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Takatuki Suguro: The towns in the game are surrounded by gears. We chose this design because the environmental purification machine, Burzel, is not only doing that, but also controlling people's fate, including when a person is born and when that person will die. Everything is controlled by this machine.
The story takes place in a distant future of planet Earth. Pollution in the environment has made it difficult for people to live. Therefore, they built a purifying machine, called Burzel, which is embedded in the ground. However, pollution increased to the stage where people had to live inside Burzel itself. This is the background to the story of this title.
Mitsuhiro Shimano: The in-game music tracks were composed by Mr. Motoi Sakuraba who has worked on many tri-Ace games, and Mr. Tanaka who is known for his work in Sakura Taisen. I hope that users will really look forward to this collaboration. There will be three playable characters in this game who have already been revealed.
TS: We opted to go with a battle system where guns are the main weapons. One of the reasons for this is that we felt swords and magic, which are found frequently in Japanese RPGs, have lost their novelty. One of the other reasons was that we wanted to create impressive cinematic battle scenes. With swords and magic, you need to be close to your target to attack, which restricts camera movement. Since guns are long range weapons, it really made sense from this perspective. We also have members of the development staff who enjoy 'model guns' (cap guns) and 'survival games' (Airsoft), and that could also be counted as one of the reasons for our choice.
In regards to the difficulty, you may think that this game is very hard just from looking at it, but we focused on playability and keeping things simple. The gameplay system is unique so you may, at first, think "What is this? I don't really understand.". However, within 1 or 2 hours you should be able to master it, so I would like to ask that you give it a try and don't give up after just 5 minutes of playing!
MS: For the Western market, we are planning to release this title in March 2010.
TS: In terms of the hours of gameplay, it really depends on the person playing the game, so I can't really narrow it down, but I would say that you're looking at an average of somewhere between 30 - 50 hours.
MS: We are still in review in regards to post-launch DLC. However, the game offers so much content that there is no problem with the volume of the game, even without further DLC.
TS: The difference between the Western and Japanese versions is that the Western version includes English voice overs. The Western version also has Japanese voice overs available, so you can choose whichever voice over you prefer. Other than that, the only difference is the text localisation, where the Western version has 6 languages in total, including Japanese.
Regarding the game engine for this title, I would first need to mention that all games developed by our company are basically built upon our in-house engine. The basic part of the engine is made by our R&D department, but we've modified it to become the RoF specific engine. We are quite satisfied with this engine as the basic engine is very high spec, but it was also hard to use because you can use it in so many ways.
The main difficulty we had with the gameplay system was the fact that we wanted to make a gun-based system, but not in the FPS/TPS style. If you look around, there are very few games like this, so we had to think how we could incorporate the guns, and this was very tough.
If I had to pick a favourite part of the game, it would have to be the battle system. Not an FPS or a shooter, but a never-before-seen gun-based battle system. I think we were able to achieve both impressive cinematics and strategic gameplay.
MS: In the future, we're focusing first and foremost on the success of this title. Then we can look into possibilities of sequels.
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