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What would you want in Fire Emblem Switch?
Topic Started: Mar 5 2018, 10:30 AM (5 Views)
MichaelMorin

Hi,
Title speaks for itself.
I would want to have a mixture of classic Fire Emblem classes with culture inspired ones. Much like Hoshido's Oriental classes in Fates. The story doesn't need to be Classic Vs. New, but having new classes is pretty fun.
I would want a class promotion system similar to Fates where the unit's personality, friends, and romantic partner expand their class tree beyond their base class - using Seals or some other promotion items.
I would want some sort of weapon triangle. Echoes was cool, but it's an oddball for a reason. The WT provides the player more control of the situation without utterly breaking the game unless the unit is over-leveled.
I do not want Awakening Second Seals. Fates Eternal Seals are fine.
The next 'Mila's Turnwheel' mechanic from Echoes needs to be a staple in the franchise. Most players tend to try to beat the game without losing units and will reset over simply leaving a unit they invested time into dead.
Towns and Dungeons would be pretty fun if they could be implemented without classic Fire Emblem mechanics and not in a complete Gaiden reboot.
Full VA. Please. It's great.
However, get your money's worth on your VA and have units support the entire army. The newer FE's do a great job at providing replayability through all the customization and optimization.. more on this later. The better reason for this bullet though, is that various characters seem to bring out more obscure traits to characters in supports when they have many and with characters they would typically be less involved with. I don't mind if quality suffers a bit in writing here (within reason), as supports are not the main character presentation.
I'm going to be a tepid supporter of child units. Awakening and Fates did a poor job of making them fit in the narrative (with varying degrees, as Awakening at least tried to make sense of the situation.) The bottom line is, the various skill passing and modifier changing and hair colors all the way to "Scramble" DLC that makes every version of the child different depending on the auxiliary parent is just pretty great for the games value. If it requires making the war last multiple decades in order to make sense, Fire Emblem isn't a stranger to that. If Competitive play is a thing, why not take it to the next level and make it three generations, with the last generation not being so needed in the story, but being the slice-of-life characters we seem to like in the later Fire Emblems: with now absurd skill inheritance options and modifiers and growths that are ripe for competitive min-maxing?
Fanservice characters need to be reasonable and I would prefer Intelligent Systems refrain from making them marketing tools. Charlotte in Fates is an excellent example of battle bikini done right. Since promiscuity is a required facet of Charlotte's plan of getting ahead as a person, it would make sense that her armor would be made with alluring men in mind. Camilla, despite being a great character, is the inverse of this. Intelligent Systems, both in Fates' cutscenes and in following titles, have made Camilla more of a promiscuous character for the sake of attracting the players themselves and more importantly, to expand their pockets. The ultimate portrayal however, is Sonya in Echoes. Sonya combines deadly beauty with display of power as a mercenary mage, and she does it without being over the top in the art department.

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