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| Tweet Topic Started: Apr 19 2009, 04:39 PM (1,436 Views) | |
| Seika | Apr 21 2009, 05:38 PM Post #31 |
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VIVA LA UBOA!
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Dude Loudman doesn't sprite. And I swear I've seen 80x80 stuff used.... would there be a possible way to script your own battle system that would allow it? |
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| Kam | Apr 21 2009, 06:24 PM Post #32 |
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Spin, Gum-- HEY A JALAPENO
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Wouldn't it be possible to just replace the code that makes the sprites 64x64? |
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| Spooky | Apr 22 2009, 02:03 PM Post #33 |
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S to the P to the Double O-Kay. Why?
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why does evetyone seem to think I said that loudman sprited or something? Anyway, which RPG Maker are we using? |
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| Seika | Apr 22 2009, 02:08 PM Post #34 |
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VIVA LA UBOA!
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XP, with poccil's Pokemon Essentials and lots of changes, courtesy of me learning Ruby through my friends at school. |
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| Spooky | Apr 22 2009, 02:13 PM Post #35 |
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S to the P to the Double O-Kay. Why?
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k. So what do we need to do now? I wanna make something. |
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| Seika | Apr 22 2009, 02:38 PM Post #36 |
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VIVA LA UBOA!
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Pokemon concepts for the grass starter most of all. |
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| Kam | Apr 23 2009, 05:03 PM Post #37 |
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Spin, Gum-- HEY A JALAPENO
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How come you don't use the grass/poison line you made? I don't remember the name... but it looked awesome. |
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| Seika | Apr 23 2009, 05:19 PM Post #38 |
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VIVA LA UBOA!
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Wait what? Grass/poison line? I don't see anything of the sort on my dA. O_O Explain plz? |
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| Kam | Apr 23 2009, 05:52 PM Post #39 |
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Spin, Gum-- HEY A JALAPENO
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http://i41.tinypic.com/30lz49i.gif Prevos for him, I mean |
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| Seika | Apr 23 2009, 06:10 PM Post #40 |
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VIVA LA UBOA!
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He was actually pure poison, but I could make him grass/poison... Also, we need to work on the plot more.... I have to leave soon, but when I come back I'll post some idea prompts and we can get going. |
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