. Åssom
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Now, I may not be very adept at TES lore, but I'm going to go out on a limb here and say: no it wouldn't have. From what I've gathered, the only way to destroy the Heart of Lorkhan (I think I spelled that right) is with that sword and hammer (I think they were Sunder and Piercing, right?) Thus, even if Vvardenfell gets destroyed, even if the Heart gets buried beneath tons of rock, it wouldn't be destroyed, and if the Heart survives, so would Dagoth Ur. I mean, he did turn himself into a god, after all, and there's no way to kill him until you destroy the Heart. If Ur is still alive, then he'll still be free to spread the Blight. Sure, it may take him a while to dig himself out, and he would certainly be inactive for probably several hundred years, but he would inevitably return, and this time, there would be no way of stopping him since the Nerevarine would be long since dead, and, unless the two weapons are indestructible, which their method of creation does not lend them to be, then they would be gone forever, unless someone rediscovers everything that Dwemer whats-his-face found out, which Ur would be sure to prevent. Thus, in the end, if the Nerevarine didn't stop Ur when (s)he did, Ur really would have become a god in more than just name. At least, that's how I see things.
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Vanir
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Keening and Sunder.


Well, I guess you're right, assuming the Godhead hasn't woken up by then, which recent events allude to the soon possibility of.
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Dr. Åssom
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Damn. At least I got one of them.

Yeah, this is where you lose me. I have no idea what this "Godhead" is.
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Vanir
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Don't try. I don't quite understand it myself, CHIM and all that.
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