Welcome Guest [Log In] [Register]
Welcome to Shaman King Revival. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Locked Topic
Your Stats; Understanding them and their uses
Topic Started: Jun 24 2009, 02:09 AM (525 Views)
Hideo
Member Avatar
Administrator

As some of you may or may not know is that this site uses a basic stat system along with the free form style of RP. Not that these stats aren't strictly followed and are used more of a way to measure character progression and as comparison of relative ability. Also used determine superiority in a certain field. The max amount of points in any single skill is 100, once you've gotten to that point your character basically reached their limit. The six basic stats are:


  • Strength
  • Agility
  • Accuracy
  • Stamina
  • Spirit
  • Furyoku


The brackets the stats are in are very insignificant, and are only there for reference of limits. The difference of someone with a strength of 45, fighting a person with a strength of 46, is the same as a person with the strength of 5 fighting a person with the strength of 6.

Strength

Strength is a character's overall physical power and how much he can exert in melee blows. Whether it be from simple punches or the swing of a sword, strength is the statistic to go to. It also measures the amount of weight a character can lift, grappling others, and breaking free from different types of restraint. Please note that this stat has effect on the strength of oversoul techniques as well, depending on its type.

So Small: 1-5 A relatively low level of strength. You'd basically expect this from a child. Characters with this level of strength usually do little damage in terms of melee attacks.

Average: 6-10 This is the level of strength you'd expect from your average adult male. Melee attacks will do respectable damage and a character can usually lift their own weight.

Above Average: 11-24 Characters at this strength level can easily be compared to that of a weight lifter, pro wrestler, or martial artist.

Exceptional: 25-43 Characters at this strength level are praised by others and can lift more than twice their weight. Smashing through wood and thin layers of rock proves no problem to these men.

Extraordinary: 44-75 Characters at this level seem to be superhuman as they smash through boulders and other objects with relative ease. They can lift almost four times their weight in strength and appear almost god like to the average man.

Superhuman: 76-100 At this strength level characters manage to strike through thin metal layers with little problem. Normal humans see these people as god like.


Agility


This stat determines how agile and fast one's body can move. Higher skill in this stat allows one to move faster, jump further, and doge attacks more easily. The higher speed the character has the more difficult they are to hit.

So Small: 1-5 Characters at this level are ridiculed for their incredibly slow movement. Movement are often lethargic and predictable.

Average: 6-10 This is the normal speed and agility for a typical human male. Movements are not very difficult to keep up with the proper timing.

Above Average: 11-24 The level of speed you'd expect from a track runner. Movements are a bit more difficult to keep up with and follow. Characters that are this average can often manage to dodge normal attacks without too much trouble.

Exceptional: 25-43Characters at this level begin to get near superhuman speed as even their movements begin to blur a bit. They manage to dodge average attacks with no problem and are often impossible to follow with the average eye.

Extraordinary: 44-75 At this level of agility movements become nearly invisible to the naked eye and incredibly difficult to keep up with. While moving short distances they seem to vanish and instantaneously appear.

Superhuman: 76-100 At this level of speed characters are basically invisible to the naked eye as they move unseen across the battlefield. Avoiding attacks becomes a simple task while fighting even the most powerful of opponents.

Accuracy

The accuracy stat determines your characters reaction speed and timing. Even those with speed of godly levels won't be able to avoid attacks without investing into this stat. The same goes vice-versa for this one though. A character can boost this stat to its limit but still be hit by every attack thrown their way without the speed required to dodge. Things that can be included in the accuracy stat are incredible sense of smell, sight, or hearing. Another thing to keep note of is that this stat also determines how well you keep track of things moving quickly as well as precision aiming on long distance techniques.

So Small: 1-5 Characters at this level often need 2 inch thick glasses and a hearing aid just to dodge a single punch.

Average: 6-10 This average reaction time and speed for a person.Their senses are not so quite perfect but are enough to get the job done.

Above Average: 11-24 At this level the person's senses become incredibly acute and can pick up small sounds or movements. Those who train their sense of smell through specialized techniques still aren't quite enough to track down targets but can manage to recognize people's individual scent.

Exceptional: 25-43At this point the characters senses are nearly perfect and with specialized training can ,by sense of smell alone, track down individuals. (Much like Chocolove) There eyesight begins to see the tiniest of things from great distances.

Extraordinary: 44-75 This is near superhuman levels for the senses as their hearing becomes strong enough to hear a pin drop from several meters away and reaction timing is enough to see the blur of a bullet.

Superhuman: 76-100 This is godly level of sensing as the character can hear an ant's footsteps and even see bullets flying towards them.

Stamina


Stamina is essentially how much your character is able to handle. From physical damage from swords and punches. To poisons. To even how long they are able to last in battle. Stamina is a very important stat. In the simplest of terms. It is like your characters HP.

So Small: 1-5 Characters at this level are often easily bested in combat. They run out of energy rather quickly. Often not able to handle running for more than a few meters, or barely able to walk a mile in one go without collapsing. Characters at this level are cursed with a low pain tolerance.

Average: 6-10Characters at this level are bit a more sturdy. They have the same tolerance to pain as your average adult male. They aren’t winded as easily, often able to traverse a few miles without feeling weak, and are able to run for at least a mile.

Above Average: 11-24 Characters at this level are on par with an Olympic athlete. They are able to sprint several miles and easily walk them. They can take more abuse then your average Joe.

Exceptional: 25-43Characters at this level begin to get superhuman. Able to run for miles without feeling a thing. They’re able to take a lot more abuse then the average man, even able to still stand after taking a direct gunshot or sword slash to a vital spot.

Extraordinary: 44-75 Characters at this level are able to easily able sprint miles, and take on heavier and even more damaging strikes without falling. Characters at this level seem to be less susceptible to disease and poison.

Superhuman: 76-100 Characters at this level seem to be unstoppable. They seem to get straight up after even the most deadly looking attacks. They are able to run for an obscene amount of time before they even brake a sweat. Extreme hot and cold conditions barely seem to be a problem anymore. Characters at this level seem to barely feel the effects of most earthly diseases and poisons.


Spirit


Spirit is basically a measurment of how skilled your character is in other forms of shamanic techniques outside of oversoul; as well as the consistency and power of their oversoul. Character with a higher skill in this area can learn other spiritual techniques much easier and use them to a much greater extent. Though when it comes to oversouls characters skilled in this stat can also manage to produce a strong OS with less furyoku output than someone less skilled in this area.

So Small: 1-5 Characters at this level usually can’t even grasp the simplest of techniques, let alone use them. At most they can only manage to summon 1 low class shikigami. To add on to that, even your beginner oversoul barely manages to keep its form without sputtering like a dying candle.

Average: 6-10 Characters at this skill level can often use most of the basic techniques with no problem. Though they still stumble a bit on more advanced techniques they’re quite capable of learning them with some hard work. This is the basic level of skill when it comes OS's, they manage to fully keep their forms though the user usually burns a bit more furyoku than they actually should.

Above Average: 11-24 A character at this skill level in spirit can use basic techniques with incredible skill and easily learn the more novice techniques. They can summon dozens of low class shikigami and even a few of the higher grade ones. After attaining a bit more skill in this area and through training they can even create shikigami capable of being compared to beginner level oversouls. In terms of OS's characters manage to manifest the spirit perfectly with no flaws or excess furyoku usage.

Exceptional: 25-43 At this point characters can begin to learn the more adept and advanced level skills and increasing the ability of low class techniques by leaps and bounds. They begin to learn higher ranked sealing techniques and can start using powerful offensive techniques as well. A character that manages to reach this level of skill in using an OS are capable of handling OS's even two levels above them with a starter one. You also begin to gain somewhat of a sixth sense and can sense the souls of others within an 8-10 meter radius. [Gradually increases with the stat]

Extraordinary: 44-75 After reaching this ability characters begin learning the art of prediction and can even manage to control mid class demons. Techniques of lower class begin to be used in way unimaginable to the average shaman and the shikigami that can be summoned are considered to have monstrous power and ability. When it comes to maintaining OS's these characters are top class. Even their starter oversouls manage to stand up to ones that user furyoku up into the 20 thousands (if the opponent is considerably weaker in this stat that is) Your "sixth sense" can now feel the presence of things within a 11-15 meter radius

Superhuman: 76-100 A shaman that reaches this level is considered to be a god as they seem to manage to easily predict movement, seal off spirits and souls, and destroy opponents in a single movement. Shikigami summoned at this level are seen as gods or demons straight from hell as even the most powerful and skilled of shamans seem to have issues keeping up. While using OS's a character can manage to stand their ground against Armor Types with their beginning level of OS's. (if the opponent is considerably weaker in this stat) Their "sixth sense" can now sense souls within a 17-24 meter radius.


Furyoku


Now for the final of the five, furyoku is considered the odd stat out. Furyoku is the one stand alone stat that doesn’t abide by the rules of the others. All starting character will begin with 100 in furyoku. Now of course I did say earlier that the max in each stat was 100, but furyoku is a bit different as it manages to go into the thousands and hundreds of thousands. The other odd thing about this stat is the fact that it can’t be trained under normal circumstances. For more information on this please see the topic on training. Those things aside, furyoku is basically a shaman’s own power and ability. The more furyoku one has, the more powerful an oversoul they’re able to create and allows them to use more powerful spirits. With a higher level of furyoku one can better materialize their spirit and open up new possibilties.

So Small: 0-150 A character with this amount of furyoku usually manages to create a basic oversoul, giving it little in terms of actual physical body. Spirits used for an oversoul of this level can not speak while merged with the medium. A good example of this level oversoul would be Yoh’s first one that he created against Silva. It was rather simple as his furyoku encircled his blade and took the form of Amidamaru’s face. There were also two small floating panels of armor.

Beginner: 200-1,200 With this amount of furyoku one can greatly improve on their initial oversoul. They can bring their spirit out on the physical plane at a much greater level. Oversouls of this power often offer greater offensive and defensive support and allow their spirit speech while fused with their medium. Great example of this would be Yoh’s “Oversoul v.2”. The floating panels of armor became much larger and offered a great defensive shield that could even grow to larger sizes by inputting more furyoku. Another would be HoroHoro’s “Nipopo Pucnh” It improved on his previous oversoul into the snowboard by taking the physical shape of a knuckle hammer and greater freezing qualities.

Intermediate: 1,700-3,000 At this level a character can create a more physical form of their spirit with greater access to a spirit’s past attributes. For example HoroHoro’s "Kororo-Ikupasuy" or Ren’s “Super Bushin” would qualify in this area; although the latter of the two required the shaman’s spirit to ascend to serei class.

Adept: 8,500-22,000 Once reaching this grand level of furyoku a shaman is able to physically manifest their spirit in an enormous and powerful form. While being created at this level a shaman can often ride their oversou for various things like transport and flight capabilities. Obvious example os this type of oversouls would be Team “Funbari Onsen’s” various oversouls, such as: “Spirit of Sword”, “Yamata No Orochi Go”, and “Mephisto E.”


Master: 80,000-130,000
At this point characters are able to create powerful armor oversouls and attune to their natural element to convert furyoku into physical elements such as lightning, even without nature and other high class spirits. Examples would be Lyserg’s "Mastema Dolkeem" or Ren’s Bushin Fish Fin. Oversouls of this class are both powerful in terms of offense and defense due to their high density of furyoku.


Superhuman: 200,000-400,000
Character’s are able to produce what is known as a full body oversoul. These oversouls can be considered a more powerful and efficient of the armor oversouls as they envelop most if not all of their body and can change the course of battle easily. Examples of this oversoul isn’t seen much, but examples would be patch official Bron and his oversoul “Bluenet” and patch official Magna and his spirit Magnescope.

God like: 600,000+ A shaman that reaches this level is considered to be nearly god like as they produce oversouls of incredible physical strength and ability. An oversoul that’s created at this amount of furyoku is often seen by many as impervious to any type of attack and can level cities with ease.
Edited by Hideo, Jun 5 2010, 10:39 AM.
Joao Camila • Generic • Ally(s): Morgana • Furyoku: 100 • Current Location: Japan
Offline Profile Goto Top
 
Hideo
Member Avatar
Administrator

Okay, so your character is approved an you're ready to go.Shortly after you get in a battle. You have your stats, but now what? This post will explain the comparison between the stats to help you better understand what's considered huge differences in skill and make the combat portion of the site run a bit more smoothly.


Strength Vs Stamina

1-7: Even - The characters are pretty evenly matched and can take or dish out a considerable amount of attacks before someone falls.
8-18: Small Difference - One of the characters has a slight edge in the battle and can typically withstand more or hand out more damage than the enemy.
21-30: Large Difference - One character has a noticeable advantage in the fight. A character leading in terms of strength will usually only need to land a few powerful shots to down the enemy. Those leading in stamina will usually be able to take a barrage of enemy attacks before hitting the ground.
31-49: Enormous Difference - A character seems to have a grand difference from the other. A character leading in strength will usually only have to strike their opponent two to three times to end the battle, those leading in terms of stamina can take multiple of their enemies strongest moves and other techniques without hitting the ground.
50-100: Incomparable Difference - One hit is all it would take to knock out or even kill the victim of this vicious blow. Vice-versa, a character of higher stamina could potentially take a hundred physical blows before falling.

Now of course, like I mentioned, stats are guides. This stat comparison is mainly for reference so people know how to handle themselves in battle. I'll be adding on to this as I see fit.
Joao Camila • Generic • Ally(s): Morgana • Furyoku: 100 • Current Location: Japan
Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rules of Battle · Next Topic »
Locked Topic

Our Affiliates Eight RoadsAvatar: The Avatar Sagas

[ Copy this | Start New | Full Size ]