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|Medical Accessories with Custom Poses; Make your Trek docs look the part!|
|Topic Started: Mar 21 2011, 02:59 PM (778 Views)|
|Post #1 Mar 21 2011, 02:59 PM||NixNivis|
I totally blame CarenRose and Ocelotekatl for this.
This all got started a while back, when Caren asked for some hand-held medical accessories for her story Picking Up the Pieces, and also came up with the great idea of using the medical tools from Oce's GCS4 Sickbay deco. When Oce gave his blessing, I got to work. Tons of thanks for letting me do this, Oce!!
And here is the result: Oce's five medical tools, as accessories being held in the Sim's right hand. They are for adult/YA and elder (and both genders, even though the Sim in the pictures is female) and can be worn together with other accessories - but the Sim can only use one medical tool at a time. They appear with the same categories as glasses do.
The original meshes and textures are all by Oce, but I've resized, regrouped and remapped them so that they work as accessories. I haven't done anything to change the poly count, though, so these are all high poly and should be used sparingly if you're on a slow computer.
The accessories are:
There's a problem with hand-held accessories, though. As you can see above, they don't look as if they're actually being held in the hand, but more like they're glued to the palm. To make it look as if the Sim is holding the accessory, you have to have custom animations. So... I've made a posebox for that.
It can be found under Hobbies -> Misc. and is base game compatible.
For each of the medical accessories above, you have two poses: "hand only" and "arm in front".
Much as the name suggests, the "hand only" option poses the Sim's hand - but nothing else. These poses might not be immediately obvious (right, Oce? ), at least not until the Sim does something so that you can see his or her hands clearly:
Compare this to the glued-to-the-palm images above, and you'll see the difference.
The "arm in front" option poses the Sim's right arm and hand, at-the-ready style:
The tip glows in the dark.
Thanks to our model Dr. Miranda Ritter, CMO of the USS Mintaka, for taking a break from bossing pregnant Captains around.
All the poses are overlays. That means that the pose only affects the Sim's hand or arm; the rest of the Sim is free to move as you please and can walk, run, dance or whatever it is you want the Sim to do. This should be especially handy for storytellers, but also for players who want their Starfleet doctors look the part and walk around holding something medical.
BUT. I'm no Decorgal, so the poses and the accessories are NOT linked in any way! The Sim will NOT automatically strike the appropriate pose when you make him/her wear a certain accessory, and the appropriate accessory will NOT automatically appear in the Sim's hand when you use a certain pose. You will have to change the Sim's appearance in a mirror and choose the corresponding pose from the posebox yourself! It doesn't matter in which order you do it, but you will have to do both if you want it to look as if the Sim is holding a certain accessory.
Also, the poses are meant for the labelled accessory only, so if you use, say, a hypospray pose when the Sim is holding the tricorder, it's going to look quite strange. Don't say I didn't warn you.
>> DOWNLOAD <<
Edited by NixNivis, Mar 21 2013, 01:59 AM.
|Post #2 Mar 21 2011, 03:46 PM||motom79|
|This is just fantastic once again Nix you have outdone yourself bravo!||
|'Cogito ergo sum' Decartes|
|Post #3 Mar 22 2011, 09:05 AM||gimzod76|
|awesome work Nix as always.||
|Post #4 Mar 22 2011, 11:42 AM||Brett_008|
|Wow Nix these are too amazing!!!!!!!!!!||
|Post #5 Mar 22 2011, 02:46 PM||WarpCrab1|
|I agree. Fantastic work, Nix.||
|Post #6 Mar 22 2011, 07:59 PM||CarenRose|
~ ~ ~ Not actually Romulan ~ ~ ~ (Really a Vulcan spy) >:-)
|. ~~~~Chapter 4, Part 2 of PUTP posted 09/16/12~~~~|
|Post #7 Mar 22 2011, 08:21 PM||ocelotekatl|
These are so cool! I'm glad you've finished them.
Eta: the tray, with all the accesories on it, is high-poly, but the individual accesories are in the 500-2000 neighborhood for the most part. Shouldn't create too much wonkiness.
Edited by ocelotekatl, Mar 22 2011, 08:23 PM.
My Blogger story Blue Heaven Stories, Volume II
|Post #8 Mar 24 2011, 10:28 AM||NixNivis|
Thanks, everybody! I'm very glad you like it - this was a fun project. It wouldn't be anything without Oce's meshes, though.
@Oce: You forget that they are accessories now, not objects. 2000 is the usual poly count for a normal body mesh, so it is indeed quite high for accessories.
|Post #9 Jun 12 2011, 02:30 PM||DoktorKlaus|
|Wow! These are awesome! Thanks ever so much!||
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