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Ryan Nevis; First Character
Topic Started: Jan 28 2010, 11:20 PM (1,540 Views)
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☸Embrace the days, don't turn away...life's true intent is patience, karma starts the signal☸
Student Name: Ryan Nevis

Gender: Male

Age: 17

Race: Evotelluric

Physical Appearance: He doesn’t care much for how he looks. More often than not, he can be seen walking around with his short blond hair unkempt and a shadow of a beard on his face. He keeps his bangs short so they don’t interfere with his vision. His eyes are surprisingly green, though he wishes people wouldn’t point that out to him, as they sometimes do. The most striking feature about his face is the small scar across his nose. Although he likes to tell people that he got it in a fight, the truth is he tripped and smashed his face against a rock. It doesn’t really bother him; he simply considers it part of his visage and nothing else.

A freerunner by trade, Ryan is physically fit, but not to the point that it interferes with his movement. His five foot ten frame is toned, and his body has a small amount of muscle definition, but most people who see him would likely classify him as ‘skinny.’ Caucasian skin shows signs of tanning as he spends most of this time out of doors. His hands typically bear some small cuts associated with leaping about during some of his more spirited outings.

His primary focus when it comes to clothing is function. Baggy clothes with a lot of pockets fit his needs just fine, so that’s what he can usually be seen in. Those pockets get put to good use, since he carries almost everything important to him in them. For school related items or things too large to feasibly keep on his person, he has a backpack, but it’s uncommon to see him carrying it. He tries his best not to stand out in a crowd due to his outfits, so he dresses in muted colors. The brightest thing he ever wears is a red windbreaker for chillier days.

When it all comes down to it, he’s a perfectly average looking teenager. There’s nothing spectacular about him at all, aside from the fact that he’s an Evotelluric. He doesn’t exactly announce that fact to the world through the way he dresses, though.

Personality: Some would call him abrasive, and that wouldn't be too far off base. He doesn't bother with censorship and speaks his mind on almost any subject. Planning things out is something that he rarely ever does, given that he prefers to live in the moment. He's never short on things to say to anyone, though what comes out of his mouth is usually at least a little insulting.

Anyone who manages to pierce the shield he's put up around himself finds something a little different than what the rest of the world sees. He retains his snarky attitude, but it softens a great deal. The simple truth is he doesn’t like himself very much, and he takes it out on other people. Due to the perceived betrayal of everyone he was close to before he changed, he finds it hard to trust anyone. He has matured somewhat since that time, but he still finds it difficult to open up. If he perceives a kindred spirit in someone, he has an easier time talking to them, but the possibility of having his faith betrayed again always scratches at the back of his mind.

That is why he runs. When he’s in motion, nothing else matters. If he’s got a problem he needs to sort out, he’ll leap around an empty lot for a few hours. If life has him down, charging through an urban center picks him back up. Even if he’s just bored, a little parkour always gets his blood flowing. It’s his one love, the one thing that makes him feel free. If he were to lose that, he would probably lose his mind as well.

Conflict brings out the scrapper in him. He isn’t at all skilled in combat; the extent of his knowledge of fighting can be boiled down to ‘hit the other guy until he stops moving.’ Much like in his every day life, he’s very straight-forward, charging headlong into whatever might be in his way. That isn’t to say he’s totally without survival instincts. If a situation seems hopeless, he’ll back away, but if he thinks he can walk away the victor, even for an instant, he’ll keep pounding at it until one side is down for the count. If that means taking a few hits, he’ll suck it up and ignore the pain the best he can.

Above all else, he dislikes being reminded of his status as an Evotelluric. In his mind, that fact is the reason for everything that has befallen him, and it’s something he doesn’t plan to ever get used to. The only thing that keeps him going is his desire to prove to everyone who decided he was worthless that he is still important, that he still matters, that he shouldn’t be cast aside just because of what happened to him. If he can prove that to just one person, he thinks he’ll be satisfied, but until that day comes, he’ll never know if he was right or not.

History: It was a normal childhood, by all accounts. Born in central Chicago to Tyler and Hannah Nevis, Ryan grew up in a loving household, surrounded by family and friends, and even a dog. A hyperactive youth, he spent most of his time charging around his neighborhood like the proverbial bat out of hell, leaping, vaulting, and generally causing trouble. Even still, most everyone you could ask agreed that he was a good kid.

His school life was perfectly average. He excelled in some classes and did poorly in others, just like most other people his age. What really held his interest were the physical aspects of his education where he could just run around freely. In the sixth grade, his love of motion drew a small crowd to him, and together, they learned and practiced the art of parkour. However, he seemed to be the only one who was actually dedicated to the cause. A few of his other friends stuck around, mostly to watch him do his thing.

It might not have been the ideal life, but he was happy. Depression simply wasn’t in his vocabulary. In all likelihood, he would have continued a perfectly normal existence, had the rise not occurred. Along with the rest of the world, he watched and waited as everyone tried their best to contain whatever was happening. However, it didn’t really interest him, and as a result he ignored most of what was going on, until it happened to affect him.

It was an accident, really. If it hadn’t happened, he might have never known he had been changed. It was a few weeks after the incident. He was running to catch up with a friend of his, still moving at close to top speed when he found himself close enough to touch his companion. On contact, his friend suddenly accelerated and plowed straight into a wall, breaking his nose in the process. Ryan was understandably shocked by this event, but what was even more traumatizing to the fourteen year old was what happened once everyone discovered that he was now different.

People he had considered to be friends became distant. Everyone looked at him differently. A few of the more vocal ones even went so far as to label him a freak, both figuratively and literally. Even his parents began to treat him differently. His world had been turned upside-down and he had no idea how to deal with it. Confused and alone, he began to lash out at everyone and everything that came his way.

He became a delinquent. Destruction seemed to follow wherever he went, due in large part to his newfound power. A running start and a large enough object was all he needed to break things, mostly shop windows and other things of that nature. Obviously, these actions brought on the attention of the local law enforcement, leading to more than one chase through the city. The skills he had honed during his youth served him well and allowed him to evade his pursuers, so he was never caught. Eventually, his activities drew the attention of a small gang that approached and eventually recruited the sixteen year old.

Under the leadership of a young man named Dylan Black, Ryan continued to hone his abilities. He stayed with the group, committing a few petty crimes now and again, but never getting caught. Dylan treated him with the respect he’d been seeking since his change, and in the leader, Ryan thought he had found a friend, someone who he could trust in a world gone mad. Slowly but surely, he was becoming happy again.

This went on for close to a year until finally, just like everyone else, Dylan screwed him over and left him behind after a job went bad. Ryan took the fall and was arrested at the scene. In the days following his incarceration, he resolved to prove to the world that just because he had been altered didn’t make him any less important than anyone else. Of course, he had no idea how to accomplish that goal from inside a detention cell.

He plead no contest to the charges levied against him, fully expecting the presiding judge to issue him a fine or possibly community service. Unfortunately for him, the man in the black robe was the creative type and believed in a different kind of rehabilitation. On learning that the young man was an Evotelluric, he stipulated that Ryan was to attend Azura. That was his punishment, and the school would be his prison. His parents raised no objection to that and agreed to send him to the academy. To the youth, that was a fate worse than death.

Edited by OneBoneLess, Feb 4 2010, 10:14 PM.
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Ryan Nevis | Hue | Takahiro Sato | Sean Dalton | Hermes III
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School: Azura

Year: Third

Designation/Primary Magic Principle: Movement Control
Physical manipulation of the way he and other objects move via momentum transfer, redirection, canceling, or generation, be it offensively or defensively.

Magic Spells/Special Abilities:

Momentum Transfer
Ryan is “gifted” with the ability to transfer his own momentum into any object he touches. While the most basic way to accomplish this is simply to get a running start at something and give it a tap, but he’s also capable of generating enough force with a punch or a kick to send something flying back. This power comes with a bit of a trade off in the form of draining his own physical energy to bump up the momentum he generates. Each use of this power knocks about thirty minutes off the time he can stay awake, meaning multiple uses can put him in a state of severe fatigue if he’s not careful. More than ten uses in less than a minute will knock him out for at least an hour. However, how much energy is actually drained is proportional to his speed. If he were to accidentally bump into something while walking at a normal pace, it would only take about a minute away. Going full tilt at something sucks much more of his energy.

The mechanics of his ability are rather simple; the faster he’s going, the more momentum he can transfer. However, it has its fair share of drawbacks. Aside from the energy cost, Ryan also loses speed every time he transfers, meaning he can’t simply plow through a crowd of people at will. He can keep moving after transferring, but it takes him longer to get up to full speed again each time until he eventually comes to a halt or passes out due to fatigue. In addition, he can’t store momentum for use at a later time. It has to be generated on the spot, and whether it’s used or not in the end, it’s gone when it’s gone. In addition, the effects aren’t cumulative, meaning he can’t transfer into one object and then have that energy transfer into something else on impact. The only thing that would happen if Object A hit Object B would be Object B possibly being knocked over or otherwise damaged, nothing more. Finally, anything touching his body prior to a transfer is immune to his ability, simply meaning that if he were holding something and threw it, it would behave as if a normal person threw it. Objects move in the direction he is on impact. An attack directed forward would knock the item away from him, while an attack aimed up or down would produce movement in that direction. Anything that is a part of the object (arms, legs, other attachments) are affected.

He transfers energy through the mass of an object, so larger, heavier items are much less affected. Conversely, the lighter something is, the easier he can transfer momentum. For the sake of convenience, here’s a chart to consult.

Weight of object..................Speed range

1 – 90 lbs............................3 – 45 MPH
91 – 200 lbs.........................2 – 30 MPH
200 - 500 lbs.......................0 – 15 MPH


Light objects receive about three times his momentum. Things weighing about the same as he does get approximately twice the amount of energy, and things much heavier than he is only get about half. In order for him to send anything flying at the upper ranges of speed, he has to be moving close to his own top speed, as how fast he can launch anything is directly proportional to his own speed. Punching or kicking something only generates about three quarters of those numbers at best; he can generally only produce half a much energy. The most efficient means for him to get enough momentum is to get a running start. However, heavily anchored objects are not affected at all, as most of the energy is lost when trying to dislodge it from its anchor.

Ryan has no control over his power. This ability has rendered him unable to touch anything without risk of sending it flying away from him. In order to counteract this, he has to wear a safeguard pendant at all times. Otherwise, as he so eloquently puts it, “Stuff gets broken.”

Safeguard Pendent

In extreme cases where students wield dangerous abilities, this pendent is placed upon them in order to enhance the safety around the dual campuses. The pendent itself is a simple hollow circle shaped emerald no larger than a fifty cent piece attached to a gold chain. This will block either a power or set of powers pending on how dangerous a student is deemed.

Momentum Redirect


Momentum Cancel


Super Jump

For all intents and purposes, this is Ryan's innate ability to jump incredibly high. This effect is achieved through subconscious manipulation of the air currents around him, giving him more lift than can naturally be produced. The effect is similar to that of indoor skydiving; he generates a burst of air underneath or behind himself powerful enough to launch him a good height or distance, depending on the direction he's traveling. When landing from such a jump, the opposite effect occurs, with a cushion of air slowing his descent enough to prevent serious injuries.

The maximum height he can achieve in a single jump is fifty feet. Horizontally, he can achieve a distance of seventy-five feet. The actual distances vary based on the angle of his takeoff and the speed at which he's traveling, with a jump at close to 45 degrees at top running speed landing him somewhere in the area of twenty-five feet in the air and thirty-eight feet across the earth.

Due to the extreme amount of energy required to do this, it is a limited use power. More than two jumps in a twelve hour period will leave Ryan completely drained physically, and therefore unable to do anything else involving this or any of his other abilities. As such, it requires a conscious activation on his part. However, once activated, the landing portion of this power plays out automatically. It should be noted that the air cushion is only effective enough to safely slow a fall from a maximum height of one hundred feet. Anything further than that might leave him with a severe injury, or in the case of an extreme fall, dead.

Motion Sense


Training:

Martial Arts (Basic): While the area of 'martial arts' is broad, this particular branch of training has been tailored to the needs of the practitioner. As such, Ryan has learned skills tailored to their body shape and preferences in fighting as relevant to the martial art of karate. They understand the basics of blocking and striking using hip rotation, plus the application of good stance in combat, forming a very basic foundation upon which many martial arts are focused around, giving them a basic combat skill to defend themselves with when fighting unarmed.

Ryan's particular area allows him to use his hips to generate momentum when making use of his powers; transferring momentum through his feet to his arms by adding even more to it with proper hip rotation, whilst either blocking or striking, gives him the knowledge he needs to apply those techniques and combine it with his powers for extra effect.


Freerunning - Basic
He can flow pretty well, but the occasional slip is inevitable, leading to injuries and other misfortune.

Parkour – Intermediate

Hours in the Bushido Chambers have honed Ryan’s parkour skills to the next level. Whereas before he was prone to slips and falls, he’s now much more confident in his skills due in large part to the new abilities he has developed during his stay at Azura. His objective as a traceur is simply to get from Point A to Point B as quickly and efficiently as possible. To that end, he climbs, drops, vaults, leaps, slides, and runs over, across, under, and around obstacles.

As a traceur, he has trained enough to use his environment to his advantage. This involves wall running and jumping, climbing objects that aren’t meant to be climbed (drainage pipes, narrow columns, etc), and rolling to absorb the impact of landing. He can scale a fifteen foot wall with some work, jump approximately a foot and a half from a standing position, and safely drop from a height of fifteen feet with some preparation. These figures are based on Ryan’s natural human abilities, not his Evo ones, so these numbers can change when he removes his Safeguard Pendant. The occasional slip and fall is still inevitable, but they no longer occur with the same regularity.

Ryan is capable of using these skills to their full potential for about twenty minutes at a time before becoming too fatigued to continue. In addition, practicing parkour whilst using his powers causes him to become tired that much more quickly, meaning that if he were to continuously use both, he would pass out in about five minutes time. To that end, it’s best that he uses them sparingly, lest he fall asleep while jumping across a building. He can react as fast as a decently trained traceur to anything that comes his way, but too much happening at once will overload him and cause him to lose focus and slip up to potentially disastrous consequences. As such, he does his best to keep his focus on everything that's happening around him and not let distractions enter his mind, but being a teenager, sometimes that's just not possible. The extent of his combat abilities while running are simply running into someone - he can't very well use karate and jump over things at the same time.

Inventory/Equipment:

Teleportation Pass

P.L.E.A.S.E.D.: Poly Linguistic Enlightenment And Service Extension Device

This little device comes standard to all students enrolling at either AEA or AMTI. Using a combination of Bluetooth technology and a unique brand of communication magic, this little beauty will translate any known, human language into your native language as it's spoken with only a point-five second lag. Aesthetically, it's either blue or red pending on your school colors and clips onto the ear as if a wireless cell phone accessory. Please enjoy your stay on the Twin Campus.

P.L.E.A.S.E.D. 2.0: Poly Linguistic Enlightenment And Service Extension Device

This upgrade to the standard poly linguistic enlightenment and service extension device can either be purchased through credits or earned by participating in board events. Like it's predecessor, it uses a combination of Bluetooth technology and a unique brand of communication magic; but this time around a psionic energy crystal has been added to expand its capabilities. Using the latest Magic Technology (MT for short), the psionic crystal removes all translation delay from known languages, making seamless understanding finally possible. That would not even be the tip of the iceberg's weight worth of new abilities the PLEASED 2.0 includes.

Technical Specs:


All Terrain Regenerative Footwear

In a combination of Red Claw research and military genius, a possibility for a shoe was born that surpasses anything that a person can buy on the public market. These shoes come in a variety of shapes and sizes to match the wearer's needs, but that is where civilian market comparisons end. ATRFs are designed for combat purposes with crossing difficult terrain in mind. These shoes contain a gel layer beneath the foot that adds as a shock absorber, which through using magic technology is kinetically transferred to the bottom of the shoe based on the current stability needs. This can either be used to minimize or maximize force per square inch, or to maintain perfect balance over shifting and difficult terrain. The shoes do monitor the nervous system for responses to make certain they act upon demand. Finally, the regenerative part of the acronym is not just there for show. These shoes can and will compensate for massive speeds (up to 200 m/s) without breaking, but even still they are capable of self repair to fix any damage aside from complete destruction. It takes twenty four hours of off time for them to fix massive destruction (as in having less then a quarter shoe left), and less time for lesser amounts of damage. The only rule is that they must be off the feet and unused for the time required to repair.

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NICAM Nanofiber Integrated Computer with Adaptable Media-center


Elemental Cloth


Memory Charm


Memory Stick


Bag of Holding


Second Year Uniform


The Prefect Badge:

Number of Redemptions: 4

Real Time World Map


GPS Wrist Watch


Limit Bracer


Third Year Uniform


Credit Tally Total: 61
Current Available Credit: 12

Credit History:
Edited by Naminote, Aug 19 2012, 10:28 PM.
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