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Well, Hakuna Matata...
- Posts:
- 593
- Group:
- Member
- Member
- #21
- Joined:
- Oct 29, 2008
- Gender:
- Female
- Characters:
- Nyuu Tanaka; Elika Sa'luk
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Safi's Template, From Version 2.0 **IMPORTANT NOTE** On [4/19/10] Nyuu Tanaka was killed. On [5/2/10] Nyuu was able to overcome death. During her death, both her body and mind grew and flourished so much so that her new appearance was nearly unrecognizable. Much has changed for the once-child, and her whole profile had to be revamped to account for the changes.
 | Name | Gender | Race | Nationality | Alignment | Dorm | Hometown |
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Nyuu Tanaka [nyōō tuh-NAH-kuh]
| Female
| Bastet (Cat-person) | Japanese | Neutral Good | E202 | Kyoto ------------------------------------------------------------------- |
| Demeanor: | Playful, kind, outgoing, optimistic, sunny
| | Weapon of Choice: | Short sword and Shield |

 | Eye Color | Hair Color | Birthday | Height | Weight | Build |
|---|
Red
| Feathery white
| 10/30/05 Although this makes Nyuu rather young, she is, in fact, "technically" older. During her death, Emma and Vanessa used their healing powers to regenerate and speed up Nyuu's natural healing system. By doing this for a long period, Nyuu's body was forced to age at an unnatural rate as well. Furthermore, her brain was stimulated in the same way, causing her to mentally grow as well as physically. | 5'5"
| 100lbs
| Slender, small frame |
| Birthmarks or Scars: | N/A
| | Predominant Feature: | Fluffy white tail and two cowlicks that could be mistaken as cat-ears.
| | Skin Quality: | Light, fair, and without sunspots or freckles |
| General Appearance: Appearance “Pika pika, nyaa!” (☆▽☆) Nyuu was born with long, straight, floral lavender hair that complimented the girl’s heart-shaped face. She had vivid cerise eyes that reflected the innocence of a baby kitten. Before her Rebirth, Nyuu had a pair of usable cat-ears on her head, but after the Rebirth, they became human. But where her ears were, remains a permanent cowlick, creating the illusion that those cat ears are still there. Her long hair hides her humanoid ears, making it easy to mistake those hair tuffs as real ears. Currently, Nyuu's hair is white as a dove, and her eyes are courageous red. Before her Rebirth, little Nyuu was only five feet tall and weighed 80 pounds--but now she's 5'5" at 100 pounds. While that may sound too light, for her race, it's very natural. Her body, though mostly human-like (including her finger nails), shares only one remaining visible features of a cat: the tail. Nyuu does not have whiskers, paws, or furry-skin, and the only fur she does have covers just her tail. Her canine teeth are, at times, a little obtrusive, poking out the corners of her mouth like a silly vampire. Her skin looks much more similar to a European's in term of texture and color—it's very fair—apricot. And when excited, her cheeks blaze dark pink.
Around her body, Nyuu wears right-fitting clothing. She does not like the feeling of loose clothing, as it's more difficult to control than something that forms to her body. Pants are rarely warn due to the restraints and lack of built-in tail-holes. Shorts are more prevalent than pants, but usually Nyuu wears skirts or, if she is to be so bold on the day, kimonos. She probably dresses up more than what is appropriate. She likes pastel colors. Pre-rebirth, Nyuu's favorite color has shifted from white, to pink. Downy Fresh, right-out-of-the-dryer is still her preferred custom, as it is with many. Unlike many though, the smell of newly done laundry drives her wild with anticipation and excitement. Perhaps it triggers some memory back at home with mama... |
 | Influences: Eric Akmal, Chase Karim, Chad Wulf, Senkio Ronin |
Likes • Bells • Ribbons • Shiny objects • Pink • Being pet or stroked on the head • Sunny, warm days • The moon (particularly when it shines red) • Ranunculus (favorite flower) • Waking early in the morning • The milky way and watching for shooting stars • Cuddling. Being held. Hugs. • Animals • Deserts, sand • Hespa, Egypt | Dislikes • Tau (lion-people) • Loud surprising noises • Betrayal • Attempting to let go of the past, and not being able to • Cold weather • Death • Not being able to understand • Lightening storms • Blue fire | Strengths • Friendly • Generally helpful • Creative • Open-minded • Cooperative | Weaknesses • Ignorance • Unorganized • Does not appreciate criticism • Doesn't understand the value of a dollar • Does not handle conflict well • Jealous |
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Goals:
- The Chosen Isis
According to the Bastet Legends, a female would arise and become the savior to the poor, threatened species. It was decided by Eric and Chase that Nyuu could be that girl. Her dream and goal is to successfully save the Bastet race from the evil Tau, and restore a peace of mind to her people in Egypt.
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General Personality:
Current Personality \(●⌒∇⌒●)/ “Ohiyo, mina-san!”Nyuu’s best quality is likely her unconditional love and faithfulness, where as her greatest flaw is likely her ignorance still. She has learned a lot from her time at Azura, but she still has much to learn. She can, at times, be gullible, as she still relies on others to gain knowledge. It used to be said that Nyuu didn’t understand the seriousness involved in a situation, but that is mostly untrue now. From her experiences, she has learned to now better understand when situations are and are not so serious. Despite the fact that Mama passed away, Nyuu has been able to confront her desire to live at home with the old woman. Although she misses Mama tremendously, it no longer burdens her. Albeit, she would still do anything to have the woman back and alive again. She knows now that she is someone—a unique individual—but deep down inside, the little girl inside of her feels as though she has failed. By not being able to protect her mother in the most critical moment, Nyuu believes she has let her down and, ultimately, is to blame for the tragic event. She still enjoys being pet and coddled, but she can feel guilty about it at times, as Mama can no longer hug or hold her. She understands that no one is like Mama, and that Mama, like herself, is an individual. On rare occasions, Nyuu has become a victim of depression. Anger is an emotion she can get over quickly, but sadness is something she dwells on and lets fester. Now when she is sad, Nyuu hides away and cries alone as opposed to doing it in public and having a temper tantrum. Her forgiveness, which used to be instantaneous, is now a bit harder to earn, though it still is not a difficult thing to get out of her. She can be frightened easily, pending on the situation. Loud noises, scary voices, horror films… Mostly would scare her. Yet she actively seeks fighting and heroic senarios and it is not potential danger that scares her, but the unknown. - Puberty
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Puberty hit the poor unsuspecting child like a ton of bricks. She now feels much more sensitive than she ever had. Part of her is self-conscious, both about her body and her mental state. Sometimes she feels that nobody understands her, while other times she may feel extra sensitive about critiques or teasing, to just about anything. Emotions can run haywire if she doesn't have a good grip on them. They are much stronger than she ever remembered. While Nyuu is feeling a lot of new and foreign things, she does not have many mood swings. And then there are new feelings: The feelings of lust or love. Romantic feelings are budding, and she's unsure with how to handle them. Finally, she feels more independent as a whole, as she tries moving away from those who care for and protect her, so that she may take better care of herself.
For the most part, Nyuu’s tried abandoning her childish ways. But some things, she refuses to let go of. When extremely excited or happy, she’ll cheer “nyaa” and she still has little concern or respect for the privacy or personal space of others. Secretly, she still likes to play pretend, though her new found pride will not allow her to tell others about it. She knows better now to keep her Japanese and her English grouped together, but she still enjoys mixing them up or combining them. And she still has a passion for onomatopoeias. She takes her education a bit more seriously now than before, but at the end of the day, it is not yet truly what she wants for herself. Generally, Nyuu is a outgoing, friendly individual who tries making friends and still enjoys having fun. Despite these emotions now bombarding her and often getting in the way or clouding her judgment, deep down she is the same little girl that arrived on the campus. Her ideals have hardly shifted, and she still needs as much support as ever. Though Nyuu would like to think of herself as matured and older, she is really still a child (or rather, a teenager) who needs guidance, love, and nurturing. Typically Nyuu is optimistic and leans toward the side of ‘goodness’ and ‘righteousness.’ Pre-Rebirth Personality  Listening to others and creating her own fun, Nyuu enjoys games of Make Believe, Pretend, and What's-that?-I-need-to-have-it! Her best qualities including her unconditional love and faithfulness, though Nyuu's greatest flaw is her ignorance. She's thick headed and, perhaps, gullible about how the world works. For example, she often fails to understand the seriousness involved in a situation. She has strange, cat-like habits--most noticeably, licking the back of her hand. Her speech is rather cutesy. She loves (Japanese) onomatopoeias and easily slips between Japanese and English. In general, she acts like a seven year old child--more or less depending on her mood. But she is able to take care of herself as well as a thirteen year old. Nyuu, who isn't concerned with her education, desires to be back at home with her mama. If given the freedom to choose--guilt free--she would be at home. Though, she's not too depressed being away from home either. In the long term, she does want to finish school, but only for her mama's sake. Nyuu cares much more about making her mommy proud than she does improving herself. What? It's the way she's been raised! Plus, the sooner school is over, the sooner she can go back to living with mama, right...? You could claim Nyuu to be selfless, but that's rather misleading. She can't be selfless if she doesn't quite... see herself. She doesn't quite understand that, just like everyone else, she is someone too. Perhaps this is why she wants to be by mama's side, or why she isn't taking her education seriously. It also explains why she can so boldly walk into trouble, without thinking out the consequences. Or why Nyuu never wonders or cares what others think about her. She's confidently ruled by her emotions than logic. In fact, it's almost never that she will plan things out. Nyuu is, in ever sense of the word, an extrovert. Energized by other people, and bored without other people around. Perhaps this is because she doesn't have any self-preservation. Nyuu does not have a preference when it comes to talking or listening--either is better than neither. She is also quick to grow close and attached to someone, often getting excited in their wake. Being pet and cuddled makes her happy, and just being around someone motivates her. She's also very generous and would give almost anything away. Her dedication is, really, more like a dog than a cat. And though Nyuu is polite, she disregards one's personal space. The only thing she wants out of life is to live at home with mama. She truly wants to be cared for like a child, to be smothered with love by her mama. It's a stress-free, warm-and-fuzzy life style. Obviously, this little cat-girl really loves her mama. But what does she think about everyone else? Nyuu views everyone as equals, nearly. Her mama is just like a super being among them. Nyuu loves everybody--because, to her, they, too, are mama. Just... to a lesser degree. It's also difficult for her to distinguish one person from another in a three-dimensional spectrum. “ (=;ェ;=) “Okaaaachan! !”Like an angry child, Nyuu gets over what made her upset rather quickly. She is also terribly forgiving. She'll throw temper tantrums. When sad, Nyuu'll cry, usually until comforted. In conflicts, she may feel the need to interfere and create peace, or hide. When it comes to change, Nyuu can adjust quite comfortably and quickly, though she tends to passionately miss what used to be. With loss, she doesn't understand how or why, or even what. Frightened by loud noises and unexpected, sudden surprises, Nyuu may accidentally harm one of her companions. And until Nyuu forms more humility, she doesn't quite feel embarrassed. |
 | (=°-°)ノ [Acquaintance.] | Caleb, Tiras, Sid, Claire
| | (。・ω・)ノ゙ [New Friend.] | Delilah, Ari, DJ, Zieyad
| | o( ̄▽ ̄o) [Ex-enemy.] |
| | (=^0^=)/ [Friend.] | Navvi, Lucas, Alejandro, Terashi
| | (´・ω・人・ω・`) [Close Friend.] | Migu, Eric
| | ♪(〃⌒▽⌒)八(⌒▽⌒〃)♪ [Best Friends.] | Chad |
| (つ・ω・(-ω-*) [Ex.] |
| | └(>ω<。)┐-=≡ └(♥ ε ♥ 。)┐ [Crush.] | Senkio
| | ♪(#つ´з`)つ [Flirt.] |
| | 〜♡(♡▽♡) [Current.] | |
| ( ^▽^)σ)゜ー゜) [Annoyance.] | Chase
| | (9 ̄^ ̄)9 [Dislike.] | Callum, Nodi
| | (^┬ ┬^=)~ [Jealous.] |
| | ( ・_・)--*--(・_・ ) [Rivals.] |
| | (*゚ー゚)=0)゚O゚) [Enemy.] | |
 Nyuu's Pre-Shadowside Life Nyuu-chan is only three years old, so her history isn't a long one... Her parents, her parents' parents, and her parents' parents' parents were all found, raised, and bred by humans. When people first found the Neko, there was the strongest of urges to tame the beasts. Though never thought of to be equal to humans, everybody knew that Nekos were smart and needed to live among the human kind. Because they so easily compare to some of our favorite fuzzy friends, Nekos were used as pets and companions for those who could afford them. They, like all other pets, were considered property. Across the country, views of Nekos ranged. But let's focus on Japan, where Nyuu was born... During the time of Nyuu's birth--three years ago--the country was still growing used to the strange new species. Rumors of Aliens died out, and so did the majority of fear from them. Though their count was still low (no more than 100 world-wide). Japan had, in the earlier era of Nekojin, opened itself as a refuge toward these abnormal creatures, making sure they were well taken care of. Because of that, many abolitionists smuggled Nekos to Japan by any means necessary. Though it's still legal in Japan to have a Neko pet, one must first acquire a license to keep one. Nyuu was born an only kitten to a silvery-white Neko. Though she had never met her father, his information can easily be looked at in Nyuu's pedigree. The owner of the silvery-white Neko was named Mushu and her pet was Suria. Nyuu honestly doesn't remember much of anything of these days--would you? Her natural mother took care of her. She fed her and nurtured her, up until she was crawling on her own--the recommended time to sell the kitten. She was born in Osaka, and raised very well. Or at least, as well as a neko can be in captivity. And then the best thing that could have possibly ever happened to Nyuu, happened: Sakura. Even before she was born, an elderly lady, 79-years-old, named Sakura had bought her. Her husband had passed away only a year ago, and she never had any children. She paid a few thousand dollars to Mushu, and brought the baby-cat home with her. She desired to have a child--not a pet. What makes this lady so great, was that she wanted a daughter, not a pet. Nyuu would get to be that daughter.  But Sakura was old. Her memory was slipping, she didn't have much energy, and she had never raised a daughter before. And to make matters worse, because of all the generations raised in captivity, Nyuu didn't have that wild, take-care-of-myself instinct that her cousins still possess. Sakura did her best to teach Nyuu. She was more than able to teach the cat-girl to walk and talk--in two languages, even!--and even how to cook. But it was the human world that Sakura didn't know how to teach. How could she explain to this girl that you have to pay your bills? How to apply for jobs, and then how to do them? How to tell Nyuu that she could go off to be whatever she wanted--an engineer, a doctor, a lawyer, a high-ranked government official, a vice president of a company--or a president even! And how could she possibly explain what each of those were? And, more than anything, how could Sakura get Nyuu interested and passionate about making something of herself? Nyuu, on the other hand, was content with just being around Sakura, her mama. She would always trail her mama around the house, helping her out in any way she could--holding her yarn between her fingers, cooking and cleaning, fetching things and whatnot. She loved to cuddle with her mama, snugged in her arms or being stroked on the head. Though she had high respect toward mama, Nyuu would take advantage of her age when the old lady tried to teach her about being more than a pet. Nyuu would cuddle ey tha"b |
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I'm the Worst Best Worst Ever
- Posts:
- 680
- Group:
- Member
- Member
- #2
- Joined:
- Sep 13, 2008
- Gender:
- Male
- Characters:
- Senkio Ronin
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| School | School Year |
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| Avalon | 4th |
| Designation | Training |
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Terrakinetics The ability to develop complex storage crystals within the user's body by breaking down and arranging consumed sugar within her body to create the storage crystals for magical distribution through her hands and feet. Once a patch of earth (soil, dirt, sand, natural metals, ect..) is charged the user can use magic upon the earth to manipulate its form, structure, and purpose. Details Magic specialized in the manipulation and control over geologic (the solid and liquid matter that constitutes the Earth) materials such as dirt, rocks, and natural metals.
The magic crystallizes into "crystiens" within the user, typically around the blood veins, well before the desired usage time. These crystals are produced by the body from glucose and fructose found in mostly in table sugar. These crystals are harvested when magic is in use, so crystiens are the source of energy, physically depleted in the process of using magic. The newly created magic then heads either to the user's feet and/or hands where it transferred outside the body.
The magic and the movement of the magic is directly manipulated by the user. In magic form, the appearance is that of air or energy; the molecules that make up the matter are usually too far apart to make the matter seen. The user can manipulate this energy until the connection between it and the user is cut off by a non-geologic source. Magic whose paths are completely severed are freed from the user's control. Although, they can be reclaimed if linked back up to the user within a couple minutes from disconnecting.
It is this magic that possesses the terrakinetic properties. The molecules react to, cling, carry, or manipulate the metals and other geologic materials. Tempuskinetics All abilities revolving around her manipulation of time. | Disciplines Decorus per Airtha Decorus per Airtha - MasteryA combat-oriented, custom fighting style that focuses on the adaption of terrain to the practitioner’s benefit. Decorus per Aitha is a customized fighting style, which takes advantage of the general standard of adapting techniques that are best suited for one's body and school of thought. In this case, Decorus per Aitha is an exceptional style, which takes the users’ Primary Magic Principle into its sphere of influence as its major focus. Its core concept is the use of terrain to place oneself in advantageous positions while placing the opponent at a disadvantage, constantly changing and adapting the terrain to one's use as any battle draws on in order to confuse the foe, striking only when the time is right. Decorus per Airtha revolves around three principles: Manipulation, Motion, and Engagement. Without any one of these principles, the technique is incomplete. The Principle of Manipulation is the key concept of this training style. Motion and Engagement merge at the point of the Principle of Manipulation. With the Principle of Manipulation the user is consciously aware of both the advantages and disadvantages of different terrain features. This includes not only land, but structures and unique battle fields. The practitioner develops an intimate bond with the battle field to understand it, before using it to her own advantage. A large focus on this ability is to manipulate the terrain to her own advantage. By having that intimate connection to the battlefield, and superb knowledge of the possible advantages and disadvantages that can be reaped from it, she may then put that knowledge to the test and alter the terrain dynamically so to give her the upper hand. The idea is basic: To time manipulations of terrain in a way to place oneself at an advantage or an enemy at a disadvantage. It is this, above anything else, that is focused upon. The Principle of Motion is the second most important technique of this fighting style. After understanding and evaluating the terrain, the user must be able to move within it. The idea is to move like wind across the terrain; fluid, light, fast, and gentle. Best to be compared to free running. The style of movement is both aesthetically pleasing, but practical and acrobatic. Swiftness is key as well; moving fast across the terrain is equally important. The user is aware of, in what ways, changing the terrain may affect their movements and prevent or enhance them; and they must understand how to move and weave around the opponent to the practitioner’s advantage. The Principle of Engagement, although it is important, does not take precedence over the other two principles. The practitioner understands how to use a weapon during high speed and acrobatic motions. She uses a light set of weaponry and shields to minimize weight and maximize speed. She also understands how to craft her weapon of choice from scrap metal, so that it keeps its intended balance and shape. The training style teaches the user to strike at exposed vital points to incapacitate an enemy by either knocking them out or disarming them, and better practitioners can strike faster and with more precision when opponent is open. Weapon and Shield Information Divine SaberBlade length: 41.27 cm Total length: 58.92 cm Blade width: 3.3 cm Blade thickness: 0.64 cm Item weight: 0.84 kg Description: This short sword is made primarily of steel, with its pummel being made of a steel and marble combination. While not in use, the sword is reshaped as two 0.42 kg bracelets around Nyuu’s wrists, tightly enough so that they cannot be taken off unless cut into. Aegis BucklerShield diameter: 30 cm Shield thickness: 0.64 cm Item weight: 0.45 kg Description: Made with wooden core and steel coating, this buckler is a slightly bit more than your typical shield. The wood arranged within it are cut into wedges, to help absorb impact and keep the user safe. Light and small, it’s made to deflect small attacks and weak punctures. When not in use, Nyuu carries the shield on her back, tucking her Bag of Holding inside it. When moving in battle, the shield is strapped onto her arm, leaving her hand free to use. Image of Sword Image of Shield Parkour ((This is a locked ability that will be reviewed when it is applied for.)) |
| Powers/Abilities |
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| Active Abilities Terra Firma Terra FirmaEffects dirt, mud, sand, natural rock, clay (dry or not), lava, stone, natural minerals, magma, and metals. When using the term 'earth,' it applies to all the prior states.Terra Firma is the the ability to move and manipulate earth. - 25 meters³ (she can move land up to 25 meters away from where she is standing.)
- Can shape land constantly for 2 hours before getting fatigue. Or on and off for 10 hours. (Constantly meaning within 10 minutes or less of each other.)
Earth manipulation. Land can be lifted, and bent to make hills, depressions, craters, and plateaus. The land can be made into: Cube, Cuboid, Sphere, or Cylinder. The land can also be made into: Triangular Prism, Rectangular based pyramid, Square based pyramid, or Cone. Shapes can be added together, to make more complex structures. Using these basic shapes and building upon them, the user is able to make more detailed structures just as an artist uses basic shapes to build the skeleton of their drawings. After the basic structure is outlined, land can be more precisely shaped to make even a detailed structure, such as a small house. Detailed things take much longer to form, depending on their size and complexity. A fully furbished and sturdy house made to the maximum size she can muster can take several hours. However, simpler shapes would only take seconds to form. - She can only control earth that she's standing on, touching (with her hands), or attached to what she's standing on or touching. (If dirt directly touched a wooden floor that she was standing on, she could control the dirt. If a rock is flying through the air, she has no control over it. If a plant inside a glass vase is on the wooden floor, she cannot manipulate the dirt inside the base it because the vase is protecting it from touching the floor.) Aside from that, she can also control earth that is within a meter from her body without the need to touch it directly or indirectly.
- Earth can be packed together, able to turn loose soil into rock. Or it can be loosened, to cause the opposite effect.
- Minor earthquakes can be formed (enough to cause light shaking but cause no long-lasting damage). Occurs by pushing deep earth together, or ripping it apart.
- She can, in no way, levitate earth. However, it would not be beyond her capabilities to make a spherical rock, and then use the earth to "punch" it like a makeshift cannon (albeit, the aiming would be pretty horrible). Earth can be softly pushed, to crate slow conveyor belts.
Solid rock cannot be manipulated so easily. It must be first broken down into a softer, more mailable state before it can be moved. Once the softer state of the earth is formed in the desired shape, it can then be to solidified it again. The moved earth must be attached to the ground at all times. So long as her hands or feet are connected to the earth in question, it's under her control and manipulation. It would not be beyond her to create a creature made of earth. However, this creature would need to always be connected to the ground itself, so it would be unable to run (because while running, there are points when you're unconnected to the ground). However, if she were to ride the beast, with her hands always connected, than running could occur. The speed of these things would depend on how much dirt or rock made them up. The heavier the earth, the slower the creature. Animating earth takes lots of focus, so she would not be able to control anything behind the above example if that's what she were doing. That alone takes a lot of concentration as it is not a simple manipulation of land. The user is limited to simple machines, so it would be beyond her capability to make something more complex that stores and reuses energy. Despite having the ability to shape metals, even finely, the user could not make compactors or any other non-simple machine without proper training in that regard. Metals are special. Like rocks, the molecules in metals need to first be broken or pulled apart to make the metal shift form. The more dense the metal, the longer this may take. Therefore, a meter of tin would be several times easier to manipulate than a meter of gold. The time it takes to move metal is directly related to the mass of the metal: It takes 20 seconds per kilogram of the material. (So it takes 1 minute and 40 seconds to reshape all of 5kg of a metal.) Tempus Curatio Tempus CuratioThe user can restore a person or object to a prior physical state. The user: The person performing the power. The subject: The person or object in which the power is being used upon.Using time manipulation magic, the user can take a person or object and restore them to the state in which they were at 60 seconds prior. When the user has access to the subject, she can place the palms of her hands near the subject and allow the manipulation to begin. From her hands, everything within one meter on the subject for 1-10 seconds (time dependent on the significance of change between the current state and the paste state, but usually time rests in the 5 second window) and will turn back to the state which it was in. Only the subject's memory is unaffected by this change. In essence, the power is taking a snapshot of the subject's state 60 seconds prior to the present and restoring the subject's body to that state. The user is limited to using this ability up to ten (10) times in a given day where she is in healthy condition. After five (5) uses, she begins to suffer fatigue that is equivalent to a quarter of her overall energy level (defined further below). Each sequential use thereafter puts further fatigue on the user to the point where, after ten (10) uses, the user is completely drained from energy and falls into a state of hibernation. The user may also be the subject, but with further limitations. The affected area is limited to the span of her hands. If she cannot reach a particular area with either of her hands, then she cannot reverse time on that area of her body. If this short rewind is not sufficient for healing the body or object, than the user has an alternative method to heal. She may tell the subject to undo itself in a slower manner by rewinding the body two seconds for every one second that passes up to a 24-hour period. In essence, damage done to the subject X hours ago will take X hours to restore the body completely. If damage is done past this 24-hour limit, then there is nothing that the user can do. This second method requires significantly more energy on the user's behalf. During the longer rewind, the user's energy level is reduced by a quarter for the duration, though she may cancel out at any time. This reduction of energy allows the user to participate in normal daytime activities, however the user will struggle with situations that require precise or abundant mental or physical energy. Furthermore, the user may use this manipulation on a maximum of two people at once, but at the cost of her entire energy. If she chooses this option, she cannot cancel out until one of the two people are fully healed. The user's body will go into a hibernation-like state until one of the two people are restored fully and be unable to do anything other than breathing. Additionally, if the user decides to use this method of healing upon herself, then this is equivalent to healing two people at once. Example [tabs][tab=Example 1]Tuesday 7:00pm – Subject is Stabbed 8:00pm – Subject breaks their leg 11:00pm – User uses long term Tempus Curatio (8-11 = 3 hours to heal leg) Wednesday 2:00am – Subject no longer has a broken leg 3:00am – Subject no longer has a stab-wound [/tab][tab=Example 2]Tuesday 3:00pm – Subject is Stabbed Wednesday 3:30pm – User finds Subject and uses Tempus Curatio (3pm Tues – 3:30pm Wedn = 24.5 hours) Thursday 3:30pm – 24 hours have passed; the User cannot heal anymore. But the Subject never gets their wound healed because another half hour is needed. Unfortunately the User cannot help the Subject.[/tab][/tabs] Regardless of either method, the user cannot restore a person from a death state.
Passive AbilitiesAlluvius Contego Alluvius Contego Terrakinetic ability based in defense against earth and metal.
Earth is her slave, and an obedient one, at that. 30 centimeters away from Nyuu’s body, radiates a flow of her Terrakinetic magic. This flow is always present and always active, unless she is fatigued from Terra Firma, or she runs out of the storage crystiens within her body.
To the naked eye, the flow is invisible as her magic is; it seems nor feels no different than simple air, and a person could wave right through it without issue. It does not interrupt the flow of air or water.
In fact, there is very little that the flow does effect. It is limited to only earth and metal, as described in Terra Firma. When metal or earth collide with the flow of magic, the very molecules that bend earth manipulate the material and causing it to appear and react as though it hit a solid barrier. Attacks done with more energy will, consequently, result in more damage to the object, as though it hit a solid. The flow only prevents outside earth and metal from coming in as its a means of protection, therefore metal or earth coming from Nyuu and going out phases through the barrier as easily as air does.
Objects with a mass greater than 20kg will break through the flow. Furthermore, if metals and earth that are coming at her at very low energies, they won't be blocked (ie, if someone wearing armor walked up to her).
Traits Kitty-Cat Kitty-CatNyuu shares the skills of a cat. - Reflexes: Above average
- Balance: Above average
- Smell: 14x greater than Man's
- Speed: 30mph (short-term), 25mph (long-term)
- Flexibility: Mastery
- Jump: 18ft
- Hearing: Advanced
- Fall: 50ft (no injuries), 60-80ft (medical care needed), 90+ft (unsurvivable)
- Misc: Hand and footprints take on the shape of a cat's

- Cat Nails: Though Nyuu appears to have normal, human finger nails, she really has cat-like nails. They’re just… invisible to the naked eye. These inch-long nails allow her to climb many different kinds of surfaces like trees or padded walls. She can’t, however, climb surfaces that are made of stone or concrete. Basically… if a cat can climb it, so can Nyuu.
- Cat Teeth: Her teeth are also sharp, able to cut better than a human's, but no better than a cat's.
- Night Vision: She has night vision, but it's not perfect. It takes fifteen minutes to kick in and, what's worse, is that it's very difficult to judge distance.
Animal Kin The simplest way to describe this trait is to simply say: Animals do not fear Nyuu.
However, each and every animal is an individual and will react individually toward her. Shyer animals may still cower, angry animals will still bite, and annoying animals will not let up simply because of this trait. An animal isn't going to change its basic nature around her.
With that said, in the broad spectrum of things, animals genuinely don't see her as a threat, and some may not even feel she's a person. Birds may perch on her, squirrels may approach or leap on her, and foxes may walk by her side. The more friendly the individual animal is, the more it may like her; while the ones who are a bit grumpier or less friendly may only tolerate her. Animals who are angry, disturbed, scared, or protective will likely continue to harbor those feelings; it is just as likely for Nyuu to be attacked by wild or domestic animals as it is for anyone else.
She cannot communicate with animals, and they cannot communicate with her either.
This trait only works on non-mythical animals or creatures.
OOC Note If another role player has an animal, it is up to them how they react to Nyuu. It is not unreasonable to assume that their animal will react the same towards Nyuu than they would anyone else; every animal is unique and individual, and they won't all treat Nyuu the same. |
| Special Inventory/Equipment |
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Magical Koinobori Koinobori: A carp-shaped wind sock made of polyester, this little flag is traditionally hung outside homes on Children's Day. Brightly colored, the flag looks like it is swimming up stream when the wind blows. At 3' in length, the Koinobori is easily recognized by all. This year, a special enchantment has been placed on the flag to allow it to move on its own! The little carp will swim in the air around its owner, fluttering its cloth fins. The carp must be outside so as to catch a breeze and cannot stray more than ten feet from the owner lest it should fall out of the air and become lifeless again. The enchantment is only locked on one user, the original recipient, and will not activate with another. Unable to receive commands or attack, the fish is capable of making soft splashing noises as it flutters about. | Ani.A P.L.E.S.E.D v2.0: Ani.A P.L.E.S.E.D v1.0: Animal Adapted Poly Linguistic Enlightenment And Service Extension Device.
This upgrade to the standard poly linguistic enlightenment and service extension device can either be purchased through credits or earned by participating in board events. Like it's predecessor, it uses a combination of Bluetooth technology and a unique brand of communication magic; but this time around a psionic energy crystal has been added to expand its capabilities. Using the latest Magic Technology (MT for short), the psionic crystal removes all translation delay from known languages, making seamless understanding finally possible. That would not even be the tip of the iceberg's weight worth of new abilities the PLEASED 2.0 includes.
Technical Specs:
-Psionic Visual Translation Device (PVTD): Grants the user the ability to actually read any of the languages that the PLEASED can translate via Psionic enhancement of the brain and mind
Psionic Neural Enhancement: The PLEASED 2.0 far out rivals the predecessor by subconsciously training the mind to become fluent in languages that an individual is reading or hearing. This does take some time to build upon, but most early testing shows that it takes roughly five weeks for a constant wearer to comprehend written and spoken words as their own native language.
-Linguistic Adaptation: The new PLEASED may learn previously unknown languages (alien languages, ancient languages) by entering this new mode. Linguistic Adaptation is activated by pressing the small button on the bottom of the unit (the button closest to the ear). Linguistic Adaptation will normally enable the PLEASED begin to translate new languages within 8-10 spoken sentences. For best results, the PLEASED should be used to both read and listen to a new language for a period of three days.
-Nano Neural Delay: The old PLEASED units take .5 seconds to translate what is being spoken, while these new units take less than a nanosecond.
-Intercommunication: The call button on the new PLEASED actually grants the ability to open a communication relay with anyone else who has a 2.0, within a hundred mile radius. The 2.0s broadcast this through a high definition frequency projected by the new magic crystal adapted as their engine. To call someone, all that is required is to think of what they look like or who they are. Naturally, the better you know someone, the faster the PLEASED 2.0 can find them (via searching your brain waves) and open a channel. Incoming calls are also received through pressing the button, and a soft high frequency chime sounds off to notify that you are receiving a call.
-Conference Calling: Up to twenty individuals can call and communicate between each other at once in crystal clear resolution. Like making a regular call, the person simply needs to concentrate on all the people that they want to reach. Recipients of a call can also connect other people on the line, up to twenty
-Magic Frequency Modulation (MFM): This is the broadcast frequency that all calls use, which utilizes a shifting modulated warble frequency to prevent traced calls and bugs from listening in. This also means that users cannot interfere or even detect calls between other users.
Psionic Magic Tech Crystal (PMTC): The power and drive behind the circuitry of the new PLEASED, the psionic energy enhancement recharges itself through an internal mini-fusion reaction when not in use, and when in use it utilizes brain waves as a constant charge. Thus, the unit never has to be plugged or have a battery replaced. This crystal scans, interacts, and enhances the brainwaves of any human level intelligent creature to constantly provide support
Sound Volume/Pitch Modulation: While humans hearing doesn't perceive a lot of pitches and isn't heavily affected by loud noises, Evos and half-human races sometimes have better hearing and seem harmed by relatively common noises. This PLEASED provides certain protection against common loud or high pitched noises that could be troublesome by activating a small shield of energy over the ear tunnel, reducing effectively some strong noises. It must be noted that overhwelmingly high pitched noices and high volumes may break the shield, making the PLEASED inefective against weapons based on sound.
Aesthetically, it's either blue or red pending on your school colors however unlike the human designed ones that clip on the ear this is a two piece stud, a magnet holds the pieces together pressing the skin between them for those who don't have a pierce and don't want to... Optionally those that already have a pierce can change the magnet for a post and clutch, though this isn't very welcome by the staff.
| Bag of Holding +1 & Glove of Holding Bag of Holding +1Hotkey Item (1): 2ft 3 (0.056m 3) of Earth - 60lbs (27.2kg) Hotkey Item (2): Smartphone External size: 18 liters, 22 liters, and 24 liters (purse, laptop bag, and backpack) Internal size: A 4m x 9m x 10m room, with options for shelves and other such organization. Weight multiplier: .01 Physical Description Beige, rough linen sack. Abilities It should be noted that the bag rejects instantly anything that either has a humanoid shape, or is from the animal kingdom. That said, the rejection only occurs if the humanoid or animal has a soul, or is considered alive. This does not stop someone from going into the bag to look for anything stored, particularly it's owner, but spits them back out upon any kind of transportation of the bag. The bag is considered a safe way to transport weapons, as even in a malfunction, the bag would be indestructible. One could let a bomb off inside the bag, and while it's contents would be subject to damage, it would safely contain the explosion. Also, shaking the bag doesn't effect the dimension inside, so it's often used to transport chemicals or volatile magic components by students in Avalon. Content Smartphone Picture Motorola DroidStandout Features• 3.7-inch touch screen • Superior call quality • 3 keyboards: 1 physical, 2 virtual • 5.0-megapixel camera • Multitasking capability Pocket Knife Locking Pocket Knife Image Traditional locking knife. Stainless steel locking blade folds neatly into the wood-and-stainless steel handle. Blade measures 3 1/2"; knife measures 7 1/2" when open. Glove of HoldingHotkey Item (1): Internal size: 0.5m x 0.5m x 0.5m Weight multiplier: .01 Physical Description Thin mesh lace fingerless gloves. Abilities Unlike the normal bag of holding, the glove of holding contains the ability to instantly summon a hot key item via mental communication to the gloved hand of the user (or phsyonic thought mimic, or minor electric current so that robots, and everything else (as in any owner) can summon their hot key item). The cool down time applies, however, as usual. 'Cool down' effectively means how long it takes to summon another hot keyed item, so choose carefully! NICAM BOH LINK COMBO Through taking the time to integrate the NICAM onto the back of the glove, the user becomes able to summon ANY of their hot keyed items for instant quick draw (pending on their ability to fit! One could store a pistol, rifle, or even a shotgun, but a bazooka would be too large). They may still also summon their glove's hot key item as well, giving a total of three instantly summon-able items to a user with a basic GoH and BoH. The weight of the glove will become the weight of whichever unit has the larger weight modifier. So .1 is larger than .01. | GPS Wrist Watch GPS Wrist Watch The GPS Watch looks and feels just like any other modern, digital watch. The faceplate is replaceable, but the standard color is black.
GPS Wrist Watch CAN: Find location using Latitude and Longitude coordinates. Work with multiple sets of routes. Has Copy/Paste Function. Supports color. Plots of speed/altitude versus distance/time. Gather current position at regular time intervals (30 seconds). Display route information. Supports many image formats (JPG/TIF/PNG/GIF etc). Measure distance between points.
The GPS tracks routes based on car travel. It cannot direct one around a building. It must also must have a signal to find out one's location. The GPS maps show only roads and directions--it does not display what buildings are around. | Real Time World Map Real Time World Map The world map shows a detailed display of the World--at real time. If a country blows up or changes its name, the map instantly changes along with it. The map can be Zoomed out to World View, or zoom in as close as City View. Both of which, is a real, bird's eye perspective of the world, but with markings on it to tell what the buildings, roads, rivers, and whatnot are. On the side bar of the 8.5"x11" paper, there are check boxes (above the Zoom In and Out squares) to hide or display the different labels. The map cannot show the inside of buildings, and it's not close enough to see individual people or even vehicles. The map may even display where your friends are, if you both own the GPS Wrist Watch! (Friends must mutually add each other to their maps.) | All Terrain Regenerative Footwear All Terrain Regenerative Footwear With a set of ATRFs, a person does not loose their balance just due to shifting terrain. Thus they cannot be knocked over unless they actually trip on something or get pushed. When attempting to run over loose packed snow, the shoes will wind up absorbing most of the force one's feet exert while still allowing them to run, giving them the ability to cross atop the snow. Over something like ice, the force is amplified just to the point to provide constant traction should that be the user's will. Yet, if one wanted to slide, the shoes would also allow for this thanks to the nervous system monitor. Thanks to the improved capabilities for tracking though, these shoes make it possible to run up difficult rocky terrain or even through a dense forest, assuming you can manage to not trip on an exposed root. They cannot be used to walk on water, or over extreme surface temperatures like lava.
Micro Gravity Jump Engine: Via Magic Technology, the ATRFs are kinetically charged to lower a person's mass if and when that person needs to jump, and jump far. ATRFs decrease gravity drag on a jump by 1/2, which effectively means a person can jump twice as far. (Their strength effectively moves a mass that weighs half as much as it normally does) Thanks to the neural net sensitivity system, this only kicks in when an individual wants it to work. | Limbus Bracelet Stipulation: Can only be obtained by players who have earned 3 or more total credits with any characters. (meaning they do not have to spend any credits or have available ones)  Special Note: This item is required to undertake Limbus challenges. This small obsidian intertwined wire bracelet has a single pink sapphire that glitters with an eerie light. Outside of Limbus areas, this bracelet does not hold any special effects. The bracelet is a sign and key pass allowing students to enter special parts of the forbidden Limbus realms for both training purposes and in attempt to gain new found power without spending credits. If a student is defeated (knocked unconscious or even killed), the Limbus Bracelet will teleport them out of the area, restore their life to critical status, and place them in one of the hospital beds in the medical ward. They will completely heal any student whom completes the Limbus challenge and teleport them back to the Muriel Grounds/Broken Courtyard. The Bracelet is also used to keep track of Limbus areas the character has completed and newfound powers they have obtained Limbus Bracelet Current Limbus Area: Completed Limbus Areas:
Limbus Powers:
| Evo Lenses Evo-Lenses| Upgrades |
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Zooming Zooming Upgrade: The version three adds to the lenses improves the zooming function, turning the lenses into zooming glasses that can be used either to see small things, or to see long distances. They basically allow a zooming from X2 to X10, meaning a sight from 200 to 1000 meters, depending on conditions too, such as mist, light, and so on. The focus can also be changed to allow magnification from X2 to X10, meaning objects would see from two times bigger, to ten times bigger; due to the optics nature, is impossible to use both functions at once on different eyes. To activate the zoom, the user needs to focus in the object in the distance, allowing between five to ten seconds for the lenses to recognize the attempt at seeing a distant object. | Targeting G.I. Targeting G.I. Upgrade: A semi-transparent graphic interface, designed to be coordinated with brain waves and minor muscle movement. This interface looks like a semi-transparent blue or red circle (pending on school) with a cross hair in its center. It provides valuable information once the target has been chosen, such as distance and angle, as well as a tracking function that allows the target to be followed around, in case it moves outside the area of the cross hair circle, a small arrow will point the general direction that the target took; this however doesn't means that using this targeting function will ensue hits, since it works at a cognitive process speed, is just logical to assume that dodges can still happen. The transparency, as well as information display can be modified through cognitive process. The activation requires the constant observation of an object, as well as the clear thought of focus in that object to initiate the G.I and targeting function, loosing the focus on the object results in the deactivation of the G.I or change of the target to be followed. Example:  | Light Filter Light Filter Upgrade: With this upgrade, the lenses structure allows filtering of light, so intense sources of light (such as the sun in an eclipse) can be seen directly without risk of retinal burn. This filter works immediately, so it also protects from bright explosions, but only within the limit of a solar eclipse intensity. This filter polarizes light, making a clear image but less bright, due to the nature of this filter, it's activation is done when an intense flash of light happens, or a gradual increase in light happens. Since it polarizes light, if a flash outside the protection range happens, the lenses will protect the eye by blocking the light completely, leaving one seeing darkness. | **All upgrades are compatible together.These contact lenses were developed to fix the problems of both glasses and contact lenses in high stress situations. Upon contact with the eyes, these lenses mold to the user’s eyes completely, preventing unwanted slipping/removal and will cause no irritation, even in your sleep. They allow for constant ventilation to the eyes while remaining firm, preventing things such as dust and other irritants (including chemicals and glass dust) from irritating the eye. Any irritants are quickly washed away by the natural lubricant of the eye. While they are protective, larger damage, such as from solids, large amounts of smoke or highly corrosive acids cannot be prevented by these. Once in, the lenses start to change their prescription to correct the vision of the user to 20/20, taking half an hour before the world comes completely comes in to focus, and are constantly updating this prescription. They can change to focus on something farther away or closer up than is normal, but it takes a few moments for it to turn your vision back to normal and can only stay within human parameters of sight. At any point, the corrective function can be turned off and then on to return to the prescription it was at the time of turning the corrective function off. | The Prefect Badge The Prefect Badge: Given at the achievement of Member of the Month to 1 of the member's characters, this badge reduces the cost of redeeming Credits by 1 (effectively subtracting 1 Credit from the Credits needed to purchase upgrades/new powers) until removed or destroyed. Removal and destruction applies after 6 uses (redemption) or twelve months after receiving the item. Lightweight gold and fastened with a pin, it bears a capital 'P' and the Prefect's name on a plate below. Cannot be traded or transferred to other characters.
Number of Redemptions: 2 | Second Year Uniform (More References Here) A more durable and enhanced uniform with multiple benefits, these new clothes are built from the trademarked watercloth. The fabric closely resembles a liquid in its properties. It is silken and soft to the touch, but is also somewhat thick and surprisingly heavy. While it maintains its form like any fabric would, unlike any fabric, it can be pierced by most anything with an edge and moderate force, but, after it is removed/passes entirely through, the watercloth resumes its previous form with no perceivable damage remaining. It offers nothing in the way of protection, but is warm and sturdy as far as tearing is concerned. These uniforms not only notate which school you attend, but the mystic gems on them enhance one's learning capabilities toward their primary magic principle or designation. Any power that falls under one's primary magic principle or designation has a reduced less credit to earn (see table below). This means that you will be required to choose (at the time of requesting your purchase) ONE single branch of your character's powers to improve. For mages this means either a focus upon a single element or a type of magic (summon, destruction, so forth). Skills or even a piece of equipment could be chosen, but we recommend giving yourself enough space to use this uniform a few times. Your selection will become your new Primary Magic Principle or Designation You may shift your primary magic principle or designation once a year after obtaining this uniform. Remember, your PMP or designation does not need to be the cornerstone of your character as a whole, but it should represent a part of them. This can also help with moving toward major enhancements, in fact the uniform's best savings kick in with more expensive purchases. | NICAM NICAM: Nanofiber Integrated Computer with Adaptable Media-centerA small, palm sized handheld is the newest piece of technology developed by Mr. Grimm. Small enough to fit in one's pocket, once it opens, the touch pad within can extend to become a full holographic keyboard, so the small size is useful for transportation but does not limit its function. The top part of the screen will normally project a high definition LED image, while the bottom projects a keyboard for typing (in any language that you specify). The integrated circuits within the computer automatically update and run at speeds that match top computers on the public market. Rumored to have up to 3 terabytes of storage space, the NICAM is not only the world’s smallest laptop, but one of the most robust. The nanofiber material is waterproof, rebounds from being crushed or crumpled, produces no heat, and will repair itself within 24 hours if torn. The batteries within the unit are solar powered and only need thirty minutes of sunlight to run for nine hours without stopping. It also comes equipped with school wide wifi, and can connect to other wireless networks like a regular computer. It does also serve as a media center, one can layout the NICAM on a flat surface and use the holographic projector to watch movies on wide screen, read books, listen to music (speaker systems included within the computer), or even use a tablet style function to draw or take notes. Perhaps the greatest achievement of this nanofiber technology is that it can still read disc media just by pressing the information side of the disc against the touch screen, and can form a miniature integrated USB port for thumb drives or other attachments. When asked how it works, Dr. Grimm stated he used different types of magically altered nanites that would mimic evotelluric DNA to be capable of mutating at high speeds to form what the user desires through selecting an application. It always begins in laptop form, but the touch of a button can change all that. These units are not only Bluetooth capable, but link into the PLEASED 2.0 to accept mobile commands, and even do video chat with other friends who have the 2.0! NICAM. Applications NICAM Messenger: This application links to the PLEASED 2.0 (Ani. A. PLEASED 2.0) and posterior versions and allows the user to hold video conferences, and text messages in real time, having the receiver see a transparent screen on his mind with a reminder that there is a new message or a conference coming. For this to work, there has to be an available Wi-Fi or internet connection. This can also be used to hold holographic video conferences by setting the closed NICAM down on the ground a few feet in front of you and letting the hologram projector take care of the work.
GPS World Map: The NICAM can integrate both the GPS wrist watch function and the World Map function into one single application, allowing for precise location as well as real time map with zoom from global to per-block view. It also allows to register friends and creates a list, allowing the user to know the location of someone registered with just a touch. | Teleportation Pass | KotH T-shirt Made from durable watercloth, the same material that the uniforms are made of, this t-shirt was built to last. With a sloped collar, and a thin disposition, this breathable t-shirt will keep you all too cool in those warm Fukuoka days. Inscribed on the front are the words 'I worked HARD to King of the Hill, and all I got was this t-shirt' with an addendum beneath, '...and glitterherpes.' The true character of this shirt shows when viewed in any kind of light source, as there are more than a few embedded sparkles to just make it shine like a rhinestone Elton John jacket. Yours for your hard work, and your character's endless confusion. Makes a wonderful conversation piece, dishrag, and makeshift whip. Make sure to get yours today! | Volunteer Tie Pin These small platinum tie pins are circular and measure roughly a quarter of an inch in diameter. A small ruby and sapphire cut to match yin and yang sit in the center and glow with a soft golden light; a representation of power gained by those whom volunteer for the Azura and Avalon student body. These tiepins increase the total credits earned through an SL by one for each and every player, assuming the student participant that holds this item completed the storyline. The storyline itself must have been completed, and these items do not work to increase monthly participation credits, Limbus runs, or CSLs. This bonus does not stack if other characters in the storyline have this item (meaning that the bonus can only be applied ONCE). It is the character owner's responsibility to REMIND the story reviewer of this item, though the SL author (if a different person) is allowed to remind the story reviewer as well.
(OOC Note: This item is available to active staff) | The Masquerade A small artefact of spatial manipulation, the Masquerade is a headpiece, from a full on mask to perhaps a simple set of reading glasses, that bears a part of a disguise. When placed on one’s face, the Masquerade instantly makes several minor cosmetic changes to the wearer’s face, including a change of hair colour to any hue desired, a lengthening or shortening of their hair up to a few inches, eye colour change, skin colour, and slight alterations to the facial structure all around. The mask is not powerful enough to make you look identical to anyone else, but it is enough that it could fool most people when you wear it. It takes 60 seconds of intuitive thought to alter one’s face appropriately, and the cosmetic changes instantly disappear when the Masquerade is removed. Naturally, the harder the mask is to take off, the longer it takes to put on, so keep the design in mind. Picture | Third Year Uniform | | Fourth Year Uniform |
Credit Vouchers for the Student Store: 7
Tally Total 172 Current Available 65
Credit History: 21 Available Credit - SafiMoyo 07/22/09 +2 CSL Ascendant Protocol - Iron Angel 07/27/09 +/-0 GPS WW, RT World Map, ATR Footwear (Postorama Prizes) - SafiMoyo 08/01/09 -1 Credit Gift to Navvi (Tabloid) +3 Though the mirror SL (BrianRonin 9-14-09) +1 Etude of silence (incomplete) (BrianRonin 9-22-09) +1 Virtual Trinada SL (incomplete) - Phasma 10/09/09 +6 Hespa Egypt (Fenrir 10/20/09) +3 Bonus Credits (Fenrir 10/20/09) +1 Credit gift from Tabloid's Navvi - Phasma 10/25/09 *(more in Current Available than in Total because a starting power was returned for 6 credits) +1 Adventures of the #1 Hat SL-Iron Angel 11/25/09 +/-0 Limbus Bracelet, Phasma 11/25/09 +4 Credit Gift from Tabby's Navvi (Fenrir 12/10/09) +/- 0 SANTA BOB Gave EVO LENSES! 12-19-09 +2 Credit Gift from Tabby's Navvi (01/17/10) +4 DECEMBER RECORD BREAKER! (Fenrir 03/01/10) Prefect Badge Added (BrianRonin 3-11-10) +/-0 Second Year Uniform Gained/Primary Designation Changed/School Transfer (Skyes 03/27/10) +/-0 Traded PLEASED for AniAPLESED (Skyes 03/31/10) +6 Woodland SL (Fenrir 04/04/10) -4 Credit Gift to Chad (Skyes 04/12/10) -32,-0 (7 credit discount from SYU, 1 from Badge, 1 from Badge) Terra Firma, Animal Kin and Change of PMP (Fenrir 04/24/10) -14 Decorus per Airtha, badge used (Fenrir 04/27/10) +4, Koinobori | Children's Day Parade (Fenrir 05/02/10) +12, +1 We would like to hold onto the past SL & Those You Leave Behind SL (Fenrir 05/04/10) +-0 Power Recode (Fenrir 05/07/10) - 9 Alluvius Contego, SYU and Badge (Fenrir 05/08/10) +4 Credit give from Chad Wulf (SD24 5/12/10) +4 Credit Gift from Tabloid's Navvi (Fenrir 05/15/10) +2 Tale Three: Outfoxed (Fenrir 05/31/10) CSL Items Added - PLEASED 2.0, BoH, Teleportation Pass (Skyes 07/03/10) +6 Glass Heart (Bag o Bones 11/16/2010) +/- 0 Prefect Badge edited (Diss 11/18/10) SANTA BOB brought you a NICAM with the GPS app! (12-1-10) +5 Credits Letters/Black World Eater (Diss 12/9/10) +3 November activity credits (Skyes 12/24/10) +4 December Record Breaker Credits! (Diss 1/4/11) +8 Dust to Dust SL (SD24 2-11-11) +4 Time Gone By (Falque 8/23/11) +3 November Participation Credits (Opp 12/6/11) Added November Voucher (Opp 12/6/11) Santa Bob upgraded your Bag of Holding and gave you a GoH! (12-20-11) +13 December Record Breaker (Opp 1/1/12) KotH T-shirt (Opp 1/1/2012) +6 "The Man with the Glowing Eye" SL (Vahn 1/19/2012) +4 Credit gift from Elika (Falque 8/29/12) +5 CSL 2 (Silver 10/6/12) Volunteer tie-pin added (Opp 10/16/12) -2 vouchers Masquerade purchase (October Sale) (Glum 10/18/12) 3YU, 4YU + SMP added (Glum 11/7/12) +3 October Participation Credit and Voucher (Glum 11/12/12) +14 Parallel Lines (Glum 11/24/12) +3 November Participation Credits and Vouchers (WIllhelm 01/01/13) +3 December Participation Credits(Revloid 1/4/13) -57 Tempus Curatio (69 prepmp) +10 December Posting Events (Reverie 1/13/13) A Christmas Ninja has brought you your item! (Vahn 2/11/2013)
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