upload the patch fixing the AI debug flood
the link is located under the download link at
http://www.justnopoint.com/valerievultures
cheers
updated dec 17:
#bomb and mines
- hit both party (as default) can be changed into non hitting in the .def file
- will be no longer hitable by normal kicks and punches, now labelled correctly as projectile (was an oversight bug)
#all projectiles
- are mid attacks, no longer need to crouch to block mines and bombs or spread kunai
- kunai take longer time to perform
# final vultures
- need 2 powerstocks and take 2 powerstock (correcting the bug in prev release)
# throw range
- much closer with a faster anim now, require better timing and positioning from player to perform
# other moves
- corner push added to all moves
- add new overhead attack (
x+y)
# jump
- gravitation reduced, has higher jump now
- also fix the bug with multiple air jumps when controlled by ai
# roll
- there are 3 roll sets, from stationary position (shortest), from just started to run (middle range), and from full run (longest)
# reducing clsn
- more simplify clsn for diagonal attack
# new AI,
more agile with movements, and can detect and avoid her own explosives (thanks to Don Drago for the triggers),
not 100% foulproof though, she still got blownup by her own bomb occasionally when opponent also very mobile, or there are
too many own projectiles nearby that confuse her ai... but only happen occasionally, human player might do that sometime too.
# Inventory panel can be turned on or off anytime by pressing
"start+C" to turn off and
"start+Z" to turn on,
the default setting for single match is on and for simultaneous battle is off
details and download
http://www.justnopoint.com/valerievultures/(thanks TDS for hosting her :) )
some videos from few days ago
http://www.youtube.com/watch?v=ZuGzRGilI9ohttp://www.youtube.com/watch?v=HM-p7XIctwYhttp://www.youtube.com/watch?v=M1rX59VO4Nwenjoy, and please comment on her gameplay (or sprite) if you have time
have a nice holiday
it is an old character I know, but ever improving all around & I'm working alone as well so please no prejudice
it is an original character from scratch,
spritewise is kinda KoF style in regards of lighting source and such, but not really I use 7shades of skintones and I don't use KOF way of paralel shading on pants, but it blends with snk roster without problem.
gameplay wise... I'm not sure, I like custom combo with more freedom, like LP HP HK, or LP LK HK, well that types so don't compare to KOF, she has a roll though,
and instead of short and long jump, she has air jump, her normal jump being short, and if down button pressed during midair it will make the jump even shorter.
in the new release I include 2 possible feature, that is her bombs and mines can hit her self or not, as a default I disabled it since the AI is still kinda dumb on recognizing her own bombs. but if you open .def
I put more info how to change there.
all projectiles are changed into mid attacks.
also new AI, not that hard but quite active.
here some screens:




