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Slick
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Roger
Feb 9 2008, 01:50 PM
I agree with the missing dodge roll from the first Kingdom Hearts.
It made boss fights a lot easier and evading strong attacks is very easy.
I also agree with how magics were bad, or at least very weak to not necessarily worth using.
Normal attack > Magics(with exception from those cunning elemental shadows).
The "Timeless River" map in KH2 at first confused me.
I thought my TV broke down and went black and white, but then I realised it's just the world itself. =P
Heh. I got confused at first too, but then I realized it was like the really old Disney cartoons.

I just liked fighting the Pete boss, mainly. I thought it was hilarious how he'd keep changing the scenery. The missions you had to do were also silly. :P

Yeah, the cameos in Kingdom Hearts II were better in general. Pride Rock was pretty awesome, for instance because Simba just ripped through everything. And, of course, Auron was cool. Since FFX was one of the few FFs I played, I appreciated his appearance. I would have liked Vivi a lot more too, if they hadn't made his voice annoying and basically turned him into an evil dude/heartless clone or whatever the heck he was. >_>

I actually liked the reaction commands...but yeah, sometimes they could get a little bit cheap, or else annoying. And yeah, when you had reaction combos, you could just keep mashing triangle. It kind of took the skill out of the game. They should have had some timing feature going, where you had to press certain buttons as the lined up with the screen (think Dance Dance Revolution :cool: ). I guess the game would be harder if I actually played it with my DDR pad. Then I'd probably have to get timing down a lot better.

I have to say that the final boss in Kingdom Hearts II was way better than the one in Kingdom Hearts I. The part where you had to deflect lasers was made of win. My arm got so tired after doing that....
Edited by Slick, Feb 10 2008, 01:29 AM.
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Kingdom Hearts series · Square Enix