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In 2007, Evo’s Dawn devastated our world; from that time, children began manifesting powers and abilities that turned civil society into chaos. Things only got worse from there: international tensions escalated and cities were destroyed, causing the blame to fall on the new generation.

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Sato, Takahiro
Topic Started: Dec 2 2010, 07:39 PM (747 Views)
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☸Embrace the days, don't turn away...life's true intent is patience, karma starts the signal☸
Student Name: Sato, Takahiro

Gender: Male

Age: 19 (2/19/1991)

Race: Human

Physical Appearance:

Posted Image

He’s not a professional anything, but he certainly dresses like one, if only for his own amusement. On any given day, he wouldn’t look out of place in a business setting – button up shirts, ties, and slacks make up his general attire. There’s no real reason for this style, aside from him just liking to dress that way.

As for the man himself, he isn’t especially remarkable. He keeps himself in shape, well groomed, and generally presentable. He stands a respectable 5’11” and a half, and keeps himself at approximately 150 pounds. People have commented on his good looks, but the fact that he’s not the kind to go out and look for love means that he takes these compliments with a grain of salt.

There is one bit of his general appearance that is notable, however. He always has a glove on his right hand. The reason for this is simple – he’s one of the Marked. An elaborate rune is inscribed into the back of that hand. This brand is indicative of his role in a war of sorts. It’s nothing he likes talking about or even admitting his involvement in, so he keeps it hidden away, lest someone from the opposing faction happen to catch a glimpse of it and attempt to initiate combat.


Most would consider him a generally happy person. That’s true, for the most part. He’s pretty laid back and tends to go with the flow, not really letting anything get to him. That’s not to say he doesn’t get stressed, of course, just that it takes a lot to get him riled up. The people that have seen him get well and truly angry are few and far between.

He knows a little about a lot, and has an easy time conversing with people on just about any subject. Amongst his personal favorites are history and literature, and it’s not at all uncommon to see him carrying a digital library around with him. He does his best to read at least one book a month, and has generally accomplished that goal when he sets his mind to it. When in the company of someone who shares his passion, he can talk for hours on end.

However, beneath that outer layer of pleasantness lies a deeply troubled young man. He’s afraid, deathly afraid of what might happen to him, and everyone around him, should the war he’s involved in show up on his front door. He hates the world he was forced into and resents everyone who continues to prolong the needless conflict. In truth, he isn’t even sure what the point of the fight is, just that he’s stuck in the middle of a war that no one has ever won and likely never will.

In his mind, his life sucks, and it’s just barely worth living. He’s always fearful that someone else will eventually find him and kill him for the sake of the battle. As such, he has difficulty actually making friends. He might talk to someone for a while, but actually befriending them is almost impossible, since he’s afraid of that someone might get to them to get to him. His primary motivation for living is that, so long as he’s alive, the war can’t start another cycle. So long as he stays hidden, he’ll stay alive, and maybe find a way to end it once and for all.

So, in essence, the front he shows the rest of the world is a mask, a means to keep people from getting too close, and a means to test them. If he suspects they might be out to get him, he immediately puts some distance between himself and the other party, while trying to do it in such a way that it doesn’t draw attention to him. The fewer people that know about him, the better. Of course, in the back of his mind, he realizes that, eventually, he’ll have to fight. When that day comes, he wants to be ready to go with no distractions. Personal relationships will always be on the back burner for him. Until things are resolved one way or the other, he’ll be alone.


To understand his situation, you must first understand the legend.

Many centuries ago, a being descended to this world. It brought with it incredible power and wisdom, and it intended to share these things with humanity. In it’s ignorance, however, humanity revolted against the strange creature and, after a pitched battle, defeated the visitor. In it’s death throes, it unleashed something that it never imagined it would have to use – a curse. Certain humans, those with an affinity for the mystical arts, were branded, given amazing powers, and thrown into battle with each other. Any marked person who inflicted a killing blow on another was granted a portion of that person’s strength. More kills, more power, until finally, only one was left standing. He was at the pinnacle of power, the zenith of strength. He was God on Earth.

He died approximately ten seconds after attaining this power, unleashing the curse once again. It resurfaced a century later, and the battle resumed, with the same outcome. And so the cycle continued.

In the present century, the Devil’s Game has begun again.

Takahiro Sato was born on a cold February morning. His childhood was uneventful; he made and lost friends, he attended schools, he lived, he loved, he lost. By all accounts, he was normal. Even Evo’s Dawn couldn’t shake him out of his peaceful life. Sure, he was concerned about what was happening around him, but he figured everything would work itself out, and for the most part he was right. Life slowly returned to normal, and he was content to just drift on by.

In January of 2010, that all changed.

He thought it was a bruise at first, but on closer inspection he realized that wasn’t the case. It was too elaborate, too well formed to be such a wound. Initially, he dismissed it as nothing important, but when it didn’t vanish after a few days, he began to panic. He showed the mark to his parents, but they couldn’t make heads or tails of it, either. Medical science had no information on what may have caused it, but it was determined that it wasn’t detrimental to his health. Doctors advised keeping an eye on it, and that was the end of things.

And then the dreams started. Dreams of war, dreams of liars, dreams of deceit, of pain, of loss, of anger, of power. In his sleep, he learned of his fate. He was chosen. He was Marked, doomed to die, either by murder or by winning the Game. He didn’t take these visions too well.

Psychologists and therapists dismissed his nightmares as just that, but he knew deep down that what he had been shown was true. And besides that, he had concrete evidence of what was to occur. He could conjure wind from the palm of his hand. At first, all he could muster was something like a peaceful breeze on a summer’s day, pleasant but not especially threatening. With practice, he was soon generating force akin to that of a moderate gust. However, his youth and general inexperience with anything resembling magic meant that he soon ran into a brick wall in terms of training. At that point, he stopped practicing and decided just to live his life the best he could.

His personal relationships suffered greatly as a result of what the nightmares had told him. Fearful that anyone could be the enemy, he eventually closed himself off from the world. He maintained a façade as the same person he’d always been, but deep down he was completely shut off. If anyone got close, they could kill him. That was the driving force behind his behavior, and he resolved to never let anyone get too close to him ever again. It was no way to live, but at least he’d stay alive longer.

Every day he found himself watching the news, looking for any strange deaths. Every time one was reported, he wondered if it was one of the Marked killing another. Every day, they seemed to get a little closer. He had to get away before they found him.

And then, inspiration struck.

Avalon. He could enroll there, learn about himself, maybe find some information on what was happening to him, and most of all, he could hide there. Certainly no one would come looking for trouble there. Only a suicidal fool would come to such a place with the intent of causing trouble. It was perfect. Satisfied with his plan, he immediately enrolled in the school, brimming with newfound determination. If he could find a way to end this war, his life would return to normal.

He just hoped he could find a way before his life came to an end.
Edited by Diss, Dec 9 2010, 08:56 PM.
Posted Image
Ryan Nevis | Hue | Takahiro Sato | Sean Dalton | Hermes III

School: Avalon

Year: First

Designation/Primary Magic Principle: Marked Magic
Edited by SafiMoyo, Dec 25 2012, 05:56 PM.

Magic Spells/Special Abilities:

Runic Mark – Wind Rune

Posted Image

The rune is meant to evoke a vision of wind when looked upon. Its design is a triad of stylized loops that crisscross in the middle, creating a connected glyph. Contrary to the provided image, it is completely black, though it does glow faintly green when its power is called upon.

As it is mystical in nature, it cannot be removed by traditional means. The only way to effectively hide it from sight is to keep it covered at all times, but even that isn’t a sure-fire solution. It constantly emits a minute magical pulse that can be detected by other Marked or those sensitive to such magic, so long as they’re within five hundred or so yards of each other. The reason for this ‘beacon’ is to encourage active combat amongst the Marked. Hiding only works for so long during the Game.

Gust of Wind

By channeling his energies into his mark, Takahiro is able to generate a burst of wind akin to what someone might experience on a somewhat blustery day, with the force equal to a gust of about fifteen miles per hour. The gust itself is localized and more focused than a naturally occurring breeze, so the force is more easily directed on one object in particular. However, this does not make it any stronger; it still imparts the same amount of force, just on fewer objects. The wind is directed and produced from the palm of his hand, so he must aim before using it. Otherwise, it doesn’t go anywhere in particular, except onto the ground.

On using this technique, Takahiro must rest for a few moments before using it again, due to the fact that his body is still unaccustomed to magic. He requires about three minutes before he can use a full strength burst again. However, he can fire another, much weaker gust almost immediately after firing a full strength one. A weak burst is roughly equivalent to something a ceiling fan would generate – enough to blow documents around a room if too close, but otherwise unnoticeable. Doing this completely shuts down his magical capacities, requiring ten minutes of rest before being able to use another burst at all. If he does this more than once during the course of a day, or uses a full strength gust more than ten times in a twenty-four hour period, he will pass out for approximately thirty minutes before regaining consciousness.
Edited by SafiMoyo, Dec 25 2012, 05:56 PM.

Training: N/A
Edited by SafiMoyo, Dec 25 2012, 05:56 PM.


P.L.E.A.S.E.D. v1.0: Poly Linguistic Enlightenment And Service Extension Device

This little device comes standard to all students enrolling at either AEA or AMTI. Using a combination of Bluetooth technology and a unique brand of communication magic, this little beauty will translate any known, human language into your native language as it's spoken with only a point-five second lag. Aesthetically, it's either blue or red pending on your school colors and clips onto the ear as if a wireless cell phone accessory. Please enjoy your stay on the Twin Campus.

The Masquerade

Coat of Holding

Elemental Cloth
Edited by SafiMoyo, Dec 25 2012, 05:56 PM.

Current Available Credits: 18

Credit History
Edited by Zane32388, Feb 17 2013, 05:04 PM.
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