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Teh Interwebz
Topic Started: Apr 19 2009, 04:39 PM (1,436 Views)
Seika
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VIVA LA UBOA!
Dude Loudman doesn't sprite.

And I swear I've seen 80x80 stuff used.... would there be a possible way to script your own battle system that would allow it?
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Kam
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Spin, Gum-- HEY A JALAPENO
Wouldn't it be possible to just replace the code that makes the sprites 64x64?
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Spooky
S to the P to the Double O-Kay. Why?
why does evetyone seem to think I said that loudman sprited or something?


Anyway, which RPG Maker are we using?
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Seika
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VIVA LA UBOA!
XP, with poccil's Pokemon Essentials and lots of changes, courtesy of me learning Ruby through my friends at school.
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Spooky
S to the P to the Double O-Kay. Why?
k.

So what do we need to do now? I wanna make something.
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Seika
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VIVA LA UBOA!
Pokemon concepts for the grass starter most of all.
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Kam
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Spin, Gum-- HEY A JALAPENO
How come you don't use the grass/poison line you made?

I don't remember the name... but it looked awesome.
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Seika
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VIVA LA UBOA!
Wait what?

Grass/poison line?

I don't see anything of the sort on my dA. O_O
Explain plz?
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Kam
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Spin, Gum-- HEY A JALAPENO
http://i41.tinypic.com/30lz49i.gif

Prevos for him, I mean
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Seika
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VIVA LA UBOA!
He was actually pure poison, but I could make him grass/poison...

Also, we need to work on the plot more.... I have to leave soon, but when I come back I'll post some idea prompts and we can get going.
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