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It is 10th December 718YE on Iralthia.


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# what precisely did the miners at New Lush krystalline mines dig out? Not a mother lode, definetly.

# the unevitable happened at last: all the people of other races than human and saphyne were cast out of Aiekara by the imperials, never to return.

# the annual gathering of summoners at the Crystal Temple was attacked! An overhelmeting unknown force knocked down even the strongest masters and severely damaged the whole structure, leaving only chaos and numerous dead at the place

# # # # as Aiekara prepares for the new "Protection Law" to come in force, Hvevot Erdri readies for action yet once again...

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Basilisk Warriors
Topic Started: 15 Feb 2012, 02:08 AM (58 Views)
Qen-Rae
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"Move after move we take, foe after foe falls, and we are closer and closer to victory."


Basilisk Warriors may be a faction that is slightly less powerful in numbers in contrast with the Children of Rheia, but what this army loses by numbers, it gains in its allies and leadership...
The leader of the Basilisk Warriors is nobody else than a mysterious genious known as "Kara". While barely anybody has seen him and commands between him and the actual force are carried by chosen messengers, it is clear that this person has a brilliant strategic mind. Not having any central or (yet) clear goal like CoR, Kara simply puts his faith into the will of the wild people to fight and follow orders that will lead them to it.


- A brief summary of things that any traveller should know: -

Main traits of the Basilisk Warriors: agressive, little relying on "supernatural", organised


Capital city:
Nikragh
Languages: rhugvanian, ancient (rare in case of shamans), broken common
Population: about 1 million
Races: 100% rhugvanian

Important living persons: Kara


Diplomacy
"There is nothing either good or bad, but thinking makes it so."
- Shakespeare
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