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| I'm making a fighting game, want critique so I can improve. | |
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| Topic Started: Apr 23 2009, 07:48 PM (559 Views) | |
| Jappio | Apr 23 2009, 07:48 PM Post #1 |
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I have been put in charge of coming with a style, and spriting about half the people for a fighting game. The game will consist of basically a ton of our RP characters. I'm still not great as a spriter though, and I fear what I've come up with needs work. I really could use critqiue and comments about these sprites, so I know what needs to be worked on. I want to get these guys perfected as soon as possible.![]() The big guy on the left is Raizou. He is my RP character. He's basically a big beefy asgardian who serves Thor. Packed with electricity, strength, and huge axe, Raizou will be sure to be one powerful character. The lady next to him is Alexa. The guy running this project uses her in RP's. Think paladin kind of with her. She lives in a cold area, hence the large amount of clothing. She wields a claymore in battle and if I remember correctly will have ice based attacks. I won't be spriting her, the leader will be. The guy with the guitar is Bill. It's hard to describe Bill. A good way to describe the type of person Bill is, is by describing his win pose. "He does a spin while tearing off his shirt. He then proceeds to rub his nipples." Yep, Bill is pretty cool. He uses a guitar to fight with, so you know he's cool. I might be doing his sprite sheet if I get done with the other characters fast enough. The guy in the red robe next to Bill is Shun-Yu. Shun-Yu is a Jiang Shi, or Chinese Hopping Vampire to some. He will actually have two fighting styles. One where he has his arms at normal length, and one where he extends his arms to be longer (using rigamortis). I'm sadly in charge of this one's sprites (two sets of sprites for one character X/). The guy in red with the spear is Moonblade. Not much for me to explain about him, most of the stuff I know about him is random back story and stuff. He's suppose to have a lot of moves and can jump and stuff well too. Another set of sprites I wont' be doing, the leader instead will be. Last but not least is Ryu. A ninja-fox-ronin-kid, or something along those lines. Like all the others, he is an RP character. Ryu will be fast and annoying with range. His sprites will be done by his owner, who is our side spriter. Thanks all to those who even take the time to look at these guys. I hope to hear from you all soon. The help will be greatly appreciated, and don't worry about sparing my feelings, I want all honest opinions. |
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| Kam | Apr 23 2009, 08:12 PM Post #2 |
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Spin, Gum-- HEY A JALAPENO
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Um, let's see. On Raizou, the axe needs some work. There are no outlines on it, which bugs me because it doesn't look that great. To be honest, I don't get the dithering on the pants, though. Bill's hair, similarly, bugs me. The left arm looks rather curvy and doesn't seem to have any real joints. On Shun-Yu, the sprite looks odd, but I can't quite put my finger on it. I think it has to do with the shading. These are good sprites, though. Keep it up. (Seika edit: 2$P) Edited by Seika, Apr 24 2009, 08:13 AM.
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| Jappio | Apr 23 2009, 08:41 PM Post #3 |
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A lot of people seem to not get Raizou's pants. They are chain mail, hence the pattern. Thanks though a lot on the critique though, you've been a ton of help, I'll be sure to fix up those problems. As long as I'm posting, I might as well show off also the more recent work I've done on Raizou.
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| Involuntary Twitch | Apr 24 2009, 09:50 AM Post #4 |
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i am on an aquatic transport vehicle
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I've seen these in quite a few places. :3 Your anatomy on Raizou needs some serious work, though-- with the stance he's in right now, I can't tell hoq he's standing up. Also, the dithering on the legs bothers me-- yes, I get that it's supposed to look like chainmail or something, but chainmail isn't as regular from afar-- plus, it's shiny. I'd get rid of the dithering and instead use irregular spots of highlight. I liked the original versions' mouth and hair better, actually. :/ In the update, the mouth looks inhumanly large and the hair sort of blends with the color of the face and obscures the eyes. Speaking of the eyes, that's an issue you have throughout your sprites: you have to define the eyes more. Put darker shading around them, especially on top. It makes the characters easier to relate to, almost-- the eyes, and their color, tell a lot about the character. Your color choices need some work too (sorry, I'm prattling, I know). You needn't use so many colors, I think-- you could get the same effect (or better) for less work if you used fewer colors for greater contrast, and if you made the outlines darker and desaturated the shadows. Your yellow hair is close to full yellow, which is absurd-- even thr brightest blonde is not that yellow. Of course, I know this is a vidyagame and all, but... take into account realism, even if it is a guy who fights with a guitar or a ninja fox. Seika Edit: 6$P Edited by Seika, Apr 25 2009, 11:16 AM.
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| Jappio | Apr 24 2009, 10:15 AM Post #5 |
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Don't worry at all, I GREATLY appreciate all you've said. In fact so far I think you've given me the best critique I've been give thus far. You've given me a good idea on how to make the chain mail different, a thing I know I struggled with originally. Now I have an idea what to do with the eyes, something I've been told needs fixing, but I no one I ask knew how I could possible fix. I don't see how the mouth looks bigger now, it was if anything smaller in the older version, I will though see how it looks while smaller. As for using fewer colors, I'll probably try that. Fixing of the blonds I may not be able to change. The owner of those characters have asked that i made all three noticeably blond. Shun-Yu, the vampire in red, is suppose to have white, slight tint of blond hair. The hair doesn't show up right unless I make it the colors I did. Alexa and Bill I would have a bit more room with, so I'll see about toning down. Again I must thank you. I will be sure to attend to the things you said and try it out. I was liking what I was doing with these new style choices and stuff, but it can't hurt to try the things you suggested. I still haven't experimented much yet, so this change up might turn out to be tons better, which it probably will, I'm not too great at this stuff yet =P |
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| Involuntary Twitch | Apr 24 2009, 03:34 PM Post #6 |
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i am on an aquatic transport vehicle
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...Now that I look at it closer, I see that what I'd previously thought was a mouth was in fact his beard, and the slightly darker line on top was his mouth. I shouldn't have to look that close to define the facial features; if you used fewer shades with more contrast, it would be crisper and less blurry. As for the legs, this calls for a wireframe: ![]() There's your thousand words; somebody of that build, holding a weapon that's presumably that heavy, would adopt a wider stance. Plus, it looks cooler. Also, now that it's zoomed in, we can more closely examine the arms, which bug me too; it's really not physically possible to have muscles that big (they're bigger than his face). You could slim them down a few pixels and retain the feeling of power. Seika edit: 7$P Edited by Seika, Apr 25 2009, 11:18 AM.
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| Jappio | Apr 24 2009, 11:40 PM Post #7 |
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I so love you in a nonsexual way. This is by far some of the best critique I've ever received. I feel I'm incredibly indebted to you. I will be sure to do my best to fix what you've asked, or at least see how it looks. I want to say though I may not keep the slimmed down version of Raizou, I myself like how they are ridiculously large, almost like an exaggeration/style. |
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| Jappio | Apr 28 2009, 09:21 PM Post #8 |
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Well I took a ton of your tips, and I have to say they aren't bad. I have the two different styles next to each other to compare. Moonblade and Ryu on the right I will admit I was lazy on, but I don't care so much about there sprites as I do the others, Raizou and Shun-Yu the most. Again though, thanks a lot. Once I fine tune the style I can start on actual movement and stuff =D
Edited by Jappio, Apr 28 2009, 09:22 PM.
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| Involuntary Twitch | Apr 29 2009, 02:14 PM Post #9 |
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i am on an aquatic transport vehicle
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Much improved! Focusing on the neglected sprites now: I think the ones that need the most work are the girl (her hair especially-- while it's improved, the colors could use a lot more contrast. Also, her position holding the sword bothers me-- are her elbows bent at all? Because it looks like they're not, which means a) she has stubby t-rex arms and b) that's an extremely awkward way to hold a sword) and the guitar guy (the shading on his legs is pillowshading-- Eliminate the highest shade and shade from above instead. I'd advise choosing a different color for his shirt, too, and putting more contrast into his hair. The vampire has gotten much better. :3 I still think the hair's too bright though, even if it is supposed to be platinum blonde to the highest degree-- it just doesn't manage to be white against his white skin. I like the contrast you've added on his clothes, though. Edited by Involuntary Twitch, Apr 29 2009, 02:14 PM.
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| Jappio | Apr 30 2009, 07:16 PM Post #10 |
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I'll get to work on that stuff as soon as possible Twitch. Thanks again for all the effort. I don't know if I'll be getting to fix up the hair color on Shun-Yu though, I get what you're saying, but his hair and face are meant to be those colors. I'll see if I can up the contrast between the two and all, but it may end up staying the same if I can't. On a side note though, I feel I owe you in some way. I want to say I'd repay you in critique or even perhaps a small request, but you're so good at this critique and stuff that I feel that anything I give won't really be of much meaning to you. If though there is anything like that you'd like to ask of me, feel free to do so. While I'm here I might as well post something. I made an animation. It's just the normal standing pose. I have found that my lack of experience in animation has hampered the quality. I'm not asking for critique on this, just because it's not at my best, I know I can and how I can do better. You're free to comment and critique, I'm just letting you all know it isn't required.
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4:15 AM Nov 27