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| Tweet Topic Started: Jan 20 2010, 06:47:57 PM (1,175 Views) | |
| Deleted User | Feb 17 2010, 12:22:09 PM Post #31 |
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I sat and pondered that for a bit... I agree. I mean, when i compare a multiplayer feature against an improved single player, the single player improvements are like twice as important. We all know what we want from TES5 and I would rather have those things than the ability to share my experience with a friend. An MMO is obviously a different story and I still stand where I stood in my first post. I actually look forward to it in a way.
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| Dr. Åssom | Feb 17 2010, 12:53:41 PM Post #32 |
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Celestial Princess
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One of the reasons I was drawn to TES was for a great single player experience. If I want a multiplayer RPG, I'll go play some Dark Alliance. |
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| Deleted User | May 13 2010, 11:44:32 AM Post #33 |
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I have recently decided that MMOs are quite fun after getting into one free, online game called 4story. Ive been playing that for a week or so now off and on and I really do enjoy adventures and RPG experiences with others around the world. The Elder Scrolls made into a MMO, in my opinion, would be absolutely awesome. However, as Ninja has said- and I agree- one of the greatest things about TES is the wonderful 'single'player experience you get when you play. The series wouldn't quite be the same, unless they somehow incorporated the deep and cryptic lore and story line behind the previous 4 games into a world filled with other adventurers who may or may not be on the same page as you in terms of quests and the linear story line leading up to the big ending which was so great in Oblivion. |
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| Dr. Åssom | May 13 2010, 12:28:51 PM Post #34 |
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The thing is, though, that you really can't have single-player in an mmo. They tried that in Age of Conan, and it resulted in all the players becoming self-absorbed dickheads. An mmo is supposed to be about teamwork, getting together with a bunch of pals to take on challenges you couldn't possibly do on your own. |
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| Nocturnal Ape | May 17 2010, 07:27:23 AM Post #35 |
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i dont care what none of yall say im FRESH
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Guild Wars, but that game gets so lonely its unbearable. |
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| Turtle | Aug 13 2010, 07:54:56 PM Post #36 |
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Been playing WoW for nearly a year now. It's different sure, but it isn't in any way a step down. MMOs do have that option to play as if it was a single player game. I know WoW requires raiding end game, but up until then you can quest entirely alone, disabling all chat channels etc, effectively making it an incredibly large single player game. Honestly, MMOs seem to be the future of the gaming industry...WoW, EVE Online, Age of Conan, Star Wars: ToR, and now rumours of this. And so long as games like WoW continue raking in 13million subscribers each (at $12.99 per month) then it's no wonder more companies are gravitating towards WoW style MMOs ![]() Give it a chance: You can't comment until you've played it a reasonable amount
Edited by Turtle, Aug 13 2010, 07:55:31 PM.
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| Dr. Åssom | Aug 14 2010, 01:54:57 AM Post #37 |
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False. Sure, there will be MMOs in the future, and they will be more complex, but there's no way that they're replacing single player games. Sure, Blizzard rakes in $220+ million a month, but last year, in America alone, the gaming industry brought in over $10 billion from game sales. Without single player games, the entire industry would collapse, and that's never changing. |
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| Apokolypze | Aug 27 2010, 07:14:21 PM Post #38 |
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I kno i sound like some kreepo nerdy dude for sayin this, but i KIND OF imagined a TESMMO as a mix between Maplestory, WoW, and Crysis. Heres Why: Maplestory - This game, although 99% pointless and Kinda childish, is possibly one of the best community games that ive ever seen. The entire Game revolves around community, and i like that in a game. the more friends you have, the bigger dungeons you can explore, the more items you can get, etc etc. Also, the ability to group bash [no comments on that please ] a HUGE monster is kind of inviting to me, and the elements of teamwork involved would be awesomeWoW - When people think MMO, They think of this. Its HUGE world scale is what i would like to bring to a TESMMO. Forget the graphics, forget the pay-by-month stupidity, the WORLD of this is just so massive its awe inspiring. Crysis - I know, Building a World on the Scale of TES, with this sort of graphic capability, is HARD. whats even harder is syncing that world with HUNDREDS of different PC's at once. However, Somone [with far too much time on their hands] built the ENTIRE of TESIV's world in the Crysis sandbox, and it looked so good i couldnt describe it, so you are going to have to watch: http://www.youtube.com/watch?v=YwmAIfL_yoo Please note that the crysis engine DID make this look more like a jungle than the lore dictates, but a real TESMMO would have less of the jungle in it, as crysis WAS based on a jungle setting. Thats my thoughts on the topic, hope its interesting to you |
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| Turtle | Aug 28 2010, 10:56:34 PM Post #39 |
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Every MMO pretty much follows the WoW setup. Low graphics for availability, large scale for diversity, long levelling curve and reward system for profitability. Problem is that WoW has nom nom nomed that whole area of the market, there isn't much left that's different, yet still as effective. Even SW:ToR is basically a carbon copy with a different combat and dialogue system, in a different setting. WoW is just too humongous and all consuming, it'll be pretty hard for any company to beat it in terms of popularity until WoW burns itself out. |
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| Dr. Åssom | Aug 28 2010, 11:42:27 PM Post #40 |
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I doubt that'll happen. There's a reason WoW has a level cap: so that it can be gradually increased. Every expansion raises the level cap by ten levels (I think), thus placing everyone who was at the top with their level 60 character back the ladder. Then, they go and make the upper levels require ungodly amounts of experience so that it takes the players months just to go up one level. Then, just as they reach level 70, bam! Another expansion, another ten levels. It's like a carrot on a stick. As long as Blizzard keeps providing "new" material, the sheep will keep chasing it. |
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| Turtle | Aug 28 2010, 11:46:05 PM Post #41 |
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I know, I've chased that particular carrot 3 times But what I meant more is that WoW, despite the figures, is becoming rather unpopular, partly due to the community, and partly due to the repetition. I had over 300 active people on my various characters friends lists...now I see one or two every few weeks or so, and my own activity is almost non-existant. The official forums, and the various in game channels match this opinion.But the issue is, Blizzard is losing interest in the WoW series. They've confirmed that there'll only be 2 more expansions, and they're already working on a new, as yet unnamed MMO, indicating that their interest is wearing thin. Strange in a way, seeing as it's so popular and lucrative, but I guess that Blizzard has made such a large name for itself that its new games will instantly be popular, and Blizzard obviously have a very effective MMO template. Edited by Turtle, Aug 28 2010, 11:50:34 PM.
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| Dr. Åssom | Aug 28 2010, 11:55:47 PM Post #42 |
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Well, then the new MMO will take off where WoW leaves off, becoming 'The MMO' in its place. |
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| Turtle | Aug 28 2010, 11:56:38 PM Post #43 |
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And the cycle continues. It's just a shame that no one else gets a look in. |
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| Dr. Åssom | Aug 29 2010, 12:03:16 AM Post #44 |
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Yeah, then again, the reason none of the others succeed as well is because they aren't addictive enough. That's what keeps people playing MMOs. Whether or not it's "good" will only keep people playing for 100 hours instead of 50 hours. If you want people putting in the thousands of hours that WoW players devote, you've got to make it addictive. |
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| Turtle | Aug 29 2010, 12:07:52 AM Post #45 |
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But WoW is "good" and addictive. It has the finesse and quality of a well rounded game, with the strong lore backing. Weekly updates to gameplay fix any bugs and add in new content, and the player gamebase makes it possible to do almost anything. The combat is solid and generally well balanced, and the raid encounters are challenging yet simple. The only bad point is the constant repetition. If we're looking for THE MMO, WoW holds the title. But more than that, it's unfortunate for all other MMOs that WoW came first, because no matter what else comes out, it'd have to make such an opening entrance to gain any attention at all, even if was a better game. I know that everybody looks out for themselves, but it's a shame in a way that companies like Blizzard and Bioware don't combine for games like SW:ToR... They'd get the backing and experience of a major major major MMO company, coupled with the knowledge and expertise of Bioware, who are quite frankly brilliant at injecting atmosphere into their games (Mass Effect 2 <3 <3 <3) |
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] a HUGE monster is kind of inviting to me, and the elements of teamwork involved would be awesome
9:35 AM Jul 11