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The World; Facts about places and people of SC
Topic Started: Oct 21 2008, 10:58 PM (245 Views)
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The World, in General:

Population Fact: At last count, the world's population of 6 Billion people consisted of roughly 5% Seconds. That means 300,000,000 people in this world have some sort of amazing ability. This number is spread throughout every population, of every corner of the world. Their percentage varies by location, but at those numbers, Seconds are less 'Freaks' than minority members of society.

Pinnacle City: The events of the Bug War were about Thirty years ago. Pinnacle City began as a refugee city after population centers like New York and LA were bombed by the Ch'Gnar. Since the war lasted for so long, people Kinda got established and a lot of them didn't want to go back to a place with such bad memories like the bombs falling in the night, ETC. True, NY and LA have been rebuilt, but they're not the shining stars they used to be.

After the war, The Refugee city got more funding, more people, and was chosen as the location for Lee Johnson to establish his own holdings. Time passed. The city grew, thanks to some brilliant innovations in technology, courtesy of Johnson's company. Now, Pinnacle city is the 4th largest city in the nation, Impressive for a city less than 30 years old. There are jobs a-plenty, efficient mass transit, relatively low pollution, due to many of Johnson's clean energy projects... one of the biggest is Solar-glass. Since office-skyscrapers make up much of the skyline, Johnson's release of a cheap glass that actually fed electricity into the building from the sun has made Pinnacle very popular with environmentalists. His understanding of energy and its behavior has revolutionized the power industry.

Pinnacle City is home to Albertson University, named for the county. A Midrange school, somewhere between party and Scholastic. They tend to recruit well, with their somewhat short history in sports filled with many wins. The Fighting Bison have come close to National championships a few times, but never quite grabbed it. The science department at Albertson is very highly rated, largely due to the local Hover-plants and other such facilities wanting to help bolster the community. Not many places have access to REAL Alien Tech to study. While it's not MIT, many graduates go on to work at places like Aero, the chief maker of hover vehicles, or for the DoD, adapting alien tech onto Military hardware.

Other Cities:
New York and LA eventually started gaining people again. Many cities nationwide also rebuilt. There are, however, a few that never recovered after they faced bombardment. Notably, Detroit was called a lost cause, after a surprise attack early in the war. Much of the city was lost. It's believed some volatile content of the Bug ship that was destroyed has made the area uninhabitable. Any humans going into the area to investigate, no matter how shielded, are never seen again. That area has remained much of a mystery since shortly after the war ended.

Though their damage was widespread, not everywhere was hit. They seemed to concentrate their attacks on only the most populated areas of the world. And, since their ships tended to be large, and not in the least bit stealthy, Not all of their craft made it far into the atmosphere. The bugs seemed to only care about large scale efforts. They never made landfall in any significant way that wasn't immediately bombed to smithereens.

The Complex:
This is the headquarters of the Operatives in the S3T. Its location is top secret, though it's believed to be somewhere in the Rocky mountains. The Complex sits on the private, undisclosed property of Daniel Anderson. It's situated in miles of wasteland, with the nearest civilization over a hundred miles away. Supplies aren't an issue, as Daniel uses Rift's portals to bring in anything that can't be grown on-site. The Complex is full of State of the Art technology, all hidden inside a mountain. Despite its natural setting, the inside of the mountain is very clean, comfortable, well lit, with chambers and caves made into Training rooms, Garages, and even living quarters.

The Portal room is located in the heart of the Complex, but despite its depth underground, has a direct line to the outside, so Nick can get all the portal requests reliably. The Portal room has a number of defenses Nick can trigger if necessary. There are Smart Turrets, that know S3T personnel, and will fire at anyone that Isn't. They are only activated if a breach is imminent. A switch can determine whether they fire self-contained Taser darts, or live ammunition. Its default is the tasers. Nick can also send a signal to bring a response team from Complex Personnel with powers that lend themselves to defense in the possibility of a breech. Nick will trigger this alarm if he gets a request for an emergency portal. A team is always assigned to be on standby for this alarm.

Daniel Anderson's enhanced brain has allowed him to create some amazing technology, such as the Jump Boxes. He's also made highly efficient hydroelectric generators that he uses to power most of the complex. Solar panels, methane, and a variety of other resources are tapped for power. The reason so much power is needed is because Anderson has assembled a small army of Seconds who needed shelter. Though prejudice is rare, it DOES exist, and some of these seconds are those who experienced it first hand. Some came because they needed help controlling their powers to live safely. Powers aren't always beneficial to the host. The people of the complex all work toward Second Chances' goals. They make the educational materials that Daniel distributes to schools across the country. They also grow a great deal of the food they eat on-site. And, as stated earlier, anything they can't grow, they teleport in via Rift.

The Training areas include Shooting ranges for ranged powers and weapons, exercise rooms with machinery that has tremendous capabilities, like weights and resistances into the tons, treadmills that can handle Speedster powers, and an obstacle course/jungle-gym construct in a large, sand-filled room that is simply referred to as the Sand-pit. It was designed to test the reflexes of even the most agile Second. It's even capable of moving on the fly, so memorization isn't an option. These are the sorts of apparati that the Operatives train on.
Edited by Admin, Oct 28 2008, 08:31 PM.
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Places around the City:
Mercury Mall: A huge shopping complex located just outside the city limits. With three floors, over a hundred stores, and several restaurants in and around, This is one of the most popular destinations for the young with liquid assets. If you want it, Odds are it's there

Century Multiplex: The movie theater. 18 movie theaters, with 2 special theaters dedicated to playing video games on the big-screens, with smaller stations along the walls for other games and systems. In-house video game store as well, marketed as your one-stop-shop for electronic entertainment. Local Game-store tournaments held there regularly.

The Boardwalk: A Unique Amusement park built on the manmade lake near Pinnacle City. Half the lake has been built on to create a vast attraction that's open year round. Despite being physically over the water, brilliant design and engineering has made The Boardwalk one of the safest attractions in the world, with NO injuries or fatalities due to equipment failure or malfunction. There are Rollercoasters, games, and rides, tubes to walk under the lake and see the teems of fish that flock around the reef the support structures have made. There are many open areas in the Boardwalk wher epeople can feed fish, or just see the water, to remind themselves what they're standing on. These open areas are covered by a constantly turning net that protects people form falling into the water, and keeps larger debris out of the water as well. There are ample places to climb up if one were to fall onto the net, and trash goes all the way to a conveyor on one end.

Deer Run Lake/Mer Seconds: The other half of the lake is actually home to a small community of Aquatic Seconds that are Freshwater dependent. These almost universally peaceful seconds work the underwater portion of the park, keeping it clean and presentable. A Local fixture, Deer Run lake was a result of the Dam that powered the town that became Pinnacle City. After The Cold, it became home to the number of Fresh-water Aquatic seconds who manifested after the cold. Aquatic Seconds had the misfortune of being altered to the point they could no longer live on land. A rich assortment of underwater plants and a good supply of fish made this a good place to live. These mer-people helped clean up the lake, often rescued drowning victims before it was too late, and even helped to buld The Boardwalk. They helped change the lake into a tourist attraction, and generally just made the water a nice place to be. So, something was done to reward them.

Research in Pinnacle combining Super-genius with Plant-growth powers resulted in Fruit-bearing plants that grew and thrived underwater. They still needed to be grown near the surface so the leaves could reach the sun, but the fruit grew below the waterline. The Underwater orchards became a huge hit with the Mer-people, and soon, Salt-water variants were made for their brethren on the coast. One tenth of the Seconds worldwide live beneath the water. And of that population, none have been born that didn't breathe water. Even the small groups of people who don't like Seconds, don't mind Aquatic ones as much, since they keep to themselves, they do nothing but help, and aren't a threat to property or livelihoods. Aquatic Seconds have their own lives, but still like to interact with surface dwellers as much as possible. Virtually every coastal city has a small society of mer-people. Not as many in-land in Fresh-waters though.

Lowtown: The remnants of the town that was there before it became Pinnacle, Lowtown sits in a natural valley, while the rest of the places in-town occupy the surrounding hilltops. Lowtown is the poor side of town. Typically known as being where the Cards normally hang out, most people try to avoid it if possible. Even Lowtown benefits from the advances around them... It's still home for cheap housing and power rates, lots of jobs, and easy commuting up into the nicer parts of the city for working in better locations. Not as pretty or shiny as The Pinnacles, but still, not that bad a place to be.

The Handle Bar: A little biker joint that doesn't see a lot of business, yet seems to be doing okay. That's because it's owned by Anderson. He bought it mainly to use as a casual meeting place for his operatives. Located in Lowtown, it's got good food, Cold beer, and lots of drinks available. All employees came from The Complex, and know who the operatives are. All operatives get free food and drinks there. It's open 24/7, and They can even get alcoholic drinks there, though there is a limit to how many of those are provided.

The Handle Bar is also the terminal point of a series of Escape tunnels located throughout the city. These tunnels are connected to a series of Storage unit facilities, warehouses, and industrial buildings, also owned by Anderson. If an operative needs to make a quick getaway, and can't hold still long enough to do a portal, They are to proceed to one of these locations. When they near the designated area, their jump-box triggers a hidden door. Inside this location, one can find things like spare restraints, Knockout pellets, Anderson-made Stun-guns, and other such supplies. This location also has a tunnel that lets the operative make safe exit to the handle bar, to rest.

The Pinnacles: The first, Largest, and fanciest subdivision to be built in the expanded town that would one day become Pinnacle City, This development became almost a town on its own. There's both residential and commercial blocks, lots of stores, restaurants, opportunities are everywhere. Higher rent than down in Lowtown, but also generally considered a safer place to be. Higher police presence, faster access to the MLs (Maglevs) and bigger lot sizes make this the suburbs of Pinnacle. And a pretty good place to find yourself.

The Spires: The Urban center of Pinnacle City. This is where all the office-buildings, apartment buildings, and the other associated High-rises all sprang up. The first, and most impressive, Is Enertek, Lee Johnson's company that regularly churns out new inventions and products, Making life cleaner and safer in Pinnacle and around the world. The SolarGlass windows even make the city's spires easy to look at, since much of the light is absorbed instead of reflected. Some parts of The Spires are nicer than others, but generally, it's the modern city life, but maybe a little cleaner.
Edited by Admin, Feb 2 2009, 09:46 PM.
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Technology:
There's been a great deal of reverse-engineered Alien Technology to appear over the years. Such as hover-tech, Lasers, mass-drivers, things that were barely in their infancy at the start of the war have become fully actualized and realized, even with civilian applications. The Aliens' Bio-tech is still beyond us, but much of their machinery has progressed our own development by leaps and bounds. Getting to study portable, working models tends to help.

Hover-bikes are popular, with advanced models allowing much more freedom of movement. Low-end ones stay close to the ground and behave much like a moped or a motorcycle, but the tricked-out models allow the rider the thrust necessary to fly through the air. These are more along the lines of 'Air-cars', since they're larger, enclosed, and much more expensive. The Air-cars are loaded with safety features, like anti-roll technology, gyro-stabilizers, Collision detectors/deflectors That will harmlessly direct birds around the craft, or halt the craft before it makes contact with something it can't move, like a building, or something that could be harmed by the movement, like a person. There HAVE been cases of people disabling these for nefarious purposes, or the occasional person getting 'deflected' around a fast-moving, low-flying air-car so fast that it does them harm, but the vast majority of Air-cars operate safely, and have speed governors to avoid that sort of thing.

Pinnacle City houses the largest factories for Hover-vehicles and accessories. All Hover-vehicles need to be taken in for regular servicing, that involves swapping out power cells and hover packs. Performance of the vehicle lessens as time goes by, as a planned measure to ensure the operator takes the vehicle in for maintenance annually. The decline is Rapid, and happens mostly near the end of the year-cycle. Old parts are easily recycled into new ones, with little waste in the turn-around. The once-annually system still saves money and effort compared to traditional vehicles, though those are still very much still alive and in use.

Lasers are highly regulated. It is possible for a person to obtain weapons-grade lasers, though conventional firearms are more affordable, and much cheaper to operate. Lasers tend to be slow-firing, though the shots do impressive damage. Dual-pack lasers are only on select military equipment. Featuring two power-packs, Military lasers can fire once a second, as opposed to once every 3 seconds. Lasers are more commonly used as communications tools. Signals bounced via lasers off geosynchronous satellites are the ideal form of quick, safe communication of sensitive data. Several homes make use of 'Laser-dishes' for things like internet, television, and communication. So far, there is no way to receive signals to a mobile device. No Laser-mobile-phones. Laser communications are the ultimate in secure, fast, and reliable. While popular, it is still a 'high end' service, and many rely on more conventional means, like fiberoptics, and traditional cable.

Mass-drivers have revolutionized seafaring and air-based weaponry. Line of sight means line of fire. The technology has also gone on to make Maglev trains much cheaper and easier to produce and maintain, with Maglev train systems that go cross-country, and carry goods as well as people. Some of these trains can travel as fast as conventional aircraft, and carry much more in the way of goods. Around Town, the local Maglev Mass Transit system is known as the ML.

Edited by Admin, Oct 28 2008, 09:51 AM.
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People and organizations:
Good:
Second Chances: This organization is largely responsible for most of the Education found in school and at large about Seconds. It's presented in a clean, concise, educational manner that is easy to understand, without being patronizing. Schools across the country feature a billboard with a number for Second Chances. The number is for advice, counseling, or just more information about Seconds. They've been in operation for 15 years providing this essential and well valued service. No one knows where the main headquarters for Second Chances is. They have Call centers nationwide that are just as secretive, due to the nature of the information they deal with. There are a great many people in the world who would love to hear the calls that come through to Second Chances. Aside from the odd Death to all Deuces threat, there are kids talking about discovering their Second Natures, people asking for advice on how to talk to their kids about being seconds... Details and information that could give the wrong people a very real weapon.

Second Chances is Not-for-profit, and is a well known, established Charity. Like any other Minority-aimed charity, it has its share of supporters and detractors. Some people, like celebrities showing their support for the Second community, have been known to wear a stylized '2C' pin or mark somewhere on their person, similar to the pink/rainbow triangles for the Gay community, the red ribbon for cancer, and other such public displays of support and Solidarity.

Daniel Anderson: Veteran of the Bug War, First Generation Second, Publicly known and Acknowledged Second. He is known to be one of the most brilliant traders from Wall Street, and has taken to doing his business in secret, as people were starting to act based on his actions, and that just threw off all his calculations. Visually, he's known to be a tall man, broadly built, with thick, shaggy salt and pepper hair, and a thick beard. He's always seen wearing sunglasses in public, on the rare times he's in Public. He has ties in virtually every field, speaks virtually every language in the world, has enabled multiple leaps in technology, and is one of the wealthiest men on the planet.

What isn't known is that Daniel Anderson is also the Mercenary leader known as Chatter. He is a First Generation, meaning he got his powers directly from The Cold. His eyes were mutated to give him nearly 270 degrees of vision. He also has perfect recall of every moment since he got better. This has parleyed into an intellect beyond measure. He's a brilliant inventor, but also cares a great deal about making sure that these powers don't tear apart the world. So, at his secret headquarters known only as The Complex, he offers shelter to a small army of refugee seconds, who all work together to try and make the world a better place. The current population of Seconds at The Complex is 1,275 at last count, and everyone who can perform a task is given one. And Daniel will FIND a task for someone who wants to stay there. This ranges from the staff to keep the materials printed for schools, a small production studio to make educational films and PSAs, and people that help train Seconds whose powers are beyond their control. But he can't do it alone. So, in places like New York, Los Angeles, Chicago, Pinnacle City, he has stationed Seconds who can blend in effectively, and be on hand and on call to handle threats and situations in their area.

He pays his people well, too. If they work directly for Second Chances, he pays them directly. If they are an operative working in a city, then he pays them through an unlisted bank-card. It's basically tax-free money. There is no paper taril attached to this money. This is so No one with nefarious intent can find out who is on the S3T by tax records. It isn't his only means of payment, as sometimes he pays in favors... sometimes he makes certain opportunities available to his employees. It's enough to keep his people on hand for assignments. Sometimes, he even rewards them for things they do on their own. A man as connected as Anderson can do almost anything he wants to. Good thing he wants to help.

Nick Forrester: Anderson's chief Ally, and number 1 lieutenant is a man known mainly as 'Rift'. Instantly recognizable by his distinctive eye-patch, cane, and hate brands on his arms, Forrester was the first known victim of Anti-second violence. His ability to generate portals to anywhere he's seen, even if it's only a photograph, made headlines as a 'local color' story. Soon after that, he was kidnapped, beaten, with the words 'Deuce' burned onto each arm with a soldering iron. He lost his eye to the same tool before he finally had enough willpower and focus to make a desperate teleport to get out of there. He disappeared from the world at large when he was released from the hospital. His right leg was too severely damaged, meaning he would be crippled for life in that leg. He's appeared to give a few talks, but never travels via any vehicle. He teleports everywhere he goes. Despite medical advancements, he refuses to have plastic surgery to repair or hide his scars. Though extensive work has been done to his leg, it remains largely immobile, and still gives him a great deal of pain.

Unknown to the world at large, he's been working with Anderson since that day. He is how Operatives get from wherever they're stationed to the hidden, Top Secret Complex. He's a skilled swordsman, even able to best Anderson himself with a blade. He trained until not even the man who can read almost everyone else like a book could beat him. Largely because his leg gives him no option but to stand and fight until he can teleport away. He is a brilliant man, who is also talented with machines, but most of his talents extend to conventional vehicles. He keeps a fleet of specially modified cars for operatives to use.

The S3T: The Special Second Security Team, or the S3T for short. This is the publicly known identity of the group that intervenes when things get hairy in a big way. These are the aforementioned Seconds stationed in the major cities for when something goes wrong. In Pinnacle, It's Spectre, Sway, and the others. They've been in operation for the better part of 10 years, though much of that has been in secret. 4 years ago, they stopped an assassination attempt on the president by a Second Extremist. The coverage of this led to the group gaining an official capacity. Nationwide, they have the authority to stop crimes in progress, make arrests, can work with any law enforcement organization from federal to local. Their only responsibility is for cases that are beyond the capacity of normal officers or agents. They are allowed to operate under aliases and their identities are known only at the Top Secret level.

For clarification, No Government where the S3T operates allows the use of telepathic intrusion as a means of determining an accused person's guilt or innocence, as it cannot be proven. It has, however, been employed when There is reason to believe there is an imminent threat, such as a large scale terrorist attack.

Bad:
The Cards: With the proliferation of powers came the inevitable: Powered criminals. The lowest on this totem pole is a gang in Pinnacle known as The Cards. Mostly composed of Seconds, several of whom have physical alterations. They deal in petty crime, drugs, theft, prostitution, extortion, and other sorts of small dealings. The only thing that truly makes them dangerous is the fact that they all seem to have powers. Even the police have trouble bringing in a Card, since they're rarely alone, and can sometimes be quite dangerous, despite their lack of formal training.

Though their numbers vary based on Police/Operative action, The head of the Cards, Ace, tries to keep his numbers as close to 52 as possible... It's unclear where he keeps finding them, though. No one has seen Ace, though many know of his existence. His unflinchingly loyal Cards have yet to give any sort of information about him, no matter the interrogation techniques employed by the authorities or anyone else. It's almost like they're physically incapable of revealing any details about him.

The Ghost Hand: A group of the world's most talented thieves, mostly comprised of Seconds. So called because their founder is a Second with phasing/invisibility powers. He was already a successful and very wanted thief... The phasing just made him impossible to catch. Seeing a source of limitless wealth in the form of Seconds who could steal things in ways normal thieves couldn't, he trained followers... He's basically retired now, still doing the occasional heist for the fun of it, but it's largely lost its edge since it's so easy for him. He just gives promising young Second Thieves the information and backing they need to basically keep theft an Art form, and, of course, to keep himself fabulously wealthy. The thieves are well paid for their work, of course... but he does get the Lion's share.

Humanity First: As with any minority group, there are those who protest their admittance to society, and sometimes, even their existence. Such is Humanity First. As many seconds know it, Humanity at its worst. From here come the theories about seconds being only a part of the Bugs' plans all along, that the aliens will come back, and will put all the seconds under their control. They're little different than the KKK... They use and twist every story about seconds losing control to their own ends. They attract the smallest minds from each segment of society to say that something should be done about seconds. They very rarley specify what, but they, on the whole, don't appear to have thought that far ahead. There have been small, isolated cases of Humanity First members assaulting seconds... but the cases are individual, and the leaders often say they had no knowledge of the actions of their fringe members. Their president is a man by the name of Harold Wiser. He's been described as a cross between a Hellfire and Brimstone Preacher and a General. Publicly, he speaks against Violence, but using words like 'Don't sink to THEIR level!'

Their propaganda speaks mostly of caution... But nothing about what to do with or to them. They're too large a portion of the population to just 'Segregate'. They come from all races, and nationalities... so there's no 'Send them home' rhetoric... So mostly, Humanity First Rallies come across as scared children rallying against something new... And only the ones small enough to give in to such blind, blatant racism are enticed by their words.

The Uncertain:
Lee Johnson: The most powerful man in the world. Literally. He is known to be a Second with tremendous power at his disposal, yet he rarely uses it. A Tall, powerfully built man with rugged, handsome features. He's often seen flying in to work above the city... Without the aid of any craft. Of course, he's surrounded by a wing of security vehicles above and below. There are the occasional attempts on his life, but none of them ever make the papers. His company accounts for 1% of the jobs in the city. But, in a city of Millions, that's still a LOT of jobs.

He's also one of the most outspoken publicly known seconds when it comes to the topic of Second Rights. He encourages Seconds to Stand up, be proud of who and what they are. He wants all Seconds to live proudly. Some have taken his words to mean that he's Secretly a Second Supremacist, and some Second Supremacists have misconstrued words of his as a rallying cry, and acted because of words in his speeches.

Whether or not he believes Seconds are better than humans, the fact is his presence has made Pinnacle City almost a Mecca for Seconds. Several congregate there, and when there are so many people with so much power in one place, bad things invariably happen. Is Lee Johnson a Riot waiting to happen? A powerful man with a mouth bigger than his capacity to control it? No one knows. His true intentions remain to be seen.
Edited by Admin, Feb 24 2009, 10:09 PM.
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Hover-vehicles and You.

Hover vehicles, as stated earlier, are electric-powered machines that come in various shapes and sizes. Now, I'll tell you a bit more about their operation.

Hover bikes are similar in construction to a motorized tricycle. One hover pad in the front, two in the back. Air cars have four pads. The pads can tilt and swivel in various directions to aid in turning. One need not lean to turn a hover bike, just turn the controls.

All Hover vehicles can be operated either in or above traffic. Skylanes have a minimum elevation of 16 feet above the street. This is enforced by a series of Infrared emitters mounted on every street-light in the city. The horizontal ones are registered by sensors on the sides of all Hover vehicles, and the vehicle will not go below them without tampering. It's a ticketable offense to be seen maintaining flight below the minimum height. Low-end hover bikes can only maintain a 20 foot elevation, and that causes a significant power drain. Air cars have a much higher lift capacity, and, due to the safety features, can safely fly on multiple elevations, and seldom are seen moving in the lower reaches of the skylanes. Skylanes feature safe-zones where a driver can lower to street level to rejoin traffic.

Hover vehicles need regular charging. Purchase of a vheicle gets one a home charging station. All over vehicles are standardized to power cell size by type. Hover bikes use a cell that is vaguely rectangular, and only varies by length for model and power capacity. Air-cars have much longer cells, and may even feature multiple cells. All power cells are easily removed. Cells are charged by removing them, and inserting them into their dock, then securing them with your key.

Since it is possible for a vehicle to become short on power mid-flight, a quick-charging dock was developed. The Quikdock is a pay-per-use kiosk set up at most gas stations. They charge a flat fee of 10 dollars for 5 minutes of charge. That's enough to put another hour back onto most power cells, and generally gets someone where they're going. Quikdocks are available at most gas stations, and at several other businesses. They take up little room, and are a handy source of extra income for the owner. A Quikdock can accommodate 4 hover-bike cells, and 4 air-car cells.

And, since it is possible for a vehicle to lose power while in the air, the makers implemented a standard safety procedure that, so far, has not been changed, nor can it be modified. At one hour of charge remaining (Time left is relative to power output) the driver's dashboard will glow red. All instrumentation is still legible. The contrast from standard color to red glow was also designed to make it usable even should an operator have color-blindness. At 30 minutes, audible notices to descend and charge soon sound at 5 minute intervals. On a standard Hover-bike, dropping at the first 30 minute warning gives the operator roughly an hour to either reach their destination and charge, or find a quikdock. If an operator ignores these warnings, at the 5 minute warning, the vehicle will automatically descend, and the operator will have 10 minutes to find a place to charge. There is little need to worry about the forced descent, since the vehicles won't damage an object or person under them. the internal computer does everything in its capacity to guide all vehicles around obstacles. Air cars are a bit better about anti-collision, but Hover bikes have the same software, with less sensors.

Now you know more about Hover vehicles and how to make use of them.
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The SPC

The SPC is a Second Prison Colony. There are several nationwide, because many prisons are insufficient to deal with the likes of Seconds who can punch through concrete, blast heat, or any number of things. Because when there are superpowered people, that means there are also Superpowered Criminals, One must have prisons capable of containing these people. Often, trials are conducted with these people in their cells, due to flight risk. Cards are seldom considered powerful enough to warrant storage at the SPC near Pinnacle City. Mostly, standard Prison Cells can hold them, with only a few minor modifications. Plus, Standard Prisons have only but to ask, and an S3T representative will be there to help them secure their facilities against particular low-to-mid powered Seconds.

SPCs Are only for the most dangerous of criminal Seconds, and cells are often tailored to their occupants, so as not to provide ammunition for them. As such, SPCs have a very modular design, are often staffed by a majority of Seconds, and most have at least one representative of the S3T on site, to make prisoner transfers easy for Rift.

Prisoners are treated humanely. These aren't places where Seconds are tortured and experimented on. The worst is that many of them are relegated to Solitary, just due to the fact that as soon as they are outside, the measures keeping them from escaping are at the least reduced, if not nullified. If possible, inmates are given means to at least entertain themselves, So they don't go insane from the experience... if they weren't insane already.
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