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Fayt
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Easy wins have never been my style
Fate
Jul 7 2009, 09:27 AM
However, what made the game more challenging than the others was that when an enemy enters Rush Mode, it automatically has a No Guard skill that makes it invulnerable to knockdowns. First Departure and Second Evolution had no such thing, and Till the End of Time had the Fury gauge, which was still not quite as challenging, since you could easily break even Freya's with a strong attack or Symbology. But I enjoy a good challenge.
Each game, at least Till the End of Time & The Last Hope anyway present their own unique challenges, that's one thing I love about the series. Till the End of Time for its MP kills, loved by some, hated by others.

I don't find enemy Rush too much of a concern, just move away from them when they activate it so it burns out, then catch them with a Blindside towards the end of their Rush to get back on top.

I love Blindside attacks by the way, the counter and double blindside initiative is quite clever as well. Using Blindside with guys like Edge and Aramat in particular is exciting.
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First Impressions · Star Ocean: The Last Hope