We really need more members and with more members, more staff to help out. I really think we can get this site to be a pretty decently sized site. I will be working a bit on ideas for the place, so be prepared to see some new stuff coming up.
May 27, 2009
My boyfriend dumped me yesterday, and so I will of course end up being depressed and such for awhile and won't have the desire to come on here. I hope that the Moderators will be able to keep this place running as long as I am in need of my break. Hopefully Mandy will also be around to help.
With Spring well on its way, we all know that Summer is just around the corner. There are no more jackets or anything of the like. As a matter of fact, shorts and tank tops have come back. Sokuyo is hitting an average of 75 degrees.
We hope you enjoy your visit.
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There will be certain Pokemon that are catchable. All other Pokemon you must get through some random event that a ref can give you. If you wish to capture a wild Pokemon (you'd have to steal those that belong to trainers), you must weaken it, then throw a Pokeball at it. If a Poekmon has fainted, you may still capture it, because after all, the Pokemon doesn't go anywhere. We have just set up a reward system where you get something if you capture a Pokemon while it's still able to battle, but not if you capture it once it has been knocked out.
This is the following list of levels of fatigue at which the opposing Pokémon must be at in order for a possible capture:
Poke Ball = HP/Energy 15% or less Great Ball = HP/Energy 30% or less Ultra Ball = HP/Energy 60% or less Master Ball = Any time you wanna. Dive Ball = HP 75% or less when used on Pokemon at sea. Luxury Ball = Same as Poke Ball Nest Ball = HP at 20% or less when equal levels, rises 3% for each level your Pokémon has on the Wild Pokémon Net Ball = HP 75% or less when on Bug- or Water-types Premier Ball = Same as Poke Ball Repeat Ball = HP 75% or less when you've captured the Wild Pokémon before Timer Ball = HP at 20% or less, rises 3% for each turn passed in battle Safari Ball = HP 75% or less when used in the Safari Zone. Heal Ball = HP at 20% or less Dusk Ball = HP 75% or less when used on wild Pokémon at night or in dark places like caves Quick Ball = At the ref's discretion. The better the post, the more likely it'll work. NOTE: All Poke Balls that have specific requirements act as regular PokeBalls when those requirements are not met.
When poisoned, paralyzed, sleeping, frozen or confused, the Pokeball will be better able to catch the Pokemon (+15%).
You will receive half amount of experience if you capture a Pokemon while it's still able to battle. If you capture a Pokemon once it has fainted then you get full experience.