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| Implants/Prosthetics/Transplants System | |
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| Tweet Topic Started: Jan 17 2010, 12:42 PM (139 Views) | |
| Checkmate | Jan 17 2010, 12:42 PM Post #1 |
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Implants/Prosthetics/Transplants System Implants, prosthetics, and transplants all cost points. Materials Category Wood Cost: 4 Applies to: Outer body parts only Ceramics Cost: 8 Applies to: Solid structures, bones Synthetic Plastics Cost: 8 Applies to: Tissue, soft body parts, skin Metal Cost: 12 Applies to: Everything except for soft organs (eyes, etc) Titanium Cost: 16 Applies to: See metal Organics Cost: 16 Applies to: Gelatinous body parts (eyes, etc) and parts stolen from others. Body Parts Category Class One Cost: 4 A hand A foot Joints in the arm (elbow and wrist) Joints in the leg (ankle, knee) Partial bodyparts (lower jaw, two ribs, etc) Class Two Cost: 8 An arm A leg The ribcase The abdomen area Any random singular bone in the bone except for the skull Class Three Cost: 12 Both shoulders + Upper spine Lower spine Stomach Class Four Cost: 16 The skull Intricate small inner parts (inner ear, throat, vocal chords, eyes) Internal organs (heart, lungs, kidneys, etc) Class Five Cost: 20 Reserved for modifications not part of the regular human form. Examples would be additional arms, a tail, etc. Special Features Category Internal Filter Cost: 4 per organ Can be applied to: Internal organs Note: Filters can be used to clean whatever normally comes into the organ. So dependant on the organ, it could clean the blood, oxygen, etc. Lifelike skin Cost: 8 Can be applied to: Outer parts Active Chakra Circulatory System Cost: 16 Can be applied to: Everything Heightened Senses Cost: 16 per body part Can be applied to: Depends on the sense. Special Vision Type Cost: 20 per eye Can be applied to: The eyes Note: This is about modifications such as heat vision and the likes. Not doujutsu. Doujutsu Cost: 30 per eye Can be applied to: The eyes Note: Clan Owner's approval required for the implant and clan owner's approval required for each update to it's stage. It's impossible to master a bloodline not actually yours. If the dojutsu is not originally from the character's village, you will have to apply for a mission in which the object is to kill someone who has the dojutsu, and take their eyes. Basic Rules - Dual Moderator approval is needed for an implant. - Each bodypart is counted independently. This means that two hands costs twice the cost of one hand, for example. - Materials are only bought once as long as the parts are linked and/or similar. For example, if you'd buy a hand+arm+shoulder, and make it metal, you only buy the metal ONCE... But if you buy a metal hand and a metal foot, you buy the material twice as well, since they are not connected or similar. - Realism prevails here; you cannot use chakra on a body part without chakra circulation, for example. This means a doujutsu-special, par d'example, instantly needs that special feature as well. - Realism prevails again when it comes to additional bodyparts. A tail is possible, but would naturally require the spine to be altered as well, so the price should reflect that, too. Edited by Checkmate, Jan 17 2010, 12:51 PM.
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| Checkmate | Jan 17 2010, 12:54 PM Post #2 |
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Implants/Prosthetics/Transplants Template [b]Character:[/b] [b]Material:[/b] [b]Class:[/b] [b]Special Features:[/b] [b]Total Cost[/b] [b]Mission:[/b] Edited by Checkmate, Jan 17 2010, 05:47 PM.
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