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---------------------------- NEDE -----------------------------



If you gotten this far. Congratulations, pat yourself on the back, so far
you've done what most Star Ocean 2 players would never be able to accomplish.
Now allow me to guide you through the rest of the game and onto your final
victory.



------------------ Welcome to Nede ------------------


Yep, you guessed it. You're now on the planet called Energy Nede. Don't freak
out too much. If you have Pixie's Bracelet it'll be easy for you to pick
up mithril's
now. The wild enemies shouldn't pose you to much trouble. Seriously, you just
took down Cynne, bare handed.


------------------ Centropolis ------------------


After the longerfic scenes with that stupid Nall. Exit the large building by
running down all the stairs. Make sure you head right and straight down
instead of left so you don't run into the crazy Chisato. If you haven't
already, go in to the tool shop and by a pair of bandit's gloves you penny
pincher. Stock up on some tools as well, and head to the other shops to pick
up stuff like Steaks and the Ignite Sword. If you have customize already up,
you can give it a mithril and get the Sawed. It's not as powerful as the
Windsley sword, or no where near the power of the Aeterna, but it's
good for now. You also might want to reconsider, especially since your saving
mithril's for your Aeterna. You can also somehow create the Force
Sword with an Orihalcum, it's not as powerful, but it saves you the mithril.

Leave Centropolis and go to the only other town on that island.


------------------ North City ------------------


North City has some pretty interesting stuff in it. Towards the back you'll
find a Library that you could do the secret file quest with. To the right of
that is the Town Psynard lab with Artis as it's professor and mayor of the
city. Talk to the receptionist and go in the back and talk to him. You'll go
through a series of events that envitably ends up fighting a Psynard. This one
shouldn't be two bad. Especially since it's a flying type monster, Ripper
Blast will do double damage to it. Some of his attacks like the breathing blue
flame breath can get rather annoying, but if you time it right, you can
totally whack him good after he is done launching that attack. You should be
able to make short work of him.

After this you'll be transported somewhere else to get another Psynard.


------------------ Cave of Crimson Crystals ------------------


You'll be transported straight into Noel's house. Lovely, he tries to be a
jerk about it. Too bad you have to take his arse with you, I'd much less leave
him behind. Throw him in the back of your party with Rena. Okay now's the
time to re-equip your Amulet of Freedom and Amulet of Flexibility if you
don't already
have them on. Cave of Crimson Crystals is full of monsters that will cause those
status affects.

You can train before you enter that black cave with the red crystal's sticking
out from it, or you can just do like I did and go in their full force.
Basically head up and left through the next part. Head right into a hole. Head
down the stairs and to the right. You should see a Psynard in the next room.
Continue down the path that leads you into the next room. Follow the path down
and up to the left side as you get to the save point. This would be a lovely
time to save.

God.. your in for a treat up ahead. Fighting the spider ladies are very
dangerous especially if your alone. Two of them ganging up on you is no
laughing matter. But I have a simple solution that will make your life
easier. First of all, never get caught between both of them. Try getting to
the side of one of them and Rock Explosioning them. If your starting to get
low on heath, see that giant pillar in the middle of the battle field? Use
that thing to your advantage, if you circle around it, sometimes the spider
girls will get caught
on the edge and won't be able to attack you. That's a good sign to use Energy
Sword. There will be lots of times when they teleport around the battle field,
use that to your advantage and attack them when they are separated. When one
of them is down, the other should go pretty fast if you keep healed up around
the pillar.

After you win, tell Noel to stay with his stupid animals and fly out of their.


------------------ Things to do on your Psynard ------------------


Now that you've got your Psynard, you should be very happy, because your
freedom just increased ten fold. And since you can't run into enemies on it,
it can be a shelter as well. First up, you should head for Fun City. Make
sure you have the Magician's Hand equipped, Level 10 pickpocketing, and the
Nimble Fingers Talent. Save the game and enter fun city to buy some tickets. Go
all the way towards the back where the bunny races are being held. Pick
pocket the stuffed bunny, if you fail, reload and try again. Eventually
you'll get the bunny shoes. When you do, immediately equip them on Claude
and never take them off, I don't care how much something else is higher in
armor, nothing compares to the bunny shoes.

Other than that, there's not much else to do other than the battle tournament.
If you've already gotten the Aeterna it's pretty much just pointless
except for the SP and exp received battling. Cooking Master is also
interesting, but if you suck at cooking there's no point.

You've got, Giveaway, Armlock, Field of Might, Field of Love, Field of
Intelligence, Field of Courage, North City, Centropolis, La Aqua, and the
well hidden Fake Gallery located on an island near Field of Might.

The Fake Gallery is really hard to find on Second Evolution and they gave it a
Different name. In order to reach it you'll have to play around with your
landing spot on the island until you can land. It'll take a while but its the
biggest tiny island with snow on it.

They sell the Magical Rasp there to improve Blacksmithing and customization.

Go back and talk to Nall to learn your next mission.


------------------ Field of Courage ------------------


Field of Courage is located between Centropolis and Armlock. Save before you
go in, monsters also have the ability to paralyze and petrify by the way. Save
your self time by equipping the check accessories. Your basic mission when you
enter is to run up and left through the cave to find the statue and make your
way back to the entrance. Pretty simple. Now head right to the elevator. Save
the game and put the statue on the pedestal.

Now your going to fight the guardian, which can be pretty tough at first.
It's not, it's rather simple, just by attacking it head on you can flip
around it lots of times and get behind him. Long range is good, but you have
to watch out for the missiles. Soon you'll blow his arms off and he'll try
an electric attack, which it's not fun to get hit by, you can dodge it
easily too. Once you blow his body to shreds, you'll face the head. You
can't damage the head until it's antenna raises above it's helmet. Then you
can full blasted it, watch out for the shooting lasers though. With Bunny
Shoes, they should be fairly easy to dodge. Extermination is what you have
to worry about, it can blow up in your face and give you peeps. Not a fun
experience when your low on health. Luckily it can't move from that place
and you can run away from it to use your Sword Of Life. Pulverize him and
leave the place.


------------------ Field of Might ------------------


Field of Might is that large mountain thingy over there by giveaway. It's safe
from status causing monsters so you don't have to worry about equipping the
check accessories. Try a Reverse Doll, and a talisman to raise your AC
(defense). Doesn't matter which path you take, but your main mission is to
head up. Every time you see a monkey standing next to a switch. Go to your
skills menu, and press square on the skill that says "Flip" that way you
don't flip around the monkey, enabling him to hit the switch a roo.

If you find that place where you can make an echo, do yourself a favor and
don't say nothing. Unless your curious and you like to run in fear.

Eventually you'll head to the top and you'll find a save point. Save the game
and proceed across the bridge to the next guardian. It's the same guardian as
the one in the field of courage, so use the same strategy and leave that
forsaken place.


------------------ Field of Wisdom ------------------


This one will be more confusing than hard. Field of Intel is near Giveaway but
on the other side. When you first enter touch the mirror on the left and every
time you step on a yellow square you'll be transported to another room where
you light up a spinning ball. Light up all six balls to open the panel in
the middle. Go back to the entrance, go outside and save. Re enter and
touch the middle mirror.

Your going to fight the defense system, concentrate on that big thing in the
middle first. If you luckily, you'll be able to get behind him and start
Rock Explosioning him. But be careful to watch out for it's beam attack, that
will surely wipe you out if you get hit by it. Watch his movements carefully
and get the heck out of there if he looks like he's going to do it. Eventually
the hand will die and the other little balls around the room should be simple.

Leave that place and head for that big floating island to the last field.


------------------ Field of Love ------------------


Continue down the path on the field of love until you see a split. Head the
right path first and touch the ball. Then go back to the left side and head up
to the save point. Save the game and face the enemy known as Lover. I usually
saw other people getting captured by lover, but jeez, I've never seen Rena get
captured, that was great.

Oh god this is simple, first make sort work of those annoying thunder beasts
with long ranged Rock Explosion. Then pretty much Lover is on her own and she
can't cast spells when you're wailing on her, she'll eventually just die, and
you've taken down all four fields. Congrats, the worst is yet to come.

Note: If you have Aeterna Sword equiped. You might want the thunder beasts
to die last. Cause they use Star Flare and it will heal you. :)


------------------ Phynal First Attempt ------------------


After finishing all four fields go back to Nall and speak with him. After a
long drawn out spoilerific conversation, you'll fight two sets of monsters
that should easily be disposed of. Next Zaphkiel will try you on for size,
just run up to him and let him pull a Cruelty Blungeon on you so you can die
and move on to the next scenage. Don't worry, it's not a game over. You
have to die.


------------------ Symbology Weapons Lab ------------------


Fly to Armlock and find the Ninjay Nall in the back where the Sealed Portal is
at. Save the game. Go through a bunch of rooms towards the left until you find
Nall. Run back to where the portal is and talk to Rena. Run back to that same
room and finish talking to Nall. Now go through Armlock next to the bar and
find Mirage's house.

Go to Minae Cavern


------------------ Minae Cavern ------------------


Minae Cavern can be sort of dangerous. Mainly because the monsters will try to
cast Star Flare on you. But if you have the Aeterna equipped, Star
based attacks should heal you. Also watch out for the green jellies called
Evilwater, they will paralyze and stone you, so either equip your 'Check'
Accessories or run from them.

You might want to train as hard as you can before fighting Barke. Because all
the monsters will disappear after Barke is dead and you won't have a good
place to train before entering Phynal.

Barke is straight towards the north from the entrance. You'll find a save
point and enter.

When I fought him I just sat there and mashed the Rock Explosion button till he
died. You might have some trouble if you don't have good battle skills so you
might want to recover after he uses an attack called 'Lost Patience.'

After acquiring the LEA metal, exit and go back to Mirage in Armlock for more
Scenage.

You'll get the N.F.I.D. card so you can enter Fun city for free. I dunno if
this card has a meaning but I like to call it the "NoFuckingIDea what to name
it, so we called it N.F.I.D."

------------------ Fun City ------------------


Okay now head to Fun City and flash your NoFuckingIDea, well you probably wont
be able to Flash it because the guy will show you around. After awhile you'll
get your Sacred Tear and Fallen Hope along with the Void Matter. Unfortunately
Mirage will have to leave, because she has to write an essay. BTW, why the
freak would someone be writing an essay during the intimate destruction of the
Universe. Mirage is sooo cool.

If you don't have the Aeterna, by like accident you missed it, the
Sacred Tear is actually better than the Windsley sword. Although it might
not look it, it cuts your MP usage in half and raises a lot more stats for a
mere sacrifice of 100 attack. Phooey, too bad.

Now time to fight Zaphkiel. Lovely. I was level 97 and I had no problem making
short work of him. Cruelly Blungeon should be fairly easy to dodge with bunny
shoes just wait for him to get near you then run away and long range ripper
blast him. You might have a little trouble with Initial Slay, but stay on your
guard and keep your health up with Sword Of Life. If I'm right, you shouldn't
be taking much damage from his hits, especially if you have a lot of good
combat skills.

After winning, Run out and save the game. Also, put on your Amulet of Flexibility,
because the next boss is deadly.

Jophiel is up next and he has a fair amount of attacks up his sleeve, with this
Shiny ball of light that he charges up. He also runs around the battle field
at a fast speed that only bunny shoes can keep up. Also the attack that
petrifies you is called Infringement. I found that out annoyingly after
getting stoned

After fighting Jophiel the second time, I learned the trick to beating him.
Basically when you hear the sound of Jophiel forming that giant ball of energy,
quickly mash Rock Explosion where ever your standing to get a great blow in on
him. Since he does it a lot, you'll have plenty of opportunities to attack.
Soon, he'll be lying on the floor, dead.

Now you should exit Fun City and save the game. Pretty much do what ever you
need to get done in other cities before running off to Armlock


------------------ Arm Lock ------------------


Metatron's going to be a pain in the arse. But there is a simple way to pin him
to the ground. First of all he will cast Metaguard an impentratable shield
that allows him to take no damage. But if you wait for him to get within
striking distance and as soon as he swings run. Run until it says Long Range,
and wait again, then when he strikes again, run and run long range until you
can press the Rock Explosion button. Then he will be caught in a trap, because
his Guard will be dropped. Then you can get several normal hits on him, but
likely you will get a bit hurt, so run back and use Sword Of Life. Rinse and
Repeat until dead.

Prepare for the final showdown and head to L'Aqua


------------------ Phynal Showdown ------------------


After lot of scenes you will be transported to Phynal via Herush. Save the
game before entering and prepare for a tough fight. So far when I played them
I didn't experience a lot of damage being given to me.

Raphael - He will hit you with that stupid magnet weapon and use mind
Absorber to take your mp
Zadkiel - will cause some kind of wave disturbance and produce a thundercloud,
and healing
Camael - He's the one you got to worry about, he can caste healing and also
he can slow Claude down, which is not what you want, it will be the death of
you if you get slowed.

Take down Camael first, because he's got the lowest HP and he proposes the
biggest threat. Zadkiel should be next on you list, because that thundercloud
and healing thing is going to be a pain in the arse, then Raphael should go
down really easily after you can focus all your attention on him.

All in all, I'm very surprised how easy this fight went for me, I only died
once, cause I got slowed by Camael. But when I had a party of four I
remembered how tough this fight could be, as well as the Haniel and Michael one
coming up.

Up ahead you basically have to go up five elevators till you reach a save
point. There's a few enemies you should beware of. First it's the green
lizards that cause paralysis and petrification. Use the Check accessories
when fighting them, or run. Also, run from the slugs that eat you, if you
don't you'll just get owned. There's a few good treasure chests but most
just suck. When you reach the save point, I suggest you train using Practice
skill until you get to level 120. Because fighting Michael and Haniel solo is
no joke. It's hard as balls. I had to fight them 15 times or so, but when I
got to level 120 I took them down with ease.

First off, while your training, I suggest you constantly use Mirror Slice
instead of Rock Explosion and try to get it up to at least a proficiency of 300.
You have to wear the Amulet of Flexibility or Haniel's Mind Blast will petrify
you. Also
I suggest you wear the Pyre Tear or Fairy Tear if you have them. Haniel's Mind
Absorber will take your MP.

These are the basics

Haniel's attacks all need MP to use
Mind Blast - Burninates you
Mind Absorber - Take's your MP and raises his
Blood Sucker - Take's your HP and raises his
Tractor Beam - lift you in the air and bring you down

Michael's attacks all need MP to use except for Spicule
Spicule - Burninates you bad
Explode - Zomg
Eruption - You can't run
Fairy Heal - I never knew he had this till now

Basically it's your choice who you want to target first, but it will be really
hard until one of them goes down. Spicule really won't do as much damage to
you as if they were all wailing on you with random crap. Michael will run out
of MP and will only be able to use normal attacks and Spicule if you fight
long enough. Haniel won't, because heal will steal your MP through Mind
Absorber. But you have a counter measure called Pyre Tear or Fairy Tear that
allows you to regenerate MP after getting hit with magic. During this battle,
you're going to have to use items, Mirror Slice, and Sword Of Life to it's
maximum potential. As well as a lot of luck.

Here's a couple of hints. If you see Mind Blast pop up at the bottom of the
screen, or a familiar Haniel voice, get the fuck out of the line of fire. Try
getting them together and mirror slicing them at the same time. It keeps them
from casting Symbology.

If you're lucky, you might defeat them, if not, I suggest you give it a couple
of tries and then train more. The higher level you are, the less damage you
will take.

Run up a few more levels until you reach another save point. Save the game
here and make sure you still have Mirror Slice on. As much as I love Ripper
Blast, it's not effective fighting the ten wise men when your alone. When
fighting Lucifer, it can be very easy to kick his ass if you constantly use
Mirror Slice on him. But he will get a wind of destruction in there so I
suggest you heal with Sword Of Life. And watch out for word of death, one hit
from that and it's KO baby. Lucifer's a pansy, and he should go down ten times
faster than Michael or Haniel.

At the nine floor you'll find a save point. Up ahead is the biggest problem in
the game. It took me at least 20 times to finally take Gabriel down solo.
It's really ridiculously hard and you will need a lot of luck.

First of all I recommend turning on practice and training up to level 140
making sure your saving the game along the way. Also while your at it, get
Dragon Howl up to 500 proficiency or more. Dragon howl is going to be your
best buddy when facing Gabriel. After you get to 142 you should be able to
max out every skill on your list, because I remember I was 141 when I finally
was able to beat him. First of all, I recommend having either Berserk Ring
or Reverse Doll in one accessory slot, and Pyre tear or Fairy tear in the
other. Berserk Ring will double your attack, and Reverse Doll will reduce
your damage to Magic. The tear accessories will make sure you always have
MP ready. Equip Crestier Guard as a shield so you'll deflect his Divine
wave. Now take off Practice and save the game and head up three sets of
stars to fight Indy (Gabriel).

First form of Indy is really simple to defeat. First of all he will use Divine
wave that purple thing to drain your health. When ever you reach 6000 or below
you should use Sword Of Life. If you can get in there with Dragon Howl, you'll
stun him and keep wailing on him.

Attacks -
Star Flare - If you have Aeterna equipped this will heal you. It
produces bombs from the heavens that rain down upon you.
Noah - Same thing that happened to Clik, large rushing waves will come down to
own you.
Divine Wave - This shit hurts, but you need to get through it to reach Indy

After you lower his health enough he will call upon the "Time of Truth" and an
angel will come down.

Divine Wave - Hurts twice as much now
Explode - Worse than Michael', it can kick your arse
Earthquake - You can avoid taking damage if your in the air. Only way to do
that is to be performing a Helmetbreak, Sword Bomber, Double Slash, or the
final slash of Mirror Slice.
Southern Cross - Just like Celines, except worse.
Fairy Heal - Heals about 8000 of his health back, not much if you ask me.
Angel Feather - Will raise his stats so he can pwn you more
Star Flare - Powerful than the first
Noah - Powerful than the first
Divine Comedy - His signature move.. If your below 5000 health your dead. I
call it his signature move because he casts it so quickly immediately after
spells.

His second form will likely kill you off, unless you get lucky. I've tried all
the killer
moves, including trying to jump down on him with Helmetbreak. The problem is
that he moves too fast and he can cast spells while moving. And there isn't
much time between spells, especially when you have to heal yourself with
Sword Of Life. I recommend finding an opening when he does Fairy Heal or
Angel Feather. Dragon Howl is the only thing that works here, because
Claude can launch it extremely quick and keep it going. If you keep mashing
it, you'll likely keep him in one place until he is no more. That's how I
defeated him. I've also tried waiting till all of his MP was drained, it's
just too hard because he'll find away to double cast really fast or get
you with a Divine Wave.



------------------------------- Cave of Trials -------------------------------



First of all the Cave of Trials is located on Expel, and only can be accessed
after saving the game right before you get to Gabriel. Head to Fun City and
go to the battle tournament. Run across to the other side of the stands where
you can see a old man and woman. Talk to the old man and relive your past
memories. You'll be on Expel. To go back talk to that pig behind you. Now
exit Arlia and take your Psynard past the laguss mountains an into a desert
island with a pyramid. That's the Cave of Trials

I'm willing to share some tips on doing the Cave of Trials Solo with Rena and
Claude. I believe it is almost impossible to complete the COT (Cave of Trials)
with only Claude, because on levels such as number 8, you are required to use
Master Chef Super Speciality Skill. So I recommend you put Rena in your party
if you want to beat the COT.

There are some spots on the COT that will freeze your game after a battle, I
have found a few of them and it's frustrating indeed. It's a problem with the
games programing that usually freezes to a black screen after a battle, but I
think it only happens in certain areas. Those areas I will name the COT Plague
area, and I recommend that you don't linger around these areas.

There are many enemies that will cause Stone and Paralysis. Mainly on Level 8
and 9. But I recommend you always have a Amulet of Flexibility on when
fighting Bird
enemies and archers, they cause stone, a lot!

On each level, there's a certain level requirement you have to be in order to
run from enemies quickly and effectly. So if you are planning on running from
every enemy on a level, I recommend you put Rena in the back, especially if
she's a low level, she will slow you down even if she gets killed. I will put
the average level you must be on each floor to run from enemies.

I also recommed before entering COT that you stock up on Blueberries,
Blackberries, Resurrection Bottles, Cure Stones, Cure Paralysis, and every
Food item



------------------ Leveling up Rena ------------------



You're going to have to level up Rena if you want to make it through COT. It
shouldn't be too hard. Just put her into battle and try keeping her alive.
If she dies, just resurrection bottle her. You are also going to have to
distrubute Skills properly. Since you are going to need Master Chef to get
through Level 8

I recommend Leveling this First

1. Determination

Master Chef
2. Cooking: Kitchen Knife, Recipe, Good Eye
3. Compounding: Biology, Herbology, and Mental Science

Identify All
4. Identify: Mineralogy, Item Knowledge, Herbology
5. Metalwork: Eye For Detail, Aesthetics, Mineralogy

Battle Skills
6. Body Control
7. Qigong
8. Parry

Then the rest is up to you.



------------------ Level One ------------------



Average Level to Escape: Level 120

This level is very basic, but it's one of the first to have COT Plague. The
monsters are some of those spell casters, soldiers, and those shield guys that
have meta guard as well as birds that cause stone. But this floor is really
simple. Basically just run Up, then head left, Then down and down again. This
room right here is the one with COT plague so don't stick around. Run Down and
Right. You should find a switch. Flick it on and fight the boss monster. This
fight should be pretty simple, basically you just have to use Rock Explosion
long range to take out the Knights quickly, then stop the women sucubus lady
from casting any spells, even if she does get one off, it doesn't do much
damage. This fight should be as easy as picking up chicks from a drunk party
compared to Gabriel. If you're scared, you can run back and save, but I
would just keep going down.



------------------ Level Two ------------------



Average Level to Escape : Level 130

The monsters on this level shouldn't be that bad, it's just slimes that shoot
stuff at you, just stay focused and tear into pieces. Basically the goal of
this level is to Face each person to who they are in love with. Here's the
list:

Milene: South
Cristina: South
Feria: East
Sharon: West
Lloyd: East
Yufie: South
Luke: North

The door back at the beginning should open up after you move the last one.
From there, this level will be easy to pass through, with only getting into
one battle or so. The boss will be kinda hard at first, it's a thing with
teeth and shoots it's teeth at you at long range, but it's a common enemy on
the floor below. It shouldn't be too hard to beat, and If you want to save
now, it would be wise, just for safety measures. So head back up and save
after beating it.



------------------ Level Three ------------------



Average Level to Escape: Level 140

I wouldn't recommend having Rena in your party, because some of the monsters
on this level are really strong until you get to a higer level. Those
thunder glowing beasts I would run from instantly on first sight of them,
because they could be trouble some if you get caught stunned. Those other
ones with the teeth are pretty simple tho, as long as you keep ripper
blasting them

This level can be pretty confusing at first, but the basic goal is to go to
every room without going to the same room again twice. And come back right
were you started at.

Okay here's the floor plan.

Up, Up, Left, Down, Down, Down, Right, Right, Right, Up, Up, Up, Left, Down,
Down, Left.

Then you should be back where you started, and the boss door should open up.

This boss can be a little tough, but Basically if you keep focusing on ripper
blasting them, you can get them stunned for a long time. Dream Peace is a move
that will freeze you in your tracks, enabling them time to hit you, but if you
leveled up, you shouldn't have too much trouble with damage, so just get out
of it, and use Sword Of Life, or have Rena heal you. After the boss is
finished, you should get magical drops.. Save these, they help sometimes.
If you found this boss easy, you can head down without worry of dying
because they are the common enemy next level.



------------------ Level Four ------------------



Average Level to Escape: Level 145

The enemies on this level are those Bunnies you found all the time in the
Sanctuary of Linga and that hourglass monster you found as the boss before.
They are pretty easy to beat. There is a Seraphric Garb on this level, so
search the chests for it. You can also unlock a door to the Music God with a
switch to the right. The door is in the center of the main room. Play
something nice and she'll give you Illusive Shaman. The room with the switch
has a hidden path in the wall.

The way to the left is the way down. It also has a hidden path in the wall up
at the top, and you'll face the boss. It's one of those spider things. This
boss can be pretty quick. If it starts attacking Rena, just provoke it with
Select and Tear away shards of his armor with your iron clad attack of Ripper
Blast. He should be smokin in no time. I'd also recommend saving, because the
enemies below here are no joke.



------------------ Level Five ------------------



Average Level to Escape: Level 150

The monsters on this level can be hard. First of all, if you see a Flare
Lizard, automatically run unless you think you can defeat it. Other enemies
like Apes and Big Guys can be easy. But if you see a whole group of mages, I
suggest you run because when they all start casting it's not good until you
have tri-Emblems

Basically just go up until you find Puffy. Here just Answer some stupid
questions and face Puffy's pet. Just run, no damage can be done to it. From
here Puffy runs off. Follow her. Go right. You'll find a way to go down, but
just keep going right till you meet down inside a room where Puffy is being
attacked by hourglass monster. Help her and Defeat it. She'll drop a Weird
Slayer. Equip Rena with this. Now go back to the starting room. Head right
through a doorway and the monster you faced before should be there.
Immediately control Rena with Circle and strike the beast once to kill it
with the Weird Slayer. You should pick up the key.

Grab all the chests in here. There's a Seraphic Garb in here as well. Go down
that path before that I told you not to go down, then head right past a door,
then down, and right to another door. Open the Door and continue down the
stairs.

Don't bother saving since the next floor might have Santa on it. Go down



------------------ Level Six ------------------



Average Level to Escape: Level 150 or Level 40

The monsters on this level are usually burglars. The common ones are the brown
ones that take one hit to kill. They pose no threat. The metal ones are
unbeatable until you get the Funny Slayer. Just don't worry about them, Run
from them and Go to the next big room. In here Santa might be walking down
between the statues. If he is, run up to him and buy some stuff.

First of all, the main foremost thing you need is two tri-Emblems for Claude.
If you have enough Fol you can get two for Rena. Now buy as many Go Home Frogs
as you can. Also note, that the prices are really expensive. Heres some tips
on how to make santa cough up tri-Emblems without coughing up your Fol

First of all tri-Emblems cost 5,000,000 fol. If you use Identify All skill you
can lower the price to 4,100,000 fol. But make sure you first Raise the price
with Identify All and sell all your stuff that you don't need. Then Lower the
price to buy tri-Emblems You can get Identify All by leveling up Tool
Knowledge, Mineralogy, Herbology, Eye For Detail and Aesthetics on Rena. All
of Claude's skills should be maxed already.

From there, if you have any Cinderella Glasses, you can use one to cut the
price even more. We are talking around 2,500,000 fol per tri-emblem.. WOW,
half price.

Go-Home Frogs allow you to escape automatically to the beginning of a dungeon,
so get about 20. Don't use one yet. This boss should have a Teleporter to
escape with.

To Activate the boss room, talk to the metal statue at the bottom right
corner. Then head left.

This boss is fairly easy. It's just a Blue Funny Thief. Just keep wailing on
him and eventually he will parish. Giving you a funny slayer. Now equiping
Claude or Rena with the Funny Slayer, you can now instantly kill Blue and
Metal Funny Theives and Get a lot of Exp!!!! Good training here.

Escape with the Teleporter, and save. If Santa wasn't there, he might be there
when you come back.



------------------ Level Seven ------------------



Average Level to Escape: Level 160

Lots of monsters on this floor. Nothing worth running from, except those eat
you monsters. Blue Funny theifs roam around and they are easy to kill with the
slayer.

Basically Head up until you see an Alter, From there make a right. And go all
the way right till you can go down. Then Go up through a hidden passage way to
get a Cracked Gem. Do metal working on the Cracked Gem with Claude and get a
Red Lotus Gem. Head back to the alter room and place the gem on it. The door
should open. The boss is the same monster from the Minae Cavern.

He's so simple it's laughable. Bascially just keep Rock Explosioning him, you
don't have to worry about trying to find long range, because Claude will stay
long range. You might even be able to wail on him so much that he doesn't get
an attack off. If he does, it'll be lost patience, and you can quickly recover
with Rena, or Sword Of Life if she dies. After you make quick work of him.
Don't forget to get those extra pair of bunny shoes to the left. Then head
down.



------------------ Level Eight ------------------



Average Level to Escape: Level 170

The food God, I hate this level. Basically you need Master Chef to make a lot
of good stuff. Bascially try combining Grain and Meat. Or Fish and Grain.
See what you can come up with. Get a lot of dishes prepared. Then maybe a
spoiled milk on the side. Head up and feed the food god. I fed it a Meat Fried
Rice. Then it tells you is that all you eat, you don't eat very good do you?
Then I gave it a spoiled milk, you can give it any thing nasty like mandrake
And Puffy will fall out. Opening the door. If you want to save now before
fighting the boss, I wouldn't tell you otherwise. The boss is no joke.

There's a Million Staff on this level. Believe it or not, you can sell this
For 10 million if you have trouble getting tri-Emblems. If you have Celine,
you can give it to her, but there's more than one Million Staff in COT so
don't be afraid to sell it.

The boss is a eat you up monster, but it runs really fast. I recommend
controlling Rena and trying to make him eat her. Then Rock Explosion him to
death. If he coughs her up, I recommend you revive her instantly, cause if he
eats you it's game over. If Rena is alive and he eats claude. Quickly take
control of Rena and run around the battle field till he coughs Claude back up.
Let him eat Rena, Rock Explosion, revive, rinse and repeat until dead.



------------------ Level Nine ------------------



Average Level to Escape: Level 180

This level is the level of hate. Some of the monsters on this level cause
stone. So I recommend you wear Amulet of Flexibility. There isn't a boss tho,
yet. Just
keep heading to the left, Up, then to the right. Down. And to the Right, and
up into a room where you see a sealed coffin. Hence the name of the room. If
you haven't saved in a while. Use Go-Home Frog and get out now, since the next
level does have some COT Plague as well as it's really really hard.



------------------ Level Ten ------------------



Average Level to Escape: Level 190

I really really hate this level. First of all, it's hard to fight the monsters
because they keep firing missles, but if you have the Valiant Guard from level
13, you can deflect them. This first room that you are in has COT Plague. So I
recommend just touching the tiles in the patter you want to go to get to the
end and getting the heck out of there. Watch out tho. Flashing rooms cause
you to have damage over time, so don't stay in one area, make sure you keep
checking your damage and healing when necessary. When you make it to the
end, you'll be at one of the coolest bosses.

Like the Guardian from Nede, it's just like one of those. And there's nothing
more effective against him than good ole fashioned Rock Explosion. Tear him a
new soul, and if he fires a missle at you, you should probably heal yourself
or use Rena. He will usually be stunned the whole match. But if he explodes
and turns into a small form.. wait for him to start using extermination
before attacking. He should pose no trouble at all. If you want to save
after this, I recommend you don't and continue.



------------------ Level Eleven ------------------



Average Level to Escape: Level 200

Don't run from the Monsters on this Level. Just keep fighting. They are
usually bosses from other levels, and they give good exp, as well as they are
too hard to run from and could be dangerous. You might face Cynne like
creatures, but since they are air based, Rock Explosion should have no trouble
making them meet their maker. The boss, lucky for you is a Psynard. Good
gosh, this boss is easy as heck. Just spam Rock Explosion again. After
winning you should get Float skill. Here, you have the choice of going
back. Which is an okay idea, since you have a unlocked a secret passage
to level Nine on the first floor.

After saving, just head up. Left. Down.. Then go through the left door.
You'll be in a room with red tile. Behind that red tile is light. Step around
that light till you hear four clicks. After the fourth click you'll land on
floor 9. Easy, you can use this trick any time now.



------------------ Level Twelve ------------------



Average Level to Escape: Level 210

The room to the boss is straight ahead of you, and I say he's one of the
Easiest bosses again. With Rock Explosion you should be able to stun and take
down this wicked beast in seconds. No trouble at all. It's just like those
birds from Phynal Tower, the ones with Master Attack and Xene. After
winning, you'll get the Holy Sword Farwell

Battle Suits can be found on this level.

Go back to Level 9, either by running, or using go home frog and the portal
trick. Get to the sealed coffin while wearing the holy sword and the boss
should appear. It's a mage that can easily be beaten if you just keep him from
casting. After winning you get the Levantine. Not bad. The Levantine and the
Holy Sword Farwell will Unlock the door to level 13.



------------------ Level Thirteen ------------------



-Incomplete-



------------------------------- Legal Stuff -------------------------------



This Guide is Copyright (c) 2009. Star or StarGGundam2 (Scott) Everything
within this guide has been written by me. It may not be reconstructed, posted,
or used at any site without my permission.

If you have any questions, please send an e-mail to StarGundam2@hotmail.com



------------------------------- Big Thanks -------------------------------



I'd like to thank tri-Ace for making such a wonderful game, it's been a great
enjoyment in my life.

Also I give a big thanks to my friends for telling me that I couldn't do a
Claude Solo or I probably wouldn't of tried it for myself.

Thank you readers for reading my faq, especially if your reading this line
right now. Without you my guide is meaningless.

And I thank Claude for being one of my favorite characters of all time.

And no thanks to localization for screwing up everything from the original
game.
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