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Implants/Prosthetics/Transplants System
Topic Started: Jan 17 2010, 12:42 PM (139 Views)
Checkmate
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Implants/Prosthetics/Transplants System

Implants, prosthetics, and transplants all cost points.

Materials Category

Wood
Cost: 4
Applies to: Outer body parts only

Ceramics
Cost: 8
Applies to: Solid structures, bones

Synthetic Plastics
Cost: 8
Applies to: Tissue, soft body parts, skin

Metal
Cost: 12
Applies to: Everything except for soft organs (eyes, etc)

Titanium
Cost: 16
Applies to: See metal

Organics
Cost: 16
Applies to: Gelatinous body parts (eyes, etc) and parts stolen from others.

Body Parts Category

Class One
Cost: 4

A hand
A foot
Joints in the arm (elbow and wrist)
Joints in the leg (ankle, knee)
Partial bodyparts (lower jaw, two ribs, etc)


Class Two
Cost: 8

An arm
A leg
The ribcase
The abdomen area
Any random singular bone in the bone except for the skull

Class Three
Cost: 12

Both shoulders + Upper spine
Lower spine
Stomach

Class Four
Cost: 16

The skull
Intricate small inner parts (inner ear, throat, vocal chords, eyes)
Internal organs (heart, lungs, kidneys, etc)

Class Five
Cost: 20

Reserved for modifications not part of the regular human form. Examples would be additional arms, a tail, etc.

Special Features Category

Internal Filter
Cost: 4 per organ
Can be applied to: Internal organs
Note: Filters can be used to clean whatever normally comes into the organ. So dependant on the organ, it could clean the blood, oxygen, etc.

Lifelike skin
Cost: 8
Can be applied to: Outer parts

Active Chakra Circulatory System
Cost: 16
Can be applied to: Everything

Heightened Senses
Cost: 16 per body part
Can be applied to: Depends on the sense.

Special Vision Type
Cost: 20 per eye
Can be applied to: The eyes
Note: This is about modifications such as heat vision and the likes. Not doujutsu.

Doujutsu
Cost: 30 per eye
Can be applied to: The eyes
Note: Clan Owner's approval required for the implant and clan owner's approval required for each update to it's stage. It's impossible to master a bloodline not actually yours. If the dojutsu is not originally from the character's village, you will have to apply for a mission in which the object is to kill someone who has the dojutsu, and take their eyes.

Basic Rules
- Dual Moderator approval is needed for an implant.
- Each bodypart is counted independently. This means that two hands costs twice the cost of one hand, for example.
- Materials are only bought once as long as the parts are linked and/or similar. For example, if you'd buy a hand+arm+shoulder, and make it metal, you only buy the metal ONCE... But if you buy a metal hand and a metal foot, you buy the material twice as well, since they are not connected or similar.
- Realism prevails here; you cannot use chakra on a body part without chakra circulation, for example. This means a doujutsu-special, par d'example, instantly needs that special feature as well.
- Realism prevails again when it comes to additional bodyparts. A tail is possible, but would naturally require the spine to be altered as well, so the price should reflect that, too.
Edited by Checkmate, Jan 17 2010, 12:51 PM.
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Checkmate
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Implants/Prosthetics/Transplants Template

[b]Character:[/b]
[b]Material:[/b]
[b]Class:[/b]
[b]Special Features:[/b]
[b]Total Cost[/b]
[b]Mission:[/b]

Edited by Checkmate, Jan 17 2010, 05:47 PM.
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