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Character development; Examples for attributes/ attack damage
Topic Started: Jun 7 2009, 12:00 PM (52 Views)
Sorin

Attributes for your character application-

Younglings start out with 60 points to distribute between their attributes.
All other classes start out with 90 points to distribute between their attributes.

Health Points- The amount of damage a character can withstand before exhausting themselves.
Force Points- (Force sensitive’s only) The amount of force the character has to wield
Willpower- A characters ability to resist force powers.
Dexterity- Determines health gain per level and the amount of damage the character can deal with ranged weapons. A characters defense against skill attacks.
Skill- Determines what kind of melee weapons the character can wield and how much damage they can deliver. A characters defense against dexterity attacks.
Speed- How fast the character can move and respond during combat. Also determines how far the character can travel in a post.
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These skills determine what weapons the character uses best. A character may only start out trained(5) in one of the categories while the others must start out lower. Younglings start out with all at 1, being as how young they are there is no reason for them to have any training. The lowest any skill can go is 1. If by chance your character is going to use each evenly than none of them should be trained. I’m sure everyone is familiar with the saying: “A jack of all trades, but a master of none.” Each character gets 9 points to distribute between these skills. These skills add damage modifiers for their respective attributes with the exception of Unarmed combat giving them a boost of speed.

[Speed]Unarmed training- skill between 1-10; 1 being beginner, 5 being trained and 10 being an expert
[Skill]Melee Weapons training- skill between 1-10; 1 being beginner, 5 being trained and 10 being an expert
[Dexterity]Ranged Weapons training- skill between 1-10; 1 being beginner, 5 being trained and 10 being an expert

Example of a trained fighter:
Unarmed: 2 Unarmed: 5 Unarmed:1
Melee: 5 Melee: 1 Melee: 3
Ranged: 2 Ranged: 3 Ranged: 5

An even fighter:
Unarmed: 3
Melee: 3
Ranged: 3
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Attacking:
Take the amount of the attribute you are using to attack and the opposing attribute of the defender.
Ex. attackers Skill vs. defenders Dexterity or attackers Dexterity vs. defenders Skill

Let’s say the attackers Skill is 25 and the defenders Dexterity is 20. To determine damage, multiply both stats by 3.
25×3=75; 20×3=60
Subtract the difference: 75-60=15 With this number you need to add any modifiers from your weapon skills.(for this example the persons skill level is 1)
Take the difference (15) and the skill level (1) and add them together; 15+1=16
Divide the addition by 2: 16÷2 =8
8 is the amount of damage dealt.
 
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