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Spy Breakdown; Very sneaky, Sis. Very Sneaky.
Topic Started: Aug 19 2009, 03:24 PM (58 Views)
Nexus
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Spy

So you wanna be a Spy? Do you think you have what it takes? Spies are internationally renown as people of stealth and intelligence. To be able to blend into your environment and stay hidden. To be lightfooted and silent. The skills of a spy are hard to train but he is a weapon none-the-less.

Spy Strengths: Spies are faster then Assassins and therefore have a better chance at avoiding being instantly killed. Spies are good hackers and can hack Terminals faster if they have said skill. They're trained in Close Quarter Combat, making them lethal. The can alter their looks to adjust to their surroundings. They Gain Hand-to-Hand Combat and Linguistics Specialist automatically.

Spy Weaknesses: Spies cannot take Heavy Guns. The guns weight will ultimately slow him down. He is not as strong as an Assassin and therefore cannot score One-Hit K.O.s. Spies find themselves on the CIA Blacklist much faster then Assassins.
Edited by Nexus, Aug 19 2009, 03:56 PM.
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Nexus
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Spy Skills

Hand To Hand Combat - Automatically Gained. Decreases chances of being killed at Close Range in a Bad Decision choice in a Mission.

Linguistics Specialist - Automatically gained. A master of languages and accents. No one would have ever guessed you weren't from around there.

Hack Device - Cost: $5000. Learn how to hack devices from the comfort of your own home or on the road. Usage at home gains one CIA point.

Camouflage - $1000-10000. Depending on the location, your Camouflage may need some tweaking. Paying the full price nets you never having to pay again.

US Camo: $1000
London/Moscow: $5000
Tokyo/Paris: $5000

Assistant - Cost: $15000. A home operator who looks after you from a distance. Lessens the Chances of being caught.

Hacker Assistant - Cost $25000. A home operator who looks after you from a distance. Eliminates Hacking Points for the CIA at home.

Scouting Assistant - Cost $50000. A assistant who follows you on your adventures. If a bad decision goes down, he's the first to take a fall. Can Die.

Hand Gun Proficiency - Cost $10000. Knowing how to use your trusty Barreta makes you less likely to die in a Gun Fight if a bad decision occurs.

Gadgets~ Stun Gun/Grenade - Cost $500. Does not last more then one mission. Must buy again. Eliminates Bad Close Counter Decisions one time permission. Cannot have more then one.

Gadgets~ Snake-Eyes - Cost $20000. An optical device that can deny one Spy attempt from a choice. Can be used once per mission but lasts forever.

Gadgets~ The Case - Free upon completing a Certain Mission. The case is a spy's life. It contains first-aid kit, camo and Data Chips for when it's needed.

Getaway Driver - Cost $100000. A spy's last line of defense is his trusty driver who always manages to show up in a pickle. Though he shows up every 3 missions, he denies a mission gone bad for when he does.
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